Dawnguard arsenal
Author: d | 2025-04-24
Dawnguard Arsenal SSE การดาวน์โหลดฟรีและปลอดภัย Dawnguard Arsenal SSE เวอร์ชันล่าสุด Dawnguard Arsenal เป็นคอลเลกชั่นของเก้าไอเท็มสำหรับตัวละครของผู้
Pandorable's Dawnguard NPCs and Dawnguard Arsenal
The Vamprie menace.** Holy Ground: The hazard spray spell. Bless the ground so that beings profaned by undeath walk upon it and are harmed.** Gaze of Arkay: The big daddy master spell. Unleash a torrent of sun damage in a manner not unlike Lightning Storm. Affected targets will flee in terror at the divinely blessed onslaught when hit. It'll be available at the same time as Expert-level Restoration spells.* Existing sun damage sound effects have been adjusted to be more appropriate.* Several Dawnguard members have been uprated:** Isran should now sport proper heavy armor, and his warhammer has been replaced with a new Greatsword.** Sorine should now start with a Dwarven (standard) Crossbow and some steel bolts.** Gunmar should now have a Dawnguard Battlehammer once he joins up.** Florentius will now have robes that don't clip with his armored boots/gauntlets, and will get rid of his junky iron sword for a Dawnguard sword. He's also sporting a repertoire of Sun damage spells.** Many other less prominent members have had armament switcheroos as well.** Ideally, these will work with a New Game. However, I have made a retroactive script that should effect these changes as well. Much of the aspects on the NPCs in question that I altered may be baked in data in the save.* Dawnguard armor only now requires the body, gauntlets, and boots to gain the Dawnguard vampire-resistive set bonus. DAWNGUARD ARSENAL SSE IMPROVEMENTS:* Blade texture sets now have a higher-res normal map. Packed DXT5/BC3 because BC7 did different kinds of compression artifacting that were more noticeable than DXT5's.* De-LARP-ified 1H Dawnguard Axe now included. Should I ever release my old De-LARP-ification mod, then just let this or the other overwrite each other because they'll be identical. Unpack the ESP module and BSA archive into your Skyrim Special Edition/Data folder and activate. If you use the latest version of Ars Metallica, it is strongly suggested to use the compatibility patch, have Dawnguard Arsenal load after Ars Metallica, and the patch load after both. v 1.0:First release.REFER TO OLDRIM DAWNGUARD ARSENAL FOR PREVIOUS CHANGE LOG: Sovngarde font (used in description page imagery) by MistValkyrie: texture by Tsabo6 (Alexander Nanitchkov): texture by Nobiax: Metallica by Arthmoor, compatibility patch made with permission: Dawnguard Arsenal SSE การดาวน์โหลดฟรีและปลอดภัย Dawnguard Arsenal SSE เวอร์ชันล่าสุด Dawnguard Arsenal เป็นคอลเลกชั่นของเก้าไอเท็มสำหรับตัวละครของผู้ File information Last updated 30 July 2023 4:34PM Original upload 21 April 2019 3:04PM Virus scan Description Files 3 Images 18 Videos 3 Posts 368 Forum 0 Bugs 3 Logs Stats About this mod You knew it would come to this one day... You knew, and no one believed. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German French Mirrors Author: MadCat221 (MadCat221 at gmail dot com)Version: 1First release: April 21, 2019 The Dawnguard. Skyrim's last best hope against the Volkihar Clan menace. They have a variety of specialized tools of the trade. However, this arsenal seems... incomplete. They have a Crossbow, a War Axe, a War Hammer, and a small collection of Sun Damage spells.This mod aims to expand their arsenal. The melee weapon set is now complete, the Sun Damage spell is now nearly as complete as the main line Destruction spells, and the arsenal is now doled out to the named Dawnguard members as well. * Dawnguard blade weapons. These were made from scratch. A dagger, arming sword, and greatsword, each at Dwarven tier base damage like the two original Dawnguard melee weapons. They all have the Dawnguard emblem on the hilt, and Arkay's braided knot on the pommel.* Dawnguard Battle Axe and Battle Hammer. There is now a 2H axe, and in place of a mace is now a 1H hammer, both made from splicing together parts from the existing 1H axe and 2H hammer When all you have is a Dawnguard Battlehammer, every vampire looks like a nail. These weapons have been interspersed to a few weapon racks in the fort.* Dawnguard melee weapon special damage has been improved. Instead of a measly +5 damage against only vampires that is easily outdone with plain Silver weapons, it now behaves like Silver weapons (with +20 damage against a wider variety of unnaturals). Against vampires in particular, it has more stagger power (except daggers which never had stagger power to begin with) and inflicts a bleed effect.* Dawnguard weapons are now craftable, and have "Elite" versions available as well, boosted up to Glass-tier. These can only be forged at the Dawnguard smithy. Compatibility version with Ars Metallica is available.* Sun damage spells are fleshed out and added to Florentius's and Sorine's inventory. In addition to the original Sun Fire, Vampire's Bane, and Stendarr's Aura, there are now the following:** Sun Ray: The piddly little Novice concentration/spray spell. Instead of halved cost as is typical with the Sun damage spells, it instead does double damage.** Meridian Rune: Granted by Meridia, the Daedric Prince of Light, this proximity explosive rune burns undead but nothing else. Hey, the Dawnguard takes whatever help it can withComments
The Vamprie menace.** Holy Ground: The hazard spray spell. Bless the ground so that beings profaned by undeath walk upon it and are harmed.** Gaze of Arkay: The big daddy master spell. Unleash a torrent of sun damage in a manner not unlike Lightning Storm. Affected targets will flee in terror at the divinely blessed onslaught when hit. It'll be available at the same time as Expert-level Restoration spells.* Existing sun damage sound effects have been adjusted to be more appropriate.* Several Dawnguard members have been uprated:** Isran should now sport proper heavy armor, and his warhammer has been replaced with a new Greatsword.** Sorine should now start with a Dwarven (standard) Crossbow and some steel bolts.** Gunmar should now have a Dawnguard Battlehammer once he joins up.** Florentius will now have robes that don't clip with his armored boots/gauntlets, and will get rid of his junky iron sword for a Dawnguard sword. He's also sporting a repertoire of Sun damage spells.** Many other less prominent members have had armament switcheroos as well.** Ideally, these will work with a New Game. However, I have made a retroactive script that should effect these changes as well. Much of the aspects on the NPCs in question that I altered may be baked in data in the save.* Dawnguard armor only now requires the body, gauntlets, and boots to gain the Dawnguard vampire-resistive set bonus. DAWNGUARD ARSENAL SSE IMPROVEMENTS:* Blade texture sets now have a higher-res normal map. Packed DXT5/BC3 because BC7 did different kinds of compression artifacting that were more noticeable than DXT5's.* De-LARP-ified 1H Dawnguard Axe now included. Should I ever release my old De-LARP-ification mod, then just let this or the other overwrite each other because they'll be identical. Unpack the ESP module and BSA archive into your Skyrim Special Edition/Data folder and activate. If you use the latest version of Ars Metallica, it is strongly suggested to use the compatibility patch, have Dawnguard Arsenal load after Ars Metallica, and the patch load after both. v 1.0:First release.REFER TO OLDRIM DAWNGUARD ARSENAL FOR PREVIOUS CHANGE LOG: Sovngarde font (used in description page imagery) by MistValkyrie: texture by Tsabo6 (Alexander Nanitchkov): texture by Nobiax: Metallica by Arthmoor, compatibility patch made with permission:
2025-04-15File information Last updated 30 July 2023 4:34PM Original upload 21 April 2019 3:04PM Virus scan Description Files 3 Images 18 Videos 3 Posts 368 Forum 0 Bugs 3 Logs Stats About this mod You knew it would come to this one day... You knew, and no one believed. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German French Mirrors Author: MadCat221 (MadCat221 at gmail dot com)Version: 1First release: April 21, 2019 The Dawnguard. Skyrim's last best hope against the Volkihar Clan menace. They have a variety of specialized tools of the trade. However, this arsenal seems... incomplete. They have a Crossbow, a War Axe, a War Hammer, and a small collection of Sun Damage spells.This mod aims to expand their arsenal. The melee weapon set is now complete, the Sun Damage spell is now nearly as complete as the main line Destruction spells, and the arsenal is now doled out to the named Dawnguard members as well. * Dawnguard blade weapons. These were made from scratch. A dagger, arming sword, and greatsword, each at Dwarven tier base damage like the two original Dawnguard melee weapons. They all have the Dawnguard emblem on the hilt, and Arkay's braided knot on the pommel.* Dawnguard Battle Axe and Battle Hammer. There is now a 2H axe, and in place of a mace is now a 1H hammer, both made from splicing together parts from the existing 1H axe and 2H hammer When all you have is a Dawnguard Battlehammer, every vampire looks like a nail. These weapons have been interspersed to a few weapon racks in the fort.* Dawnguard melee weapon special damage has been improved. Instead of a measly +5 damage against only vampires that is easily outdone with plain Silver weapons, it now behaves like Silver weapons (with +20 damage against a wider variety of unnaturals). Against vampires in particular, it has more stagger power (except daggers which never had stagger power to begin with) and inflicts a bleed effect.* Dawnguard weapons are now craftable, and have "Elite" versions available as well, boosted up to Glass-tier. These can only be forged at the Dawnguard smithy. Compatibility version with Ars Metallica is available.* Sun damage spells are fleshed out and added to Florentius's and Sorine's inventory. In addition to the original Sun Fire, Vampire's Bane, and Stendarr's Aura, there are now the following:** Sun Ray: The piddly little Novice concentration/spray spell. Instead of halved cost as is typical with the Sun damage spells, it instead does double damage.** Meridian Rune: Granted by Meridia, the Daedric Prince of Light, this proximity explosive rune burns undead but nothing else. Hey, the Dawnguard takes whatever help it can with
2025-03-30DAWNGUARD ARMORS AND WEAPONS RETEXTURE SE"Heard they're reforming the Dawnguard. Vampire hunters or something."If you like my work, please consider leaving a tip on kofi or becoming a Patron! This mod retextures all 5 variants of the Dawnguard Armor, the dawnguard shield, rune shield, waraxe, warhammer, rune axe and rune warhammer. Also contains an optional retexture for the Dawnguard Sword, Elite sword, dagger, elite dagger and scabbard added by Dawnguard Arsenal SSE. If you are looking for the crossbow, it is part of my: Steel Armors and Weapons Retexture SEThe rune weapons are compatible with the amazing flaming version added by Frankly HD Dawnguard Armor and Weapons. Simply load my retexture after to get my weapon textures with the fire effect added on top. (more info below)Works with every mod that also works with vanilla textures, such as Heavy armory. Fomod lets you pick and choose what you want. Textures are 2k except Chest armor textures, which are 4k.Half-res version available in Optional files (Chest, weapons and shield are 2k, everything else is 1k)FOMOD OPTIONSBASE INSTALLChoose which of these you want to installDAWNGUARD ARMORSDAWNGUARD WEAPONSCONSISTENCY PATCHESOptional retextures for mods I enjoy. They are meant to help add consistency in your game, but are completely optional.DAWNGUARD ARSENAL SSECOMPATIBILITY WITH FRANKLY HD DAWNGUARD ARMOR AND WEAPONSFrankFamily has an excellent retexture of the dawnguard armors and weapons. I do not claim mine to be better, but I hope it can be seen as another good option. One thing that Frank Family added that I really love is the fire effect around the rune hammer and rune axe. Thankfully, this effect is completely compatible with my retexture. You can simply load my retexture after Frank Family's the the weapons will look like the screenshot above. However, I recommend deleting the following folder, from Frankly HD Dawnguard: Meshes/DLC1/Armor. I based my textures on the vanilla meshes, so the added cubemaps by Frankly HD to the light sets will make my textures look different than my screenshots (the matte painted plates on the chest will look reflective)If you like my work, check out my other mods
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2025-04-18