Keyshot vr
Author: s | 2025-04-24
Angle buttons for Keyshot VR. Welcome to KeyShot Forum. Log in Decem, . Main Menu. Main Menu Home; Search; KeyShot Forum Technical discussions Animation Angle buttons for Keyshot VR; Angle buttons for Keyshot VR. Started by tgetenet, Aug The VR capabilities in KeyShot allow you to use VR devices, such as the Oculus Rift and the HTC Vive, to view KeyShot scenes. There are two applications for using VR with KeyShot: Render
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Started by IvanHarris, November 01, 2019, 06:43:44 AM Previous topic - Next topic0 Members and 1 Guest are viewing this topic. Looking for recommendations for a workstation that will be able to run Keyshot VR. Manufacturer / Processor / Memory / Graphics Card / VR Head Unit. Hi there, I'll list what I use here at work...Dell 3630 Toweri7-8700K CPU @ 3.7GHz32GB RamPNY Nvidia Quadro RTX4000 Oculus Rift SI design some large automation assembly models in Solidworks and transfer into KS and KS-VR and I get good performance. An RTX5000+ would be better of course, but they are just stupid money. We recommend any recent GPU, with an NVIDIA GTX 1080 as minimum. All RTX cards will work fine though.Of course Quadro GPU's provide much more memory, which will allow you to work with larger files. If you can afford a Quadro RTX 5000 or higher that is definitely where you get the best performance.As for processor and memory, it really isn't as important for VR as the GPU. 8 GB ram is the minimum, but more is great, and a recent CPU will do the job.VR Headset mostly boils down to personal preference. You can't go wrong with either HTC Vive or Oculus Rift, but personally I prefer the Valve Index because it is a better fit over my glasses Hello, I have Xeon E5-2687W and Nvidia Quadro K5000. Is it better to render on CPU or GPU in my case? Hello igorko24,The Quadro K5000 only has 4GB of memory making it hard to use for more than very simple models.We recommend at least 8GB for GPU Rendering. Thanks, but what is better - to render on the Xeon E5-2687W - or if I get a better GPU? Like nvidia quadro p6000? KeyShot Forum ► Technical discussions ► General discussion ► Keyshot VR Hardware Angle buttons for Keyshot VR. Welcome to KeyShot Forum. Log in Decem, . Main Menu. Main Menu Home; Search; KeyShot Forum Technical discussions Animation Angle buttons for Keyshot VR; Angle buttons for Keyshot VR. Started by tgetenet, Aug The VR capabilities in KeyShot allow you to use VR devices, such as the Oculus Rift and the HTC Vive, to view KeyShot scenes. There are two applications for using VR with KeyShot: Render Started by JoshASharp, November 04, 2019, 12:45:41 AM Previous topic - Next topic0 Members and 3 Guests are viewing this topic. Hi All,Just wondering if its possible to create VR walkthroughs in Keyshot? Is the VR rendering option just for like 360 degree views of rooms etc? Looking to use this mainly for interiors.Thanks,Josh Hello Josh.You can add several cameras in your scene (using the walk through mode) and set the camera type to panoramic > spherical (no stereo option). Now you can render them out in a high resolution (e.g. 4000 x 2000 pixel). These can be connected via services like vrtome or a similar solution - or you can use Unity to connect the images. So you get a GuidedVR solution (like Street View from Google). The VR player from GoPro is capable to show these images and can navigate along a folder.With the stereo option of the panoramic camera (cube map) active, you can render images that can be viewed using a cardboard or S-View (or similar)Hope that helpsCheersMarco KeyShot Forum ► Technical discussions ► General discussion ► Creating VR WalkthroughsComments
Started by IvanHarris, November 01, 2019, 06:43:44 AM Previous topic - Next topic0 Members and 1 Guest are viewing this topic. Looking for recommendations for a workstation that will be able to run Keyshot VR. Manufacturer / Processor / Memory / Graphics Card / VR Head Unit. Hi there, I'll list what I use here at work...Dell 3630 Toweri7-8700K CPU @ 3.7GHz32GB RamPNY Nvidia Quadro RTX4000 Oculus Rift SI design some large automation assembly models in Solidworks and transfer into KS and KS-VR and I get good performance. An RTX5000+ would be better of course, but they are just stupid money. We recommend any recent GPU, with an NVIDIA GTX 1080 as minimum. All RTX cards will work fine though.Of course Quadro GPU's provide much more memory, which will allow you to work with larger files. If you can afford a Quadro RTX 5000 or higher that is definitely where you get the best performance.As for processor and memory, it really isn't as important for VR as the GPU. 8 GB ram is the minimum, but more is great, and a recent CPU will do the job.VR Headset mostly boils down to personal preference. You can't go wrong with either HTC Vive or Oculus Rift, but personally I prefer the Valve Index because it is a better fit over my glasses Hello, I have Xeon E5-2687W and Nvidia Quadro K5000. Is it better to render on CPU or GPU in my case? Hello igorko24,The Quadro K5000 only has 4GB of memory making it hard to use for more than very simple models.We recommend at least 8GB for GPU Rendering. Thanks, but what is better - to render on the Xeon E5-2687W - or if I get a better GPU? Like nvidia quadro p6000? KeyShot Forum ► Technical discussions ► General discussion ► Keyshot VR Hardware
2025-04-05Started by JoshASharp, November 04, 2019, 12:45:41 AM Previous topic - Next topic0 Members and 3 Guests are viewing this topic. Hi All,Just wondering if its possible to create VR walkthroughs in Keyshot? Is the VR rendering option just for like 360 degree views of rooms etc? Looking to use this mainly for interiors.Thanks,Josh Hello Josh.You can add several cameras in your scene (using the walk through mode) and set the camera type to panoramic > spherical (no stereo option). Now you can render them out in a high resolution (e.g. 4000 x 2000 pixel). These can be connected via services like vrtome or a similar solution - or you can use Unity to connect the images. So you get a GuidedVR solution (like Street View from Google). The VR player from GoPro is capable to show these images and can navigate along a folder.With the stereo option of the panoramic camera (cube map) active, you can render images that can be viewed using a cardboard or S-View (or similar)Hope that helpsCheersMarco KeyShot Forum ► Technical discussions ► General discussion ► Creating VR Walkthroughs
2025-03-26Today we launch the third update for KeyShot 3 and with it a few new features and software enhancements you’re sure to love. If you saw some of our news announcements over the past few weeks at SIGGRAPH and IDSA you’ll be familiar with KeyShotVR, a new way for you to create and present interactive 3D content on the web. Along with that, KeyShot 3.3 has new color selection functionality and updates for 3D file formats support. Here’s a quick look.KeyShotVRFirst, we’re introducing a new patent-pending technology for presenting products on the web. It’s called KeyShotVR. With it, you can create 3D, interactive representation of products that can be viewed on any HTML5-enabled web-browser, including mobile devices, all without the need for any special plugins. It’s an optional add-on with loads of options for creating four different VR types to produce a touch-enabled, 3D experience that can be embedded in your webpage. You can see a few examples at SelectorColor selection for KeyShot has a big update this time around. KeyShot 3.3 introduces a new color selector, accessible for any color option in the KeyShot Project panel. The new Color Selection dialog allows you to pick colors from anywhere on the screen and save selected colors to a new palette.Support Autodesk Inventor 2013With KeyShot, you have the widest variety of import options of any 3D rendering software. With KeyShot 3.3 you can import your Autodesk Inventor 2013 files directly into KeyShot, retaining the colors, names and assembly structure.A few other updates for KeyShot 3.3 include:Improved support for texture coordinates from SolidWorksImprovements to importers including NX, Parasolid, Creo, and InventorSeveral bug fixesYou can download KeyShot 3.3 here or update your existing installation here.
2025-04-11