Quake3 downloads

Author: s | 2025-04-24

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Download Latest Version quake3-1.32b-source.zip (5.7 MB) Get Updates Home / quake3 / quake3-1.32b Name Download Quake3: Arena Demo. The official Quake3: Arena demo is here! This demo contains

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Quake3e/ at master ec-/Quake3e - GitHub

For allset d1 "map q3dm2 ; set nextmap vstr d2"set d2 "map q3dm3 ; set nextmap vstr d3"set d3 "map q3dm4 ; set nextmap vstr d4"set d4 "map q3dm5 ; set nextmap vstr d5"set d5 "map q3dm6 ; set nextmap vstr d6"set d6 "map q3dm7 ; set nextmap vstr d7"set d7 "map q3dm8 ; set nextmap vstr d8"set d8 "map q3dm9 ; set nextmap vstr d9"set d9 "map q3dm10 ; set nextmap vstr d10"set d10 "map q3dm11 ; set nextmap vstr d1"vstr d1// set weapon respawn times for free for all in seconds. May need to// decrease for large number of clients. (Default: 5)g_weaponrespawn 5// set voting. 1=on, 0=off (Default: 1)g_allowvote 1// set power multiples for quad damage (Default: 3)g_quadfactor 3// syncronous clients is necessary to allow client demo recording.// Setting to 1 allows recording but play is not smooth and is not// recommended for normal use. (Default: 0)g_syncronousClients 0// additions by Dekard- Anything with sets will be seen in the server// settings in gamespy and in game for server settings.// If you are using special maps here would be a good place to add// where to download them!!sets "Administrator" "Dekard"sets "Email" "dekard@planetquake.com"sets "URL" " "Location" "Stroggos"sets "CPU" "Dual P3 Xeon I wish"sets "mappack" " That's pretty much it to get your "listen mode" server up and running and start fraggin' as quickly as possible. The Dedicated Server If you'd like to run a dedicated server you can simply create the same type of config and make a shortcut on your desktop to start the server. Right-click on your desktop, and then click New->Shortcut, and map to your quake3.exe file. Now that you have your new Quake3.exe shortcut on your desktop, we can now add our options. Right click your new shortcut and click on "Properties". On the Shortcut tab you should have something like this: "C:\Quake III Arena\Quake3.exe" Now what we need to do for a dedicated server is add some command line parameters. Here are the ones I am using on my server: "C:\Quake III Arena\Quake3.exe" +set dedicated 2 +set net_port 27970 +com_hunkMegs 50 +exec ffa.cfg What this is doing is setting it to dedicated 2, where it's reporting to id master, setting my port manually to a port and not the default, setting my memory dedicated to Q3 to 50, and then finally executing my ffa.cfg file. You'll notice the quotes around the shortcut area, this is. Download Latest Version quake3-1.32b-source.zip (5.7 MB) Get Updates Home / quake3 / quake3-1.32b Name Download Quake3: Arena Demo. The official Quake3: Arena demo is here! This demo contains The quake3 folder will still be created in /roms/ports and will download the Quake3 demo pak files. The Quake3 demo pak files is not a problem in running Team Arena. If you The quake3 folder will still be created in /roms/ports and will download the Quake3 demo pak files. The Quake3 demo pak files is not a problem in running Team Arena. If you GMA 950 has support for both vertex and pixel shaders. A strange thing about GMA 950 is that in DirectX it supports shaders of version 2.0 while in OpenGL supports shaders of version 1.4; OpenGL shader support is implemented rather badly, and many shader based apps in OpenGL run with problems. DirectX apps seem to run without problems.Pixel shaders are implemented in hardware, and vertex shaders are emulated in software.As for the T&L. GMA has a hardware T&L module. The module is used only when running apps which don't use shaders. These are : pretty old games (like quake3, tomb raider 4 and such), and some new games. When using it's T&L module GMA950 is pretty fast. I think it's performance can be compared to GeForce3 in this case. But when you run an application which uses shaders, performance is worse.Still you will be able to launch almost any game on the GMA 950. ( quake3, HL2, doom3, Tomb Raider Legend) run without problems. The bad thing is that in GMA oerformance is low, so you'll have to play games like HL2 or doom3 in very low quality settings.

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User5061

For allset d1 "map q3dm2 ; set nextmap vstr d2"set d2 "map q3dm3 ; set nextmap vstr d3"set d3 "map q3dm4 ; set nextmap vstr d4"set d4 "map q3dm5 ; set nextmap vstr d5"set d5 "map q3dm6 ; set nextmap vstr d6"set d6 "map q3dm7 ; set nextmap vstr d7"set d7 "map q3dm8 ; set nextmap vstr d8"set d8 "map q3dm9 ; set nextmap vstr d9"set d9 "map q3dm10 ; set nextmap vstr d10"set d10 "map q3dm11 ; set nextmap vstr d1"vstr d1// set weapon respawn times for free for all in seconds. May need to// decrease for large number of clients. (Default: 5)g_weaponrespawn 5// set voting. 1=on, 0=off (Default: 1)g_allowvote 1// set power multiples for quad damage (Default: 3)g_quadfactor 3// syncronous clients is necessary to allow client demo recording.// Setting to 1 allows recording but play is not smooth and is not// recommended for normal use. (Default: 0)g_syncronousClients 0// additions by Dekard- Anything with sets will be seen in the server// settings in gamespy and in game for server settings.// If you are using special maps here would be a good place to add// where to download them!!sets "Administrator" "Dekard"sets "Email" "dekard@planetquake.com"sets "URL" " "Location" "Stroggos"sets "CPU" "Dual P3 Xeon I wish"sets "mappack" " That's pretty much it to get your "listen mode" server up and running and start fraggin' as quickly as possible. The Dedicated Server If you'd like to run a dedicated server you can simply create the same type of config and make a shortcut on your desktop to start the server. Right-click on your desktop, and then click New->Shortcut, and map to your quake3.exe file. Now that you have your new Quake3.exe shortcut on your desktop, we can now add our options. Right click your new shortcut and click on "Properties". On the Shortcut tab you should have something like this: "C:\Quake III Arena\Quake3.exe" Now what we need to do for a dedicated server is add some command line parameters. Here are the ones I am using on my server: "C:\Quake III Arena\Quake3.exe" +set dedicated 2 +set net_port 27970 +com_hunkMegs 50 +exec ffa.cfg What this is doing is setting it to dedicated 2, where it's reporting to id master, setting my port manually to a port and not the default, setting my memory dedicated to Q3 to 50, and then finally executing my ffa.cfg file. You'll notice the quotes around the shortcut area, this is

2025-04-07
User5087

GMA 950 has support for both vertex and pixel shaders. A strange thing about GMA 950 is that in DirectX it supports shaders of version 2.0 while in OpenGL supports shaders of version 1.4; OpenGL shader support is implemented rather badly, and many shader based apps in OpenGL run with problems. DirectX apps seem to run without problems.Pixel shaders are implemented in hardware, and vertex shaders are emulated in software.As for the T&L. GMA has a hardware T&L module. The module is used only when running apps which don't use shaders. These are : pretty old games (like quake3, tomb raider 4 and such), and some new games. When using it's T&L module GMA950 is pretty fast. I think it's performance can be compared to GeForce3 in this case. But when you run an application which uses shaders, performance is worse.Still you will be able to launch almost any game on the GMA 950. ( quake3, HL2, doom3, Tomb Raider Legend) run without problems. The bad thing is that in GMA oerformance is low, so you'll have to play games like HL2 or doom3 in very low quality settings.

2025-03-31
User5015

In the control menu. It is very important that you use the keyboard equivalent within the menu and not the actual mouse button.[6.5.3]: CPU------------ Quake 2 offically supports Intel and AMD processors. SMP (multi-processors) is supported too. In order to get the benefits from SMP, you must be running Windows NT 4.0 and have a compatible video card and driver combination. Currently only the TNTx and GeForce cards support SMP.To enable SMP support, type in the console: \r_smp 1 \vid_restart [6.5.4]: Memory--------------- Quake 3 Arena has a memory requirement of 64megs. While this mightbe sufficient for most users, my recommendation is to aim for 128megs-you'll get less disk-thrashing and better performance. The console command "comhunkmegs" allows you to specify the amountof physical RAM for Q3A's use. Here's how to use it:READ CAREFULLY...I. Go to Start->Run->Browse to your Q3A folderII. Click on the quake3.exe icon and select "Open"III. The box should say "C:/program files/quake3arena/quake3.exe" (with quotes)IV. OUTSIDE the quotes, add a space, then +set com_hunkMegs xV. Then hit "OK"; Q3A will launch VI. After the game loads type in the console /com_hunkMegs and hit enter It should say used x default 56 Where x refers to the amount of RAM you want to use for Q3A. NOTE: It is NOT recommended to use a value of x more than 3/4 of your available physical RAM.[6.5.5]: Modem-------------- Always update your modem drivers to the latest.I'm experiencing heavy packet loss!-Make sure you don't have data compression enabled in your dial-up networking connection as it hinders your online gaming connections. Setting error control to off might also help.-To do this, go to My Computer->Dial-Up Networking and right-click on your connection and select Properties. Click on Configure->Connection->Advanced and uncheck the boxes for "use error control" and"compress data". If the Windows 9x computer isn't showing the correct connection speed when connected to the internet, follow these steps.1. Click on the Start button2. Go to Settings and select Control Panel3. Double-click the System icon4. Select the Device Manager tab5. Click the [+] next to Modem and double-click the modem you use6. Select the Connection tab and click the Advanced button7. In the Extra Settings field, add "W2" without the quotes (if settings arealready present in the Extra Settings field, add "&W2" to the end of thecurrent settings)8. Click the OK button to exit the Advanced Connection Settings9. Click the OK button to exit the modem properties box10.

2025-04-08
User2334

Within the netradiant repository):git submodule update --init --recursiveSimple compilationIt is required to first download the sources using git (do not use tarballs) and to have dependencies installed, see Getting the sources and Dependencies above.Easy builder assistantIf you have standard needs and use well-known platform and operating system, you may try the provided easy-builder script which may be enough for you, you can run it this way:If everything went right, you'll find your netradiant build in install/ subdirectory.If you need to build a debug build (to get help from a developer, for example), you can do it this way:By default, build tools and compilers are using the build/ directory as workspace.For supported system, bundling dependencies can be done this way:./easy-builder -DBUNDLE_LIBRARIES=ONNote: Always do bundling on a clean and fresh system without unrelated software installed.Advanced compilationInitial buildThis project uses the usual CMake workflow:Debug buildcmake -G "Unix Makefiles" -S. -Bbuild -DCMAKE_BUILD_TYPE=Debugcmake --build build -- -j$(nproc)cmake --install buildRelease buildcmake -G "Unix Makefiles" -S. -Bbuild -DCMAKE_BUILD_TYPE=Releasecmake --build build -- -j$(nproc)cmake --install buildNote: macOS users need to build built-in GtkGLExt before building NetRadiant:cmake -G "Unix Makefiles" -S. -Bbuild -DCMAKE_BUILD_TYPE=Releasecmake --build build -- -j$(nproc) builtinscmake -G "Unix Makefiles" -S. -Bbuildcmake --build build -- -j$(nproc)cmake --install buildSubsequent buildsThe initial build will download the gamepacks and build NetRadiant and tools. If you frequently recompile you can skip downloading the gamepacks:cmake --build build --target binaries -- -j$(nproc)cmake --install buildYou should still periodically update gamepacks:cmake --build build --target gamepackscmake --install buildBuild and installation detailsCompilation detailsOptions:BUILD_RADIANT=OFFDo not build NetRadiant (default: ON, build netradiant graphical editor);BUILD_TOOLS=OFFDo not build q3map2 and other tools (default: ON, build command line tools);BUILD_CRUNCH=OFFDisable crunch support (default: ON if submodule is there, enable crunch support);RADIANT_ABOUTMSG="Custom build by $(whoami)"A message shown in the about dialog (default: Custom build).Targets:binaries Compile all binaries;netradiant Compile the netradiant editor;modules Compile all modules (each module has its own target as well);plugins Compile all plugins (each plugin has its own target as well);tools Compile all tools (each tool has its own target as well);quake2 Compile all the Quake 2 tools: q2map, qdata3;heretic2 Compile all the Heretic2 tools: q2map, h2data;quake3 Compile all the Quake 3 tools:q3map2 Compile the Quake 3 map compiler;q3data Compile the q3data tool;Type make help to get an exhaustive list of targets.Download detailsOptions:DOWNLOAD_GAMEPACKS=OFFDo not automatically download the gamepack data on each compilation and do not install already downloaded game packs (default: ON);GAMEPACKS_LICENSE_LIST=allDownload all gamepacks whatever their license (default: free, download free gamepacks, can be set to none to only filter by name);GAMEPACKS_NAME_LIST="Xonotic Unvanquished"Download gamepacks for the given games (default: none, do not select more gamepacks to download).Target:gamepacks Downloads the game pack data.Run ./gamepacks-manager -h to know about available licenses and other available games. Both lists are merged, for example setting GAMEPACKS_LICENSE_LIST=GPL and GAMEPACKS_NAME_LIST=Q3 will

2025-04-06
User5604

Best modsThe Dark Conjunction 1.0[Mod]Posted over 12 years ago34 downloadsThe Dark Conjunction is a true Q3 Single-Player Total Conversion. Everything has been replaced in order to create a new gaming experience. The game's ambient is a fusion between fantasy and apocalyptic reality.Quake3 Arena Tier666 Mod Version 3.1[Mod]Posted over 13 years ago32 downloadsTier 666 is a bot AI modification focused on replay value. Bots can now move around just as pro players do. To play this mod, you need quake3 arena installed on your PC.Bid For Power 1.2[Mod]Posted about 13 years ago23 downloadsBid For Power is a total conversion for Quake III that plays nothing like the original game. Players take control of Ki-powered superheros and battle it out in a mostly aerial fight. Quake Live Map Pack[Map]Posted about 12 years ago21 downloadsThis is an early version of the Official Quake Live mappack for Q3. How ever most of them came from q3, but there are some new one, and of course the have better graphics.Quake 3: Fortress 2.2[Mod]Posted over 12 years ago19 downloadsQ3F is a class-based game, based on the original TF for Quake, allowing you to play the role of one of ten character classes. Classes include the Recon, Sniper, Soldier, Grenadier, Paramedic, Flame-Trooper, Mini-Gunner, Agent, Engineer and Civilian.SuperHeroes Arena 1.08[Mod]Posted almost 13 years ago13 downloadshere are about 60 powers, 10 weapons and 7 classes to choose from, giving the player a huge choice of combinations.Duke Nukem[Other]Posted almost 19 years ago11 downloadsDuke Nukem model.

2025-04-09
User2082

Disclaimer: this project is not active anymore. If you want to use modern q3 client with raw input support, please use this one: all, I'm glad to present you another experimental build of quake3.exe, this time with raw mouse input support added.To enable raw mouse input, just specify in_mouse 3 in your config.You can find basic information about raw mouse input following this link . Here I briefly summarize most important differences between raw mouse input, standard windows input and DirectInput:1) Raw mouse input has no negative acceleration which is present in standard windows mouse input (in_mouse -1) due to low resolution, high mouse speed or high DPI of the mouse. 2) Raw mouse input has no positive acceleration in comparison to standart windows input because there is no pointer ballistics applied to it. This means that there is no CPL mouse fix needed to be applied if you use this type of input.3) Raw mouse input uses unbuffered, immediate mouse data. This means that in comparison to DirectInput it has less input lag.I tested this build with following mice:- A4Tech X-710FS- MS WMO 1.1a- MS IE 3.0- Razer Diamondback 1600 DPI- Razer DeathAdder 3GSo far, no problems were detected.To tell you the truth, most of code was written not by me, but by ez-Quake (and, probably, FuhQuake) developers. Apart from merge of original code from ez-Quake 1.9, all I had to do is to perform minor changes to match Quake 3 engine inner details (event handling and memory management). Thanks to their effort, it took me only several hours to do the task. My next assignment will be to add raw mouse input into Warsow. However, I hope that warsow developers will tell me to not waste my time because they already did it for upcoming 0.5 release :)Edit 1: there were some problems found with running Quake 3 in windowed mode with this client, so I removed old file and placed new with the fix. Also, following items were changed:- com_sleepFrames was renamed to com_yieldCpu- in_mouse 3 has now even less lag due to delayed mouse movement registration (with this type of input mouse move registered right before frame is rendered)- new cvar was added, in_debugmousemove (0,1) which shows mouse movement for x and y axis. This variable is helpful for testing mouse for input clipping problems.Patching of CNQ3 is on the way, as well as deploying both

2025-03-26

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