Blender 2 49
Author: g | 2025-04-25
Blender help chat. Blender Meta 9,192 1 1 gold badge 32 32 silver badges 49 49 bronze badges $ endgroup$ 2 Linear version of std::bit_ceil that computes the smallest
Blender 2.74 and Blender 2.49 - MODS - Page 2 - Blender
Hi AGL1, yes, you can convert the cars and tracks from GPL into the Assetto Corsa format (well, it's part conversion, part recreation). Assetto Corsa already has a couple superb cars from that era which are designed to work much better in VR so I'm not considering converting the cars at this point. The car you see in the example is AC's own Lotus 49. Interestingly, this car feels almost identical to drive as the Lotus 49 in GPL. There may also be a way to recreate the GPL race season in AC but I haven't looked into that at all.I'm really just interested in converting the tracks to give a feel of what GPL would be like if it had a VR update. Whether I get beyond converting one track is another matter.I've started putting together a rough tutorial so if you're interested, have a look at the software needed to do a conversion which is:3DSimEd: (£30) for extracting and converting the GPL assets into a format that Blender can use (doesn't convert the racetrack surface for copyright reasons)Blender: (free) for assembling the assets tidying them up and creating the racetrack surface and any other missing assets.(or 3DS MAX... only £1644 /year)ksEditor (part of the Assetto Corsa installation) for converting the Blender output into AC format and adjusting object and material appearancesand obviously you'll also need a copy of Grand Prix Legends! 13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100) Blender help chat. Blender Meta 9,192 1 1 gold badge 32 32 silver badges 49 49 bronze badges $ endgroup$ 2 Linear version of std::bit_ceil that computes the smallest Is now MassFull- InputAngle changes to Input, AngleID changes to InputID.If you don't need to change the angle in the graphics, we prefer using InputID which grabs the value from the physics output directly. This reduces the necessary code. For some hingedbodygraphics, such as a rotary selector or flaps lever a graphics_linear_interpolation is often needed to get the angle just right. Then Input is needed, not InputID #48 I am currently using Blender 3.3 LTS for modelling, but trying to export the model to .tgi gives me multiple error messages (using the Blender .tgi plugin). Should the exporter work with this version of Blender, or is 3ds max required? #49 Working with the TMD file requires quite some effort, especially as the information on the Aerofly does not seem to be completely up to date, or missing (some sections do not exist at all, for instance part of the engine section).Also the porting instructions from Aerofly FS2 mentions that messages Controls.Starter etc should be renamed to Starter1.., however it is slightly unclear if this concerns all Controls messages (such as Controls.EngineStarter).Also is there any more detailed debug output so you could see the different Inputs and Outputs in realtime during development, as that would be extremely helpful? #50 A tool that could be useful during modeling would be visualiser of the different tmd rigidbodies, so you could see them highlighted in the 3d modelling software (e.g. Blender). Official Post #51 The easiest way to get something to work is by copying it from another aircraft. A lot of messages were added for Aerofly FS 4 which could not be assigned in Aerofly FS 2.We do have a 3D editor to visualize parts of the TMD. I can send you a copy, though the tool itself isn't documented. But I'm keeping it up to date because that's what we're working with as well. #52 The easiest way to get something to work is by copying it from another aircraft. A lot of messages were added for Aerofly FS 4 which could not be assigned in Aerofly FS 2.We do have a 3D editor to visualize parts of the TMD. I can send you a copy, though the tool itself isn't documented. But I'm keeping it up to date because that's what we're working with as well. Yes I have now tried to do some comparisons with e.g., the DR400, but forComments
Hi AGL1, yes, you can convert the cars and tracks from GPL into the Assetto Corsa format (well, it's part conversion, part recreation). Assetto Corsa already has a couple superb cars from that era which are designed to work much better in VR so I'm not considering converting the cars at this point. The car you see in the example is AC's own Lotus 49. Interestingly, this car feels almost identical to drive as the Lotus 49 in GPL. There may also be a way to recreate the GPL race season in AC but I haven't looked into that at all.I'm really just interested in converting the tracks to give a feel of what GPL would be like if it had a VR update. Whether I get beyond converting one track is another matter.I've started putting together a rough tutorial so if you're interested, have a look at the software needed to do a conversion which is:3DSimEd: (£30) for extracting and converting the GPL assets into a format that Blender can use (doesn't convert the racetrack surface for copyright reasons)Blender: (free) for assembling the assets tidying them up and creating the racetrack surface and any other missing assets.(or 3DS MAX... only £1644 /year)ksEditor (part of the Assetto Corsa installation) for converting the Blender output into AC format and adjusting object and material appearancesand obviously you'll also need a copy of Grand Prix Legends! 13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
2025-04-25Is now MassFull- InputAngle changes to Input, AngleID changes to InputID.If you don't need to change the angle in the graphics, we prefer using InputID which grabs the value from the physics output directly. This reduces the necessary code. For some hingedbodygraphics, such as a rotary selector or flaps lever a graphics_linear_interpolation is often needed to get the angle just right. Then Input is needed, not InputID #48 I am currently using Blender 3.3 LTS for modelling, but trying to export the model to .tgi gives me multiple error messages (using the Blender .tgi plugin). Should the exporter work with this version of Blender, or is 3ds max required? #49 Working with the TMD file requires quite some effort, especially as the information on the Aerofly does not seem to be completely up to date, or missing (some sections do not exist at all, for instance part of the engine section).Also the porting instructions from Aerofly FS2 mentions that messages Controls.Starter etc should be renamed to Starter1.., however it is slightly unclear if this concerns all Controls messages (such as Controls.EngineStarter).Also is there any more detailed debug output so you could see the different Inputs and Outputs in realtime during development, as that would be extremely helpful? #50 A tool that could be useful during modeling would be visualiser of the different tmd rigidbodies, so you could see them highlighted in the 3d modelling software (e.g. Blender). Official Post #51 The easiest way to get something to work is by copying it from another aircraft. A lot of messages were added for Aerofly FS 4 which could not be assigned in Aerofly FS 2.We do have a 3D editor to visualize parts of the TMD. I can send you a copy, though the tool itself isn't documented. But I'm keeping it up to date because that's what we're working with as well. #52 The easiest way to get something to work is by copying it from another aircraft. A lot of messages were added for Aerofly FS 4 which could not be assigned in Aerofly FS 2.We do have a 3D editor to visualize parts of the TMD. I can send you a copy, though the tool itself isn't documented. But I'm keeping it up to date because that's what we're working with as well. Yes I have now tried to do some comparisons with e.g., the DR400, but for
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