Plane 1 10 4

Author: f | 2025-04-24

★★★★☆ (4.5 / 2867 reviews)

Download myphone explorer history

4-4 Skills Practice (–4, 2), y = x 3 9. (–4, 3), y = 1 2 𝑥 – 6 10. RADAR On a radar screen, a plane located at A(–2, 4) is flying toward B(4, 3). Another plane, located at C(–3, 1), is flying x-plane 11; digital download; update; free 1 vote. 4 answers. Will my Macbook Pro be able to run X-Plane 11? asked by vaio_v (13 points) minimum specifications; x-plane 11; x-plane 10; full version; steam; 0 votes. 1 answer. Should the combo XP 10 11 package enable me to download all 11.xx versions later.

fl studio image

Tracing The Numbers - Numbers 1-10 Tracing - Planes - Planes Balloons

17. Comparison of simulated and measured radiation patterns of the proposed antenna (a) H-plane at 1.8 GHz (b) E-plane at 1.8 GHz (c) H-plane at 2.45 GHz (d) E-plane at 2.45 GHz (e) H-plane at 5.8 GHz (f) E-plane at 5.8 GHz. Figure 18. 3D radiation patterns of the wearable textile antenna: (a) 1.8 GHz, (b) 2.45 GHz, (c) 5.8 GHz. Figure 18. 3D radiation patterns of the wearable textile antenna: (a) 1.8 GHz, (b) 2.45 GHz, (c) 5.8 GHz. Figure 19. Comparison of measured radiation patterns in different bending scenarios (at 25 mm, 35 mm, and 45 mm) (a) H-plane at 1.8 GHz (b) E-plane at 1.8 GHz (c) H-plane at 2.45 GHz (d) E-plane at 2.45 GHz (e) H-plane at 5.8 GHz (f) E-plane at 5.8 GHz. Figure 19. Comparison of measured radiation patterns in different bending scenarios (at 25 mm, 35 mm, and 45 mm) (a) H-plane at 1.8 GHz (b) E-plane at 1.8 GHz (c) H-plane at 2.45 GHz (d) E-plane at 2.45 GHz (e) H-plane at 5.8 GHz (f) E-plane at 5.8 GHz. Figure 20. Simulated vs. measured efficiency of the proposed wearable antenna. Figure 20. Simulated vs. measured efficiency of the proposed wearable antenna. Figure 21. Simulated average SAR distribution on the cuboid phantom: at (a) 1.8 GHz (b) 2.45 GHz (c) 5.8 GHz. Figure 21. Simulated average SAR distribution on the cuboid phantom: at (a) 1.8 GHz (b) 2.45 GHz (c) 5.8 GHz. Figure 22. Link margin between Tx (proposed ant.) and Rx (monopole ant.) antennas at 1.8/2.45/5.8 GHz frequency bands. Figure 22. Link margin between Tx (proposed ant.) and Rx (monopole ant.) antennas at 1.8/2.45/5.8 GHz frequency bands. Table 1. Proposed antenna and previously reported textile antennas. Table 1. Proposed antenna and previously reported textile antennas. Ref. (Year)[19](2020)[20](2021)[21](2022)[22](2022)[23](2023)This WorkArea(mm2)65 × 6060 × 6060 × 6055 × 4084 × 6960 × 60Area(λ02)0.18 × 0.17(0.03)0.49 × 0.49(0.24)0.64 × 0.64(0.41)1.46 × 1.06(1.55)0.55 × 0.67(0.37)0.36 × 0.36(0.13)Frequency (GHz)0.868/2.452.45/3.452.4/3.32/3.93/5.882.4/51.8/2.45/5.8B.W. (%)NG/3.54.9/6.73.7/5.7/5.85/9.813.15/7617.2/39.1/19.6Peak gain (dBi)NG/−1.46.7/8.9−0.81/−2.81/−1.16/2.85.27.23.7/5.3/9.6SAR (W/Kg)1 gm/10 gmNG0.1/0.04(at 0.5 W)0.11/0.33(at 1 W)0.7/---(at 1 W)NG0.0796/0.07590.0575/0.05520.0226/0.0204(at 1 W) Table 2. Antenna’s design parameters (in mm). Table 2. Antenna’s design parameters (in mm). SymbolValueSymbolValueSymbolValueSymbolValueL60L718WF3.6X118.5LP50L813W1–W66.0X234.5LF15L918W705X321.0L125L1012W811X417.0L209L113.0W903X57.5L303L1208W1011Y14.0L407L1338W1103Y2–Y45.0L503W60W1206 L63.5WP40W1331 Table 3. Boresight peak gain values (dBi). Table 3. Boresight peak gain values (dBi). Frequency(GHz)Simulation(Chest Phantom)Measured(on Human Chest)1.83.72.82.455.34.65.89.68.2 Table 4. Boresight peak gain values (dBi) at different bending radii: 45 mm, 35 mm, and 25 mm. Table 4. Boresight peak gain values (dBi) at different bending radii: 45 mm, 35 mm, and 25 mm. Frequency (GHz)At 45 mmAt 35 mmAt 25 mm1.82.12.00.2 2.454.54.63.25.88.28.17.8 Table 5. Maximum SAR of the proposed antenna (at 1 W input power). Table 5. Maximum SAR of the proposed antenna (at 1 W input power). Frequency(GHz)Maximum SAR (on Phantom)1 gm10 gm1.80.07960.07592.450.05750.05525.80.02260.0204 Table 6. Link budget parameters. Table 6. Link budget parameters. Transmitter Frequency (GHz)1.8/2.45/5.8GtAntenna gain (dBi)3.7/5.3/9.6PtTransmitted power (dBm)16 EIRP (dBm)19.7/21.3/25.6ReceiverGrReceiver antenna gain (dBi)(external antenna)2.15ToAmbient temperature (K)293 Boltzmann constant1.38 × 10−23NoNoise power density (dB/Hz)−203.9Signal qualityBrBit rate (Mbps)0.250, 1, 10 Eb/NoIdeal PSK (dB)9.6GcCoding gain (dB)0GdFixing deterioration (dB)2.5 Disclaimer/Publisher’s Note: The statements, opinions and data contained in

ronaldinho and messi wallpaper

1/4 Wave Ground Plane Antenna Calculator - M0UKD

Booster Performance License for 4430 Series Router for up to 3.4 Gbps CEF* FL-44-BOOST-K9 (=) Booster Performance License for 4450 Series Router for up to 3.8 Gbps CEF* FL-4460-BOOST-K9 (=) Booster Performance License for 4460 Series Router for up to 10 Gbps CEF* * Test results for IP Routing (CEF) @ IMIX Ordering information The Cisco ISR 4000 Family is orderable and shipping. To place an order, refer to Table 9 below and visit the Cisco Ordering Home Page. Table 9. Cisco ISR 4000 Series ordering information Product Name Product Description ISR4461/K9 Cisco ISR 4461 with 4 onboard GE, 3 NIM slots, 1 ISC slot, 3 SM slots, 8 GB Flash Memory default, 2 GB DRAM default (data plane), 4 GB DRAM default (control plane) ISR4451-X/K9 ISR 4451 with 4 onboard GE, 3 NIM slots, 1 ISC slot, 2 SM slots, 8 GB Flash Memory default, 2 GB DRAM default (data plane), 4 GB DRAM default (control plane) ISR4431/K9 ISR 4431 with 4 onboard GE, 3 NIM slots, 1 ISC slot, 8GB Flash Memory default, 2 GB DRAM default (data plane), 4 GB DRAM default (control plane) ISR4351/K9 ISR 4351 with 3 onboard GE, 3 NIM slots, 1 ISC slot, 2 SM slots, 4 GB Flash Memory default, 4 GB DRAM default ISR4331/K9 ISR 4331 with 3 onboard GE, 2 NIM slots, 1 ISC slot, 1 SM slots, 4 GB Flash Memory default, 4 GB DRAM default ISR4321/K9 ISR 4321 with 2 onboard GE, 2 NIM slots, 1 ISC slot, 4 GB Flash Memory default, 4 GB DRAM default ISR4221/K9 ISR 4221 with 2 onboard GE, 2 NIM slots, 1 ISC slot, 8 GB Flash Memory default, 4 GB DRAM default ISR4221X/K9 ISR 4221 with 2 onboard GE, 2 NIM slots, 1 ISC slot, 8 GB Flash Memory default, 8 GB DRAM default For additional product numbers, including the Cisco 4000 Family bundle offerings, please contact your local Cisco account representative. To place an order, visit the Cisco Ordering Home Page. To download software, visit the Cisco Software Center. Integrated Services Router Migration Options The Cisco ISR 4000 Family is included in the standard Cisco Technology Migration Program (TMP). Refer to and contact your local Cisco account representative for program details. Warranty information The Cisco ISR 4000 Series Integrated Services Routers have a 90-day limited liability warranty. Product sustainability Information about Cisco’s Environmental, Social and Governance (ESG) initiatives and performance

PROBLEMS IN PLANE AND SOLID GEOMETRY v.1 Plane

Five steps: (a) Step 0, (b) Step 1, (c) Step 2, (d) Step 3, (e) Step 4 (Proposed). Figure 3. Design evolution of the antenna in five steps: (a) Step 0, (b) Step 1, (c) Step 2, (d) Step 3, (e) Step 4 (Proposed). Figure 4. Simulated |S11| of design evolution. Figure 4. Simulated |S11| of design evolution. Figure 5. Current distribution at (a) 1.8 GHz, (b) 2.45 GHz, (c) 5.8 GHz. Figure 5. Current distribution at (a) 1.8 GHz, (b) 2.45 GHz, (c) 5.8 GHz. Figure 6. Analysis of bending states (at different radii) of the proposed antenna on cuboid phantom at (a) R1 = 25 mm, (b) R2 = 35 mm, (c) R3 = 45 mm. Figure 6. Analysis of bending states (at different radii) of the proposed antenna on cuboid phantom at (a) R1 = 25 mm, (b) R2 = 35 mm, (c) R3 = 45 mm. Figure 7. Comparison of |S11| at different radii of the phantom: 25, 35, and 45 mm. Figure 7. Comparison of |S11| at different radii of the phantom: 25, 35, and 45 mm. Figure 8. Comparison of antenna’s input impedance in the air (without the human body) and on the human body. Figure 8. Comparison of antenna’s input impedance in the air (without the human body) and on the human body. Figure 9. Comparison of antenna’s efficiency in the air (without the human body) and on the human body. Figure 9. Comparison of antenna’s efficiency in the air (without the human body) and on the human body. Figure 10. Comparison of antenna’s |S11| parameters at different distances from human body. Figure 10. Comparison of antenna’s |S11| parameters at different distances from human body. Figure 11. Comparison of antenna’s peak gain at different distances from human body. Figure 11. Comparison of antenna’s peak gain at different distances from human body. Figure 12. Antenna’s fabricated prototype: (a) Top, (b) Bottom, (c) In a random conformal state. Figure 12. Antenna’s fabricated prototype: (a) Top, (b) Bottom, (c) In a random conformal state. Figure 13. Antenna’s bending at different radii (in air): (a) 45 mm, (b) 35 mm, (c) 25 mm. Figure 13. Antenna’s bending at different radii (in air): (a) 45 mm, (b) 35 mm, (c) 25 mm. Figure 14. Antenna’s measurement: (a) On wrist, (b) On arm, (c) On chest. Figure 14. Antenna’s measurement: (a) On wrist, (b) On arm, (c) On chest. Figure 15. Comparison of simulated and measured reflection coefficients. Figure 15. Comparison of simulated and measured reflection coefficients. Figure 16. Comparison of measured reflection coefficients in different bending scenarios (at 25 mm, 35 mm, and 45 mm). Figure 16. Comparison of measured reflection coefficients in different bending scenarios (at 25 mm, 35 mm, and 45 mm). Figure 17. Comparison of simulated and measured radiation patterns of the proposed antenna (a) H-plane at 1.8 GHz (b) E-plane at 1.8 GHz (c) H-plane at 2.45 GHz (d) E-plane at 2.45 GHz (e) H-plane at 5.8 GHz (f) E-plane at 5.8 GHz. Figure. 4-4 Skills Practice (–4, 2), y = x 3 9. (–4, 3), y = 1 2 𝑥 – 6 10. RADAR On a radar screen, a plane located at A(–2, 4) is flying toward B(4, 3). Another plane, located at C(–3, 1), is flying x-plane 11; digital download; update; free 1 vote. 4 answers. Will my Macbook Pro be able to run X-Plane 11? asked by vaio_v (13 points) minimum specifications; x-plane 11; x-plane 10; full version; steam; 0 votes. 1 answer. Should the combo XP 10 11 package enable me to download all 11.xx versions later.

1. Ultimate Guide: 10 Steps To Becoming A Plane Mechanic

Filter GRADE CONTENT TYPE Resources Games Worksheets Glossary Lesson Plans Math (2,607) Number Sense (10) Compare Numbers (9) Order Numbers (1) Multiplication (196) Times Tables (4) Multiplication Properties (76) Distributive Property Of Multiplication (40) Multiply By Multiples Of 10 (15) Multi-Digit Multiplication (110) Multiply 2-Digit By 1-Digit Numbers (19) Multiply 2-Digit By 2-Digit Numbers (38) Multiply 3-Digit By 1-Digit Numbers (5) Multiply 3-Digit By 2-Digit Numbers (26) Multiply 4-Digit By 1-Digit Numbers (11) Division (142) Estimate Quotients (10) Long Division (86) Divide 2-Digit By 1-Digit Numbers (13) Divide 3-Digit By 1-Digit Numbers (13) Divide 4-Digit By 1-Digit Numbers (14) Fractions (387) Fractions Using Models (23) Fractions On A Number Line (10) Compare Fractions (32) Order Fractions (18) Equivalent Fractions (31) Improper Fractions As Mixed Numbers (12) Fractions Operations (254) Add Fractions (36) Add Fractions Using Models (16) Add Like Fractions (11) Add Unlike Fractions (12) Estimate Fraction Sums (4) Subtract Fractions (34) Subtract Fractions Using Models (15) Subtract Like Fractions (11) Subtract Unlike Fractions (11) Add Mixed Numbers (41) Add Mixed Numbers Using Models (12) Add A Mixed Number To A Fraction (14) Subtract Mixed Numbers (42) Subtract Mixed Numbers Using Models (11) Subtract A Fraction From A Mixed Number (14) Multiply Fractions (40) Multiply Fractions Using Models (8) Multiply Fractions By Whole Numbers (21) Multiply Mixed Numbers (32) Multiply Mixed Numbers By Whole Numbers (10) Multiply Mixed Numbers By Fractions (10) Divide Fractions (12) Scaling Fractions (10) Decimals (1,702) Read And Write Decimals (73) Decimals Using Models (14) Decimals On A Number Line (12) Decimal Place Value (45) Word Form Of Decimals (10) Compare Decimals (31) Compare Decimals Using Models (10) Compare Decimals Using A Number Line (11) Order Decimals (12) Round Decimals (40) Round Decimals To The Nearest Whole (18) Round Decimals To The Nearest Tenths (10) Round Decimals To The Nearest Hundredths (10) Decimal Operations (1,542) Add Decimals (376) Subtract Decimals (382) Multiply Decimals (250) Multiply Decimals By Powers Of 10 (27) Multiply Decimals By Whole Numbers (75) Divide Decimals (151) Divide Decimals By Powers Of 10 (18) Divide Decimals By Whole Numbers (47) Divide Whole Numbers By Decimals (45) Geometry (56) Angles (16) Shapes (17) 2D Shapes (17) Attributes Of 2D Shapes (4) Coordinate Plane (20) Read Points On The Coordinate Plane (10) Plot Points On The Coordinate Plane (10) Measurement (34) Conversion Of Measurement Units (8) Perimeter (6) Area (12) Volume (8) Money (11) Multiply

Review: L.O.L. Surprise! O.M.G. Remix 4-in-1 Plane - Tinybeans

Attacks: Improved grab, shadow strands, spell-like Treasure: Standard Alignment: Usually chaotic neutral abilities, Strength damage Advancement: By character class Special Qualities: All-around vision, cold resistance 10, Level Adjustment: 5 darkvision 60 ft., DR 5/+1, fast healing 3, shadow jump, Dark stalkers are the enigmatic leaders of the dark ones, shadowstuff armor, SR 16, sunlight vulnerability, tenta- although it is difficult to tell whether they actually belong to cle regeneration the same race as dark creepers. Saves: Fort +4, Ref +7, Will +9 Abilities: Str 17, Dex 18, Con 12, Int 15, Wis 16, Cha 17 Dark stalkers appear human in almost every way, and they Skills: Climb +18, Concentration +7, Hide +21, Listen +10, stand head and shoulders above their dark creeper kin. Move Silently +11, Search +9, Spot +10 They have dusky skin and lack the hooves of dark creepers. Feats: Alertness, Combat Reflexes, Power Attack, Weapon Dark stalkers cover themselves head to toe in black, somber Finesse clothing and never willingly reveal their faces. Climate/Terrain: Any land (Plane of Shadow) Organization: Solitary or coven (2–4)Combat Challenge Rating: 10 Dark stalkers lead dark creepers into battle, and they place Treasure: Standard poison on their short swords to deal terrible wounds. They Alignment: Usually neutral evil use fog cloud to escape from powerful opponents. Advancement: 10–15 HD (Medium-size); 16–27 HD Fog Cloud (Sp): Twice per day, a dark stalker can use fog (Large) cloud as the spell cast by a 5th-level sorcerer. Poison Use (Ex): Dark stalkers never risk accidentally Darkweavers are sinister and alien beings from the Plane poisoning themselves when applying poison to a blade. of Shadow that have found that the Material Plane offers They typically use shadow essence poison (Fort DC 17, ini- far more plentiful hunting grounds than their home. Rela- tial damage 1 point

Complete timed trials in an X-4 Stormwing plane - LOCATION 1

For the Support, choose the plane created in Step 2. Place this in any XYZ direction that is the least perpendicular to the support plane. The length Start and End values can be any values chosen by you.5) Next, we will define the contour of the emboss walls. Create a line using “Angle/Normal to Curve” as the Line type. Use the line created in the previous step for the Curve, the Plane created in Step 2 for the support, and the point created in Step 1 for the Point. The angle will define one side of your emboss wall and can be chosen by you. The length can be chosen by you too, however, it must be long enough to intersect the other walls that will be created shortly. These values can be adjusted at any point in the process and will be reviewed later on.6) Parallel this line using the plane created in Step 2 as the support. The offset value, or “Constant” will define where you want your wall to be with regards to the emboss center.7) Create a sweep with “Line as the Profile” Type using the newly created Parallel as well as the plane created in Step 2 the as input for the Reference surface and Guide curve 1, respectively.8) Copy the Side 1 geoset and paste in the Emboss 1 geoset. Rename this geoset “Side 2”. Renaming can be done by right clicking the geoset, selecting Properties, and then going to the tab named “Feature Properties”. Here, there will be a box to edit the Feature Name. Edit this box to change the name of the geoset.Note: The copy/paste portion of this process can be replicated using Powercopy. This process will be covered shortly using the finished emboss geometry.9) Edit the Parallel line within Side 2 so that it is at the desired offset for your next wall. Reverse parallel and sweep directions if necessary.10) You now have 2 of the 4 walls of your emboss.11) Copy Side 1 and Side 2, paste them in Emboss 1 and rename them Side 3 and Side 4,. 4-4 Skills Practice (–4, 2), y = x 3 9. (–4, 3), y = 1 2 𝑥 – 6 10. RADAR On a radar screen, a plane located at A(–2, 4) is flying toward B(4, 3). Another plane, located at C(–3, 1), is flying

Comments

User8130

17. Comparison of simulated and measured radiation patterns of the proposed antenna (a) H-plane at 1.8 GHz (b) E-plane at 1.8 GHz (c) H-plane at 2.45 GHz (d) E-plane at 2.45 GHz (e) H-plane at 5.8 GHz (f) E-plane at 5.8 GHz. Figure 18. 3D radiation patterns of the wearable textile antenna: (a) 1.8 GHz, (b) 2.45 GHz, (c) 5.8 GHz. Figure 18. 3D radiation patterns of the wearable textile antenna: (a) 1.8 GHz, (b) 2.45 GHz, (c) 5.8 GHz. Figure 19. Comparison of measured radiation patterns in different bending scenarios (at 25 mm, 35 mm, and 45 mm) (a) H-plane at 1.8 GHz (b) E-plane at 1.8 GHz (c) H-plane at 2.45 GHz (d) E-plane at 2.45 GHz (e) H-plane at 5.8 GHz (f) E-plane at 5.8 GHz. Figure 19. Comparison of measured radiation patterns in different bending scenarios (at 25 mm, 35 mm, and 45 mm) (a) H-plane at 1.8 GHz (b) E-plane at 1.8 GHz (c) H-plane at 2.45 GHz (d) E-plane at 2.45 GHz (e) H-plane at 5.8 GHz (f) E-plane at 5.8 GHz. Figure 20. Simulated vs. measured efficiency of the proposed wearable antenna. Figure 20. Simulated vs. measured efficiency of the proposed wearable antenna. Figure 21. Simulated average SAR distribution on the cuboid phantom: at (a) 1.8 GHz (b) 2.45 GHz (c) 5.8 GHz. Figure 21. Simulated average SAR distribution on the cuboid phantom: at (a) 1.8 GHz (b) 2.45 GHz (c) 5.8 GHz. Figure 22. Link margin between Tx (proposed ant.) and Rx (monopole ant.) antennas at 1.8/2.45/5.8 GHz frequency bands. Figure 22. Link margin between Tx (proposed ant.) and Rx (monopole ant.) antennas at 1.8/2.45/5.8 GHz frequency bands. Table 1. Proposed antenna and previously reported textile antennas. Table 1. Proposed antenna and previously reported textile antennas. Ref. (Year)[19](2020)[20](2021)[21](2022)[22](2022)[23](2023)This WorkArea(mm2)65 × 6060 × 6060 × 6055 × 4084 × 6960 × 60Area(λ02)0.18 × 0.17(0.03)0.49 × 0.49(0.24)0.64 × 0.64(0.41)1.46 × 1.06(1.55)0.55 × 0.67(0.37)0.36 × 0.36(0.13)Frequency (GHz)0.868/2.452.45/3.452.4/3.32/3.93/5.882.4/51.8/2.45/5.8B.W. (%)NG/3.54.9/6.73.7/5.7/5.85/9.813.15/7617.2/39.1/19.6Peak gain (dBi)NG/−1.46.7/8.9−0.81/−2.81/−1.16/2.85.27.23.7/5.3/9.6SAR (W/Kg)1 gm/10 gmNG0.1/0.04(at 0.5 W)0.11/0.33(at 1 W)0.7/---(at 1 W)NG0.0796/0.07590.0575/0.05520.0226/0.0204(at 1 W) Table 2. Antenna’s design parameters (in mm). Table 2. Antenna’s design parameters (in mm). SymbolValueSymbolValueSymbolValueSymbolValueL60L718WF3.6X118.5LP50L813W1–W66.0X234.5LF15L918W705X321.0L125L1012W811X417.0L209L113.0W903X57.5L303L1208W1011Y14.0L407L1338W1103Y2–Y45.0L503W60W1206 L63.5WP40W1331 Table 3. Boresight peak gain values (dBi). Table 3. Boresight peak gain values (dBi). Frequency(GHz)Simulation(Chest Phantom)Measured(on Human Chest)1.83.72.82.455.34.65.89.68.2 Table 4. Boresight peak gain values (dBi) at different bending radii: 45 mm, 35 mm, and 25 mm. Table 4. Boresight peak gain values (dBi) at different bending radii: 45 mm, 35 mm, and 25 mm. Frequency (GHz)At 45 mmAt 35 mmAt 25 mm1.82.12.00.2 2.454.54.63.25.88.28.17.8 Table 5. Maximum SAR of the proposed antenna (at 1 W input power). Table 5. Maximum SAR of the proposed antenna (at 1 W input power). Frequency(GHz)Maximum SAR (on Phantom)1 gm10 gm1.80.07960.07592.450.05750.05525.80.02260.0204 Table 6. Link budget parameters. Table 6. Link budget parameters. Transmitter Frequency (GHz)1.8/2.45/5.8GtAntenna gain (dBi)3.7/5.3/9.6PtTransmitted power (dBm)16 EIRP (dBm)19.7/21.3/25.6ReceiverGrReceiver antenna gain (dBi)(external antenna)2.15ToAmbient temperature (K)293 Boltzmann constant1.38 × 10−23NoNoise power density (dB/Hz)−203.9Signal qualityBrBit rate (Mbps)0.250, 1, 10 Eb/NoIdeal PSK (dB)9.6GcCoding gain (dB)0GdFixing deterioration (dB)2.5 Disclaimer/Publisher’s Note: The statements, opinions and data contained in

2025-04-09
User2080

Booster Performance License for 4430 Series Router for up to 3.4 Gbps CEF* FL-44-BOOST-K9 (=) Booster Performance License for 4450 Series Router for up to 3.8 Gbps CEF* FL-4460-BOOST-K9 (=) Booster Performance License for 4460 Series Router for up to 10 Gbps CEF* * Test results for IP Routing (CEF) @ IMIX Ordering information The Cisco ISR 4000 Family is orderable and shipping. To place an order, refer to Table 9 below and visit the Cisco Ordering Home Page. Table 9. Cisco ISR 4000 Series ordering information Product Name Product Description ISR4461/K9 Cisco ISR 4461 with 4 onboard GE, 3 NIM slots, 1 ISC slot, 3 SM slots, 8 GB Flash Memory default, 2 GB DRAM default (data plane), 4 GB DRAM default (control plane) ISR4451-X/K9 ISR 4451 with 4 onboard GE, 3 NIM slots, 1 ISC slot, 2 SM slots, 8 GB Flash Memory default, 2 GB DRAM default (data plane), 4 GB DRAM default (control plane) ISR4431/K9 ISR 4431 with 4 onboard GE, 3 NIM slots, 1 ISC slot, 8GB Flash Memory default, 2 GB DRAM default (data plane), 4 GB DRAM default (control plane) ISR4351/K9 ISR 4351 with 3 onboard GE, 3 NIM slots, 1 ISC slot, 2 SM slots, 4 GB Flash Memory default, 4 GB DRAM default ISR4331/K9 ISR 4331 with 3 onboard GE, 2 NIM slots, 1 ISC slot, 1 SM slots, 4 GB Flash Memory default, 4 GB DRAM default ISR4321/K9 ISR 4321 with 2 onboard GE, 2 NIM slots, 1 ISC slot, 4 GB Flash Memory default, 4 GB DRAM default ISR4221/K9 ISR 4221 with 2 onboard GE, 2 NIM slots, 1 ISC slot, 8 GB Flash Memory default, 4 GB DRAM default ISR4221X/K9 ISR 4221 with 2 onboard GE, 2 NIM slots, 1 ISC slot, 8 GB Flash Memory default, 8 GB DRAM default For additional product numbers, including the Cisco 4000 Family bundle offerings, please contact your local Cisco account representative. To place an order, visit the Cisco Ordering Home Page. To download software, visit the Cisco Software Center. Integrated Services Router Migration Options The Cisco ISR 4000 Family is included in the standard Cisco Technology Migration Program (TMP). Refer to and contact your local Cisco account representative for program details. Warranty information The Cisco ISR 4000 Series Integrated Services Routers have a 90-day limited liability warranty. Product sustainability Information about Cisco’s Environmental, Social and Governance (ESG) initiatives and performance

2025-04-18
User5133

Filter GRADE CONTENT TYPE Resources Games Worksheets Glossary Lesson Plans Math (2,607) Number Sense (10) Compare Numbers (9) Order Numbers (1) Multiplication (196) Times Tables (4) Multiplication Properties (76) Distributive Property Of Multiplication (40) Multiply By Multiples Of 10 (15) Multi-Digit Multiplication (110) Multiply 2-Digit By 1-Digit Numbers (19) Multiply 2-Digit By 2-Digit Numbers (38) Multiply 3-Digit By 1-Digit Numbers (5) Multiply 3-Digit By 2-Digit Numbers (26) Multiply 4-Digit By 1-Digit Numbers (11) Division (142) Estimate Quotients (10) Long Division (86) Divide 2-Digit By 1-Digit Numbers (13) Divide 3-Digit By 1-Digit Numbers (13) Divide 4-Digit By 1-Digit Numbers (14) Fractions (387) Fractions Using Models (23) Fractions On A Number Line (10) Compare Fractions (32) Order Fractions (18) Equivalent Fractions (31) Improper Fractions As Mixed Numbers (12) Fractions Operations (254) Add Fractions (36) Add Fractions Using Models (16) Add Like Fractions (11) Add Unlike Fractions (12) Estimate Fraction Sums (4) Subtract Fractions (34) Subtract Fractions Using Models (15) Subtract Like Fractions (11) Subtract Unlike Fractions (11) Add Mixed Numbers (41) Add Mixed Numbers Using Models (12) Add A Mixed Number To A Fraction (14) Subtract Mixed Numbers (42) Subtract Mixed Numbers Using Models (11) Subtract A Fraction From A Mixed Number (14) Multiply Fractions (40) Multiply Fractions Using Models (8) Multiply Fractions By Whole Numbers (21) Multiply Mixed Numbers (32) Multiply Mixed Numbers By Whole Numbers (10) Multiply Mixed Numbers By Fractions (10) Divide Fractions (12) Scaling Fractions (10) Decimals (1,702) Read And Write Decimals (73) Decimals Using Models (14) Decimals On A Number Line (12) Decimal Place Value (45) Word Form Of Decimals (10) Compare Decimals (31) Compare Decimals Using Models (10) Compare Decimals Using A Number Line (11) Order Decimals (12) Round Decimals (40) Round Decimals To The Nearest Whole (18) Round Decimals To The Nearest Tenths (10) Round Decimals To The Nearest Hundredths (10) Decimal Operations (1,542) Add Decimals (376) Subtract Decimals (382) Multiply Decimals (250) Multiply Decimals By Powers Of 10 (27) Multiply Decimals By Whole Numbers (75) Divide Decimals (151) Divide Decimals By Powers Of 10 (18) Divide Decimals By Whole Numbers (47) Divide Whole Numbers By Decimals (45) Geometry (56) Angles (16) Shapes (17) 2D Shapes (17) Attributes Of 2D Shapes (4) Coordinate Plane (20) Read Points On The Coordinate Plane (10) Plot Points On The Coordinate Plane (10) Measurement (34) Conversion Of Measurement Units (8) Perimeter (6) Area (12) Volume (8) Money (11) Multiply

2025-04-03
User7061

Attacks: Improved grab, shadow strands, spell-like Treasure: Standard Alignment: Usually chaotic neutral abilities, Strength damage Advancement: By character class Special Qualities: All-around vision, cold resistance 10, Level Adjustment: 5 darkvision 60 ft., DR 5/+1, fast healing 3, shadow jump, Dark stalkers are the enigmatic leaders of the dark ones, shadowstuff armor, SR 16, sunlight vulnerability, tenta- although it is difficult to tell whether they actually belong to cle regeneration the same race as dark creepers. Saves: Fort +4, Ref +7, Will +9 Abilities: Str 17, Dex 18, Con 12, Int 15, Wis 16, Cha 17 Dark stalkers appear human in almost every way, and they Skills: Climb +18, Concentration +7, Hide +21, Listen +10, stand head and shoulders above their dark creeper kin. Move Silently +11, Search +9, Spot +10 They have dusky skin and lack the hooves of dark creepers. Feats: Alertness, Combat Reflexes, Power Attack, Weapon Dark stalkers cover themselves head to toe in black, somber Finesse clothing and never willingly reveal their faces. Climate/Terrain: Any land (Plane of Shadow) Organization: Solitary or coven (2–4)Combat Challenge Rating: 10 Dark stalkers lead dark creepers into battle, and they place Treasure: Standard poison on their short swords to deal terrible wounds. They Alignment: Usually neutral evil use fog cloud to escape from powerful opponents. Advancement: 10–15 HD (Medium-size); 16–27 HD Fog Cloud (Sp): Twice per day, a dark stalker can use fog (Large) cloud as the spell cast by a 5th-level sorcerer. Poison Use (Ex): Dark stalkers never risk accidentally Darkweavers are sinister and alien beings from the Plane poisoning themselves when applying poison to a blade. of Shadow that have found that the Material Plane offers They typically use shadow essence poison (Fort DC 17, ini- far more plentiful hunting grounds than their home. Rela- tial damage 1 point

2025-03-31
User4471

Plane) And 1 If bitVal = 1 Then Dim byteIndex As Integer, bitIndex As Integer byteIndex = x \ 8 bitIndex = 7 - (x Mod 8) Dim currByte As Integer currByte = Asc(Mid$(planeData(plane), byteIndex + 1, 1)) currByte = currByte Or _ShL(1, bitIndex) Mid$(planeData(plane), byteIndex + 1, 1) = Chr$(currByte) End If Next plane Next x ' RLE kódování pro obě roviny daného řádku RLE encode each plane for the current line Dim p As Integer For p = 0 To 1 Dim rawLine As String, encoded As String rawLine = planeData(p) encoded = "" Dim iPos As Integer iPos = 1 Do While iPos Dim currentByte As Integer, count As Integer currentByte = Asc(Mid$(rawLine, iPos, 1)) count = 1 Do While (iPos + count If Asc(Mid$(rawLine, iPos + count, 1)) = currentByte Then count = count + 1 Else Exit Do End If Loop If (count = 1) And (currentByte encoded = encoded + Chr$(currentByte) Else encoded = encoded + Chr$(192 + count) + Chr$(currentByte) End If iPos = iPos + count Loop ' Zápis RLE kódovaných dat pro danou rovinu Write encoded data for this plane Put #fileNum, , encoded Next p Next y _Source s Close #fileNumEnd Sub' -------------------------------------------------------------------------------------------------------' SUB SavePCX16Clr – uloží obrázek jako 16barevný (4bitový) PCX soubor.' SUB SavePCX16Clr – saves the image as a 16-color (4-bit) PCX file.' Vstupní parametry: image (ukazatel na obrázek s indexovanými hodnotami 0–15), fileName (název souboru)' Input parameters: image (image pointer with indexed values 0–15), fileName (output file name)' -------------------------------------------------------------------------------------------------------Sub SavePCX16Clr (image As Long, fileName As String) ' Získání rozměrů obrázku / Get image dimensions Dim width As Integer, height As Integer width = _Width(image) height = _Height(image) ' Výpočet bajtů na rovinu: (width+7)\8 a zarovnání na sudé číslo Calculate bytes per line and align to even number Dim bytesPerLine As Integer bytesPerLine = (width + 7) \ 8 If (bytesPerLine Mod 2) 0 Then bytesPerLine = bytesPerLine + 1 status = GetUsedColors(image) myMask$ = TransformMask ' ----------------------------------------------------------- ' Sestavíme paletu 16 EGA barev Build a 16-color EGA palette ' EGA barvy: ' 0: černá (0,0,0) ' 1: modrá (0,0,170) ' 2: zelená (0,170,0) ' 3: cyan (0,170,170) ' 4: červená (170,0,0) ' 5: magenta (170,0,170) ' 6: hnědá (170,85,0) ' 7: světle šedá (170,170,170) ' 8: tmavě šedá (85,85,85) ' 9: jasně modrá (85,85,255) ' 10: jasně zelená (85,255,85) ' 11: jasně cyan (85,255,255) ' 12: jasně červená (255,85,85) ' 13: jasně magenta (255,85,255) ' 14: žlutá (255,255,85) ' 15: bílá (255,255,255) ' ------------------------------ Dim paletteData As String paletteData = "" ' V PCX 16barevném formátu se standardně očekává EGA paleta, ale zde může být nahrazena barvami z obrázku. ' In PCX 16-color format, the standard EGA

2025-04-08
User8568

Palette is expected, but here we use the image's colors. paletteData = myMask$ + String$(48 - Len(myMask$), Chr$(0)) ' --------------------------------------------- ' Sestavení PCX hlavičky Build the PCX header ' --------------------------------------------- Dim hdr As PCXHeader hdr.Manufacturer = &H0A hdr.Version = 5 hdr.Encoding = 1 hdr.BitsPerPixel = 1 ' 1 bit na rovinu 1 bit per plane hdr.XMin = 0 hdr.YMin = 0 hdr.XMax = width - 1 hdr.YMax = height - 1 hdr.HDPI = 300 hdr.VDPI = 300 hdr.ColorMap = paletteData ' 16 barev (48 bajtů) 16 colors (48 bytes) hdr.Reserved = 0 hdr.Planes = 4 ' 4 roviny => 4 bity na pixel 4 planes => 4 bits per pixel hdr.BytesPerLine = bytesPerLine hdr.PaletteInfo = 1 hdr.HScreenSize = 0 hdr.VScreenSize = 0 hdr.Filler = String$(54, Chr$(0)) ' --------------------------------------------------- ' Otevření souboru pro zápis Open file for writing ' --------------------------------------------------- Dim fileNum As Integer fileNum = FreeFile Open fileName For Binary As #fileNum ' Zápis hlavičky do souboru Write header to file Put #fileNum, , hdr ' ------------------------------------------------------------------------------------------------------------------------- ' Zpracování a zápis obrazových dat Process and write image data ' Každý pixel je reprezentován 4 bity – rozdělenými do 4 rovin Each pixel is represented by 4 bits spread across 4 planes ' ------------------------------------------------------------------------------------------------------------------------- Dim y As Integer, x As Integer Dim planeData(0 To 3) As String Dim encoded As String Dim colorIndex As Integer s = _Source _Source image ' Procházení řádků Loop through each line For y = 0 To height - 1 ' Inicializace řádku pro všechny 4 roviny Initialize each plane's line with zeros planeData(0) = String$(bytesPerLine, Chr$(0)) planeData(1) = String$(bytesPerLine, Chr$(0)) planeData(2) = String$(bytesPerLine, Chr$(0)) planeData(3) = String$(bytesPerLine, Chr$(0)) For x = 0 To width - 1 ' Získání hodnoty pixelu z obrázku Get pixel value from image colorIndex = PCXPointer(Point(x, y)) ' Ujistěte se, že hodnota je v rozsahu 0–15 / Ensure the value is in range 0–15. Dim plane As Integer For plane = 0 To 3 Dim bitVal As Integer bitVal = _ShR(colorIndex, plane) And 1 ' Extrahujeme bit odpovídající rovině / Extract the bit for the current plane If bitVal = 1 Then Dim byteIndex As Integer, bitIndex As Integer byteIndex = x \ 8 bitIndex = 7 - (x Mod 8) Dim currentByte As Integer currentByte = Asc(Mid$(planeData(plane), byteIndex + 1, 1)) currentByte = currentByte Or _ShL(1, bitIndex) Mid$(planeData(plane), byteIndex + 1, 1) = Chr$(currentByte) End If Next plane Next x ' Pro každou ze 4 rovin provedeme RLE kódování a zápis do souboru For each plane, RLE encode and write the data Dim p As Integer For p = 0 To 3 Dim rawLine As String rawLine = planeData(p) encoded = "" Dim iPos As Integer iPos = 1 Do

2025-04-14

Add Comment