Product madness
Author: J | 2025-04-24
Product Madness free coins ₫Product Madness free coins. Product Madness free coins-แคทลิน ผงาดครองมือหนึ่งเอเชี่ยนท Product Madness, Inc. 906 Alaskan Way Seattle, WA United States 44 7902 . More by Product Madness. arrow_forward. Cashman Casino Slots Games. Product Madness. 4.5 star. Slots: Heart of Vegas Casino. Product Madness. 4.4 star. Mighty Fu CasinoSlots Game. Product Madness.
Vortex of Madness - Product Madness
Was a great strategy for in-app advertising implementation for social casino players who are not used to watching ads in their games.Players could choose to watch ads as they played and earn coins as a reward. This strategy was tested and implemented across all apps and showed tremendous success. This resulted in a 120% ARPDAU increase, 30% higher eCMP for Meta Audience Network, and 7% more slot spins.The partnership with Meta Audience network proves that Product Madness is strongly committed to keeping innovation and being first in the industry for a long time. This company’s attitude is promising that in the future players can expect new excitement with games, delivered with passion as it began with Lior and Jose.Today, Product Madness remains under the umbrella of the Aristocrat family. It is located across various offices globally, including San Francisco and London, as well as Barcelona, Lviv, Gdansk, and Tel Aviv. The company counts 500 employees and has made $39 million in revenue.Heart of Vegas, Cashman, Fafafa gold, and Lighting link casino slots all belong to the larger Product Madness games portfolio and make the company the gaming giant it is today.As part of its future plans, the company also introduced Madness Ventures. This unique incubator is designed to aid game developers in testing, marketing, and creating free-to-play mobile games, typically based on chance scenarios. The hope is, as the team says, that Product Madness will become the ultimate rounding spot for progressive gamers and developers who love introducing a sense of chance in their free-to-play gaming experiences.From half a million active players a month at the time of acquisition, today, the number has doubled - and chance has nothing to do with it. It took a gaming vision of a different dimension as well as a trained eye for web development to get Jose and Lior to land Product Madness at the top of the casino industry cake, without even having to use real cash.And now that it’s there, the world gets to watch the Product Madness team play the game of winning - to perfection. Product Madness free coins ₫Product Madness free coins. Product Madness free coins-แคทลิน ผงาดครองมือหนึ่งเอเชี่ยนท Product Madness became one of the top five social casino slot game operators on Facebook. It grew up into an international one, located in London and San Francisco with a worldwide team of 20 people. The number of monthly active users has reached 3.5 million.Lior was responsible for company business development, including tech stack and architectural decisions. While the offices were established in San Francisco, London, and Minsk, and focused on creating games, Lior was dedicated to the long-term strategy of driving partnerships.Becoming a Family Member of AristocratLior initiated a competitive sale process with the tremendous success that led to creating an undisclosed offer for company sales to Aristocrat, a strategic buyer.For Product Madness, this proposal was an opportunity to expand the know-how and social technologies of the company in the online social gaming market, to a whole new level.For Aristocrat, this was an opportunity to provide a meaningful improvement in the player’s experience and offer new and innovative content to casino customers through a social gaming platform.Aristocrat agreed to purchase the entire Product Madness business in 2012 and retained its management and staff. Lior and Jose agreed to stay in the company for the next 3 years.Success Through the Heart of VegasIn the first year, a new game, Heart of Vegas, was developed and it became one of the 10 best games on Facebook in 2013. This game was a result of the Product Madness technology and the power of Aristocrat games, combined.Heart of Vegas reached the top of the 10 grossing applications on Facebook worldwide, the No.1 grossing app in iOS Australia, and the top 40 in iOS in the US. During these three years, Lior and Jose achieved Product Madness’ revenues grew fifteen times and its profit margin increased sixfold.At the end of 2015, Lior and Jose left the company in great shape, as an industry leader in the social casino world. At the time of their departure, there were about 150 employees on board, spread in various offices across the globe.Both Lior and Jose continued their professional careers as independent investors and advisors. Lior is also a co-founder of on-the-spot development, a boutique software development company, and Tripledot Studios, a developer of mobile games.Tailoring the Customer ExperienceCreating popular games that more than 100 million users have installed and becoming a leader did not happen all of a sudden. The key to creating social applications was in taking the feedback from the users seriously.The actual users played a critical role by sharing their experiences. This feedback helped the company in measuring and observing the dynamics of the games, and with a combination of advanced back-end analytics and re-engagement technologies they used, the games were modified. The final result was producing highly engaging games with a precise mix of science, psychology, and art.The challenge to be number one and stay there is constant and Product Madness met it with proficiency and quality. Speaking of quality, Product Madness introduced reward video ads in collaboration with Meta Audience Network. ThisComments
Was a great strategy for in-app advertising implementation for social casino players who are not used to watching ads in their games.Players could choose to watch ads as they played and earn coins as a reward. This strategy was tested and implemented across all apps and showed tremendous success. This resulted in a 120% ARPDAU increase, 30% higher eCMP for Meta Audience Network, and 7% more slot spins.The partnership with Meta Audience network proves that Product Madness is strongly committed to keeping innovation and being first in the industry for a long time. This company’s attitude is promising that in the future players can expect new excitement with games, delivered with passion as it began with Lior and Jose.Today, Product Madness remains under the umbrella of the Aristocrat family. It is located across various offices globally, including San Francisco and London, as well as Barcelona, Lviv, Gdansk, and Tel Aviv. The company counts 500 employees and has made $39 million in revenue.Heart of Vegas, Cashman, Fafafa gold, and Lighting link casino slots all belong to the larger Product Madness games portfolio and make the company the gaming giant it is today.As part of its future plans, the company also introduced Madness Ventures. This unique incubator is designed to aid game developers in testing, marketing, and creating free-to-play mobile games, typically based on chance scenarios. The hope is, as the team says, that Product Madness will become the ultimate rounding spot for progressive gamers and developers who love introducing a sense of chance in their free-to-play gaming experiences.From half a million active players a month at the time of acquisition, today, the number has doubled - and chance has nothing to do with it. It took a gaming vision of a different dimension as well as a trained eye for web development to get Jose and Lior to land Product Madness at the top of the casino industry cake, without even having to use real cash.And now that it’s there, the world gets to watch the Product Madness team play the game of winning - to perfection.
2025-03-29Product Madness became one of the top five social casino slot game operators on Facebook. It grew up into an international one, located in London and San Francisco with a worldwide team of 20 people. The number of monthly active users has reached 3.5 million.Lior was responsible for company business development, including tech stack and architectural decisions. While the offices were established in San Francisco, London, and Minsk, and focused on creating games, Lior was dedicated to the long-term strategy of driving partnerships.Becoming a Family Member of AristocratLior initiated a competitive sale process with the tremendous success that led to creating an undisclosed offer for company sales to Aristocrat, a strategic buyer.For Product Madness, this proposal was an opportunity to expand the know-how and social technologies of the company in the online social gaming market, to a whole new level.For Aristocrat, this was an opportunity to provide a meaningful improvement in the player’s experience and offer new and innovative content to casino customers through a social gaming platform.Aristocrat agreed to purchase the entire Product Madness business in 2012 and retained its management and staff. Lior and Jose agreed to stay in the company for the next 3 years.Success Through the Heart of VegasIn the first year, a new game, Heart of Vegas, was developed and it became one of the 10 best games on Facebook in 2013. This game was a result of the Product Madness technology and the power of Aristocrat games, combined.Heart of Vegas reached the top of the 10 grossing applications on Facebook worldwide, the No.1 grossing app in iOS Australia, and the top 40 in iOS in the US. During these three years, Lior and Jose achieved Product Madness’ revenues grew fifteen times and its profit margin increased sixfold.At the end of 2015, Lior and Jose left the company in great shape, as an industry leader in the social casino world. At the time of their departure, there were about 150 employees on board, spread in various offices across the globe.Both Lior and Jose continued their professional careers as independent investors and advisors. Lior is also a co-founder of on-the-spot development, a boutique software development company, and Tripledot Studios, a developer of mobile games.Tailoring the Customer ExperienceCreating popular games that more than 100 million users have installed and becoming a leader did not happen all of a sudden. The key to creating social applications was in taking the feedback from the users seriously.The actual users played a critical role by sharing their experiences. This feedback helped the company in measuring and observing the dynamics of the games, and with a combination of advanced back-end analytics and re-engagement technologies they used, the games were modified. The final result was producing highly engaging games with a precise mix of science, psychology, and art.The challenge to be number one and stay there is constant and Product Madness met it with proficiency and quality. Speaking of quality, Product Madness introduced reward video ads in collaboration with Meta Audience Network. This
2025-04-22In today’s world of endless mobile games, only a few remember how and where it all began.In 1997, Nokia’s Snake became the first promising step in a new era of games. Since then, smartphone gaming development never looked the same.It was destiny that crossed the paths of Israeli Stanford student Lior Shiff, and his Spanish colleague Jose Brotons. Stanford students and passionate games players, they entered the gaming industry full steam ahead, hoping to one day to become creative leaders. And they did just that with Product Madness.Product Madness is a platform intended for social slot gaming, bringing world-class social slots to real fans anywhere. Combining technology, psychology, and art, Product Madness is a leader in online casino games, including the notoriously beloved Heart of Vegas.And through the risks and bids and chances, here is how Jose and Lior joined forces to make Product Madness happen.Innate Love for GamingBorn in Israel in 1978, Lior Shiff obtained his first Bachelor’s degree in Computer Science and Accounting in 1997. After he learned Psychology as an additional undergrad program also at Tel Aviv University, without having a clue that one day it will be paid off.In 1998, Lior started to work in the Israel Defense Forces and spent 7 years there. The first success he had was with his team there, winning the Creative Thinking and Intelligence Contribution award. In 2005, the same year as Jose Brotons, Lior continued at Stanford University for his Master of Business Administration studies.Jose arrived in California from Spain, but before that, he studied technology at the Swiss Federal Institute of Technology in Geneva from 1998 to 2000.Jose achieved his first awards at an early stage of his career. For the first time in TFB-Flygt, he built the Monitoring and Control and also Electrical Panel department while he had a 4-year professional engagement until 2006. This success earned Jose and the team the ITT Geneen Award, the highest ITT honor.Lior and Jose’s paths crossed in 2005 in California, at Sanford University, where both enrolled to learn more about business. From their first meet, these two Stanford MBA’s shared their innate love of gaming and had a common vision to become leaders in publishing social applications and games for a social network. So, in 2007, they founded Product Madness.Product Madness Early GrowthIn the beginning, Product Madness was created for developing casual games for Facebook. Very early, in only a year of its establishment, the company became profitable.The great success and extraordinary growth came two years after when the founders refocused their efforts in another direction, social casinos. The company worked on the development of slot games and made them available for slot fans. The results were creating exceptional slots and delivering Cashman, Fafafa gold, and Lighting link casino slots.In parallel to product development, they put huge effort into building the culture of the company. They bring to the company a mix of experience, passion, and culture that creates an inspirational work environment, to make innovation and creativity bloom.Soon enough,
2025-04-18Get In Touch Work With Us Product MadnessUkraineRich with historical architecture and culture, the city of Lviv has risen quickly in recent years to become one of the major tech hubs in Ukraine, joining the cohort of leading Ukrainian IT cities alongside Kyiv and Kharkiv. Product Madness, always one to spot an early trend, got in on the action in 2018, and never looked back.SEE ALL OPEN ROLESGrowing from 15 to 150+ employees in 3 years, our Lviv office thrives with a team that can develop and publish full cycle mobile games. The space, located in L'vivs'ka Oblast, is a modern, tranquil space spread across two floors. Fitted out in 2021 to accommodate the ever growing team, with a foosball table, games room and large kitchen facilities. But more than that, it’s got a bunch of incredibly talented individuals who are driven to build not only the best games, but the best relationships that will last a lifetime. Oh, and if that wasn’t enough: the office has an ever growing roster of employee pets who love to come hang out and supervise their humans hard at work, and is colloquially known as our Mad-Floof capital!JOIN THE MADNESSMADASS EMPLOYEE BENEFITS MAD ABOUT LEARNING We’re real nerds at heart. Every employee has access to learning and development resources, industry qualifications, management training and a personalised career development plan. WELLNESS STATE OF MIND We might be Madness by name, but in reality we do everything we can to keep our folk happy, healthy and smiling. CHAMPS WHO PLAY Would we even be a gaming company if we didn't do a lot of play?! Nope. And there is something for everyone: from the all night ravers, to the board game fanatics. GENEROUS REFERRAL SCHEME We have the deepest respect for our employees. Their skills, passion and their unstoppable drive. We see this, and want to power them with as much as we can. SURPRISE DAYS OFF Simply the best relocation support for employees and their family to move locations. Oh, and don't forget the extra wellness and Christmas holidays. TEAM AT UKRAINE "Product Madness Ukrainian studio continues to be at the core of day to day live ops operations developing and running one of the best in the industry experiences for our players on all platforms around the world. This, together with the support and help from other Product Madness studios, makes me really excited looking into the future of our games and Ukrainian studio."
2025-04-21You must be 18+ to access this game. This game does not offer gambling or an opportunity to win real money or prizes. Practice or success at social gaming does not imply future success at gambling.Experience the thrill of Vegas-style social casino slot machines – for FREE! Heart of Vegas Slots invites you to play the world’s favorite slot games from the world’s best social casinos. Heart of Vegas Slots brings you:- Free bonus slots virtual coins EVERY day!- New free slot games added regularly!- Play slot games with huge Jackpots and exciting Wins!- Win thousands of FREE social casino bonus virtual coins with the Daily Wheel and Hourly Slots Bonuses!Play the hottest free online slot machines!* Experience LIGHTNING LINK with lightning-fast Jackpots, Free Games, and the Hold & Spin feature* Play free BUFFALO SLOTS – one of the most-played slot games of all time* Win at Mayan slots with SUN & MOON slot machine games* Play MISS KITTY slots games – it’s the cat’s meow!* Spice things up with MORE CHILLI slots* Unearth Cleopatra’s slots fortunes in Ancient Egypt with the QUEEN OF THE NILE slot machine* Feel the rush with Where’s the GoldPlus - 50 LIONS, 50 DRAGONS, BIG RED SLOT MACHINE, MORE HEARTS, DOLPHIN TREASURE and so many more Vegas slots by Gaming!Do you “HEART” Vegas Slots?Install Heart of Vegas social casino Slots NOW and find out why everyone LOVES slots games!Like Us on Facebook! California Privacy Rights: Not Sell My Personal Information: What’s New Hello, Heart of Vegas Friends! We have some improvements for you.In this release we have got some bug fixes and improvements. Ratings and Reviews Heart of vegas Fun to play and additive. Thanks! We're glad you are enjoying the game! : ) Events App Privacy The developer, Product Madness, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy. Data Used to Track You The following data may be used to track you across apps and websites owned by other companies: Location Identifiers Usage Data Data Linked to You The following data may be collected and linked to your identity: Purchases Location Contact Info Contacts User Content Identifiers Usage Data Diagnostics Data Not Linked to You The following data may be collected but it is not linked to your identity: Usage Data Privacy practices may vary based on, for example, the features you use or your age. Learn More Information Provider Product Madness, Inc Size 534.6 MB Category Games Compatibility iPhone Requires iOS 13.0 or later. iPad Requires iPadOS 13.0 or later. iPod touch Requires iOS 13.0 or later. Age Rating 17+ Frequent/Intense Simulated Gambling Copyright © Product Madness Price
2025-04-24