3 d rad

Author: m | 2025-04-24

★★★★☆ (4.7 / 2061 reviews)

dramatic cipmunk

RAD. Use of 3-D, 4-D or 5-D Ultrasound in Maternity Care 3-D echocardiography is more accurate than 2-D echocardiography for the detection of chemotherapy This is Rad Racer. Nintendo's thrilling 3-D video game Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross-country rally race - cruising along at 200 miles per hour! Rad Racer takes you through 8 treacherous race courses

is anchor free

The 3-D Rad Megapack - Indie DB

HomeSummaryRelease DataGame CreditsAlso PlayingCollection StatsGuidesQ&ACheatsReviewsMediaBoxesImagesVideosBoard What do you need help on? Cancel X Description This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross-country rally race - cruising along at 200 miles per hour! Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars. Whether it's Ferrari or F-1, 3-D or regular mode, Rad Racer's hairpin curves, daredevil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers, start your engines. It's Rad Racer! User Ratings = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) PUNCH.CanCollide = true CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) TAUNT = true local TOUCH = PUNCH.Touched:Connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid") then HIT = hit.Parent end end) for i=0, 0.3, 0.1 / Animation_Speed do Swait() RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) if HIT ~= nil then break end Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) end PUNCH:remove() TOUCH:disconnect() if HIT ~= nil then for _, c in pairs(HIT:GetChildren()) do if c:IsA("BasePart") then c.Anchored = true end end Rooted = true CreateSound(649634100, Torso, 10, 0.8) CreateSound(1368573150, RightArm, 3, 1.5) for i=0, 0.6, 0.1 / Animation_Speed do Swait() WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) end for _, c in pairs(HIT:GetChildren()) do if c:IsA("BasePart") then c.Anchored = false end end KillChildren(HIT) end OFFSET = 0 ATTACK = false Rooted = false TAUNT = falseendfunction Boom() Rooted = true ATTACK = true Character:BreakJoints() local Explosion = IT("Explosion",Effects) Explosion.Position = HandlePart.Position Explosion.BlastPressure = 5000000 local PRT =

The 3-D Rad Megapack file - ModDB

F[1] local B = F[2] A.Transparency = A.Transparency + 0.011764705882352941 B.Rate = math.ceil(B.Rate * 1.2) for index, E in pairs(A:GetChildren()) do end end end for E = 1, #PARTS do local F = PARTS[E] local A = F[1] local B = F[2] B.Enabled = false Debris:AddItem(A, 3) end end end))endfunction AntiTimeStop() for _, c in pairs(Character:GetChildren()) do if c:IsA("Part") and c ~= RootPart then c.Anchored = false end end if UNANCHOR == true then RootPart.Anchored = false else RootPart.Anchored = true endendHumanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false endend)local cR=255local cG=0local cB=0local flg5=1 local omgidk=1local add=7.5game:GetService("RunService"):BindToRenderStep("Ghost",1,function() if omgidk>10000 then omgidk=0 end omgidk=omgidk+1 if cR>=255 then flg5=1 end if cG>=255 then flg5=2 end if cB>=255 then flg5=3 end if flg5==1 then cR=cR-add cG=cG+add end if flg5==2 then cG=cG-add cB=cB+add end if flg5==3 then cB=cB-add cR=cR+add end color=Color3.fromRGB(cR,cG,cB)end)--------------------------------------------------\\\\-- ATTACKS ||||--------------------------------------------------////function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) coroutine.resume(coroutine.create(function() local METEOR = IT("Model",Effects) METEOR.Name = "Meteorite" local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) METEOR.PrimaryPart = CENTER local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) for i = 1, 15 do local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE) FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) end if ISDEBREE ~= true then METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) else METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) end local IMPACT = false CreateSound(463593339, CENTER, 10, 0.6) if SIZE >= 3.5 then for i = 1, MRANDOM(3,7) do SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) end end for i = 1, 200 do Swait() local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) if HITFLOOR == nil then local ORI = CENTER.Orientation METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) else if HITFLOOR.Anchored == true then CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) end IMPACT = true break end end if IMPACT == true then WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2. RAD. Use of 3-D, 4-D or 5-D Ultrasound in Maternity Care 3-D echocardiography is more accurate than 2-D echocardiography for the detection of chemotherapy

Downloads - The 3-D Rad Megapack - IndieDB

Download2019. 5. 3. — The Architect edition now includes a Sencha ExtJS Professional license, InterBase ToGo for mobile deployment license, RAD Server multi-site ...Now in Tokyo Release 3 (10.2.3), mobile device support is included in all Pro Editions of RAD Studio, C++ Builder, and Delphi!. 3일 전 — C++Builder provides a C++ compiler for Windows 10 (32-bit and 64-bit) and Mobile (iOS and Android) with RAD extensions for the fastest Standard ...2016. 3. 16. — tokyo 10_3_3 rio 10.4 component 설치는 ... WINSOFT spol. s r.o.; Delphi and C++ Builder component for serial communication.2021. 5. 24. — Free Download embarcadero rad studio 10.3 keygen embarcadero rad studio ... rio architect keygen, embarcadero rad studio 10.1 berlin keygen, .... 2019. 7. 14. — It is possible to access previous versions of rad studio. This suite is compatible with all major operating systems. Multiple source code ...2021. 3. 23. — Embarcadero RAD Studio Delphi 10 Seattle Architect Update1Crack . ... Delphi 10.3.3, C++Builder 10 Rad studio 10 3 1 rio keygen.3.3 and RAD .... 2019. 8. 10. — RAD Studio Rio Architect Keygen is an application to make your windows experience better: it can drammatically change your everyday computer .... 2020. 8. 25. — Embarcadero RAD Studio 10.3.2 Rio Architect Version ... platform for Windows 10, Mac OS X and Linux, as well as mobile IoT devices. .... embarcadero rad studio 10.3 crack only DOWNLOAD ( Version .... Fast Developers pick RAD Studio because it delivers Enterprise Strong Development™ and deployment 5x However, then s would have units of degree-meters. Learn more about radians. Minute of Arc to Radian Conversion Table Table showing various minute of arc measurements converted to radians. Minutes Of Arc Radians 1' 0.000291 rad 2' 0.000582 rad 3' 0.000873 rad 4' 0.001164 rad 5' 0.001454 rad 6' 0.001745 rad 7' 0.002036 rad 8' 0.002327 rad 9' 0.002618 rad 10' 0.002909 rad 20' 0.005818 rad 30' 0.008727 rad 40' 0.011636 rad 50' 0.014544 rad 60' 0.017453 rad 70' 0.020362 rad 80' 0.023271 rad 90' 0.02618 rad 100' 0.029089 rad 200' 0.058178 rad 300' 0.087266 rad 400' 0.116355 rad 500' 0.145444 rad 600' 0.174533 rad 700' 0.203622 rad 800' 0.232711 rad 900' 0.261799 rad 1,000' 0.290888 rad 2,000' 0.581776 rad 3,000' 0.872665 rad 4,000' 1.1636 rad 5,000' 1.4544 rad 6,000' 1.7453 rad 7,000' 2.0362 rad 8,000' 2.3271 rad 9,000' 2.618 rad 10,000' 2.9089 rad ReferencesInternational Bureau of Weights and Measures, The International System of Units, 9th Edition, 2019, Minute of Arc & Radian Conversions minutes of arc to milliradians minutes of arc to degrees minutes of arc to seconds of arc minutes of arc to gradians minutes of arc to revolutions minutes of arc to circles minutes of arc to mils milliradians to radians degrees to radians seconds of arc to radians gradians to radians revolutions to radians circles to radians mils to radians

Downloads - The 3-D Rad Megapack - ModDB

CompatibilitySQL Server Compatibility SQL Server 2022 (including Express edition) SQL Server 2019 (including Express edition) SQL Server 2017 (including Express edition) SQL Server 2016 (including Express edition) SQL Server 2014 (including Express edition) SQL Server 2012 (including Express edition) SQL Server 2008 R2 (including Express edition) SQL Server 2008 (including Express edition) SQL Server 2005 (including Express edition) SQL Server 2000 (including MSDE) SQL Server 7 SQL Server Compact 4.0, 3.5, 3.1 SQL Azure cloud databasesIDE Compatibility Embarcadero RAD Studio 12 Athens (Requires Release 1 or Release 2) Embarcadero RAD Studio 11 (up to 11.3) Alexandria Embarcadero RAD Studio 10.4 Sydney (Requires Release 1 or Release 2) Embarcadero RAD Studio 10.3 Rio (Requires Release 2 or Release 3) Embarcadero RAD Studio 10.2 Tokyo (incompatible with Release 1) Embarcadero RAD Studio 10.1 Berlin Embarcadero RAD Studio 10 Seattle Embarcadero RAD Studio XE8 Embarcadero RAD Studio XE7 Embarcadero RAD Studio XE6 Embarcadero RAD Studio XE5 (Requires Update 2) Embarcadero RAD Studio XE4 Embarcadero RAD Studio XE3 (Requires Update 2) Embarcadero RAD Studio XE2 (Requires Update 4 Hotfix 1) Embarcadero RAD Studio XE Embarcadero RAD Studio 2010 CodeGear RAD Studio 2009 (Requires Update 3) CodeGear RAD Studio 2007 CodeGear RAD Studio 2006 Borland Delphi 7 Borland Delphi 6 (Requires Update Pack 2 - Delphi 6 Build 6.240) Borland C++Builder 6 (Requires Update Pack 4 - C++Builder 6 Build 10.166) Lazarus 3.6 and Free Pascal 3.2.2 for Windows, Linux, MacOS for 32-bit and 64-bit platforms Only Architect, Enterprise, and Professional IDE editions are supported. For Delphi/C++Builder XE and higher SDAC additionally supports Starter Edition. Lazarus and Free Pascal are supported only in Trial Edition and Professional editions with source code. Direct mode is available for all supported target platforms and IDEs and is distributed as obfuscated source code.Supported Target Platforms Windows, 32-bit and 64-bit macOS, 32-bit and 64-bit Linux, 32-bit (only in Lazarus and Free Pascal) and 64-bit iOS, 32-bit and 64-bit Android, 32-bit and 64-bit

The 3-D Rad Megapack Windows game - ModDB

For the Creation Club quest, see Pyromaniac (quest).For a cross-game overview of this perk, see Pyromaniac.“With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.”— In-game descriptionPyromaniac is a perk in Fallout 3.Effects[]With the Pyromaniac perk, you do +50% damage with fire-based weapons, like flamers and Shishkebabs. This only increases the base damage done by these weapons, not the lingering "burn" effect.Affected weapons[]ShishkebabFlamerFirelanceHeavy incinerator Rapid-torch flamer Slo-burn flamer Bugs[] The Burnmaster, the Nuka-grenade, and the Zhu-Rong v418 Chinese pistol are unaffected by the perk. The guide lists these as being affected by this perk, but the weapons aren't on the form list - this is most likely an oversight by the developers. [verified] Any flamers that are brought back by the Gary-23 glitch from Operation: Anchorage are also unaffected. The reason for this was probably because weapons from the expansion were not meant to be brought back, thus they are not affected by this perk. [verified]v · d · ePerks in Fallout 3Level 2Black Widow/Lady Killer · Daddy's Boy/Girl · Gun Nut · Intense Training · Little Leaguer · Swift Learner · ThiefLevel 4Child at Heart · Comprehension · Educated · Entomologist · Iron Fist · ScoundrelLevel 6Bloody Mess · Demolition Expert · Fortune Finder · Gunslinger · Lead Belly · ToughnessLevel 8Commando · Impartial Mediation · Rad Resistance · Scrounger · Size Matters · Strong BackLevel 10Animal Friend · Finesse · Here and Now · Mister Sandman · Mysterious Stranger · Nerd Rage! · Night PersonLevel 12Cannibal · Fast Metabolism · Life Giver · Pyromaniac · Robotics Expert · Silent Running · SniperLevel 14Adamantium Skeleton · Chemist · Contract Killer · Cyborg · Lawbringer · Light Step · Master TraderLevel 16Action Boy/Action Girl · Better Criticals · Chem Resistant · Tag!Level 18Computer Whiz · Concentrated Fire · Infiltrator · Paralyzing PalmLevel 20Explorer · Grim Reaper's Sprint · Ninja · Solar PoweredLevel 22Deep Sleep · Puppies! · Quantum ChemistLevel 24Devil's Highway · Escalator to Heaven · Karmic Rebalance · No WeaknessesLevel 26Nerves of Steel · Rad Tolerance · WarmongerLevel 28Party Girl/Party Boy · Rad. RAD. Use of 3-D, 4-D or 5-D Ultrasound in Maternity Care 3-D echocardiography is more accurate than 2-D echocardiography for the detection of chemotherapy

2025 RAD Grade 3 Dance D - YouTube

= 1, 5 do WACKYEFFECT({ EffectType = "Wave", Size = VT(25, 0, 25), Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ EffectType = "Round Slash", Size = VT(3, 0, 3) / 13, Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ Time = 35, EffectType = "Sphere", Size = VT(22, 22, 22), Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = 178063308, SoundPitch = MRANDOM(9, 12) / 10, SoundVolume = 10 }) end SHAKECAM(spawner.Position, 100, 8, 15) ApplyAoE(spawner.Position, 50) for i = 1, 25 do Swait() end end wait(0.2) death:Remove() DELET() wait(2) spawner:Remove()endv = 0function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.E then v = 0 SKILL7TEXT.Text = "[CLICK] Cube of Rainbow" endendgame:GetService("UserInputService").InputBegan:connect(onKeyPress)function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.R then v = 1 SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow" endendgame:GetService("UserInputService").InputBegan:connect(onKeyPress)Mouse.Button1Down:connect(function() if v == 0 then Dismantle() end if v == 1 then implode() Smite() endend)Mouse.KeyDown:connect(function(key) if key == "f" then SpawnSmite(Mouse.Hit.p) end if Key == "z" then Smite()

Comments

User6229

HomeSummaryRelease DataGame CreditsAlso PlayingCollection StatsGuidesQ&ACheatsReviewsMediaBoxesImagesVideosBoard What do you need help on? Cancel X Description This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross-country rally race - cruising along at 200 miles per hour! Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars. Whether it's Ferrari or F-1, 3-D or regular mode, Rad Racer's hairpin curves, daredevil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers, start your engines. It's Rad Racer! User Ratings

2025-03-29
User6587

= CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) PUNCH.CanCollide = true CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) TAUNT = true local TOUCH = PUNCH.Touched:Connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid") then HIT = hit.Parent end end) for i=0, 0.3, 0.1 / Animation_Speed do Swait() RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) if HIT ~= nil then break end Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) end PUNCH:remove() TOUCH:disconnect() if HIT ~= nil then for _, c in pairs(HIT:GetChildren()) do if c:IsA("BasePart") then c.Anchored = true end end Rooted = true CreateSound(649634100, Torso, 10, 0.8) CreateSound(1368573150, RightArm, 3, 1.5) for i=0, 0.6, 0.1 / Animation_Speed do Swait() WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) end for _, c in pairs(HIT:GetChildren()) do if c:IsA("BasePart") then c.Anchored = false end end KillChildren(HIT) end OFFSET = 0 ATTACK = false Rooted = false TAUNT = falseendfunction Boom() Rooted = true ATTACK = true Character:BreakJoints() local Explosion = IT("Explosion",Effects) Explosion.Position = HandlePart.Position Explosion.BlastPressure = 5000000 local PRT =

2025-04-05
User9785

F[1] local B = F[2] A.Transparency = A.Transparency + 0.011764705882352941 B.Rate = math.ceil(B.Rate * 1.2) for index, E in pairs(A:GetChildren()) do end end end for E = 1, #PARTS do local F = PARTS[E] local A = F[1] local B = F[2] B.Enabled = false Debris:AddItem(A, 3) end end end))endfunction AntiTimeStop() for _, c in pairs(Character:GetChildren()) do if c:IsA("Part") and c ~= RootPart then c.Anchored = false end end if UNANCHOR == true then RootPart.Anchored = false else RootPart.Anchored = true endendHumanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false endend)local cR=255local cG=0local cB=0local flg5=1 local omgidk=1local add=7.5game:GetService("RunService"):BindToRenderStep("Ghost",1,function() if omgidk>10000 then omgidk=0 end omgidk=omgidk+1 if cR>=255 then flg5=1 end if cG>=255 then flg5=2 end if cB>=255 then flg5=3 end if flg5==1 then cR=cR-add cG=cG+add end if flg5==2 then cG=cG-add cB=cB+add end if flg5==3 then cB=cB-add cR=cR+add end color=Color3.fromRGB(cR,cG,cB)end)--------------------------------------------------\\\\-- ATTACKS ||||--------------------------------------------------////function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) coroutine.resume(coroutine.create(function() local METEOR = IT("Model",Effects) METEOR.Name = "Meteorite" local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) METEOR.PrimaryPart = CENTER local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) for i = 1, 15 do local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE) FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) end if ISDEBREE ~= true then METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) else METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) end local IMPACT = false CreateSound(463593339, CENTER, 10, 0.6) if SIZE >= 3.5 then for i = 1, MRANDOM(3,7) do SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) end end for i = 1, 200 do Swait() local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) if HITFLOOR == nil then local ORI = CENTER.Orientation METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) else if HITFLOOR.Anchored == true then CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) end IMPACT = true break end end if IMPACT == true then WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2

2025-04-10
User7313

Download2019. 5. 3. — The Architect edition now includes a Sencha ExtJS Professional license, InterBase ToGo for mobile deployment license, RAD Server multi-site ...Now in Tokyo Release 3 (10.2.3), mobile device support is included in all Pro Editions of RAD Studio, C++ Builder, and Delphi!. 3일 전 — C++Builder provides a C++ compiler for Windows 10 (32-bit and 64-bit) and Mobile (iOS and Android) with RAD extensions for the fastest Standard ...2016. 3. 16. — tokyo 10_3_3 rio 10.4 component 설치는 ... WINSOFT spol. s r.o.; Delphi and C++ Builder component for serial communication.2021. 5. 24. — Free Download embarcadero rad studio 10.3 keygen embarcadero rad studio ... rio architect keygen, embarcadero rad studio 10.1 berlin keygen, .... 2019. 7. 14. — It is possible to access previous versions of rad studio. This suite is compatible with all major operating systems. Multiple source code ...2021. 3. 23. — Embarcadero RAD Studio Delphi 10 Seattle Architect Update1Crack . ... Delphi 10.3.3, C++Builder 10 Rad studio 10 3 1 rio keygen.3.3 and RAD .... 2019. 8. 10. — RAD Studio Rio Architect Keygen is an application to make your windows experience better: it can drammatically change your everyday computer .... 2020. 8. 25. — Embarcadero RAD Studio 10.3.2 Rio Architect Version ... platform for Windows 10, Mac OS X and Linux, as well as mobile IoT devices. .... embarcadero rad studio 10.3 crack only DOWNLOAD ( Version .... Fast Developers pick RAD Studio because it delivers Enterprise Strong Development™ and deployment 5x

2025-04-13
User2084

However, then s would have units of degree-meters. Learn more about radians. Minute of Arc to Radian Conversion Table Table showing various minute of arc measurements converted to radians. Minutes Of Arc Radians 1' 0.000291 rad 2' 0.000582 rad 3' 0.000873 rad 4' 0.001164 rad 5' 0.001454 rad 6' 0.001745 rad 7' 0.002036 rad 8' 0.002327 rad 9' 0.002618 rad 10' 0.002909 rad 20' 0.005818 rad 30' 0.008727 rad 40' 0.011636 rad 50' 0.014544 rad 60' 0.017453 rad 70' 0.020362 rad 80' 0.023271 rad 90' 0.02618 rad 100' 0.029089 rad 200' 0.058178 rad 300' 0.087266 rad 400' 0.116355 rad 500' 0.145444 rad 600' 0.174533 rad 700' 0.203622 rad 800' 0.232711 rad 900' 0.261799 rad 1,000' 0.290888 rad 2,000' 0.581776 rad 3,000' 0.872665 rad 4,000' 1.1636 rad 5,000' 1.4544 rad 6,000' 1.7453 rad 7,000' 2.0362 rad 8,000' 2.3271 rad 9,000' 2.618 rad 10,000' 2.9089 rad ReferencesInternational Bureau of Weights and Measures, The International System of Units, 9th Edition, 2019, Minute of Arc & Radian Conversions minutes of arc to milliradians minutes of arc to degrees minutes of arc to seconds of arc minutes of arc to gradians minutes of arc to revolutions minutes of arc to circles minutes of arc to mils milliradians to radians degrees to radians seconds of arc to radians gradians to radians revolutions to radians circles to radians mils to radians

2025-04-15

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