Arma 3 project argo
Author: b | 2025-04-24
Сообщество Steam: Arma 3. Arma 3 Project Argo Logo
Project Argo, Arma 3 - YouTube
After the user primed the grenade. There would always be a short delay of approximately ~ 1-2 seconds before the grenade actually got thrown into the air.[1]At ArmA 2's launch (pre-Operation Arrowhead), vehicle-launched smoke grenades did not have the ability to properly break lock-ons nor confuse incoming infrared-homing missiles (they only visually obscured the sight of AI-controlled units and human players). This was changed after the expansion pack's release, which made it so that guided projectiles can be confused by vehicle smoke grenades.[2]Until the release of Operation Arrowhead, Blue and Orange smoke grenades in ArmA 2 did not have unique inventory icons as they simply reused the baseline white grenade's icon.[3][4]Prior to ArmA 2's latest Steam version patches, smoke grenades were completely ineffective in their intended role due to their extremely high deflection values. This would cause smoke grenades to bounce excessively after hitting the terrain even if the user applied minimal throwing power.The release of the Community Configuration Project would fix this, drastically reducing the deflection values of smoke grenades by two thirds of their original values so that they no longer bounce off terrain surfaces.[5]When ArmA 3 was initially launched as an Alpha, it was still possible to throw smoke grenades whilst the user was swimming below the water's surface. This was subsequently disabled after the release of Game Update 0.52.[6]Unless the panes were shattered by an explosion or gunfire, smoke grenades in ArmA 3 would simply bounce off glass windows even if they weren't classified as being bullet-resistant. Game Update 2.18 would fix this issue by making it so that regular glass windows will instantly shatter if a grenade is thrown at them.[7]Config/script references[]CfgAmmo (ArmA: Cold War Assault)CfgWeapons (ArmA: Cold War Assault)CfgAmmo (ArmA: Armed Assault)CfgMagazines (ArmA: Armed Assault)CfgAmmo (ArmA 2)CfgMagazines (ArmA 2)CfgAmmo (ArmA 3)CfgMagazines (ArmA 3)Base trigger components (ARMA Reforger)Timer trigger components (ARMA Reforger)Item components (ARMA Reforger)Entity catalogs (ARMA Reforger)References[]↑ Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 8 September 2024, Jennik_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers 2, Bohemia Interactive Community Wiki, viewed 8 September 2024, ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellBlue >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellOrange >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 8 September 2024, (archived link)↑ van 't Land, J.J. 2013, SPOTREP #00001, Arma 3, viewed 8 September 2024, van 't Land, J.J. 2024, SPOTREP #00115, Arma 3, viewed 10 October 2024, links[]See also[]EquipmentNon-lethalBinoculars • Chemical Detector • Chemlight • Compass • Detonator • Entrenching Tool • Flares • Flashlight • Fuel Container • GPS • Infrared Strobe • Landmine Marker • Laser Designator • Mine Detector • Night Vision Goggles • Parachute • Radio • Rangefinder • Repair Tool • Resupply Pack • Smoke Grenade • Spectrum Device • Toolkit • UAV Terminal • WatchLethalExplosives • Hand Grenades • Landmines •
Project Argo ? Arma 3 - YouTube
The movie) picked the script from a pile of manuscripts that had been previously submitted to Chambers for his consideration. Based on the award-winning 1967 Roger Zelazny sci-fi novel Lord of Light, the script was in part chosen because it was complicated and hard to follow. It also celebrated Islam to a certain degree. These two attributes, coupled with the growing popularity of science fiction films following the success of Star Wars, made it an excellent choice. -CIA.govWas the phrase "Argo f**k yourself" really a running joke at the time?Yes. Tony states that John Chambers (John Goodman in the movie) once told a vulgar "knock-knock" joke that had the phrase "Argo f**ck yourself" as the punchline. Tony's CIA team often repeated the line as a way to break the tension when they were stressed and working long hours. John Chambers remembered telling the joke and recalled the meaning behind the name "Argo". -CIA.gov Where did the title "Argo" come from?The title "Argo" that Tony and John Chambers gave to the screenplay came from Greek mythology, specifically it is the name of Jason and the Argonauts' ship that they sailed to the sacred garden to rescue the Golden Fleece from the clutches of the many-headed dragon. "This precisely described the situation in Iran," states Tony. -CIA.govDid they really run a full-page ad in Variety to give the fake movie credibility? Argo movie poster that appeared as a full-page ad in Variety. Yes. In order to add credibility to the fake production, Tony's team, working in secrecy alongside his Hollywood consultants, arranged for full-page ads to appear in Variety and The Hollywood Reporter, two well-respected trade publications. The actual ad is pictured at right. -CIA.gov The day before the faux production company took out the full-page ad for Argo, Variety published the following blurb about the company and its project in its Pix, People, Pickups roundup, "Studio Six Prods. has announced that sci-fi thriller, 'Argo,' will begin filming in March on various locations in Asia and Europe. Indie is keeping mum on any plot and cast details until just before pic is released." -Variety.comFamed comic book artist Jack Kirby's Argo concept artwork.Were storyboard drawings really created for the fake movie?Yes, the storyboards were created, but the real story behind Argo reveals that Tony Mendez never gave them to the officers at the airport (Argo: Inside Story). Various pieces of concept art forProject Argo - Arma 3 Competitivo
Merge GeneratorThe Merge generator combines parameters produced by the base (first) generator with matching parameter sets produced by subsequent generators. A matching parameter set has the same values for the configured merge keys. Non-matching parameter sets are discarded. Override precedence is bottom-to-top: the values from a matching parameter set produced by generator 3 will take precedence over the values from the corresponding parameter set produced by generator 2.Using a Merge generator is appropriate when a subset of parameter sets require overriding.Example: Base Cluster generator + override Cluster generator + List generatorAs an example, imagine that we have two clusters:A staging cluster (at production cluster (at argoproj.io/v1alpha1kind: ApplicationSetmetadata: name: cluster-gitspec: goTemplate: true goTemplateOptions: ["missingkey=error"] generators: # merge 'parent' generator - merge: mergeKeys: - server generators: - clusters: values: kafka: 'true' redis: 'false' # For clusters with a specific label, enable Kafka. - clusters: selector: matchLabels: use-kafka: 'false' values: kafka: 'false' # For a specific cluster, enable Redis. - list: elements: - server: values.redis: 'true' template: metadata: name: '{{.name}}' spec: project: '{{index .metadata.labels "environment"}}' source: repoURL: targetRevision: HEAD path: app helm: parameters: - name: kafka value: '{{.values.kafka}}' - name: redis value: '{{.values.redis}}' destination: server: '{{.server}}' namespace: defaultThe base Cluster generator scans the set of clusters defined in Argo CD, finds the staging and production cluster secrets, and produces two corresponding sets of parameters:- name: staging server: values.kafka: 'true' values.redis: 'false' - name: production server: values.kafka: 'true' values.redis: 'false'The override Cluster generator scans the set of clusters defined in Argo CD, finds the staging cluster secret (which has the required label), and produces the following parameters:- name: staging server: values.kafka: 'false'When merged with the base generator's parameters, the values.kafka value for the staging cluster is set to 'false'.- name: staging server: values.kafka: 'false' values.redis: 'false'- name: production server: values.kafka: 'true' values.redis: 'false'Finally, the. Сообщество Steam: Arma 3. Arma 3 Project Argo Logo Сообщество Steam: Arma 3. Arma 3 Project Argo LogoArma 3 Project Argo - YouTube
Bohemia Interactive, the award-winning independent game development studio, is pleased to announce the Arma 2: Free - a free-to-play multiplayer version of critically acclaimed mil-sim, Arma 2. Arma 2: Free redefines the free-to-play battlefield with its truly unrivalled scale and gameplay possibilities. Arma 2: Free serves up almost everything offered by the original Arma 2 - the '13th best PC game of all time', according to PC Gamer - minus the campaign, HD graphics and support for user-made addons and mods. Arma 2: Free is scheduled for release in June 2011.Create your own custom-built scenarios or deploy a massive selection of missions and game-modes made by others. No micro-transactions, no hidden costs, just the same epic terrain and huge variety of equipment! This is Arma 2 Free - virtual war without the training wheels. Arma 2: Free to download, free to play, free to share, free to host, free to create... free to play redefined!To learn more about the Arma 2: Free project please visit the product´s website at www.arma2.com/freeArma 3 - Project Argo - YouTube
Arma language support in AtomThis packages adds syntax highlighting and auto-completions for SQF files in Atom, including functions and macros from the CBA and ACE3 projects. This package is maintained and developed by the ACE3 development team and the Arma community effort.Support for the following file types used by the Real Virtuality engine has been added:sqfsqesqmcpphppextcfgFeaturesSyntax HighlightingSyntax highlighting for all functions and script commands by Bohemia Interactive is supported. Next to that, functions and macros from CBA and ACE3 projects are also supported.AutocompleteWith a goal of faster development in SQF, auto-completion for all BIS functions and script commands, as well as CBA and ACE3 functions and macros, is supported. All autocomplete assets also have a type, description and URL to their documentation.CBA and ACE3 commands are optional, but enabled by default.SnippetsQuick development also requires writing a lot of different blocks or combinations of code. A handful of useful snippets ranging from BIS conditional structures and loops through CBA macros and ACE3 function headers were added to help you with this.CBA and ACE3 snippets are optional, but enabled by default.Open Latest RPT FileAllows you to quickly open the latest Arma RPT log file with quick and easy access. Simply open the Command Palette and search for it or navigate to Packages -> Language Arma Atom -> Open Latest RPT File.Build Project ToolsOnly available if the project being worked on is based on a project framework like CBA's and ACE3's. The project must contain build.py and make.py tools.To ease development when working on projects with a framework like CBA's or ACE3's, quick options for building the project directly from Atom is supported. You have the ability to build a development version or a full release, simply open the Command Palette and search for it or navigate to Packages -> Language Arma Atom -> Build Dev/Release.ContributingContributions are greatly appreciated. You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to the Arma Language Package, simply fork this repository and submit your pull requests for review by other collaborators (see Contributing Guide).Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones.ARMA 3 PROJECT ARGO REVIEW - HOW TO DOWNLOAD PROJECT ARGO
>> ViewOptics >> minFov >> "0.047"Formulae↑ 60 / reloadTime = 60 / 4↑ 0.4 / maxFov = 0.4 / 0.63999999↑ 0.4 / minFov = 0.4 / 0.22↑ 60 / reloadTime = 60 / 4↑ 0.25 / maxFov = 0.25 / 0.155↑ 0.25 / minFov = 0.25 / 0.047Notes[]↑ The AA Pod actually has twenty 2-round missile "magazines". However, only one 2-round missile "magazine" can be loaded by the AA Pod's launchers and fired per volley, thereby restricting it to a "capacity" of two missiles.↑ 2.0 2.1 Dexterity is defined within the weapon's config but it does not apply since the Stinger is a static turret.↑ The Stinger actually has twenty 2-round missile "magazines". However, only one 2-round missile "magazine" can be loaded by the Stinger's launchers and fired per volley, thereby restricting it to a "capacity" of two missiles.↑ If available, the Stinger's missiles can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and by its Missile Approach Warning System (MAWS) while inbound towards it.References[]↑ Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 2 November 2023, ARMA: Armed Assault 2007 [Video Game], Bohemia Interactive a.s., \ca\cti_buildings\stinger_stat\config.bin, CfgWeapons >> AALauncher_twice >> magazineReloadTime↑ Bohemia Interactive a.s., 2009, Static Launchers, Arma 2, viewed 5 March 2025, Bohemia Interactive a.s., 2010, Static Launchers, Arma 2, viewed 5 March 2025, Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 2 November 2023, (archived link)↑ Mazzon, M et al. 2019, CorePatch, GitHub, viewed 2 November 2023, links[] Wikipedia: FIM-92 StingerDual Mount Stinger (DMS)See also[]Static weapons of comparable role and configuration[]RBS-70 (ACR counterpart, ArmA 2: ACR only)Igla AA Pod (Russian Armed Forces/Takistani Army counterpart)Static Titan Launcher (NATO/CSAT/AAF counterpart, ArmA 3 only)Weapons of ArmA: Armed AssaultHandgunsM9 9 mm • Makarov 9 mmSubmachine gunsMP5A5 9 mm (SD6)CarbinesAKS-74U 5.45 mm • M4A1 5.56 mm (M4A1 GL, M4, M4 GL)Assault riflesAK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)Designated marksman riflesMk12 SPR 5.56 mmSniper riflesKSVK 12.7 mm • M107 .50 • M24 7.62 mm • SVD Dragunov 7.62 mmSquad automatic weaponsM249 SAW 5.56 mmMachinegunsM240 7.62 mm • PKM 7.62 mmGrenade launchers6G30Launchers9K32 Strela • FIM-92F Stinger • Javelin Launcher • M136 • RPG-7VStaticAA Pod • AT Tripod • AGS-30 • D-30 • DShKM • M2 • M119A1 • Mk. 19 • Searchlight(Parenthesis) denote variants.Queen's Gambit U.S. Army - Armoury (ArmA: Armed Assault)HandgunsM9 9 mm*Submachine gunsMP5A5 9 mm (SD6)CarbinesG36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)Assault riflesG36 5.56 mm • M16A4 5.56 mm (GL)Designated marksman riflesMk12 SPR 5.56 mm*Sniper riflesM107 .50 • M24 7.62 mmSquad automatic. Сообщество Steam: Arma 3. Arma 3 Project Argo Logo Сообщество Steam: Arma 3. Arma 3 Project Argo LogoComments
After the user primed the grenade. There would always be a short delay of approximately ~ 1-2 seconds before the grenade actually got thrown into the air.[1]At ArmA 2's launch (pre-Operation Arrowhead), vehicle-launched smoke grenades did not have the ability to properly break lock-ons nor confuse incoming infrared-homing missiles (they only visually obscured the sight of AI-controlled units and human players). This was changed after the expansion pack's release, which made it so that guided projectiles can be confused by vehicle smoke grenades.[2]Until the release of Operation Arrowhead, Blue and Orange smoke grenades in ArmA 2 did not have unique inventory icons as they simply reused the baseline white grenade's icon.[3][4]Prior to ArmA 2's latest Steam version patches, smoke grenades were completely ineffective in their intended role due to their extremely high deflection values. This would cause smoke grenades to bounce excessively after hitting the terrain even if the user applied minimal throwing power.The release of the Community Configuration Project would fix this, drastically reducing the deflection values of smoke grenades by two thirds of their original values so that they no longer bounce off terrain surfaces.[5]When ArmA 3 was initially launched as an Alpha, it was still possible to throw smoke grenades whilst the user was swimming below the water's surface. This was subsequently disabled after the release of Game Update 0.52.[6]Unless the panes were shattered by an explosion or gunfire, smoke grenades in ArmA 3 would simply bounce off glass windows even if they weren't classified as being bullet-resistant. Game Update 2.18 would fix this issue by making it so that regular glass windows will instantly shatter if a grenade is thrown at them.[7]Config/script references[]CfgAmmo (ArmA: Cold War Assault)CfgWeapons (ArmA: Cold War Assault)CfgAmmo (ArmA: Armed Assault)CfgMagazines (ArmA: Armed Assault)CfgAmmo (ArmA 2)CfgMagazines (ArmA 2)CfgAmmo (ArmA 3)CfgMagazines (ArmA 3)Base trigger components (ARMA Reforger)Timer trigger components (ARMA Reforger)Item components (ARMA Reforger)Entity catalogs (ARMA Reforger)References[]↑ Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 8 September 2024, Jennik_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers 2, Bohemia Interactive Community Wiki, viewed 8 September 2024, ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellBlue >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellOrange >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 8 September 2024, (archived link)↑ van 't Land, J.J. 2013, SPOTREP #00001, Arma 3, viewed 8 September 2024, van 't Land, J.J. 2024, SPOTREP #00115, Arma 3, viewed 10 October 2024, links[]See also[]EquipmentNon-lethalBinoculars • Chemical Detector • Chemlight • Compass • Detonator • Entrenching Tool • Flares • Flashlight • Fuel Container • GPS • Infrared Strobe • Landmine Marker • Laser Designator • Mine Detector • Night Vision Goggles • Parachute • Radio • Rangefinder • Repair Tool • Resupply Pack • Smoke Grenade • Spectrum Device • Toolkit • UAV Terminal • WatchLethalExplosives • Hand Grenades • Landmines •
2025-04-21The movie) picked the script from a pile of manuscripts that had been previously submitted to Chambers for his consideration. Based on the award-winning 1967 Roger Zelazny sci-fi novel Lord of Light, the script was in part chosen because it was complicated and hard to follow. It also celebrated Islam to a certain degree. These two attributes, coupled with the growing popularity of science fiction films following the success of Star Wars, made it an excellent choice. -CIA.govWas the phrase "Argo f**k yourself" really a running joke at the time?Yes. Tony states that John Chambers (John Goodman in the movie) once told a vulgar "knock-knock" joke that had the phrase "Argo f**ck yourself" as the punchline. Tony's CIA team often repeated the line as a way to break the tension when they were stressed and working long hours. John Chambers remembered telling the joke and recalled the meaning behind the name "Argo". -CIA.gov Where did the title "Argo" come from?The title "Argo" that Tony and John Chambers gave to the screenplay came from Greek mythology, specifically it is the name of Jason and the Argonauts' ship that they sailed to the sacred garden to rescue the Golden Fleece from the clutches of the many-headed dragon. "This precisely described the situation in Iran," states Tony. -CIA.govDid they really run a full-page ad in Variety to give the fake movie credibility? Argo movie poster that appeared as a full-page ad in Variety. Yes. In order to add credibility to the fake production, Tony's team, working in secrecy alongside his Hollywood consultants, arranged for full-page ads to appear in Variety and The Hollywood Reporter, two well-respected trade publications. The actual ad is pictured at right. -CIA.gov The day before the faux production company took out the full-page ad for Argo, Variety published the following blurb about the company and its project in its Pix, People, Pickups roundup, "Studio Six Prods. has announced that sci-fi thriller, 'Argo,' will begin filming in March on various locations in Asia and Europe. Indie is keeping mum on any plot and cast details until just before pic is released." -Variety.comFamed comic book artist Jack Kirby's Argo concept artwork.Were storyboard drawings really created for the fake movie?Yes, the storyboards were created, but the real story behind Argo reveals that Tony Mendez never gave them to the officers at the airport (Argo: Inside Story). Various pieces of concept art for
2025-04-08Bohemia Interactive, the award-winning independent game development studio, is pleased to announce the Arma 2: Free - a free-to-play multiplayer version of critically acclaimed mil-sim, Arma 2. Arma 2: Free redefines the free-to-play battlefield with its truly unrivalled scale and gameplay possibilities. Arma 2: Free serves up almost everything offered by the original Arma 2 - the '13th best PC game of all time', according to PC Gamer - minus the campaign, HD graphics and support for user-made addons and mods. Arma 2: Free is scheduled for release in June 2011.Create your own custom-built scenarios or deploy a massive selection of missions and game-modes made by others. No micro-transactions, no hidden costs, just the same epic terrain and huge variety of equipment! This is Arma 2 Free - virtual war without the training wheels. Arma 2: Free to download, free to play, free to share, free to host, free to create... free to play redefined!To learn more about the Arma 2: Free project please visit the product´s website at www.arma2.com/free
2025-04-11