Meta cicero
Author: M | 2025-04-25
Meta พัฒนา CICERO ปัญญาประดิษฐ์ตัวแรก เล่นบอร์ดเกมได้ Meta Cicero AI
Meta พัฒนา CICERO ปัญญาประดิษฐ์ตัวแรก เล่นบอร์ดเกมได้ Meta Cicero
For players to form alliances and team up on each other. Indeed, one of the real challenges in playing the game is managing the informal negotiations with other players before making simultaneous moves. The main reason Cicero’s performance is a scientific breakthrough is that it can both play the game well, and also perform these informal negotiations. This combination of natural language processing and strategic reasoning is a first for any game-playing AI.Beating CiceroA close reading of the paper Meta published about Cicero in the prestigious journal Science offers a couple of clues about how you can beat it.First, Cicero is almost entirely honest (unlike the famous Roman it’s named after). On the other hand, Diplomacy is a game of betrayal and dishonesty. Players offer to form alliances but often instantly renege on these deals. Cicero does not. It always plays straight. Honesty is a surprisingly effective strategy in Diplomacy – but not if your opponents know you will never betray them. This is the catch. Cicero played anonymously, so its human opponents probably wouldn’t have worked this out. But if you know this fact, it will be easy to take advantage.Second, Cicero (this time like his namesake) is very talkative. Expert players of Diplomacy exchange twice the number of messages with other players than non-experts. The trick is to form alliances, and reassure your opponents of your intent. Cicero also exchanges twice the number messages of the human players it tends to beat. Of course, being a bot, it is much easier for Cicero to handle six simultaneous conversations. And this, I would say, is an unfair advantage of being a computer in this scenario.What next?It’s not clear how Meta intends to build on this research. A computer that can reason about the beliefs, goals, and intentions of others, as well as persuade and build relationships through dialogue, is a powerful tool. It’s one that could be easily misused. Let’s not forget how several years ago Facebook (which is owned by Meta) came in for a lot of justified criticism for an experiment to manipulate users’ emotions.Yet it’s hard to say exactly what the real-world applications of Cicero might be. After all, diplomacy in the real world is neither zero sum nor deterministic. Two countries can both agree not to go to war, and both will win. Then there are multitudes of random factors that can change an outcome.. Meta พัฒนา CICERO ปัญญาประดิษฐ์ตัวแรก เล่นบอร์ดเกมได้ Meta Cicero AI Meta Cicero's phone number is (800) .Meta Cicero's mobile phone area code starts with 414. We found 8 phone numbers for Meta Cicero. Meta Cicero was born in 2025, age 67. Meta Cicero's address is 6378 South 20th Street, Milwaukee, WI . Possible relatives include Andrew Cicero, Dominic Cicero and 5 others. Meta's latest phone number is (414) . Previous phone numbers include (414) and (414) . Meta Cicero was born in 2025, age 67. Meta Cicero's address is 6378 South 20th Street, Milwaukee, WI . Possible relatives include Andrew Cicero, Dominic Cicero and 5 others. Meta's latest phone number is (414) .Previous phone numbers include (414) and (414) . More difficult undertaking. Keeping in mind the impact that CICERO can have, Meta has open-sourced the model and its accompanying research. CICERO might as well be the catalyst that human-facing AI needed to offer truly seamless communication with non-AI counterparts. While history is full of examples of strategic reasoning algorithms excelling in their fields and conversational agents reaching mainstream adoption, this marks the first time both these models have been brought together in such an effective manner. In a way, DeepMind has been working backwards to generalised AI by making a model that can solve lots of different problems. Meta’s approach of clubbing together a natural language processing model along with a strategic reasoning model and making them work together is closer to how the human brain works. CICERO might provide a more comprehensive picture of what an AGI might look like in the future, and we might be seeing what could be the beginning of true conversational AI.Comments
For players to form alliances and team up on each other. Indeed, one of the real challenges in playing the game is managing the informal negotiations with other players before making simultaneous moves. The main reason Cicero’s performance is a scientific breakthrough is that it can both play the game well, and also perform these informal negotiations. This combination of natural language processing and strategic reasoning is a first for any game-playing AI.Beating CiceroA close reading of the paper Meta published about Cicero in the prestigious journal Science offers a couple of clues about how you can beat it.First, Cicero is almost entirely honest (unlike the famous Roman it’s named after). On the other hand, Diplomacy is a game of betrayal and dishonesty. Players offer to form alliances but often instantly renege on these deals. Cicero does not. It always plays straight. Honesty is a surprisingly effective strategy in Diplomacy – but not if your opponents know you will never betray them. This is the catch. Cicero played anonymously, so its human opponents probably wouldn’t have worked this out. But if you know this fact, it will be easy to take advantage.Second, Cicero (this time like his namesake) is very talkative. Expert players of Diplomacy exchange twice the number of messages with other players than non-experts. The trick is to form alliances, and reassure your opponents of your intent. Cicero also exchanges twice the number messages of the human players it tends to beat. Of course, being a bot, it is much easier for Cicero to handle six simultaneous conversations. And this, I would say, is an unfair advantage of being a computer in this scenario.What next?It’s not clear how Meta intends to build on this research. A computer that can reason about the beliefs, goals, and intentions of others, as well as persuade and build relationships through dialogue, is a powerful tool. It’s one that could be easily misused. Let’s not forget how several years ago Facebook (which is owned by Meta) came in for a lot of justified criticism for an experiment to manipulate users’ emotions.Yet it’s hard to say exactly what the real-world applications of Cicero might be. After all, diplomacy in the real world is neither zero sum nor deterministic. Two countries can both agree not to go to war, and both will win. Then there are multitudes of random factors that can change an outcome.
2025-04-24More difficult undertaking. Keeping in mind the impact that CICERO can have, Meta has open-sourced the model and its accompanying research. CICERO might as well be the catalyst that human-facing AI needed to offer truly seamless communication with non-AI counterparts. While history is full of examples of strategic reasoning algorithms excelling in their fields and conversational agents reaching mainstream adoption, this marks the first time both these models have been brought together in such an effective manner. In a way, DeepMind has been working backwards to generalised AI by making a model that can solve lots of different problems. Meta’s approach of clubbing together a natural language processing model along with a strategic reasoning model and making them work together is closer to how the human brain works. CICERO might provide a more comprehensive picture of what an AGI might look like in the future, and we might be seeing what could be the beginning of true conversational AI.
2025-04-11And enemies. Along with this, a player has to predict whether their current allies will remain their allies or whether they will switch to the other side, depending on the state of affairs.For an AI agent to play this game, it has to not only understand the rules of the game, it also has to accurately gauge the possibility of betrayal by other human players. In addition to this, the agent also has to use natural language to reach a diplomatic agreement with other players, as the game cannot be won by an agent playing alone. Andrew Goff, a three-time Diplomacy World Champion, said,“What impresses me the most about CICERO is its ability to communicate with empathy and build rapport whilst also tying it back to its strategic objectives. Its strategy informs its communication and its communication informs its strategy.” In their blog detailing the workings of CICERO, Meta showed off the agent’s capability to engage in conversations in natural-sounding language with other human players. In addition to this, the algorithm was also able to keep a track of its relationships with other players through a combination of dialogue history and the state of the playing board. It was also able to accurately identify the intent of its partner and predict the best move ahead while still maintaining its current relationship.The advancements made by Meta to create CICERO can not only be used to play games, but can also be applied to create better conversational agents. While current AI agents can reply to a simple query, the technology behind CICERO can allow them to carry out a full-fledged conversation with humans while understanding context cues and the point of the conversation. DeepMind vs. MetaWhile DeepMind has long been moving towards creating an AGI with a focus on reinforcement learning and decision trees, Meta’s approach to the problem seems to offer a more holistic view of the problem statement. While it is relatively easier for machine learning algorithms to learn to be efficient at rule-based games, solving for an imperfect information problem while considering human emotions proves to be a much
2025-03-30Facebook Sign in to your TheGamer account Artificial intelligence has long since conquered the realm of classic board games like chess, checkers, and go. It's also beaten humanity at over 50 classic Atari games and can wipe the floor of anyone in Quake 3. But there's always been a segment of conversational games that seemed out of reach for AI. At least, until now. Meta AI has just revealed Cicero, an AI that can beat humans at the game of Diplomacy. For those who haven't played, Diplomacy is a board game that was first invented in 1959. The game is set in Europe during World War 1, with the players each controlling a major European power. The objective is to capture and control strategic cities and provinces, which allow that player to make more military units to eventually take over all of Europe. What sets Diplomacy apart from other games is that it's a conversational game at its core. Each round has a negotiation phase, where players converse with everyone else to try and figure out what to do during the next battle. Those conversations will inevitably result in alliances with weaker players teaming up against a stronger rival, or they'll result in spectacular betrayals that could see players eliminated from the game. There is some strategy involved, but your ability to negotiate is what determines your success in Diplomacy. Cicero combines the strategic thinking made possible by the AI that conquered games like chess and language-processing AI like BlenderBot and LaMDA. Meta AI then programmed Cicero with a 2.7 billion parameter language model and trained it over 40,000 rounds of webDiplomacy.net, a free-to-play web version of Diplomacy. The result was an AI that came in second place out of 19 participants in a five-game league tournament with double the
2025-04-14Strategy games have long been a ground of proof for deep learning algorithms. What started with DeepMind’s reinforcement learning tests on ‘Atari’ games in 2013 has now blossomed to neural networks that can beat world champions at complex games like ‘Go’ and ‘Shogi’. While games have long been the cornerstone of DeepMind’s strategy to train deep neural networks, Meta beat them at their own game. Today, Meta’s AI arm made history by creating CICERO—an algorithm that can achieve human-level performance in a strategy game known as ‘Diplomacy’. Yann LeCun, VP and Chief AI Scientist at Meta AI, said,“An agent that can play at the level of humans in a game as strategically complex as Diplomacy is a true breakthrough for cooperative AI.”Diplomacy was seen as an insurmountable obstacle for non-human agents to conquer—until now. Let’s take a look at how Meta has leapfrogged the leader in strategic reasoning algorithms and solved one of the biggest grand problems in AI.Genesis of AI in gamesDeepMind has long been the innovator in training algorithms to play games. With a laser focus in reinforcement learning, Alphabet’s AI division first started with training algorithms to play 57 Atari 2600 games. With a success rate of close to 50%, DeepMind saw games as one of the best ways to test their machine learning chops. They then decided to take on Go, one of the most mathematically complex games in the world. Due to the large number of possible configurations, DeepMind created a neural network known as AlphaGo that was built on top of an advanced search tree—comparatively simple when taking CICERO into account. While this set the precedent for neural networks being used to beat even world champions at their own game, DeepMind still had a long way to go. In 2017, they released a revamped version of AlphaGo, called ‘AlphaGo Zero’. Zero was able to learn the game by playing against itself, and was also able to teach itself unique strategies and approaches. AlphaGo Zero got yet another update, now coined ‘AlphaZero’. This algorithm could not only beat world champions in Go but also teach
2025-04-18In a rare piece of good news from Meta, artificial intelligence researchers at the company have just announced a scientific breakthrough. Their AI program named Cicero can now play the board game Diplomacy at a human level. Now, before you get too excited, Cicero isn’t playing at superhuman level. It was beaten by around 10% of the humans it played against. By comparison, in previous AI milestones, like AI beating humans in chess or Go, humans have long been completely surpassed. DeepMind’s Go-playing AI is, for example, a “Go god” – according to the Chinese grandmaster Ke Jie. Even the human Go world champion would now lose 100-0 to the computer. Diplomacy is a simplified and abstract game, involving rival armies and navies invading, or not invading, each others’ territories. It’s fair to say it lacks the complexity and subtlety of the sort of diplomacy undertaken in the corridors of the United Nations.Nevertheless, the news of Cicero’s performance was one in the eye for tech rivals such as Google, who owns DeepMind. The CEO and founder of DeepMind, Demis Hassabis, is a Diplomacy expert. He won the World Team Championship in 2004, and was 4th in the world in the 2006 World Championship. I expect Hassabis would be able to beat Cicero easily because of some of the limitations I will point out shortly. The game of DiplomacyDiplomacy is what AI researchers call a “seven player, zero sum and deterministic game of imperfect information”. A seven player game is much harder to solve than a two player game such as chess or Go. You must consider the many possible strategies of not one but six other players. This makes it much harder to write an AI to play the game. Diplomacy is also a game of imperfect information, because players make moves simultaneously. Unlike games such as chess or Go, where you know everything about your opponent’s moves, players in Diplomacy make moves not knowing what their opponents are about to do. They must therefore predict their opponents’ next actions. This also adds to the challenge of writing an AI to play it. This digital Diplomacy board shows the different land and sea territories players must traverse. Wikimedia Finally, Diplomacy is a zero sum game in which if you win, I lose. And the outcome is deterministic and not dependent on chance. Nonetheless, before victory or defeat, it still pays
2025-03-30