Glfw download
Author: h | 2025-04-24
alternative solution building the GLFW for Cygwin. Download glfw-3.3.4.zip and then $ unzip glfw-3.3.4.zip $ cd glfw-3.3.4 $ ccmake . set BUILD_SHARED_LIBS to ON.
glfw/README.md at master glfw/glfw - GitHub
Required to build and link executables that make use of OpenGL. Setup Modern OpenGL 4.1 on macOS (Xcode, GLFW and GLEW)1. Install GLFWFirst step is to create an OpenGL window. GLFW is an Open Source, multi-platform library for creating windows with OpenGL, to install GLFW first download its files from www.glfw.orgExtract the GLFW folder and its contents will look like thisDownload and install CMake to build GLFW. Goto www.cmake.org/download/, download CMake and install for MAC OS XIf Xcode is not installed. Download and install Xcode from Mac App Store.Create a new folder Build inside the GLFW folderOpen CMake, click on Browse Source button to select the GLFW folder (make sure that CMakeLists.txt) is located inside that folder. After that, click on Browse Build button and select the newly created Build folder in previous step.Now Click on Configure button and select Xcode as generator with Use default native compilers option, and click Done.Tick on BUILD_SHARED_LIBS option and then click on Configure button again and finally click Generate button.After generation CMake should look like thisNow Open Finder and goto /usr, create a folder name local if not already there. Open the local folder and create two folders include and lib if not already there.Now open the GLFW folder and goto Build (where CMake had built the files). Open GLFW.xcodeproj file in Xcode.Select install > My Mac and then click on run (Play shaped button).It is now successfully installed (ignore the warnings).To make sure Open Finder and goto /usr/local/lib folder and three GLFW library files will be already present there (If not then open Build folder inside GLFW folder and go to src/Debug copy all files to /usr/local/lib)Open Finder and goto /usr/local/include and a GLFW folder will be already present there with two header files inside it by name of glfw3.h and glfw3native.h2. Install GLEWGLEW is a cross-platform library that helps in querying and loading OpenGL extensions. It provides run-time mechanisms for determining which OpenGL extensions are supported on the target platform. It is only for modern OpenGL (OpenGL version 3.2 and greater which requires functions to be determined at runtime). To install
Downloading File /glfw/3.3.4/glfw-3.3.4.zip - GLFW - OSDN
Download Article Download Article For graphics, many programmers favor OpenGL. Its creator strongly advises using an OpenGL loading library (like GLAD) and a window toolkit (like GLFW) if you are one of them. This tutorial will assist you with overcoming the initial difficulty of utilizing OpenGL with GLFW and GLAD, which includes installing and configuring them as well as using the OpenGL-GLFW-GLAD Template in Visual Studio 2022 to create your first project. Assumed for this guide are Windows 10 or 11 with Visual Studio 2022 as your IDE. This lesson is meant for the novice. He is able to configure GLFW and GLAD in a Visual Studio project. You learns how to set up GLFW and GLAD on project with Visual Studio by 3 ways: Firstst targeting x32 platform, second targeting x64 platform, and third setup source GLFW that Visual Studio and CMake compiled, as well as binary GLAD that you did not compile. By default Visual Studio 2022 is x64 application. However it runs interchangeably x86 (32 bits) and x64 applications.1Emphasize the actions you plan to take. Highlight a step, a substep, or a section of it, then carry it out. Take a look at the image above. 2Download Visual Studio 2022 Community.While downloading, check the box labeled "Desktop development with C++ workload." Scroll down the page if needed (see the image below. Select "Language pack" and tick the "English" option.Click "General" in the "Development settings" menu of the "Personalize your Visual Studio experience" wizard during installation. > click "Visual C++" > click Start Visual Studio.Advertisement1Make the GL and GLP folders. Launch the File Explorer in Windows > Open the directory (disk) C.It's okay if the folders GL and GLP exist.If not, perform a right-click in an empty space > choose "New" > "Folder" > type GL > press ↵ Enter. Create the GLP folder in the same manner.Make a folder named GLAD inside the "GL" folder.2Download GLFW x32. Choose Open Link in New Window by right-clicking on the following address: 32-bit Windows binaries. You receive the most recent version, glfw-3.4.bin.WIN32 (or latest). The unzipped folder ought to appear in a new File Explorer.Open folder C:\GL.In the new File Explorer click folder glfw-3.4.bin.WIN32, (or latest) > click it again and drag into C:\GL.Close the new "File Explorer" window > close the GLFW window.Once the folder has completed copying, and pasting, copy GLFWx32 > click folder > right click >Downloading File /glfw/3.3.6/glfw-3.3.6.bin.WIN32.zip - GLFW
Opengl-practiceopengl-practice is a collection of applications and a graphics librarywhich I made to practice at OpenGL (4.6 core) and rendering techniques.DescriptionClick to see the descriptionIn src/ directory there are 6 subprojects: 5 applications and a library.Each application inherits all the content from the previous one.They are made as a demonstation of some techniques and abilities of the library.The library itself can handle next targets:Window creation and initialization of OpenGL context.Shader utilities which includes compile functions and also shader watcher -a thread-based function that looks after shader files and recompiles them afterchanges were detected.SceneObject class with the component-based structure.It also includes Component class, which is inherited byBaseCamera (and then OrthographicCamera and PerspectiveCamera),BaseLight (and then DirectionalLight, PointLight and SpotLight)and Mesh (and then Material (and then Texture)).There are also 3 camera controller classes for 3, 4 and 6 degrees of freedom;and also procedural mesh generation algorithms with the level of detail specified.Filesystem utilities and different texture loading functions.Function for debugging OpenGL.Demo (YouTube video)Used techniquesClick to see used techniques1-triangle:Vertex and fragment shadersTexture mapping: UV and triplanarTexture filtering: bilinear and trilinear2-cameraCamera and controls3-basic_lightingBlinn-Phong lighting modelMaterialsMultiple direct light sources: directional, point and spot4-advanced_openglDepth testingStencil testing (made objects outline)BlendingFace cullingBump mapping: normal and parallaxEnvironment mappingFramebuffers and postprocessingCubemapsGeometry shaders (made objects normals visible)InstancingAnti-aliasing (MSAA)Tessellation shaders (made dynamic level of detail and silhouette smoothing)Compute shaders (made procedurally generated textures)5-advanced_lightingGamma correctionShadow mappingHDR and tone mapping: Reinhard and exposureTODO:Physically Based RenderingCook-Torrance Reflectance ModelImage Based LightingSubsurface scatteringText and fontsModel loadingMake Mesh have childrenMake SceneObject static functions also affect childen of MeshLoad models using Assimp libraryDeffered renderingEffectsFogHalo, shaft, backscatteringOptical distortionsBloomSSAOMotion blurDepth of fieldBuildingClick to see how to build itThe whole project is written in C++ using:OpenGL 4.6 (GLFW and GLAD)Qt 5GLMstb_imageTherefore, before building, you need to satisfy all the dependenciesby taking these steps:Install Qt using your system package manager or official installer.Download GLFW, build it,then place the static library file in lib/and header directories in include/.Download GLAD,build it as static or shared library and place it in lib/then place the header directory in include/.Download GLMand place it in include/.Download stb_imageand place it in include/stb/.To build the application run these commands from the project's root:cmake . -DCMAKE_BUILD_TYPE=Releasecmake --build . --config ReleaseYou will have your executables built in build/bin/Release/ directoryand libraries in build/lib/Release/.Licenseopengl-practice is released into public domain.. alternative solution building the GLFW for Cygwin. Download glfw-3.3.4.zip and then $ unzip glfw-3.3.4.zip $ cd glfw-3.3.4 $ ccmake . set BUILD_SHARED_LIBS to ON.Downloading File /glfw/3.3.4/glfw-3.3.4.bin.WIN32.zip - GLFW
First download its files from glew.sourceforge.netExtract the GLFW folder and its contents will look like this.Now open Terminal, navigate to GLEW Folder and type the following commandsmakesudo make install make clean Now GLEW is successfully installed. To make sure its installed, Open Finder, go to /usr/local/include and a GL folder will be already present there with three header files inside it by name of glew.h, glxew.h and wglew.hOpen Finder and go to /usr/local/lib and GLEW library files will be already present there3. Test and RunNow we have successfully installed GLFW and GLEW. Its time to code. Open Xcode and create a new Xcode project. Select Command Line Tool then proceed next and select C++ as language.Xcode will create a new command line project.Click on project name, and under Build Settings tab switch from Basic to All, under Search Paths section, add /usr/local/include in Header Search Paths and add /usr/local/lib in Library Search PathsClick on project name, and under Build Phases tab and under Link With Binary Libraries add OpenGL.framework and also add recently created GLFW and GLEW libraries from /usr/local/libNow we are ready to code in Modern Open GL 4.1 on macOS using C++ and Xcode. The following code will create an OpenGL Window using GLFW with Blank Screen Output.#include #include // Define main functionint main() { // Initialize GLFW glfwInit(); // Define version and compatibility settings glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Create OpenGL window and context GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL", NULL, NULL); glfwMakeContextCurrent(window); // Check for window creation failure if (!window) { // Terminate GLFW glfwTerminate(); return 0; } // Initialize GLEW glewExperimental = GL_TRUE; glewInit(); // Event loop while(!glfwWindowShouldClose(window)) { // Clear the screen to black glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); } // Terminate GLFW glfwTerminate(); return 0;}Downloading File /glfw/2.7.2/glfw-2.7.2.zip - GLFW - OSDN
C:\ > GL > double click folder CMake > double click "bin" > double click file cmake-gui (the one with CMake's logo).Advertisement1Download GLFW source code. Right-click on following address and select Open Link in New Window "Source package". The unzipped folder ought to appear in a new File Explorer.Open folder C:\GL.In the new File Explorer click folder glfw-3.4, (or latest) > click it again and drag into C:\GL.Once the folder has completed copying and pasting, copy GLFWsrc > click folder > right click > click "Rename" > paste > hit ↵ Enter.Close the downloading new File Explorer window > close "GLFW" window.2Download GLAD. Right click on following address and select Open Link in New Window In Language leave C/C++.Below API, in gl entry, select the latest version (today is 4.6).In Specification leave OpenGL.In Profile select Core.Ignore the Extensions.Make sure in Options list "Generate a loader" option is ticked.Click GENERATE.In "Glad" window (see picture above), click "glad.zip".In downloading new File Explorer window you have two unzip folders: include and src.Open folder C:\GL\GLAD.Click folder include > click it again and drag into folder GLAD, at C:\GL\GLAD.Click folder src > click it again and drag into folder GLAD, at C:\GL\GLAD.Now in folder GLAD you have two unzip folders: include and src.Go back to GL folder.Close GLAD window > close downloading new File Explorer window.Advertisement1Go to CMake GUI. See image above. Copy (attention: do not copy any space)C:\GL\GLFWsrc and paste in CMake GUI first text field.Copy (attention: do not copy any space)C:\GL\GLFWsrc\build an paste in the second text field.Configure and generate. In CMake GUI, click Configure > in wizard Create Directory click Yes > in wizard "Specify the generator for this project" select "Microsoft Visual Studio 17 2022" > click Finish.When, in CMake GUI, you read: "Configuring done", click Generate. You should read: "Generating done".Build your solution.Copy C:\GL\GLFWsrc\build and paste in File Explorer Address Bar > hit ↵ Enter > Double click "GLFW.sln", or "GLFW", or "ALL_BUILD.vcxproj". In thrown wizard "Microsoft Visual Studio Version Selector" select "Microsoft Visual Studio 17 2022" > click OK. An instance of Visual Studio appears. Wait until in main menu "Build" entry appears. Click it > click "Build Solution".Wait till you read the last line in "Output" window: ========== Build: X succeeded, 0 failed, 0 up-to-date, Y skipped" ==========Numbers of succeeded (X) and skipped (Y) change in glfw versions. Today (29-June-2024) are 34 and 3 respectively.Copy C:\GL\GLFWsrc\build\src\Debug and pasteDownload glfw-3.3.8.zip (GLFW) - SourceForge
I run ubuntu 20.04 under virtualbox on a Windows 10 host. Trying to run kitty, I get the GLFW error reported elsewhere:Failed to create GLFW temp window!The solution for which seems to be "Install at least v3.3 of OpenGL for kitty to use". I would gladly install the necessary OpenGL version, but need some guidance on what packages that means I need to install.glxinfo reports this for the OpenGL settings on the ubuntu system running under virtualbox:OpenGL vendor string: VMware, Inc.OpenGL renderer string: SVGA3D; build: RELEASE; LLVM;OpenGL version string: 2.1 Mesa 21.0.3OpenGL shading language version string: 1.20OpenGL extensions:OpenGL ES profile version string: OpenGL ES 2.0 Mesa 21.0.3OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16OpenGL ES profile extensions:Is there an environment variable or config file setting that would let kitty run in this setup without any further software installed?I also see that the kitty version supplied with ubuntu 20.04 is 0.15.0, is there a repository from which I could use apt install to upgrade that to a newer version?Any help or advice appreciated.Peter. alternative solution building the GLFW for Cygwin. Download glfw-3.3.4.zip and then $ unzip glfw-3.3.4.zip $ cd glfw-3.3.4 $ ccmake . set BUILD_SHARED_LIBS to ON. New GLFW release announcement. GLFW. Documentation Download Community. Version 3.3.4 released Posted on Ap. GLFW 3.3.4 is available for download. This isComments
Required to build and link executables that make use of OpenGL. Setup Modern OpenGL 4.1 on macOS (Xcode, GLFW and GLEW)1. Install GLFWFirst step is to create an OpenGL window. GLFW is an Open Source, multi-platform library for creating windows with OpenGL, to install GLFW first download its files from www.glfw.orgExtract the GLFW folder and its contents will look like thisDownload and install CMake to build GLFW. Goto www.cmake.org/download/, download CMake and install for MAC OS XIf Xcode is not installed. Download and install Xcode from Mac App Store.Create a new folder Build inside the GLFW folderOpen CMake, click on Browse Source button to select the GLFW folder (make sure that CMakeLists.txt) is located inside that folder. After that, click on Browse Build button and select the newly created Build folder in previous step.Now Click on Configure button and select Xcode as generator with Use default native compilers option, and click Done.Tick on BUILD_SHARED_LIBS option and then click on Configure button again and finally click Generate button.After generation CMake should look like thisNow Open Finder and goto /usr, create a folder name local if not already there. Open the local folder and create two folders include and lib if not already there.Now open the GLFW folder and goto Build (where CMake had built the files). Open GLFW.xcodeproj file in Xcode.Select install > My Mac and then click on run (Play shaped button).It is now successfully installed (ignore the warnings).To make sure Open Finder and goto /usr/local/lib folder and three GLFW library files will be already present there (If not then open Build folder inside GLFW folder and go to src/Debug copy all files to /usr/local/lib)Open Finder and goto /usr/local/include and a GLFW folder will be already present there with two header files inside it by name of glfw3.h and glfw3native.h2. Install GLEWGLEW is a cross-platform library that helps in querying and loading OpenGL extensions. It provides run-time mechanisms for determining which OpenGL extensions are supported on the target platform. It is only for modern OpenGL (OpenGL version 3.2 and greater which requires functions to be determined at runtime). To install
2025-03-28Download Article Download Article For graphics, many programmers favor OpenGL. Its creator strongly advises using an OpenGL loading library (like GLAD) and a window toolkit (like GLFW) if you are one of them. This tutorial will assist you with overcoming the initial difficulty of utilizing OpenGL with GLFW and GLAD, which includes installing and configuring them as well as using the OpenGL-GLFW-GLAD Template in Visual Studio 2022 to create your first project. Assumed for this guide are Windows 10 or 11 with Visual Studio 2022 as your IDE. This lesson is meant for the novice. He is able to configure GLFW and GLAD in a Visual Studio project. You learns how to set up GLFW and GLAD on project with Visual Studio by 3 ways: Firstst targeting x32 platform, second targeting x64 platform, and third setup source GLFW that Visual Studio and CMake compiled, as well as binary GLAD that you did not compile. By default Visual Studio 2022 is x64 application. However it runs interchangeably x86 (32 bits) and x64 applications.1Emphasize the actions you plan to take. Highlight a step, a substep, or a section of it, then carry it out. Take a look at the image above. 2Download Visual Studio 2022 Community.While downloading, check the box labeled "Desktop development with C++ workload." Scroll down the page if needed (see the image below. Select "Language pack" and tick the "English" option.Click "General" in the "Development settings" menu of the "Personalize your Visual Studio experience" wizard during installation. > click "Visual C++" > click Start Visual Studio.Advertisement1Make the GL and GLP folders. Launch the File Explorer in Windows > Open the directory (disk) C.It's okay if the folders GL and GLP exist.If not, perform a right-click in an empty space > choose "New" > "Folder" > type GL > press ↵ Enter. Create the GLP folder in the same manner.Make a folder named GLAD inside the "GL" folder.2Download GLFW x32. Choose Open Link in New Window by right-clicking on the following address: 32-bit Windows binaries. You receive the most recent version, glfw-3.4.bin.WIN32 (or latest). The unzipped folder ought to appear in a new File Explorer.Open folder C:\GL.In the new File Explorer click folder glfw-3.4.bin.WIN32, (or latest) > click it again and drag into C:\GL.Close the new "File Explorer" window > close the GLFW window.Once the folder has completed copying, and pasting, copy GLFWx32 > click folder > right click >
2025-04-02First download its files from glew.sourceforge.netExtract the GLFW folder and its contents will look like this.Now open Terminal, navigate to GLEW Folder and type the following commandsmakesudo make install make clean Now GLEW is successfully installed. To make sure its installed, Open Finder, go to /usr/local/include and a GL folder will be already present there with three header files inside it by name of glew.h, glxew.h and wglew.hOpen Finder and go to /usr/local/lib and GLEW library files will be already present there3. Test and RunNow we have successfully installed GLFW and GLEW. Its time to code. Open Xcode and create a new Xcode project. Select Command Line Tool then proceed next and select C++ as language.Xcode will create a new command line project.Click on project name, and under Build Settings tab switch from Basic to All, under Search Paths section, add /usr/local/include in Header Search Paths and add /usr/local/lib in Library Search PathsClick on project name, and under Build Phases tab and under Link With Binary Libraries add OpenGL.framework and also add recently created GLFW and GLEW libraries from /usr/local/libNow we are ready to code in Modern Open GL 4.1 on macOS using C++ and Xcode. The following code will create an OpenGL Window using GLFW with Blank Screen Output.#include #include // Define main functionint main() { // Initialize GLFW glfwInit(); // Define version and compatibility settings glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Create OpenGL window and context GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL", NULL, NULL); glfwMakeContextCurrent(window); // Check for window creation failure if (!window) { // Terminate GLFW glfwTerminate(); return 0; } // Initialize GLEW glewExperimental = GL_TRUE; glewInit(); // Event loop while(!glfwWindowShouldClose(window)) { // Clear the screen to black glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); } // Terminate GLFW glfwTerminate(); return 0;}
2025-04-23C:\ > GL > double click folder CMake > double click "bin" > double click file cmake-gui (the one with CMake's logo).Advertisement1Download GLFW source code. Right-click on following address and select Open Link in New Window "Source package". The unzipped folder ought to appear in a new File Explorer.Open folder C:\GL.In the new File Explorer click folder glfw-3.4, (or latest) > click it again and drag into C:\GL.Once the folder has completed copying and pasting, copy GLFWsrc > click folder > right click > click "Rename" > paste > hit ↵ Enter.Close the downloading new File Explorer window > close "GLFW" window.2Download GLAD. Right click on following address and select Open Link in New Window In Language leave C/C++.Below API, in gl entry, select the latest version (today is 4.6).In Specification leave OpenGL.In Profile select Core.Ignore the Extensions.Make sure in Options list "Generate a loader" option is ticked.Click GENERATE.In "Glad" window (see picture above), click "glad.zip".In downloading new File Explorer window you have two unzip folders: include and src.Open folder C:\GL\GLAD.Click folder include > click it again and drag into folder GLAD, at C:\GL\GLAD.Click folder src > click it again and drag into folder GLAD, at C:\GL\GLAD.Now in folder GLAD you have two unzip folders: include and src.Go back to GL folder.Close GLAD window > close downloading new File Explorer window.Advertisement1Go to CMake GUI. See image above. Copy (attention: do not copy any space)C:\GL\GLFWsrc and paste in CMake GUI first text field.Copy (attention: do not copy any space)C:\GL\GLFWsrc\build an paste in the second text field.Configure and generate. In CMake GUI, click Configure > in wizard Create Directory click Yes > in wizard "Specify the generator for this project" select "Microsoft Visual Studio 17 2022" > click Finish.When, in CMake GUI, you read: "Configuring done", click Generate. You should read: "Generating done".Build your solution.Copy C:\GL\GLFWsrc\build and paste in File Explorer Address Bar > hit ↵ Enter > Double click "GLFW.sln", or "GLFW", or "ALL_BUILD.vcxproj". In thrown wizard "Microsoft Visual Studio Version Selector" select "Microsoft Visual Studio 17 2022" > click OK. An instance of Visual Studio appears. Wait until in main menu "Build" entry appears. Click it > click "Build Solution".Wait till you read the last line in "Output" window: ========== Build: X succeeded, 0 failed, 0 up-to-date, Y skipped" ==========Numbers of succeeded (X) and skipped (Y) change in glfw versions. Today (29-June-2024) are 34 and 3 respectively.Copy C:\GL\GLFWsrc\build\src\Debug and paste
2025-04-16OpenGL is an open standard for rendering 2D and 3D graphics leveraging graphics hardware. OpenGL has been implemented across a stunning array of platforms allowing apps targeting OpenGL to be extremely flexible. Versions VersionRelease Date1.11997-03-041.21998-03-161.2.11998-10-141.32001-08-141.42002-07-241.52003-07-292.02004-09-072.12006-07-023.02008-08-113.12009-03-243.22009-08-033.32010-03-114.02010-03-114.12010-07-264.22011-08-084.32012-08-064.42013-07-224.52014-08-11 Create Opengl Context with Java and LWJGL 3.0In this example code we will create A blank Opengl Window using LWJGL 3.0+, this doesn't contain steps to create the project in your IDECreate a class name WindowManager that will contain all the boilerplate code for creating a opengl context window on screenWindowManager.javaimport org.lwjgl.glfw.*;import static org.lwjgl.glfw.Callbacks.*;import static org.lwjgl.glfw.GLFW.*;import static org.lwjgl.opengl.GL11.*;import static org.lwjgl.system.MemoryUtil.*;/** * Class Containing code related to inflating Opengl Window */public class Displaymanager { private static long window; public static void createDisplay(){ // Setup an error callback. The default implementation // will print the error message in System.err. GLFWErrorCallback.createPrint(System.err).set(); // Initialize GLFW. Most GLFW functions will not work before doing this. if ( !glfwInit() ) throw new IllegalStateException("Unable to initialize GLFW"); // Configure our window glfwDefaultWindowHints(); // optional, the current window hints are already the default glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable int WIDTH = 300; int HEIGHT = 300; // Create the window window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL); if ( window == NULL ) throw new RuntimeException("Failed to create the GLFW window"); // Setup a key callback. It will be called every time a key is pressed, repeated or released. glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> { if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE ) glfwSetWindowShouldClose(window, true); // We will detect this in our rendering loop }); // Get the resolution of the primary monitor GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()); // Center our window glfwSetWindowPos( window, (vidmode.width() - WIDTH) / 2, (vidmode.height() - HEIGHT) / 2 ); // Make the OpenGL context current glfwMakeContextCurrent(window); // Enable v-sync glfwSwapInterval(1); // Make the window visible glfwShowWindow(window); } public static boolean isCloseRequested(){ return glfwWindowShouldClose(window); } public static void updateDisplay(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer glfwSwapBuffers(window); // swap the color buffers // Poll for window events. The key callback above
2025-03-27