How loud should background music be
Author: s | 2025-04-24
How loud should the music or background noise be. As with the decision regarding what to listen to, the decision of how loud it should be also depends on situational and personal factors. In general, however, music and background noise should be loud enough that you can hear and benefit from them, but not so loud that it distracts you, causes
How loud should background music be? - YouTube
Control will not work and will possibly malfunction.a dedicated hardware remote would make sonos perfect, like it used to be. voice control is stupid. if your music or tv is playing loud, voice control will not work and will possibly malfunction.a dedicated hardware remote would make sonos perfect, like it used to be.Actually, Amazon's Echo accounts for music playing. As long as your voice is as loud or louder than the music, it will distinguish your voice over the background. Wouldn't be much use to manufacture a voice control speaker that plays music if this wasn't the case. Exactly, but when my music is fairly loud or I'm watching a movie in surround sound, I would have to literally shout as loud as I can to control something. This is as stupid as it gets. Exactly, but when my music is fairly loud or I'm watching a movie in surround sound, I would have to literally shout as loud as I can to control something. This is as stupid as it gets.It's not like a traditional remote ceases working just because you have voice control. Declaring something "stupid" because of cherry picked situations in which it may not be optimal is not very objective. Nobody said voice control will be fully and wholly replacing a traditional remote. Though it surely brings into question the financial viability of manufacturing a seemingly redundant dedicated hardware remote, especially when the redundancy question has been effectively answered by the current market, even before voice control is implemented. Well actually after reading through a few other threads, quite a few people seem to think voice control IS going to replace the remote.. I guess I am jumping the gun a bit, but I do feel that thought is stupid personally. I fully agree voice control How loud should the music or background noise be. As with the decision regarding what to listen to, the decision of how loud it should be also depends on situational and personal factors. In general, however, music and background noise should be loud enough that you can hear and benefit from them, but not so loud that it distracts you, causes "text": "Write a short story about a magic kingdom." }]}]model_response = model.generate_content(content)print(model_response)Function calling of Gemini model using start_chatfrom gen_ai_hub.proxy.native.google_vertexai.clients import GenerativeModel# According to Gemini API it is recommended to use function_calling via chat interface, as this captures user-model back-and-forth interaction.# example 1 of function calling using start_chatdef multiply(a:float, b:float): """returns a * b.""" return a*bkwargs = {'model_name': 'gemini-1.0-pro'}model = GenerativeModel(**kwargs)chat = model.start_chat(enable_automatic_function_calling=True)prompt = 'I have 6 cats, each owns 2 mittens, how many mittens is that in total?'response = chat.send_message(prompt, tools=[multiply])print(response)for content in chat.history: part = content.parts[0] print(content.role, "->", type(part).to_dict(part)) print('-'*80)# example 2 of function calling using start_chatdef start_music(energetic: bool, loud: bool, bpm: int) -> str: """Play some music matching the specified parameters. Args: energetic: Whether the music is energetic or not. loud: Whether the music is loud or not. bpm: The beats per minute of the music. Returns: The name of the song being played. """ print(f"Starting music! {energetic=} {loud=}, {bpm=}") return "Never gonna give you up."def dim_lights(brightness: float) -> bool: """Dim the lights. Args: brightness: The brightness of the lights, 0.0 is off, 1.0 is full. """ print(f"Lights are now set to {brightness:.0%}") return Truetools = [start_music, dim_lights]kwargs = {'model_name': 'gemini-1.0-pro'}model = GenerativeModel(**kwargs)chat = model.start_chat()prompt = "Turn this place into a party!"response = chat.send_message(prompt, tools=[tools])print(response)prompt = "Music played should be energetic"response = chat.send_message(prompt, tools=[tools])print(response)prompt = "Light should dim"response = chat.send_message(prompt, tools=[tools])print(response)AmazonInvoke Modelimport jsonfrom gen_ai_hub.proxy.native.amazon.clients import Sessionbedrock = Session().client(model_name="amazon--titan-text-express")body = json.dumps( { "inputText": "Explain black holes in astrophysics to 8th graders.", "textGenerationConfig": { "maxTokenCount": 3072, "stopSequences": [], "temperature": 0.7, "topP": 0.9, }, })response = bedrock.invoke_model(body=body)response_body = json.loads(response.get("body").read())print(response_body)Converseimport jsonfrom gen_ai_hub.proxy.native.amazon.clients import Sessionbedrock = Session().client(model_name="anthropic--claude-3-haiku")conversation = [ { "role": "user", "content": [ { "text": "Describe the purpose of a 'hello world' program in one line." } ], }]response = bedrock.converse( messages=conversation, inferenceConfig={"maxTokens": 512, "temperature": 0.5, "topP": 0.9},)print(response)EmbeddingsOpenAIEmbeddings are equivalent to openai.Embeddings.Comments
Control will not work and will possibly malfunction.a dedicated hardware remote would make sonos perfect, like it used to be. voice control is stupid. if your music or tv is playing loud, voice control will not work and will possibly malfunction.a dedicated hardware remote would make sonos perfect, like it used to be.Actually, Amazon's Echo accounts for music playing. As long as your voice is as loud or louder than the music, it will distinguish your voice over the background. Wouldn't be much use to manufacture a voice control speaker that plays music if this wasn't the case. Exactly, but when my music is fairly loud or I'm watching a movie in surround sound, I would have to literally shout as loud as I can to control something. This is as stupid as it gets. Exactly, but when my music is fairly loud or I'm watching a movie in surround sound, I would have to literally shout as loud as I can to control something. This is as stupid as it gets.It's not like a traditional remote ceases working just because you have voice control. Declaring something "stupid" because of cherry picked situations in which it may not be optimal is not very objective. Nobody said voice control will be fully and wholly replacing a traditional remote. Though it surely brings into question the financial viability of manufacturing a seemingly redundant dedicated hardware remote, especially when the redundancy question has been effectively answered by the current market, even before voice control is implemented. Well actually after reading through a few other threads, quite a few people seem to think voice control IS going to replace the remote.. I guess I am jumping the gun a bit, but I do feel that thought is stupid personally. I fully agree voice control
2025-04-04"text": "Write a short story about a magic kingdom." }]}]model_response = model.generate_content(content)print(model_response)Function calling of Gemini model using start_chatfrom gen_ai_hub.proxy.native.google_vertexai.clients import GenerativeModel# According to Gemini API it is recommended to use function_calling via chat interface, as this captures user-model back-and-forth interaction.# example 1 of function calling using start_chatdef multiply(a:float, b:float): """returns a * b.""" return a*bkwargs = {'model_name': 'gemini-1.0-pro'}model = GenerativeModel(**kwargs)chat = model.start_chat(enable_automatic_function_calling=True)prompt = 'I have 6 cats, each owns 2 mittens, how many mittens is that in total?'response = chat.send_message(prompt, tools=[multiply])print(response)for content in chat.history: part = content.parts[0] print(content.role, "->", type(part).to_dict(part)) print('-'*80)# example 2 of function calling using start_chatdef start_music(energetic: bool, loud: bool, bpm: int) -> str: """Play some music matching the specified parameters. Args: energetic: Whether the music is energetic or not. loud: Whether the music is loud or not. bpm: The beats per minute of the music. Returns: The name of the song being played. """ print(f"Starting music! {energetic=} {loud=}, {bpm=}") return "Never gonna give you up."def dim_lights(brightness: float) -> bool: """Dim the lights. Args: brightness: The brightness of the lights, 0.0 is off, 1.0 is full. """ print(f"Lights are now set to {brightness:.0%}") return Truetools = [start_music, dim_lights]kwargs = {'model_name': 'gemini-1.0-pro'}model = GenerativeModel(**kwargs)chat = model.start_chat()prompt = "Turn this place into a party!"response = chat.send_message(prompt, tools=[tools])print(response)prompt = "Music played should be energetic"response = chat.send_message(prompt, tools=[tools])print(response)prompt = "Light should dim"response = chat.send_message(prompt, tools=[tools])print(response)AmazonInvoke Modelimport jsonfrom gen_ai_hub.proxy.native.amazon.clients import Sessionbedrock = Session().client(model_name="amazon--titan-text-express")body = json.dumps( { "inputText": "Explain black holes in astrophysics to 8th graders.", "textGenerationConfig": { "maxTokenCount": 3072, "stopSequences": [], "temperature": 0.7, "topP": 0.9, }, })response = bedrock.invoke_model(body=body)response_body = json.loads(response.get("body").read())print(response_body)Converseimport jsonfrom gen_ai_hub.proxy.native.amazon.clients import Sessionbedrock = Session().client(model_name="anthropic--claude-3-haiku")conversation = [ { "role": "user", "content": [ { "text": "Describe the purpose of a 'hello world' program in one line." } ], }]response = bedrock.converse( messages=conversation, inferenceConfig={"maxTokens": 512, "temperature": 0.5, "topP": 0.9},)print(response)EmbeddingsOpenAIEmbeddings are equivalent to openai.Embeddings.
2025-03-25Developed By: Virtual Music RingtonesLicense: FreeRating: 5,0/5 - 1 votesLast Updated: March 10, 2025App DetailsVersion1.0.0Size33.9 MBRelease DateJuly 13, 24CategoryPersonalization AppsApp Permissions:Allows applications to open network sockets. [see more (7)]Description from Developer:"Amazing Loud Sounds and Ringtones in this Free Android App!Get Free Loud Sounds & Ringtones for your Android Smartphones!🔔 Features 🔔🎧 Real 3D Hi-Fi Surround Sound... [read more]About this appOn this page you can download Loud Ringtones and install on Windows PC. Loud Ringtones is free Personalization app, developed by Virtual Music Ringtones. Latest version of Loud Ringtones is 1.0.0, was released on 2024-07-13 (updated on 2025-03-10). Estimated number of the downloads is more than 10. Overall rating of Loud Ringtones is 5,0. Generally most of the top apps on Android Store have rating of 4+. This app had been rated by 1 users, 1 users had rated it 5*, 1 users had rated it 1*. How to install Loud Ringtones on Windows?Instruction on how to install Loud Ringtones on Windows 10 Windows 11 PC & LaptopIn this post, I am going to show you how to install Loud Ringtones on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.[Note] You can also download older versions of this app on bottom of this page.Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.If this doesn't work on your PC, or you cannot install, comment here and we will help you!Install using BlueStacksInstall using NoxPlayerStep By Step Guide To Install Loud Ringtones using BlueStacksDownload and Install BlueStacks at: The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it
2025-04-08How to Increase Spotify Volume?Are you tired of listening to music on Spotify with a low volume? Do you struggle to get the sound loud enough for your liking? You’re not alone. Many users of the popular music streaming platform experience the same issue. But don’t worry, we’re here to help. In this article, we’ll show you how to increase Spotify volume and get the most out of your music listening experience.The Default VolumeBefore we dive into the ways to increase Spotify volume, it’s important to understand that the default volume on Spotify is controlled by your computer or mobile device’s settings. On Windows, you can find the volume controls in the notification area (also known as the system tray), while on Mac, you can find them in the top right corner of your screen. On mobile devices, the volume controls are usually located in the Quick Settings panel or in the Now Playing screen.Increasing Spotify VolumeThere are several ways to increase Spotify volume, and we’ll cover them all below:1. Use the Volume Control ButtonsThe simplest way to increase Spotify volume is to use the volume control buttons on your device. This can be found on your computer keyboard or on the side of your mobile device. Clicking the "+" button or adjusting the volume slider should increase the volume.2. Use the Master Volume SliderAnother way to increase Spotify volume is to use the Master Volume slider. On Windows, this can be found in the System Preferences > Sound > Master Volume, while on Mac, it can be found in the Apple Menu > System Preferences > Sound > Output.3. Use Equalizer SettingsSpotify allows you to adjust the equalizer settings to suit your taste. This can be done in the Settings menu > Display Options > Equalizer. Experimenting with different settings can help you find the perfect balance for your music.4. Use Loudness EqualizationSome music genres, such as classical or jazz, have softer dynamics. To counteract this, Spotify offers Loudness Equalization. This feature is available in the Settings menu > Display Options > Loudness Equalization.5. Use the ‘Loud’ ButtonSpotify’s ‘Loud’
2025-04-16Volume stays below a threshold in any 60-second period. If the input level is too high (higher than Target maximum level (60 s)) at any moment, it needs to be dropped. If this is done fast, the drop will be less deep, but for short bursts it will be bigger than needed. If the drop is slow, and the loud sounds last for a longer period of time, the drop will get deeper because the first part which is too loud needs to be compensated. So, if you broadcast audio with rapidly changing volume levels, a lower value (say, 2) might work better, for normal music a value around 3 should be fine. If you're going to broadcast constant tones, go for a higher value :) .De-esser thresholdLimits loud highs before the compressor.Reduces loud (pre-emhpasized) highs before they hit the compressor. This filter only responds if the total level would be too high.De-basser thresholdLimits loud bass before the compressor.Reduces loud bass sounds before they hit the compressor. This filter only responds if the total level would be too high. controls if in case of loud bass the total level is reduced (causing pumping) or only the bass (causing less bass).De-basser pumping vs. bass reductionChooses between bass reduction or pumping.If the bass gets above the threshold set in De-basser threshold, this slider controls if the entire volume should be dropped (causing pumping) or only the bass (resulting in less bass).Headroom panelDetermines how much headroom the BS412 limiter has for errors.HeadroomThe amount of headroom.If this value is too low, sudden big volume drops (red line) can occur, which are usually visible as a sharp very deep spike down. This causes a very brief drop in audio level, which must be inserted at that point because otherwise the signal would have gotten above the Target maximum level (60 s).However, if you lower this value, the average output level will also be lower (of course, differences of 0.1 dB are not really noticeable).Stokkemask sectionITU-R SM.1268 compliance settings.The Stokkemask (ITU-R SM.1268) is a mask on the RF spectrum (see RF spectrum analyzer). Enabling this mask
2025-04-01