Fo4 optimization

Author: d | 2025-04-24

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Smoothout - 2025 FO4 Ultimate FPS and Optimization Guide การดาวน์โหลดฟรีและปลอดภัย Smoothout - 2025 FO4 Ultimate FPS and Optimization Guide เวอร์ชั Explore FO4 Optimized, a curated mod collection for Fallout 4 on Nexus Mods. Enhance your gameplay with these mods. Discover and download FO4 Optimized, a unique mod collection for Fallout 4.

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FO4 PC Optimization : r/fo4 - Reddit

Bug Fix Guide for all Fallout GamesPOST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.[FO4] - For Fallout 4[FNV] - For New Vegas[FO3] - For Fallout 3[FO2] - For Fallout 2[FO1] - For Fallout 1[FOT] - For Fallout Tactics[F76] - For Fallout 76EXAMPLE : [FNV] New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes :"[Mr House is actually an Alien who started the great war]" (/spoiler)To get this :Just kidding, that would be a terrible storyUseful linksFallout Wiki - NukapediaFallout Wiki: The VaultGECK WIKI - Wiki for the GECK mod making toolNew Vegas Nexus - For all your New Vegas modding needsFallout 3 Nexus - For all your Fallout 3 modding needsFallout 4 Nexus - For all your Fallout 4 modding needsExplore the Fallout Network/r/fallout - Reddits Fallout Home/r/fo3 - Discussion Fallout 3/r/fnv - Discussion for New Vegas/r/fo4 - Discussion for Fallout 4/r/classicfallout - For the early Fallout games/r/falloutlore - In depth discussion for everything lore relatedDiscord serverTwitter account

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Optimization tricks? : r/fo4 - Reddit

And it will automatically create a new ba2 named after the plugin, instantly, or create a new empty plugin just for that.If it doesn't work for FO4, please let me know, i'm not playing FO4 anymore. But it does wonders for SkyrimGuide to create a BA2:Spoiler: ShowFIRST THINGS FIRST: download FO4 Creation Kit. With it will come the Archive tool that we will use to make ba2.You'll need the loose files of the mod you want to pack. I'll use LooksMenu Customization Compendium for this purpose.Now with the steps:1 - Open the Archive2 tool inside Fallout4/Tools/Archive2.2 - Open the folder with the loose files of the mod. Either find it inside your mod manager or download it manually, then extract the compressed file elsewhere and find the folder you want. For now, i'll open the Textures folder.**************************************************************************IMPORTANT FOR LooksMenu Customization Compendium:It seens there is a file that can cause trouble. If Archive2 refuses to create the ba2 or it is created with errors, go to the folderTextures/actors/character/character assets/face details/EmissaryofWind/and delete the file EOW_blush01_d cópia.dds."Cópia" means "copy" (at least in portuguese), and it is created when you put two of the same file in a folder. It is NOT present in the original LMCC files, so it is safe to delete.Thanks to LiquidOcelotWHS for this.***************************************************************************3 - Click in File>New (or Ctrl + O) to open the settings. You will ONLY need to change the Format, nothing else.> When packing the /Textures folder, select DDS.> When packing ANY other folder, like Materials, Meshes, etc., select General.*****************************************************************************Edit: as it seens, sounds need to be packed WITHOUT compression, so keep this in mind. Select General, then No Compression and save it as "- sounds".*****************************************************************************I'll select DDS for LMCC 2k files. 4 - Select the folder you want, Textures in this case, and simply drag and drop inside Archive2. The files will all appear inside the program now.****************************************************************************************IMPORTANT:Double check in Archive2 that everything is starting in Textures\.If you add/drag files NOT following the original game path, it won't work. So be SURE that you drag/add the Textures folder, not anything inside it.If in Archive2 you

Optimization/Troubleshooting : r/fo4 - Reddit

And things seem to work and it doesnt show errors in the aaf wizard for me For Rufgt i thought the old animation pack was included in Atomic lust is that right ? Oh by the way Tentacus your mod is excellent !!! It's one of the mod that made me have the courage to install AAF and all of the animations files and patches 1 hour ago, tuxagent7 said: This is true, i wanted to try something with all of the patches and xmls and then i loaded fallout 4 and AAF was stuck at 30%, changed it easily with Mod Organizer 2 and then it worked again. +FARELLE ANIM MOD DEV 0 +Vadermania +Crazy Animations (NMM Gun Version) - 3-11-17 +Four-Play Animations by Crazy 1.3 +FO4 AnimationsByLeito v2 +FO4 AnimByLeito Alternate Female Voices v1 +AAF patches for Leito and Crazy animations +AAF Bondage Animations 2.00 +Release 50Shades v01 05 +Release 50Shades FluidPatch +VIO Strap +AAF - The One Patch to Rule Them All +Custom Moans +Atomic Lust +Mutated Lust v1.3 +Release CreaturePack v03 00 +Release CreaturePackDLC v01 +SavageCabbages Animation Pack +The One Patch Temporary Fix +Release NSFWsoundpack 03 01 I know i could tweak it better but for the moment i installed it like this in MO2 and things seem to work and it doesnt show errors in the aaf wizard for me What you changed, please, I do not have Farelle, but all others are mine 25 minutes ago, Clegane said: What you changed, please, I do not have Farelle, but all others are mine The installation order in mo2 (the left panel) I dont remember what i switched with what but today this is my installation order for the left panel in Mo2 Spoiler Give me a minute i will go see my load order for theses and post it Edit : In the right panel (load order) i put in this order Farelle_Animations.esp Vadermania[AAF_anims].esp Crazy_Animations_Gun.esp FO4_AnimationsByLeito.esp AAF_Four-Play_Animations_Crazy6987.esp GrayUserBPAnimations.esp AAF_GrayAnimations.esp AAF_CreaturePack01.esp AAF_CreaturePack02DLC.esp Atomic Lust.esp Mutated Lust.esp SavageCabbage_Animations.esp Custom Moans.esp Deathclaw_nude.esp VIO_Strap-On.esp Vioxsis_Strap-Ons.esp CumNWealth.esp Edit : I Put these in spoiler, i feel like i took a. Smoothout - 2025 FO4 Ultimate FPS and Optimization Guide การดาวน์โหลดฟรีและปลอดภัย Smoothout - 2025 FO4 Ultimate FPS and Optimization Guide เวอร์ชั

Optimization Patch? : r/fo4 - Reddit

This is my current phone home screen. It took a while, and a couple of dollars, but I achieved the effect I was going for, and I think it turned out pretty well.PS: All of this was done on my LG G3. I have never owned an I-Phone, and I have no idea if any of this is possible on your device. All I know is that it will work on Android devices.{ How to get it }Here, I'll list the apps I used to create it. I won't go into full detail, because all of the apps provide great tutorials themselves.The majority of this look (from the widgets, the background, and most of everything else) comes from an app called Pip-Tec Green. This is the paid version, but you can get Pip-Tec Free (for free, duh. It comes with FO3 Pip-Boy green instead of FO4 green, and you don't get as many widgets.) as well as Pip-Tec Blue, Pip-Tec White, and Pip-Tec Amber (FO4 power armour Pip-Boy colour).This app was incredible - my infinite thanks go out to the designer, Nate Wren. It's easy to use, has SO many app icons, and the widgets are great.Of course, to use it, you'll have to download a launcher. I prefer Nova Launcher (free).You'll have to mess around with settings a bit, and here are the things I switched from default in Nova{ Settings I changed (for Green) }-Switched the grid to 5×5 to get enough space to neatly fit all my

I need help with FO4 optimization plz : r/fo4 - Reddit

Quick LinksDiscord serverFallout Wiki - Now Unified!Bethesda SoftworksFallout Official WebsiteFixes / GuidesComplete Fix guide for all Fallout GamesFallout 1 GuideFallout 2 GuideModdingComplete Modding GuideFallout 3 Suggested ModsFallout NV Suggested ModsConsole ModdingENBsFallout NetworkNetwork FAQ/r/fallout/r/falloutlore /r/classicfallout/r/fo3 /r/fnv /r/fo4 /r/fo76/r/fotv/r/falloutmodsFALLOUT NETWORK DISCORDWelcome to /r/falloutmods, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding? Need help? Whatever it is, you can do it here!Weekly PostsRequest Wednesday - All Requests must go hereFILTER BY GAMEFallout 4Fallout NVFallout 3Fallout 1, 2, TacticsFallout 76RULESClick here for a detailed version of our rules with clarificationPosts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not "modding".Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed. Do not post images / video unless you list the mods you use in the description / commentsDon't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings. Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates..Posts promoting a released mod must link to the MOD, not a video All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed. FNV Pre-Modding GuideFNV Modding Guide(Outdated) COMPLETE MODDING GUIDEFallout 4 Console Modding GuideWhat mods should I get for Fo3?What mods should I get for FNV?What mods should I get for Fo4?ENBsOur AutoModerator User FunctionsComplete

[FO4] Which texture optimization methods to follow?

I'm sad and waiting for fix of AAF or the new patch AAF sticking at a percent is definitely an XML issue. while creating my XMLs I saw this for the first time when I made one of them wrong. Apparently the wrong COMBINATION of XMLs can also cause this problem (though I''ve never managed to cause it even when testing lots of combos... but I use MO2 so my Data folder is squeaky clean and doesn't have any junk rattling around. Since nobody is sharing their debugging info there is no way to know what combination causes these problems. If everybody used Mod Organizer 2 it'd probably be easy enough to suss out... but since people still insist on using Mod managers that gunk up the data folder with crap I am not gonna try. 39 minutes ago, Tentacus said: AAF sticking at a percent is definitely an XML issue. while creating my XMLs I saw this for the first time when I made one of them wrong. Apparently the wrong COMBINATION of XMLs can also cause this problem (though I''ve never managed to cause it even when testing lots of combos... but I use MO2 so my Data folder is squeaky clean and doesn't have any junk rattling around. This is true, i wanted to try something with all of the patches and xmls and then i loaded fallout 4 and AAF was stuck at 30%, changed it easily with Mod Organizer 2 and then it worked again. +FARELLE ANIM MOD DEV 0 +Vadermania +Crazy Animations (NMM Gun Version) - 3-11-17 +Four-Play Animations by Crazy 1.3 +FO4 AnimationsByLeito v2 +FO4 AnimByLeito Alternate Female Voices v1 +AAF patches for Leito and Crazy animations +AAF Bondage Animations 2.00 +Release 50Shades v01 05 +Release 50Shades FluidPatch +VIO Strap +AAF - The One Patch to Rule Them All +Custom Moans +Atomic Lust +Mutated Lust v1.3 +Release CreaturePack v03 00 +Release CreaturePackDLC v01 +SavageCabbages Animation Pack +The One Patch Temporary Fix +Release NSFWsoundpack 03 01 I know i could tweak it better but for the moment i installed it like this in MO2. Smoothout - 2025 FO4 Ultimate FPS and Optimization Guide การดาวน์โหลดฟรีและปลอดภัย Smoothout - 2025 FO4 Ultimate FPS and Optimization Guide เวอร์ชั

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User3707

Bug Fix Guide for all Fallout GamesPOST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.[FO4] - For Fallout 4[FNV] - For New Vegas[FO3] - For Fallout 3[FO2] - For Fallout 2[FO1] - For Fallout 1[FOT] - For Fallout Tactics[F76] - For Fallout 76EXAMPLE : [FNV] New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes :"[Mr House is actually an Alien who started the great war]" (/spoiler)To get this :Just kidding, that would be a terrible storyUseful linksFallout Wiki - NukapediaFallout Wiki: The VaultGECK WIKI - Wiki for the GECK mod making toolNew Vegas Nexus - For all your New Vegas modding needsFallout 3 Nexus - For all your Fallout 3 modding needsFallout 4 Nexus - For all your Fallout 4 modding needsExplore the Fallout Network/r/fallout - Reddits Fallout Home/r/fo3 - Discussion Fallout 3/r/fnv - Discussion for New Vegas/r/fo4 - Discussion for Fallout 4/r/classicfallout - For the early Fallout games/r/falloutlore - In depth discussion for everything lore relatedDiscord serverTwitter account

2025-03-29
User8310

And it will automatically create a new ba2 named after the plugin, instantly, or create a new empty plugin just for that.If it doesn't work for FO4, please let me know, i'm not playing FO4 anymore. But it does wonders for SkyrimGuide to create a BA2:Spoiler: ShowFIRST THINGS FIRST: download FO4 Creation Kit. With it will come the Archive tool that we will use to make ba2.You'll need the loose files of the mod you want to pack. I'll use LooksMenu Customization Compendium for this purpose.Now with the steps:1 - Open the Archive2 tool inside Fallout4/Tools/Archive2.2 - Open the folder with the loose files of the mod. Either find it inside your mod manager or download it manually, then extract the compressed file elsewhere and find the folder you want. For now, i'll open the Textures folder.**************************************************************************IMPORTANT FOR LooksMenu Customization Compendium:It seens there is a file that can cause trouble. If Archive2 refuses to create the ba2 or it is created with errors, go to the folderTextures/actors/character/character assets/face details/EmissaryofWind/and delete the file EOW_blush01_d cópia.dds."Cópia" means "copy" (at least in portuguese), and it is created when you put two of the same file in a folder. It is NOT present in the original LMCC files, so it is safe to delete.Thanks to LiquidOcelotWHS for this.***************************************************************************3 - Click in File>New (or Ctrl + O) to open the settings. You will ONLY need to change the Format, nothing else.> When packing the /Textures folder, select DDS.> When packing ANY other folder, like Materials, Meshes, etc., select General.*****************************************************************************Edit: as it seens, sounds need to be packed WITHOUT compression, so keep this in mind. Select General, then No Compression and save it as "- sounds".*****************************************************************************I'll select DDS for LMCC 2k files. 4 - Select the folder you want, Textures in this case, and simply drag and drop inside Archive2. The files will all appear inside the program now.****************************************************************************************IMPORTANT:Double check in Archive2 that everything is starting in Textures\.If you add/drag files NOT following the original game path, it won't work. So be SURE that you drag/add the Textures folder, not anything inside it.If in Archive2 you

2025-03-27
User8914

This is my current phone home screen. It took a while, and a couple of dollars, but I achieved the effect I was going for, and I think it turned out pretty well.PS: All of this was done on my LG G3. I have never owned an I-Phone, and I have no idea if any of this is possible on your device. All I know is that it will work on Android devices.{ How to get it }Here, I'll list the apps I used to create it. I won't go into full detail, because all of the apps provide great tutorials themselves.The majority of this look (from the widgets, the background, and most of everything else) comes from an app called Pip-Tec Green. This is the paid version, but you can get Pip-Tec Free (for free, duh. It comes with FO3 Pip-Boy green instead of FO4 green, and you don't get as many widgets.) as well as Pip-Tec Blue, Pip-Tec White, and Pip-Tec Amber (FO4 power armour Pip-Boy colour).This app was incredible - my infinite thanks go out to the designer, Nate Wren. It's easy to use, has SO many app icons, and the widgets are great.Of course, to use it, you'll have to download a launcher. I prefer Nova Launcher (free).You'll have to mess around with settings a bit, and here are the things I switched from default in Nova{ Settings I changed (for Green) }-Switched the grid to 5×5 to get enough space to neatly fit all my

2025-04-01
User3404

Quick LinksDiscord serverFallout Wiki - Now Unified!Bethesda SoftworksFallout Official WebsiteFixes / GuidesComplete Fix guide for all Fallout GamesFallout 1 GuideFallout 2 GuideModdingComplete Modding GuideFallout 3 Suggested ModsFallout NV Suggested ModsConsole ModdingENBsFallout NetworkNetwork FAQ/r/fallout/r/falloutlore /r/classicfallout/r/fo3 /r/fnv /r/fo4 /r/fo76/r/fotv/r/falloutmodsFALLOUT NETWORK DISCORDWelcome to /r/falloutmods, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding? Need help? Whatever it is, you can do it here!Weekly PostsRequest Wednesday - All Requests must go hereFILTER BY GAMEFallout 4Fallout NVFallout 3Fallout 1, 2, TacticsFallout 76RULESClick here for a detailed version of our rules with clarificationPosts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not "modding".Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed. Do not post images / video unless you list the mods you use in the description / commentsDon't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings. Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates..Posts promoting a released mod must link to the MOD, not a video All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed. FNV Pre-Modding GuideFNV Modding Guide(Outdated) COMPLETE MODDING GUIDEFallout 4 Console Modding GuideWhat mods should I get for Fo3?What mods should I get for FNV?What mods should I get for Fo4?ENBsOur AutoModerator User FunctionsComplete

2025-04-07
User2844

For The Emperor! Lightsaber The MUST HAVE - lightsaber mod link[Description] This mod brings the famous Darth Vader armor ported from Skyrim (in steam workshop link). In addition, the cape and skirt are built with hovok cloth featuresm. Last, there is a customized 1hm equip/idle animation replacement for the Lord Vader in my pose mod "pose anyway" 1hm_vader[HOW TO INSTALL] 1) use NMM , or download manually. 2) activating the mod in NMM or extracting the archive to the FO4 data folder. 3) make sure you have the following lines to your "Fallout4Custom.ini" [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=3) Make sure your NMM do actually load the esp right. If not, check this article for howPS1: there is a good tutorial about FO4 mod installation, checking it if you don't know how.[HOW TO GET THEM]1) in console, type "help darth 4", and you will get the item codes. (cursed helmet do play Vader's breath sound every time you equip and stop sprint )PS: if no item code returned, please check if your NMM do load the esp right. (check install section)2) in console, type "player.additem [item code in (1), do not include brackets]"Alt) get via item codes, but you need to replace xx to your mod load order in hex code "player.additem xx077802" cursed helmet "player.additem xx077803" helmet "player.additem xx077804" armor without cape "player.additem xx077805" cape [Credits]1) Shigen the author of skyrim model/texture from Stem workshop link 2) Nifskope team for grate tools to let me make the NIF animation3) FO4Edit to let me create the esp4) WindowMovieMake & Audacity for the video

2025-04-13
User3076

If you didn't yet.Then with NMM/MO2/Vortex or manually choose merge patch type and Vivid Weathers season.Choose the DLC patch if needed.Manual InstallationThe path files spread over several folders. Folders with names x1, x2, x3, x4 an x8 correspond to versions with increased rad damage from rad-storms and Glowing Sea location. Files for DLCs located in folders "FarHarbor" and "NukaWorld".Files in x* folders has names of following template:WeatherSynergy-[priority type]-[season suffix]-[earlier sunset suffix].espFor example: WeatherSynergy-TruePriority-A-ES.esp. Here this files correspond to True Storms priority, Autumn season of VW and Earlier Sunset option of TS is on.The season suffixes are following:N - no season;A - autumn season;SH - silent hill season;SM - summer season;SP - spring season;W - winter season.DLC files has no season options, and the file template is following:WeatherSynergy-[DLC name]-[earlier sunset suffix]-[rad multiplier].espDarker Nights compatibilityDarker Nights mod support both True Storms and Vivid Weathers mods, however, it installation suggests that you have only one weather mod. So you need manually pull out of Darker Nights package patches for both mods and rename them. Load order here is important.If you use True Storms Priority then your load order should look somewhat like this:Fallout4.esm...TrueStormsFO4.esm...[Any True Storms esp extensions]Vivid Weathers - FO4.esp[Any Vivid Weathers esp extensions]WeatherSynergy*.espDarkerNights - Vivid Weathers.espDarkerNights - TrueStorms.espIf you use Vivid Weathers Priority then your load order should look somewhat like this:Fallout4.esm...TrueStormsFO4.esm...[Any True Storms esp extensions]Vivid Weathers - FO4.esp[Any Vivid Weathers esp extensions]WeatherSynergy*.espDarkerNights - TrueStorms.espDarkerNights - Vivid Weathers.espCreditsTrue Storms - Wasteland Edition (Thunder-Rain-Weather Redone) by fadingsignalVivid Weathers - Fallout 4 Edition - a Weather Mod and Climate Overhaul by Mangaclub

2025-04-16

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