Perk points generator

Author: m | 2025-04-25

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So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account. This page lists all perks in Wasteland 2: Director's Cut. Perks are separated according to the following legend: Offensive perks: Tied to weapons or general fighting-related perks. Defensive perks: Related to your CON pool (hit points), armor, or avoiding ambushes and the like. Action point perks: Everything that affects the AP pool. Medical perks: Field healing.

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PSA: Attributes and Perk points [Note: Number of perk points

Sign that points towards Generator three to the right. To the left are Semtex Grenades for 250 points on a dead end wall. When ready, open the Generator Station Three door with 1250 points.Generator Station 3Generator Station three can be reached from either No Man's Land, from the Challenge Box door of the Laboratory or from the Workshop.Near the middle of the area under the walkway is the AK74u for 1200 points.A Zombie Shield part could possibly be found on the opposite side of the crate next to the AK74u.Walk up towards the generator and start it up. Like usual, a Mystery Box spawn and Perk-A-Cola device can be found near the generator.Across from the generator is an open space with the Speed Cola Machine. Be aware of the giant robot's location, it can stomp on this area!When ready, proceed to the Workshop ahead. You can gain access to it by spending 1250 Points.No Man's Land from BallistaThe door from the Ballista part of the Laboratory leads to trenches and a small bunker. Inside this bunker is a Claymore wall buy for 1000 points. These can be very useful when defending generator stations. A zombie shield part could be found this bunker.To the left of the bunker is the Remington 870 MCS wall buy for 750 points. To the right of this weapon is a door to Generator Station two which can be opened up with 1000 points.Generator Station 2 / Tank StationGenerator Station two is also known as the Tank Station. No, this is not where the tank can be found! You can reach this station from the No Man's Land trenches from the door next to the Ballista in the Laboratory, or it can be reached from the Workshop.Like before, spend 200 points per player to power the generator, Mystery Box spawn, and the Perk-A-Cola Device. The Perk-A-Cola Device is located to the left of the Tank Station building's door.Inside the Tank Station is a Mystery Box spawn and a MP40 on the back wall for 1300 points. The Blue record for the Ice staff can be found inside the building. Be cautious while going on to the roof, it's another spot the giant robot could step.You could take the mud path from the back to reach other areas of the map, but the mud will slow you down. For now, it's safer to stick to the trenches.The door from the station to the workshop can be purchased for 1250 Points. Near this path is a dead end which may have another Zombie Shield part. If you came from the Workshop, you can purchase the door to more trenches for 1250 points. It will lead back to the Laboratory.WorkshopThe Workshop can be reached from both Generator Stations two and three. Both doors can be opened for 1250 points each. The ground floor contains a Workbench in the back.If you've reached both Generator Stations two and three from the ground floor, take the stairs up to the second floor.. So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account. This page lists all perks in Wasteland 2: Director's Cut. Perks are separated according to the following legend: Offensive perks: Tied to weapons or general fighting-related perks. Defensive perks: Related to your CON pool (hit points), armor, or avoiding ambushes and the like. Action point perks: Everything that affects the AP pool. Medical perks: Field healing. Perk Point Distribution. Here’s a breakdown of how perk points are distributed in the game: Level 1-5: 10 perk points; Level 6-15: 20 perk points; Level : 30 perk points; Level Learn all Perk and Skill item IDs, codes, the add perk points command, and how to add Perks on PC with console commands. This is a complete list of all Perk IDs in Starfield. Learn all Perk and Skill item IDs, codes, the add perk points command, and how to add Perks on PC with console commands. Generator Power Puzzle Solution; Temple Eta You start at lvl1 with zero perk points, you get one perk point per lvl up, meaning you get 49 perk points by leveling up, 10 perk points by skill progression and potential 11 perk points via perk There are several ways to start with and earn more Perk Points per skill level up. Ascension Perks [] Perk Benefit Requirement Starting Perk Points 1 starting Perk Points per level Clear The second floor has a Five-seven wall buy for 1100 points. There's also a door here that leads out to the middle of No Man's Land. The door costs 1500 points to open.No Man's Land from Second Floor WorkshopThis part of No Man's Land is at the center of the map. This area isn't as entrenched as the last. There is a ton of mud which will slow you down. Try staying on the wooden planks to keep at normal speed.Up ahead is another MP40 wall buy on a wagon for 1300 points. This is more or less the center of the map. You now have a number of options to go from the MP40 spawn. You may wish to see what's available at each area by reading ahead.The path to the left of the MP40 leads to Generator Station 4. It's completely open, which means you won't have to spend any points to reach it. A Chest that can be filled can be found on the way to Generator 4.The path to the right of the MP40 leads to Generator Station 5. There are two entrances to the station. Purchase one entrance for 1250 points to open both. Both entrances are areas where the Giant Robot may step.The path around the back end of the big hill leads to th Church and Generator Station 6. It can be opened with 1250 points.The path up the hill leads to the Excavation Site. It can be opened with 2500 points.Generator Station 4Generator Station Four can be reached from No Man's Land near the Excavation Site and Workshop. It's completely out in the open, so nothing will need to be purchased to access the area.The generator will have another Mystery Box spawn and Perk-A-Cola Device right next to it. There is also a Jugger-Nog Machine for 2500 points right next to the generator. Like usual, the generator must be activated before any of these can be used.Around the back side of the generator and Jugger-Nog machine is another MP40 wall buy. Near this wall buy is another Chest that can be filled in the mud.Also near the generator is a tunnel that leads down to a sealed door. This tunnel is marked “Wind.”Generator Station 5Generator Station Five can be reached from No Man's Land near the Excavation Site and Workshop. There are two entrances which can be purchased for 1250 Points. Clearing one set of debris will clear the other automatically. Keep an eye out for the giant robot when entering the area, it may step right at the entrances. The left entrance also contains a Chest that can be filled.The Generator has the usual Mystery Box Spawn and Perk-A-Cola Device. There's also a Stamin-Up Machine that can be used for 2000 points after activating the generator. Near the generator is another Claymore wall buy for 1000 points, but the generator does not need to be activated to buy these. In fact, they can help keep the zombies at bay while capturing

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User4055

Sign that points towards Generator three to the right. To the left are Semtex Grenades for 250 points on a dead end wall. When ready, open the Generator Station Three door with 1250 points.Generator Station 3Generator Station three can be reached from either No Man's Land, from the Challenge Box door of the Laboratory or from the Workshop.Near the middle of the area under the walkway is the AK74u for 1200 points.A Zombie Shield part could possibly be found on the opposite side of the crate next to the AK74u.Walk up towards the generator and start it up. Like usual, a Mystery Box spawn and Perk-A-Cola device can be found near the generator.Across from the generator is an open space with the Speed Cola Machine. Be aware of the giant robot's location, it can stomp on this area!When ready, proceed to the Workshop ahead. You can gain access to it by spending 1250 Points.No Man's Land from BallistaThe door from the Ballista part of the Laboratory leads to trenches and a small bunker. Inside this bunker is a Claymore wall buy for 1000 points. These can be very useful when defending generator stations. A zombie shield part could be found this bunker.To the left of the bunker is the Remington 870 MCS wall buy for 750 points. To the right of this weapon is a door to Generator Station two which can be opened up with 1000 points.Generator Station 2 / Tank StationGenerator Station two is also known as the Tank Station. No, this is not where the tank can be found! You can reach this station from the No Man's Land trenches from the door next to the Ballista in the Laboratory, or it can be reached from the Workshop.Like before, spend 200 points per player to power the generator, Mystery Box spawn, and the Perk-A-Cola Device. The Perk-A-Cola Device is located to the left of the Tank Station building's door.Inside the Tank Station is a Mystery Box spawn and a MP40 on the back wall for 1300 points. The Blue record for the Ice staff can be found inside the building. Be cautious while going on to the roof, it's another spot the giant robot could step.You could take the mud path from the back to reach other areas of the map, but the mud will slow you down. For now, it's safer to stick to the trenches.The door from the station to the workshop can be purchased for 1250 Points. Near this path is a dead end which may have another Zombie Shield part. If you came from the Workshop, you can purchase the door to more trenches for 1250 points. It will lead back to the Laboratory.WorkshopThe Workshop can be reached from both Generator Stations two and three. Both doors can be opened for 1250 points each. The ground floor contains a Workbench in the back.If you've reached both Generator Stations two and three from the ground floor, take the stairs up to the second floor.

2025-04-20
User3687

The second floor has a Five-seven wall buy for 1100 points. There's also a door here that leads out to the middle of No Man's Land. The door costs 1500 points to open.No Man's Land from Second Floor WorkshopThis part of No Man's Land is at the center of the map. This area isn't as entrenched as the last. There is a ton of mud which will slow you down. Try staying on the wooden planks to keep at normal speed.Up ahead is another MP40 wall buy on a wagon for 1300 points. This is more or less the center of the map. You now have a number of options to go from the MP40 spawn. You may wish to see what's available at each area by reading ahead.The path to the left of the MP40 leads to Generator Station 4. It's completely open, which means you won't have to spend any points to reach it. A Chest that can be filled can be found on the way to Generator 4.The path to the right of the MP40 leads to Generator Station 5. There are two entrances to the station. Purchase one entrance for 1250 points to open both. Both entrances are areas where the Giant Robot may step.The path around the back end of the big hill leads to th Church and Generator Station 6. It can be opened with 1250 points.The path up the hill leads to the Excavation Site. It can be opened with 2500 points.Generator Station 4Generator Station Four can be reached from No Man's Land near the Excavation Site and Workshop. It's completely out in the open, so nothing will need to be purchased to access the area.The generator will have another Mystery Box spawn and Perk-A-Cola Device right next to it. There is also a Jugger-Nog Machine for 2500 points right next to the generator. Like usual, the generator must be activated before any of these can be used.Around the back side of the generator and Jugger-Nog machine is another MP40 wall buy. Near this wall buy is another Chest that can be filled in the mud.Also near the generator is a tunnel that leads down to a sealed door. This tunnel is marked “Wind.”Generator Station 5Generator Station Five can be reached from No Man's Land near the Excavation Site and Workshop. There are two entrances which can be purchased for 1250 Points. Clearing one set of debris will clear the other automatically. Keep an eye out for the giant robot when entering the area, it may step right at the entrances. The left entrance also contains a Chest that can be filled.The Generator has the usual Mystery Box Spawn and Perk-A-Cola Device. There's also a Stamin-Up Machine that can be used for 2000 points after activating the generator. Near the generator is another Claymore wall buy for 1000 points, but the generator does not need to be activated to buy these. In fact, they can help keep the zombies at bay while capturing

2025-03-31
User2712

Origins is the new Zombies Map available in the Apocalypse DLC Pack. It takes players back to the origins of the entire zombies story. It is set in France during World War I where the four original characters first meet. Most of the map consists of a series of trenches and several bunkers.A number of new features have been added to this map pack. Below is detailed information for many of the new map features.See also the Origins Easter Eggs and Apocalypse Achievements and TrophiesGiant RobotAs seen in the Origins trailer, and one of the most obvious additions to the map, three giant robots will be walking around the entire map. These things are very dangerous. Several rectangular areas around the map are marked as the robot's stepping path. If a robot is near, stay away from these areas or you may get stomped on and instantly downed, but not killed. This will down you even if you have Jugger-Nog, unless you have obtained the Golden Helmet.There will be a cirlce of lights on the bottom of it's foot (which changes to the other foot after every pass through the map). If you see this, then get under and shoot it until a bigger light opens up which will teleport you inside the robot's head when it steps on you. While in there you will find a Wind Staff part - There are 3 parts per staff - you can enter the robot as many times as you want. It is also possible to "kill" these robots by shooting them in the head with the Raygun Mark 2. If you do this you can no longer enter the robots head - NOTE THERE ARE 3 ROBOTS IN THE MAP WHICH ALL HAVE A SPECIFIC PATH THAT THEY FOLLOWGenerators and UtilitiesPower Switches won't be found in this map. Instead, there are six generator stations that are powered by Element 115. Spend 200 points (times the amount of players) to activate the generator and protect it from zombies for several seconds. Stay next to the generator to "capture" it and power it on. If you successfully turn the generator on, you will get the points you spent to activate it back.Once the generator is powered on, you will be able to use all Perk-A-Cola Machines near the station. The power must also be turned on to use the Mystery Box nearby.Another utility can be found next to each generator is some sort of Perk-A-Cola Device that will give you a random perk for 1500 Points, but only if a Wunderfizz Orb is currently at the device. You can tell where the Wunderfizz Orb is if you look across the sky and find where there is lightning.The obtainable perks include:Double Tap II Root BeerPhD FlopperElectric CherryDeadshot DaiquiriSpeed ColaMule KickJuggernoggQuick ReviveStamin-upThese generators can be taken down by certain zombies from time to time. If they start capturing the generator, the generator's number will appear on screen to warn you. Quickly return to the station

2025-04-03

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