Kenshi town map
Author: s | 2025-04-23
Kenshi town map new kenshi map v0976 wall locations and zones kenshi mongrel town kenshi wiki fandom powered by wikia zones locations nests . In the case that you are
Kenshi Town Locations / Kenshi Map Town Locations : Kenshi
Complete map of all Kenshi locations Maps are items in Kenshi which can be used in order to reveal unknown locations on the player's Map. After use, these items disappear from whichever inventory they were in. Players cannot use a map item if they already know all the locations which that map can reveal.All maps are either obtained through purchasing them, or through looting them from Ancient Locations, such as ruins. All of the obtainable maps can be found in the lists below, or in the Map Items category page. Purchasable Maps[]These maps can be purchased in various shops, including the Travel Gear shop. They unlock a number of locations on the world map. Purchasable Maps generally deal with locations of the "new world", settlements that are known to the general public.SPOILERS AHEAD!Glorious Holy Map - shows locations of the Holy Nation - Holy Farms, both Holy Military Bases, Holy Mines, and the cities of Bad Teeth, Blister Hill and Stack.Map of the Border Zone - unlocks locations of The Hub, a Waystation (not necessarily in the Border Zone) and a Tiny Settlement.Map of the Shek Kingdom - unlocks all of their locations: Admag, The Great Fortress, Last Stand and Squin.Map of the Swamps - unlocks the locations of Shark and the swamp villages: Grayflayer Village, Mud Town, Red Sabre Hideout, Rot, Stone Rat Village, two Swamp Villages.Map of the United Cities (Central Territories) - unlocks many of the UC locations in the Eastern side of the map: Heft, Heng, Eyesocket, Port North, Port South, Stone Camp, Brink, Farming Village, Fishing Village (of Deadcat faction), Black Scratch, Bark, Sho-Battai, Stoat, Drin, Bast, Endin.Map of the United Cities (Extended Territories) - unlocks the outer UC territories, located mostly in the South: Sho-Battai, Drifter's Last, Clownsteady, Slave Farm, Slave Markets, Catun, Mourn (formerly of UC).Map of Vain - unlocks the Hive Villages.Map to Mongrel - yes. It shows the location of Mongrel.Map to World's End - similarly, it shows where World's End is.Tech Hunters Library Map - unlocks a location of a Lost Library.Tech Hunters Map - unlocks a location of any of the Ancient Labs, any Lab Ruins, Tower of Goats, Tower of Spiders, Flats Lagoon, Tower Of Ninjas.Looted Maps[]These maps can be found in many ancient locations themselves and they unlock sites of a number of other ancient locations (to be visible on player's map). SPOILERS AHEAD!Ancient Military Documents - can unlock a location of any Lost Armoury.Bugmaster's Map - unlocks the location of his eternal enemy, the Cat-Lon's Exile.Engineers Map - unlocks locations of any of the workshops - Dead Workshop, Deadland Workshop, Post-Ancient Workshop and Workshop Complex.Map of the Ashlands - unlocks any of the Ashland Domes and Kenshi town map new kenshi map v0976 wall locations and zones kenshi mongrel town kenshi wiki fandom powered by wikia zones locations nests . In the case that you are Kenshi map locations zones: Often, major towns will contain more than one bar. No reposts, spam, low relevance, or low-effort content including screenshots and video taken with cellphone or external cameras. Kenshi town map an interactive kenshi map featuring cities, settlements, unique recruits, and kenshi map (all locations and zones). Crafting recipes, add new items like gold bars, make gangs of NPCs target you if you’re carrying large amounts across the map, tonnes of possibilities!At the same time we’ve made this feature much easier to quickly iterate on and configure for artists. Instead of faffing with some numbers in FCS, reloading the game, checking the results and going back to FCS you can now fiddle with the numbers to your heart’s content right in the editor and see changes in real time.We don’t want to spoil everything for you, but hopefully this gives you an idea of the attitude we’ve been taking to development and what kind of changes you can expect to the existing systems from Kenshi 1.NM: Narrative is becoming easier and easier as the years go by. The most difficult part was over with years ago – that’s the foundations; world building, fleshing, map, general plans for content, working structure. That part is super hard and horrible, makes me want to vomit. The last couple of years have been refining, refining, refining. Content’s been flowing easy now. This is the most fun part of narrative design where the game starts to make itself and everything comes together. We’ve also had a few new features added for us over the years which means our toolkit lends us all the more creativity to push boundaries with. MR: Kenshi is a massive game with a wide range of assets from buildings to characters, different biomes and environments, furniture… the list goes on. Unlike most sequels or prequels where assets can be reused, we had to start almost everything from scratch. This was firstly because lore dictated certain changes (Kenshi 2 is set 1000 years before Kenshi), and secondly due to our change of engine; UE uses different shading and rendering technology (PBR), which means textures work in an entirely different manner.The past couple of years have been largely spent creating a huge amount of assets so Chris can focus on game design, which really is the most important part of the project. As is standard practice in the industry, we began with creating basic untextured blockouts and placing them around the world, filling it out and making it into something rich and believable. After several rounds of feedback and amends we went on to begin fully texturing the assets.In general we have a good balance of progress across all asset categories and we now have something that’s actually playable. Some assets, such as furniture, are mostly made as blockout at this point as they’re needed for building layouts, whereas our buildings get fully modelled and textured as we progress from one region to another.What is Unreal Engine 5 doing for Kenshi 2 exactly?MR: A significant part of our decision to move to Unreal Engine 5 was for future-proofing; we didn’t want to be building Kenshi 2 in an engine that might see less support in the future. That being said, there are a few new features exclusive to UE5 thatComments
Complete map of all Kenshi locations Maps are items in Kenshi which can be used in order to reveal unknown locations on the player's Map. After use, these items disappear from whichever inventory they were in. Players cannot use a map item if they already know all the locations which that map can reveal.All maps are either obtained through purchasing them, or through looting them from Ancient Locations, such as ruins. All of the obtainable maps can be found in the lists below, or in the Map Items category page. Purchasable Maps[]These maps can be purchased in various shops, including the Travel Gear shop. They unlock a number of locations on the world map. Purchasable Maps generally deal with locations of the "new world", settlements that are known to the general public.SPOILERS AHEAD!Glorious Holy Map - shows locations of the Holy Nation - Holy Farms, both Holy Military Bases, Holy Mines, and the cities of Bad Teeth, Blister Hill and Stack.Map of the Border Zone - unlocks locations of The Hub, a Waystation (not necessarily in the Border Zone) and a Tiny Settlement.Map of the Shek Kingdom - unlocks all of their locations: Admag, The Great Fortress, Last Stand and Squin.Map of the Swamps - unlocks the locations of Shark and the swamp villages: Grayflayer Village, Mud Town, Red Sabre Hideout, Rot, Stone Rat Village, two Swamp Villages.Map of the United Cities (Central Territories) - unlocks many of the UC locations in the Eastern side of the map: Heft, Heng, Eyesocket, Port North, Port South, Stone Camp, Brink, Farming Village, Fishing Village (of Deadcat faction), Black Scratch, Bark, Sho-Battai, Stoat, Drin, Bast, Endin.Map of the United Cities (Extended Territories) - unlocks the outer UC territories, located mostly in the South: Sho-Battai, Drifter's Last, Clownsteady, Slave Farm, Slave Markets, Catun, Mourn (formerly of UC).Map of Vain - unlocks the Hive Villages.Map to Mongrel - yes. It shows the location of Mongrel.Map to World's End - similarly, it shows where World's End is.Tech Hunters Library Map - unlocks a location of a Lost Library.Tech Hunters Map - unlocks a location of any of the Ancient Labs, any Lab Ruins, Tower of Goats, Tower of Spiders, Flats Lagoon, Tower Of Ninjas.Looted Maps[]These maps can be found in many ancient locations themselves and they unlock sites of a number of other ancient locations (to be visible on player's map). SPOILERS AHEAD!Ancient Military Documents - can unlock a location of any Lost Armoury.Bugmaster's Map - unlocks the location of his eternal enemy, the Cat-Lon's Exile.Engineers Map - unlocks locations of any of the workshops - Dead Workshop, Deadland Workshop, Post-Ancient Workshop and Workshop Complex.Map of the Ashlands - unlocks any of the Ashland Domes and
2025-03-28Crafting recipes, add new items like gold bars, make gangs of NPCs target you if you’re carrying large amounts across the map, tonnes of possibilities!At the same time we’ve made this feature much easier to quickly iterate on and configure for artists. Instead of faffing with some numbers in FCS, reloading the game, checking the results and going back to FCS you can now fiddle with the numbers to your heart’s content right in the editor and see changes in real time.We don’t want to spoil everything for you, but hopefully this gives you an idea of the attitude we’ve been taking to development and what kind of changes you can expect to the existing systems from Kenshi 1.NM: Narrative is becoming easier and easier as the years go by. The most difficult part was over with years ago – that’s the foundations; world building, fleshing, map, general plans for content, working structure. That part is super hard and horrible, makes me want to vomit. The last couple of years have been refining, refining, refining. Content’s been flowing easy now. This is the most fun part of narrative design where the game starts to make itself and everything comes together. We’ve also had a few new features added for us over the years which means our toolkit lends us all the more creativity to push boundaries with. MR: Kenshi is a massive game with a wide range of assets from buildings to characters, different biomes and environments, furniture… the list goes on. Unlike most sequels or prequels where assets can be reused, we had to start almost everything from scratch. This was firstly because lore dictated certain changes (Kenshi 2 is set 1000 years before Kenshi), and secondly due to our change of engine; UE uses different shading and rendering technology (PBR), which means textures work in an entirely different manner.The past couple of years have been largely spent creating a huge amount of assets so Chris can focus on game design, which really is the most important part of the project. As is standard practice in the industry, we began with creating basic untextured blockouts and placing them around the world, filling it out and making it into something rich and believable. After several rounds of feedback and amends we went on to begin fully texturing the assets.In general we have a good balance of progress across all asset categories and we now have something that’s actually playable. Some assets, such as furniture, are mostly made as blockout at this point as they’re needed for building layouts, whereas our buildings get fully modelled and textured as we progress from one region to another.What is Unreal Engine 5 doing for Kenshi 2 exactly?MR: A significant part of our decision to move to Unreal Engine 5 was for future-proofing; we didn’t want to be building Kenshi 2 in an engine that might see less support in the future. That being said, there are a few new features exclusive to UE5 that
2025-04-10Betray you.vs. ErmacKenshi: One of your souls fights for dominance...Ermac: He will fail, as will you.Kenshi: I only wish to help.Kenshi: A fellow telekinetic...Ermac: It is the spirits' energy.Kenshi: Show me!vs. Erron BlackKenshi: The friendless wanderer.Erron Black: Least I don't take orders from a woman.Kenshi: Which century are you from?Kenshi: Care to test me?Erron Black: Never bring a sword to a gunfight.Kenshi: I bring much more!vs. Ferra/TorrKenshi: Ferra/Torr...Ferra: Ready set?Kenshi: And... go.Kenshi: Your voice is somewhat annoying.Ferra: Ferra bite ears off!Kenshi: Well that's... considerate.vs. GoroKenshi: My ancestors convey their respect.Goro: As well they should.Kenshi: And will welcome you in the hereafter.vs. Jacqui BriggsKenshi: Your final test, Jacqui.Jacqui: Didn't think it would be you.Kenshi: Element of surprise!Kenshi: Jacqui...Jacqui: We going again, Kenshi-san?Kenshi: Jax insisted I exhaust you.vs. JasonKenshi: Shall we begin?Jason: [removes knife embedded in neck]vs. JaxKenshi: My ancestors aid me.Jax: Your spooky hokum don't scare me!Kenshi: It should.Kenshi: Major Briggs.Jax: You sure there ain't a hole in that bandanna?Kenshi: I do enjoy our sparring matches.vs. Johnny CageKenshi: Johnny.Johnny Cage: What's up?Kenshi: Just wanna help you keep in shape.Kenshi: A showdown? As in your films?Johnny Cage: Did you like 'em?Kenshi: Blindness has its benefits.vs. KanoKenshi: You're a scoundrel!Kano: Says the deadbeat dad!Kenshi: Even for you, that was low.Kenshi: Shall we begin?Kano: This ain't no game...Kenshi: It'll be just as fun.vs. KenshiKenshi 1: Where is Suchin?Kenshi 2: I don't know whom you mean!Kenshi 1: I think you murdered her!Kenshi 1: Will you yield?Kenshi 2: You know I can't.Kenshi 1: What a senseless standoff!Kenshi 1: Interesting...Kenshi 2: I can't read you either!Kenshi 1: There are other ways to assess you.Kenshi 1: Greetings.Kenshi 2: Are you lost?Kenshi 1: You're the one out of place.vs. KitanaKenshi: Is there a problem, Kitana?Kitana: You stand in my way.Kenshi: For that, there's but one solution.Kenshi: Kitana...Kitana: You're outmatched.Kenshi: Am I indeed?vs. Kotal KahnKenshi: I've come to talk.Kotal Kahn: I grow tired of talk.Kenshi: As you wish...Kenshi: Kotal Kahn...Kotal Kahn: Mr. Takahashi...Kenshi: This audience must take an uncivil turn.vs. Kung JinKenshi: Pride is your weakness.Kung Jin: I don't need a lecture.Kenshi: You won't get one.Kenshi: I know you're there.Kung Jin: Guess I won't be quiet then.Kenshi: Are you ever?vs. Kung LaoKenshi: I'm sorry for your loss...Kung Lao: What loss?Kenshi: This one!Kenshi: Kung Lao...Kung Lao: You seek my death?Kenshi: Just your humiliation.vs. LeatherfaceKenshi: Mine is Sento. What do you call yours?Leatherface: [snarls]vs. Liu KangKenshi: Sento greets you, Liu Kang.Liu Kang:
2025-04-23Kenshi System Requirements - full specs, system checker and the gaming PC setup you need. Kenshi minimum requirements Memory: 6 GB Graphics Card: NVIDIA GeForce 510 CPU: Intel Core 2 Duo U7600 File Size: 14 GB OS: 64-bit Windows Kenshi recommended specs Memory: 16 GB Graphics Card: NVIDIA GeForce 510 CPU: Intel Core 2 Quad Q9000 File Size: 14 GB OS: Windows 7 64-bit Can you run it? Test your computer against Kenshi system requirements. Can I Run Kenshi? In terms of game file size, you will need at least 14 GB of free disk space available. An Intel Core 2 Duo U7600 CPU is required at a minimum to run Kenshi. Whereas, an Intel Core 2 Quad Q9000 is recommended in order to run it. Provided that you have at least an NVIDIA GeForce 510 graphics card you can play the game. Kenshi system requirements state that you will need at least 6 GB of RAM. Additionally, the game developers recommend somewhere around 16 GB of RAM in your system. Kenshi will run on PC system with 64-bit Windows and upwards. Looking for an upgrade? Try our easy to use Kenshi set up guides to find the best cards. Filter for Kenshi graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game. Kenshi FPS - what frame rate can you expect? How many FPS will I get on Kenshi? We reference thousands of reports from PCGameBenchmark users running our FPS tracking app to tell you exactly how Kenshi performs across a range of different settings and resolutions on the most popular PC gaming setups. What frame rate does Kenshi run at? Here are the typical frame rate samples Avg FPS CPU GPU RAM 618 Intel Core i7-8700K NVIDIA GeForce GTX 1080 32 GB 173 Intel Core i7-8700 NVIDIA GeForce RTX 2060 SUPER 16 GB 76 Intel Core i5-7200U Intel HD Graphics 620 8 GB 1,781 Intel Core i5-10400F NVIDIA GeForce RTX 3060 Ti 32 GB 1,410 Intel Core i9-9900K NVIDIA GeForce RTX 2080 32 GB What frame rate
2025-03-24