Japanese characters font
Author: t | 2025-04-24
Japanese Characters fonts download free at FontYukle.net. Search Result For 'japanese characters' Preview. Color. Size. Sort by. Fonts. Card Characters DOWNLOAD FONT.
Japanese Characters Fonts - fontyukle.net
Zebra offers a larger selection of characters with the Andale font that can be added to the printer.The font can be purchased as an additional kit and comes on a CD.It requires the 64MB memory option and approximately 23MB of free space on the flash E: memory.Find a local reseller who can supply the font.Font Details LanguageFont Part NumberTTF Font NameDownload to Printer file nameDocumentationSimplified Chinese56080-001ANMDSAndale_simplified.ZPLAndale Simplified Font PackTraditional Chinese56095-001ANMDTAndale_traditional.ZPLAndale Traditional Font PackJapanese56068-001ANMDJAndale_japanese.ZPLAndale Japanese Font PackKorean56050-001ANMDKAndale_korean.ZPLAndale Korean Font PackA single Andale font contains 51,905 characters, capable of supporting multiple languages.E.g. the Andale Japanese font file can support printing Korean, Simplified Chinese, Hindi, and Arabic. Now, you may get confused as to why Zebra is offering and labelling four different Andale font files when one font is able to support also all languages.This has relation to the Unicode standardization. In general, there are four traditional shapes in East Asia (Simplified Chinese, Traditional Chinese, Japanese, and Korea).Shapes here refer to the Shapes of the Character, or also known as Glyphs. The Unicode standard was established to encode characters (defining code points of characters), not defining the glyphs.As such the glyph of some characters on a specific code point may appear to be different, depending on the font that is being used for printing. The Andale font you choose will depend on which language you will use most frequently and which region your product will be shipping to.E.g. If you are printing more Japanese characters than other languages and most of the product will be shipped to Japan, simply purchase the Andale Japanese font. External Reference Link: the fontThe CD comes with an executable file that loads the font on the printer.If you prefer the.ZPL font file can be downloaded to the printer using the "File Send" feature in the Zebra Setup Utility or the ZebraDesigner Driver.You can use any method such as FTP as well.Using the ZebraDesigner Driver and the Send File Feature Using the Zebra Setup Utilities -- Sending Files to a PrinterAdditional InformationList Font Methods on a Zebra PrinterCreating a Unicode Test Label Format using NotepadUsing ZebraDesigner to Print Andale
240 Japanese Fonts Premium Bundle! Best Fonts for Japanese Characters
TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.# Possible values: off, jp, ko, chs, cht, cn, tw.# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK16 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK14 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.# fepcontrol: FEP control API for the DOS/V emulation.# Possible values: ias, mskanji, both.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2; use20pixelfont#dosv = offgetsysfont = truefontxsbcs = fontxsbcs16 = fontxdbcs = fontxdbcs14 = gbk = falseyen = falsefepcontrol = both[video]# vmemsize: Amount of video memory in megabytes.# The maximum resolution and color depth the svga_s3 will be able to display# is determined by this value.# -1: auto (vmemsizekb is ignored)# 0: 512k (800x600 at 256 colors) if vmemsizekb=0# 1: 1024x768 at 256 colors or 800x600 at 64k colors# 2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors# 4: 1600x1200 at 64k colors or 1024x768 at 16M colors# 8: up to 1600x1200 at 16M colors# For build engine games, use more memory than in the list above so it can# use triple buffering and thus won't flicker.# # vmemsizekb: Amount of video memory in kilobytes, in addition to vmemsize.# high intensity blinking: Set to false if you want to see high-intensity background colors instead of blinking foreground text.# This option has no effect in PC-98 and some other video modes.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):# -> vmemdelay; vbe window granularity; vbe window size; enable 8-bit dac; svga lfb base; pci vga; vga attribute controllerFont for japanese character in Matplotlib and Seaborn
For an example on using custom TMPro font atlas for Japanese locale. The font automatically switched when Japanese language is selected and switched back to the default atlas when other languages are selected.Text Reveal Sounds For the built-in printers, that support revealing effect (currently, Dialogue, Fullscreen and Wide) you can optionally set SFX to be played when the characters are revealed.Follow the "Adding Custom Printers" guide above to create a custom printer based on any of the built-in ones, then find Revealable Text Printer Panel component attached to the root object of the prefab and use Reveal Sfx property to set the SFX to be played when a character is revealed. The actual list of the available options is based on the audio resources you've added via the Naninovel -> Resources -> Audio menu.You can also use Chars SFX list property to map multiple SFXs to specific characters. The following illustration represents setup, where "Keystroke2" SFX will be played for spaces, "Explosion" for characters D, d, F, 1, 4, 9, and *, no SFX will be played for % character and "Keystroke1" will be played for all the other characters.Alternatively, you can set Message Sound in the character configuration menus to play character-specific sounds when the text is revealed while that character is the author of the message (no matter which text printer is printing that message). In case both Message Sound of the message's author and Reveal Sfx of the default printer are assigned, Message Sound will be played. Japanese Characters fonts download free at FontYukle.net. Search Result For 'japanese characters' Preview. Color. Size. Sort by. Fonts. Card Characters DOWNLOAD FONT. Sakura Japanese Style Font. Japanese-style fonts and the only fonts with shapes and styles that exactly resemble the original Japanese characters. but this font is easy to readSmooth font rendering for Japanese characters
Access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.# Possible values: off, jp, ko, chs, cht, cn, tw.# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK16 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK14 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.# fepcontrol: FEP control API for the DOS/V emulation.# Possible values: ias, mskanji, both.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2; use20pixelfont#dosv = offgetsysfont = truefontxsbcs = fontxsbcs16 = fontxdbcs = fontxdbcs14 = gbk = falseyen = falsefepcontrol = both[video]# vmemsize: Amount of video memory in megabytes.# The maximum resolution and color depth the svga_s3 will be able to display# is determined by this value.# -1: auto (vmemsizekb is ignored)# 0: 512k (800x600 at 256 colors) if vmemsizekb=0# 1: 1024x768 at 256 colors or 800x600 at 64k colors# 2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors# 4: 1600x1200 at 64k colors or 1024x768 at 16M colors# 8: up to 1600x1200 at 16M colors# For build engine games, use more memory than in the list above so it can# use triple buffering and thus won't flicker.# # vmemsizekb: Amount of video memory in kilobytes, in addition to vmemsize.# high intensity blinking: Set to false if you want to see high-intensity background colors instead of blinking foreground text.# This option has no effect in PC-98 and some other video modes.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf]japanese characters - Abstract Fonts - Download Free Fonts
Manual preview of fonts 中文字体世界,免费下载素材!Click here to change the text you want. Nishiki-teki (Japanese name: フォント of にしき的フォント) based on the font Nishiki-teki (Japanese name: にしき的フォント) created by Japanese author Umihotaru is a free commercial font with a cute marker pen hand-painted style. The strokes are lively, interesting and special. A good title for posters of cute, mother and baby, etc.The supplementary work of this font is led by ZERO, and has gone through thousands of hardships together with Jingnan Zifang, Time Sheep, Bairiyue, Fanying, Pinfan, Skylinext, Adongdongdongdong, orj, etc. (in no particular order). Completely painstakingly done. At present, all Chinese characters in GB/T 2312 and “General Standard Chinese Character Table” and “Modern Chinese General Character Table” have been completed.Font authorization instructions:Fonts such as “にしきのフォント” published on have no restrictions on general use. You are free to use these fonts for any purpose, private or commercial.Redistribution in any form, including bundling with game archives, is permitted. In the case of redistribution, please specify the source of redistribution (or not if the source has disappeared).If you need to modify the font to use, please add “_mod” after the font name to distinguish it from the original font. If you republish the font, please indicate that the font is a modified font and include the name of the publisher.Enclosed Japanese Characters Symbol - Font Generator
Variable Font.Siempre by 38-lineart, $19.00Introducing the Siempre Font. The Siempre font is a distinctive typeface created with the bold strokes of an ink pen. Its rough and raw aesthetics give it a unique and memorable character. This font exudes a powerful impression that makes it the perfect choice for brands, logos, and promotions, ensuring that people will always remember your message.Simple Fact is a family of 4 fonts and 2 sets of drawings. All fonts and drawing was made with the same inky pen, leaving a slightly blurred and rugged lookZapanese by Nocturnal Workspace, $15.00The first version of the Zapanese font has been published since 2019 under the name Zapan Script, and can be downloaded for free on the dafont website. At first this font was just a learning project from the 3rd type font and because we saw the enthusiasm of the downloaders, we developed it into a duo font with extra japanese elements. 2 versions Support Glyphs Basic Hiragana & Basic Katakana PUA Encode Characters, fully accessible without additional design software. Includes a range of multilingual characters. Zapanese is suitable typeface for various purposes like logotype, signage, label, poster, dropcap, titles, letterhead, book cover and etc. Thank you!Changing default Asian character font (Japanese)
Genryu Mincho font (源流明體) is a free serif font that comes with 7 font weights. It is a font family that was published based on modification of the ever popular Source Han Serif. Compared with Source Han Serif, Genryu’s kanji characters are ever so slightly slimmer, and the start and the end of the horizontal and vertical strokes are being made thicker with more emphasis, in which making the font more classy and more humane.Genryu Mincho comes with 7 weights, from Extra Light to Heavy. This font is great as font for typing word documents, and also for text heavy designs that expresses classiness, elegance, composure and trust. It comes with the complete Japanese kana characters and all the characters from the Source Han Serif. Since this font is modified from an open-source font, Genryu Mincho font family is also free under SIL Open Font License, hence you are free to use for commercial projects.Usage PermissionFree for personal and commercial projectsReleased under SIL Open Font LicenseRefer to read me file for more informationLinkFont Homepage and DownloadTo download, visit the page above to visit the Github page. Then click on the “Code” dropdown button to reveal a popover. Then click on the “Download ZIP” to download the whole package. Bear in mind that, the ZIP file was a whopping 364MB in size as it includes many versions of the font, including OTF and TTF format. The font preview is using GenryuMin2PJP font version. After installation, the font is selectable under the name “GenryuMin2 [version]”Supported charactersHiragana and KatakanaKanjiAlphanumericsSymbols and Punctuations. Japanese Characters fonts download free at FontYukle.net. Search Result For 'japanese characters' Preview. Color. Size. Sort by. Fonts. Card Characters DOWNLOAD FONT. Sakura Japanese Style Font. Japanese-style fonts and the only fonts with shapes and styles that exactly resemble the original Japanese characters. but this font is easy to read
[SOLVED] No working fonts on Japanese characters - Cinnamon
To create composite characters by combining base characters with diacritical ... support, BabelMap is the go-to solution for all your Unicode needs. ... View Details Download Font Wrangler 16.0a.1 download by Alchemy Mindworks ... them becomes taxing at best. Remembering what all your fonts look like is worse still. Font Wrangler is the application to help you keep your fonts in line. Specifically, you can: install and ... type: Shareware ($29.99) categories: font, manager, install, browse, collect, truetype, opentype, installer, desktop, system, utility, manage, fonts, alchemy, mindworks View Details Download MainType 12.0.0 Build 1340 download by High-Logic ... to streamline the font management process. Users can create custom font groups, enabling them to organize fonts ... MainType offers the tools you need to manage your font library effectively and enhance your creative projects. ... View Details Download FontExpert 2025 20.0 Release 2 download by Proxima Software ... tools you need to organize, manage, and optimize your font collections with ease and precision. ... View Details Download FontExplorerL.M. 6.2.0 download by Lanmisoft ... with Unicode characters (Hebrew, Arabian,Chinese, Japanese...) Quickly organize your fonts into collections, without changing original font location. ... info about selected font.. Before you start printing your fonts, you can preview all selected fonts with ... View Details Download BitFontCreator Latin 3.3 download by Iseatech Workgroup ... creator tool for Windows, which allows you to create and modify monochrome bitmap fonts that can be ... fonts: Support all kinds of fonts installed on your Windows PC (TrueType, OpenType, Adobe Type 1 and ... View Details DownloadAnyway to discern Japanese character fonts in cells and
Assign your texture to it.Then switch back to normal mode in the Inspector (ie. not debug mode) then you will need to manually edit each of the glyphs in the Glyph table to match the data with your .fnt data for your custom font. This process will be painful and this is where a script that would automatically convert the data from the .fnt to this required data format be handy This should work. I am in Iceland right now with limited access but I’ll be checking in whenever possible. Worst case, I will be back in the US over the weekend and can help you / create that script when I return. If you need my assistance with this, please provide me (via email) with your custom font and the .fnt file.P.S. I used the wrong account on this post … oops/. Thank you. Will take a look into this and see what we can do. is it possible to use Foreign characters like Simplified Chinese or Japanese with TextMeshPro? When I try using the asset creator tool, TextMeshPro only recognizes the English characters. It is absolutely possible.You have to make sure the font you are trying to use does contain characters for those given languages.Also make sure the you are familiar with the various options in the Font Asset Creator to select the characters for those given languages. Please see the following video which covers all these options Tarrag October 12, 2017, 12:07pm 6 Hi everyoneI created with. Japanese Characters fonts download free at FontYukle.net. Search Result For 'japanese characters' Preview. Color. Size. Sort by. Fonts. Card Characters DOWNLOAD FONT. Sakura Japanese Style Font. Japanese-style fonts and the only fonts with shapes and styles that exactly resemble the original Japanese characters. but this font is easy to readFonts used to render Japanese characters on - GitHub
The game rough?This problem will occur in Java Edition 1.14.4 and below. Since it is a problem of Minecraft itself, this problem cannot be fixed. You can see MC-154088 for details. However, this problem is not obvious in the HD version and the Supreme version of the resource pack.14. I installed OptiFine and found that the interface font sometimes exceeds the box. What should I do?This problem will occur in Java Edition 1.12.2 and below. To solve this problem, please do not turn on "Force Unicode font". However, this problem cannot be fixed in languages that do not use Latin letters, such as Chinese, Japanese, Korean, Greek, and Russian. For this problem, see HERE and HERE.15. I installed OptiFine and found that punctuation, Chinese Characters, Japanese Kana and Hangul alphabets in CJK languages are not full-width, but are incorrectly rendered as different widths. What should I do?This problem occurs when using the HD version of the resource pack in version 1.13 or above. It seems to be caused by OptiFine. You can remove it to fix the problem. It is currently investigating whether this problem can be fixed.16. Why does the game crash when I use the Supreme version of the resource pack?This problem occurs in Java Edition 1.16.5 and below and Intel graphics cards are used. Because it is a problem of Minecraft itself, this problem cannot be fixed. You can see MC-180529 for details. Please temporarily use the HD version of the resource pack, it also provides a good smoothing effect.17. When I enable "Force Unicode font", the interface font of the game will become blurry. What should I do?This problem occurs when using the HD version or the Supreme version of the resource pack in the Java Edition between 1.13 and 1.15.2. Since these versions do not open the function of editing Unicode fonts, they will use the fallback fonts in the resource pack and cause the fonts to become blurry. As for why each unicode_page_##.png file does not directly use the HD version of the font, this is because of an issue MC-133372 that is resolved as "Work As Intended", and the subsequent versions cannot be displayed correctly. Therefore, the basic font is used as a fallback font. The way to solve the problem of blurry fonts is to turn off "Force Unicode fonts". If the problem is still not resolved, please restart the game.18. When I apply the modern font pack in Java Edition 1.15.x, I see the game log output a lot of messages like "Codepoint 'd83e' declared multiple times in minecraft:textures/font/symbol_smp5.png". What should I do?This is because versions between Java Edition 1.15 to 1.16.1 share the same format of font packs. Since UTF-16 encoding has been supported since 1.16, and to ensure that characters in the Unicode Supplemental Multilingual Plane (SMP, U+10000 - U+1FFFF) such as emojis, fancy text and CJK Unified Ideographs Extension can be used normally in versions 1.16 and 1.16.1, these characters are added. However, 1.15 to 1.15.2 only supportedComments
Zebra offers a larger selection of characters with the Andale font that can be added to the printer.The font can be purchased as an additional kit and comes on a CD.It requires the 64MB memory option and approximately 23MB of free space on the flash E: memory.Find a local reseller who can supply the font.Font Details LanguageFont Part NumberTTF Font NameDownload to Printer file nameDocumentationSimplified Chinese56080-001ANMDSAndale_simplified.ZPLAndale Simplified Font PackTraditional Chinese56095-001ANMDTAndale_traditional.ZPLAndale Traditional Font PackJapanese56068-001ANMDJAndale_japanese.ZPLAndale Japanese Font PackKorean56050-001ANMDKAndale_korean.ZPLAndale Korean Font PackA single Andale font contains 51,905 characters, capable of supporting multiple languages.E.g. the Andale Japanese font file can support printing Korean, Simplified Chinese, Hindi, and Arabic. Now, you may get confused as to why Zebra is offering and labelling four different Andale font files when one font is able to support also all languages.This has relation to the Unicode standardization. In general, there are four traditional shapes in East Asia (Simplified Chinese, Traditional Chinese, Japanese, and Korea).Shapes here refer to the Shapes of the Character, or also known as Glyphs. The Unicode standard was established to encode characters (defining code points of characters), not defining the glyphs.As such the glyph of some characters on a specific code point may appear to be different, depending on the font that is being used for printing. The Andale font you choose will depend on which language you will use most frequently and which region your product will be shipping to.E.g. If you are printing more Japanese characters than other languages and most of the product will be shipped to Japan, simply purchase the Andale Japanese font. External Reference Link: the fontThe CD comes with an executable file that loads the font on the printer.If you prefer the.ZPL font file can be downloaded to the printer using the "File Send" feature in the Zebra Setup Utility or the ZebraDesigner Driver.You can use any method such as FTP as well.Using the ZebraDesigner Driver and the Send File Feature Using the Zebra Setup Utilities -- Sending Files to a PrinterAdditional InformationList Font Methods on a Zebra PrinterCreating a Unicode Test Label Format using NotepadUsing ZebraDesigner to Print Andale
2025-04-18TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.# Possible values: off, jp, ko, chs, cht, cn, tw.# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK16 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK14 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.# fepcontrol: FEP control API for the DOS/V emulation.# Possible values: ias, mskanji, both.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2; use20pixelfont#dosv = offgetsysfont = truefontxsbcs = fontxsbcs16 = fontxdbcs = fontxdbcs14 = gbk = falseyen = falsefepcontrol = both[video]# vmemsize: Amount of video memory in megabytes.# The maximum resolution and color depth the svga_s3 will be able to display# is determined by this value.# -1: auto (vmemsizekb is ignored)# 0: 512k (800x600 at 256 colors) if vmemsizekb=0# 1: 1024x768 at 256 colors or 800x600 at 64k colors# 2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors# 4: 1600x1200 at 64k colors or 1024x768 at 16M colors# 8: up to 1600x1200 at 16M colors# For build engine games, use more memory than in the list above so it can# use triple buffering and thus won't flicker.# # vmemsizekb: Amount of video memory in kilobytes, in addition to vmemsize.# high intensity blinking: Set to false if you want to see high-intensity background colors instead of blinking foreground text.# This option has no effect in PC-98 and some other video modes.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):# -> vmemdelay; vbe window granularity; vbe window size; enable 8-bit dac; svga lfb base; pci vga; vga attribute controller
2025-04-22Access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.# Possible values: off, jp, ko, chs, cht, cn, tw.# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK16 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.# For Simplified Chinese DOS/V, loading the HZK14 font file ( is also supported.# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.# fepcontrol: FEP control API for the DOS/V emulation.# Possible values: ias, mskanji, both.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2; use20pixelfont#dosv = offgetsysfont = truefontxsbcs = fontxsbcs16 = fontxdbcs = fontxdbcs14 = gbk = falseyen = falsefepcontrol = both[video]# vmemsize: Amount of video memory in megabytes.# The maximum resolution and color depth the svga_s3 will be able to display# is determined by this value.# -1: auto (vmemsizekb is ignored)# 0: 512k (800x600 at 256 colors) if vmemsizekb=0# 1: 1024x768 at 256 colors or 800x600 at 64k colors# 2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors# 4: 1600x1200 at 64k colors or 1024x768 at 16M colors# 8: up to 1600x1200 at 16M colors# For build engine games, use more memory than in the list above so it can# use triple buffering and thus won't flicker.# # vmemsizekb: Amount of video memory in kilobytes, in addition to vmemsize.# high intensity blinking: Set to false if you want to see high-intensity background colors instead of blinking foreground text.# This option has no effect in PC-98 and some other video modes.## Advanced options (see full configuration reference file [dosbox-x.reference.full.conf]
2025-04-19