Recoil react

Author: f | 2025-04-24

★★★★☆ (4.1 / 2475 reviews)

eclipse sdk 4.26 (64 bit)

A Recoil binding for React Router requires React 16.8, Recoil 4.0, React Router 6.0 or later

kami extension

lagunovsky/recoil-react-router: A Recoil binding for React Router

App RouterのコンポーネントNextjsのバージョン13.4からApp Routerが安定版として利用が可能になりました。App Routerではコンポーネントをクライアントコンポーネントとサーバーコンポーネントをうまく使い分ける必要があります。クライアントコンポーネントはファイルの先頭に'use client'と記述されたコンポーネントです。このコンポーネントはサーバー側で事前レンダリングがされ、クライアント側でコンポーネントが持つインターラクションが付与されます。例えば以下のようなクライアントコンポーネントは'use client';export const SampleButton: FC = () => { const [count, setCount] = useState(0); return ( button onClick={() => setCount(count => count + 1)}> {count} button> );};事前レンダリングでサーバーから何の機能も持たない見た目だけのhtml要素がレンダリングされ同時に送信されるJavaScriptファイルを読み込むことでカウンターとしての機能を持ったボタンとして利用できます(ハイドレーション)。一方サーバーコンポーネントはApp Routerにおいてデフォルトのコンポーネントで、サーバー上で全て組み立てられます。サーバー上で組み立てることでクライアントに送信するJavaScriptのサイズを縮小することができるのでクライアントコンポーネントだけを利用した時と比較してパフォーマンスが向上します。そのような背景があり、コンポーネントのデフォルトがサーバーコンポーネントとなり、サーバコンポーネントとして扱えないものがあれば明示的にクライアントコンポーネントとして宣言させる仕様になっていると考えられます。サーバーコンポーネントはサーバ上で完結する必要があるので、useStateなどを用いたReactの状態管理を行えません。つまり、ReactのContextやRecoilなどを用いたコンポーネント間の状態管理についてクライアントコンポーネント間だけで動かせるような工夫が必要となります。App RouterでのRecoilの使い方例があるとわかりやすいので、カウンター機能を持つ以下のようなPages Routerで構成されたNext.jsアプリケーションをApp Routerに移すことを考えます。pages/_app.tsximport { RecoilRoot } from "recoil"export default function MyApp({ Component, pageProps }) { return ( RecoilRoot> Component {...pageProps} /> RecoilRoot> );}components:Counter.tsximport { atom, useRecoilState } from "recoil"; const countAtom = atom({ key: 'count', default: 0,});export const Counter: FC = () => { const [count, setCount] = useRecoilState(countAtom); return ( button onClick={() => setCount(count => count + 1)}> {count} button> );}pages/counter.tsximport { Counter } from '@/components/Counter'export default function Home() { return ( div> p>カウンターp> Counter /> Counter /> div> );}これによって出力されるのは値を共有する二つのカウンターです。まず、pages/_app.tsxを移行します。app/layout.tsx'use client'import { ReactNode } from "react";import { RecoilRoot } from "./recoil";export default function RootLayout({ children }: { children: ReactNode }) { return ( html lang="ja"> body> RecoilRoot>{children}RecoilRoot> body> html> );}layout.tsxでRecoilRootを使うのでクライアントコンポーネントとして定義しました。これによってApp Router内のコンポーネントでRecoilを用いた状態管理ができるようになります。この例ではlayout.tsxを自体をクライアントコンポーネントとして扱いましたが、Providerコンポーネントを別で作ってクライアントコンポーネントを最小にすることでパフォーマンスを突き詰められます。app/provider.tsx'use client'import { ReactNode } from "react";import { RecoilRoot } from "./recoil";export default function AppProvider({ children }: { children: ReactNode }) { return ( RecoilRoot>{children}RecoilRoot> );}app/layout.tsximport { ReactNode } from "react";import { AppProvider } from "./provider";export default function RootLayout({ children }: { children: ReactNode }) { return ( html lang="ja"> body> AppProvider>{children}AppProvider> body> html> );}次に、pages/counter.tsxの移行を行います。app/counter/page.tsximport { Counter } from '@/components/Counter'export default function Home() { return ( div> p>カウンターp> Counter /> Counter /> div> );}components/Counter.tsx'use client'import { atom, useRecoilState } from "recoil"; const countAtom = atom({ key: 'count', default: 0,});export const Counter: FC = () => { const [count, setCount] = useRecoilState(countAtom); return ( button onClick={() => setCount(count => count + 1)}> {count} button> );}components/Counter.tsxは状態を扱うコンポーネントであるためクライアントコンポーネントとして定義します。ここまで変更したのちに、npm run devやnpm run build && npm run startをするとPages routerの時と同じようなページを取得できます(--turboでも動きます)。まとめApp Routerの台頭でrecoilなどを用いてコンポーネント間で行う状態管理がクライアントコンポーネントの間にあるサーバーコンポーネントによって難しくなると考えていました。- layout(サーバーコンポーネント) - AppProvider(クライアントコンポーネント) - page(サーバーコンポーネント) - Counter(クライアントコンポーネント) - Counter(クライアントコンポーネント)しかし今回変更したアプリケーションのように、状態管理はクライアントコンポーネントだけ扱うというところを意識さえすればこれまでと変わりなく簡単に利用できました。これからもrecoilを使った状態管理を楽しんでいきたいです。

topaz gigapixel

React Recoil - blog.nidhin.dev

Many players debate whether it is easier to play Fortnite on a controller or keyboard. Both have their advantages and disadvantages, and it ultimately comes down to personal preference. Let’s explore some of the common questions and answers surrounding this topic:1. Is it easier to play Fortnite with a controller?Aiming on a mouse and keyboard is generally considered easier, but controllers can have an advantage with aim assist, especially in close quarter combat.2. Is it easier to aim on a controller or keyboard?Using a mouse and keyboard allows for more precision and customizable settings, making aiming easier in most cases.3. Do controller players have an advantage in Fortnite?Yes, controller players can have an advantage, especially when it comes to aim assist and close quarter combat. However, mouse and keyboard players can have an advantage when it comes to reaction time and accuracy.4. Is it worth it to switch to keyboard and mouse for Fortnite?Switching to keyboard and mouse can offer advantages in terms of precision and movement speed, but it can also have a steep learning curve. It ultimately depends on the player’s preference and comfort level with each input method.5. Is Fortnite easier on PC?Playing Fortnite on PC can offer benefits such as higher resolution graphics and the ability to customize settings. However, the difficulty level can vary depending on the skill level of opponents and the player’s familiarity with mouse and keyboard controls.6. Do controller players have less recoil in Fortnite?Controller players can potentially have less recoil in Fortnite due to aim assist and other controller settings. This can provide an advantage when it comes to controlling recoil during gunfights.7. Is Fortnite easier with a mouse or controller?Using a mouse and keyboard is generally considered easier for aiming in Fortnite, especially in first-person shooter games. However, aim assist and other features can make playing with a controller easier for some players.8. Is aiming harder on a controller?Aiming with a controller can be more challenging compared to a mouse due to the limited movement of thumb sticks. Mouse movements can be more intuitive and precise, making aiming easier for many players.9. What are the disadvantages of using a controller in Fortnite?Controllers can have limitations when it comes to quick camera movements and building structures. It may also be more difficult to compete against skilled keyboard and mouse players who can react faster and utilize more precise movements.10. Does it take skill to play Fortnite?Yes, playing Fortnite requires a certain level of skill. Players need to develop strategies, gather equipment, and engage in battles. Skills such as reflexes, building, and teamwork can contribute to success in the game.11. Is Fortnite hard to learn?Fortnite can be challenging for new players, especially

Recoil in React - TheClientSide.net

ALPHAGEN: Rainbow Six Siege Recoil Script:Looking to master recoil control in Rainbow Six Siege? AlphaGen R6S Recoil Script is the most advanced and customizable solution for players looking to enhance their aim and accuracy. Whether you're a casual player or a high-level competitor, this script will help you land more shots and dominate gunfights with ease!Unlike other scripts that are often unreliable, AlphaGen R6 Recoil Script ensures smooth recoil control without detection risks. Built with operator-specific gun mapping and customizable recoil settings, it’s a must-have for every serious Siege player.Key Features:✅ Works with All Automatic Weapons – No need to manually configure each gun!✅ Operator-Specific Gun Selection – Select your team, choose an operator, and get only their guns!✅ Fully Customizable Recoil Control – Adjust the recoil values to match your playstyle.✅ Text File-Based Configs – Easily modify settings and mappings without complicated software.✅ Lightweight & Efficient – Low CPU usage ensures no performance drops.✅ Undetectable & Safe – Designed with security in mind, keeping you safe while playing.✅ Constant Updates – We keep our script optimized for every new patch.Why Choose AlphaGen?🎯 Customizable & Precise – Adjust recoil control for any automatic gun.🔒 Safe & Secure – No risk of detection, built with safety in mind.🚀 Optimized for Performance – Minimal CPU usage for smooth gaming.💾 Easy to Use – Plug-and-play with simple text-based customization.🔄 Frequent Updates – Stay ahead of the meta with regular improvements.Watch Our Demo Video:See AlphaGen in action! Watch our YouTube demo to understand how our script enhances your gameplay.Watch the Demo Video: Get AlphaGen Now:Ready to step up your game? Visit our official website and start dominating your matches today!Visit AlphaGen Website: Join Our Community:Got questions or need support? Join our Discord community for updates, discussions, and help from other AlphaGen users!Join Our Discord:. A Recoil binding for React Router requires React 16.8, Recoil 4.0, React Router 6.0 or later

React state management with React Recoil

By using our website, you agree to the use of our cookies. Learn more Got it! By using our website, you agree to the use of our cookies. Learn more Got it! Toggle menu MENUMENULogitech Macros Black Ops 6 No Recoil MacroCOD Warzone BO6 No Recoil MacroCOD Modern Warfare 3 No Recoil MacroValorant No Recoil Macro 7in1Battlefield 2042 No Recoil MacroSpectre Divide No Recoil MacroCS2 No Recoil MacroCS2 No Recoil Macro 8in1CS2 No Recoil Macro 3in1CS2 No Recoil Macro 2in1 Fragpunk No Recoil MacroDelta Force No Recoil MacroApex Legends No Recoil MacroRust No Recoil Macro *Deluxe*Rust No Recoil MacroRainbow Six No Recoil MacroPUBG Steam No Recoil MacroPUBG Mobile No Recoil MacroThe Finals No Recoil Macro Razer Macros Black Ops 6 No Recoil MacroCOD Warzone BO6 No Recoil MacroCOD Modern Warfare 3 No Recoil MacroValorant No Recoil Macro 7in1Valorant No Recoil Macro 4in1Valorant No Recoil Macro 2in1CS2 No Recoil Macro Fragpunk No Recoil MacroApex Legends No Recoil MacroRust No Recoil MacroRainbow Six No Recoil MacroThe Finals No Recoil Macro A4Tech-Bloody Macros Black Ops 6 No Recoil MacroWarzone BO6 No Recoil MacroValorant 7in1 No Recoil MacroValorant 4in1 No Recoil MacroValorant 2in1 No Recoil MacroCS2 No Recoil Macro Apex Legends No Recoil MacroRust No Recoil MacroRainbow Six No Recoil MacroPUBG Steam No Recoil MacroPUBG Mobile No Recoil MacroThe Finals No Recoil Macro Private Macro Scripts Black Ops 6 No Recoil MacroValorant Private ScriptPUBG Private ScriptApex Legends Private ScriptRust Private ScriptBattlefield 2042 Private ScriptCS2 Private ScriptCS2 Ai Aim + Recoil Rainbow Six No Recoil MacroApex Legends No Recoil MacroRust No Recoil MacroCS2 No Recoil MacroValorant Universal MacroMW3 & Warzone 3 Private Aim Assist for PCWarzone Black Ops 6 Aim Assist (Warzone & Multiplayer)Black Ops 6 Aim Assist (Multiplayer Only)Modern Warfare 3 Aim AssistValorant Aim AssistApex Legends Aim AssistOverwatch 2 Aim AssistCounter Strike 2 Aim AssistMarvel Rivals Aim AssistFragPunk Aim AssistController Aim AssistController Aim Assist to MouseMW3 Controller Aim AssistThe Finals Controller Aim AssistBlack Ops 6 Aim AssistMarvel Rivals Aim AssistInstructions & FAQ Install with Logitech [G-HUB]Install with Logitech [LGS]Install with RazerInstall with BloodyInstall with Corsair How to Downgrade G-Hub ?Need New Download Link ?Update & Status PageFAQSupportBlog DiscordTelegramFacebookYoutubeContact Table of ContentsWARZONE/MODERNWARFARE BLACKOPS COLDWARWARZONE/MODERNWARFARE BLACKOPS COLDWAR

React - Recoil. Recoil คืออะไร ใครที่เคยใช้ Redux

Exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.If you are happy with your Wall Recoil-Pattern (you should have decent pattern), you can save your profile.I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.Simple said if your Wall-Pattern are decent with "Hybrid" on. They will be alot better and stickier on a real target.We recommend to use "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend to try "Anti-Recoil Hybrid ON".In-game Deadzone, Sensitivity and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENUIf you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.Anti-Recoil Mod & Quick Toggle is DisabledAnti-Recoil Mod is EnabledAnti-Recoil Mod (Hybrid) is EnabledSelect the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.Profile 1: Primary WeaponThis is the Profile 1 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on

React Recoil React Query React Hooks Typescript

Recoil which goes down, I have to decrease "Y Value".If I have recoil which goes left or right, I have to increase/decrease the "X Value"In general, you don't have to adjust the "X-Axis".Aim Assist values will not change the Recoil-Pattern since they don't work together.Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.If you are happy with you Wall Recoil-Pattern you will have much better results on a actual target.Anti-Recoil (Hybrid ON):"Anti-Recoil Hybrid" works together with "Aim Assist". "Aim Assist" is helping "Anti-Recoil Hybrid" to perform as good as possible.Set the recommended values for "ADS-" and "Fire Step".Hybrid = Aim Assist / StickyADS Step: 5 Fire Step: 8Set values for "Strength" (Aim Assist).Strength will be the amount of visual shake, which leads to more "Aim Assist assist" in-game. That does not mean that you can set the maximum value.ADS Strength: Hold down your ADS Button and find a good value until your crosshair shakes a little bit. Don't make it shake alot/crazy a little bit is totally enough. This is only for AA tracking by only ADS on an enemy while not shooting.Fire Strength: Our recommended value is "18". You can use a higher value but a higher value means a higher "Y Value" for "Anti-Recoil" adjustments.Enable "Anti-Recoil Hybrid".Choose your "Profile" with your "Weapon".For example, I am going to use the "Minigun". I will load the "Minigun" to "Profile 1".I am going to stand 10-30m in-front of a wall.I will fire a full clip against a wall.If I have recoil which goes up, I have to increase "Y Value".If I have recoil which goes down, I have to decrease "Y Value".If I have recoil which goes left or right, I have to increase/decrease the "X Value"Normally you don't have to adjust the "X-Axis".Don't. A Recoil binding for React Router requires React 16.8, Recoil 4.0, React Router 6.0 or later

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User1403

App RouterのコンポーネントNextjsのバージョン13.4からApp Routerが安定版として利用が可能になりました。App Routerではコンポーネントをクライアントコンポーネントとサーバーコンポーネントをうまく使い分ける必要があります。クライアントコンポーネントはファイルの先頭に'use client'と記述されたコンポーネントです。このコンポーネントはサーバー側で事前レンダリングがされ、クライアント側でコンポーネントが持つインターラクションが付与されます。例えば以下のようなクライアントコンポーネントは'use client';export const SampleButton: FC = () => { const [count, setCount] = useState(0); return ( button onClick={() => setCount(count => count + 1)}> {count} button> );};事前レンダリングでサーバーから何の機能も持たない見た目だけのhtml要素がレンダリングされ同時に送信されるJavaScriptファイルを読み込むことでカウンターとしての機能を持ったボタンとして利用できます(ハイドレーション)。一方サーバーコンポーネントはApp Routerにおいてデフォルトのコンポーネントで、サーバー上で全て組み立てられます。サーバー上で組み立てることでクライアントに送信するJavaScriptのサイズを縮小することができるのでクライアントコンポーネントだけを利用した時と比較してパフォーマンスが向上します。そのような背景があり、コンポーネントのデフォルトがサーバーコンポーネントとなり、サーバコンポーネントとして扱えないものがあれば明示的にクライアントコンポーネントとして宣言させる仕様になっていると考えられます。サーバーコンポーネントはサーバ上で完結する必要があるので、useStateなどを用いたReactの状態管理を行えません。つまり、ReactのContextやRecoilなどを用いたコンポーネント間の状態管理についてクライアントコンポーネント間だけで動かせるような工夫が必要となります。App RouterでのRecoilの使い方例があるとわかりやすいので、カウンター機能を持つ以下のようなPages Routerで構成されたNext.jsアプリケーションをApp Routerに移すことを考えます。pages/_app.tsximport { RecoilRoot } from "recoil"export default function MyApp({ Component, pageProps }) { return ( RecoilRoot> Component {...pageProps} /> RecoilRoot> );}components:Counter.tsximport { atom, useRecoilState } from "recoil"; const countAtom = atom({ key: 'count', default: 0,});export const Counter: FC = () => { const [count, setCount] = useRecoilState(countAtom); return ( button onClick={() => setCount(count => count + 1)}> {count} button> );}pages/counter.tsximport { Counter } from '@/components/Counter'export default function Home() { return ( div> p>カウンターp> Counter /> Counter /> div> );}これによって出力されるのは値を共有する二つのカウンターです。まず、pages/_app.tsxを移行します。app/layout.tsx'use client'import { ReactNode } from "react";import { RecoilRoot } from "./recoil";export default function RootLayout({ children }: { children: ReactNode }) { return ( html lang="ja"> body> RecoilRoot>{children}RecoilRoot> body> html> );}layout.tsxでRecoilRootを使うのでクライアントコンポーネントとして定義しました。これによってApp Router内のコンポーネントでRecoilを用いた状態管理ができるようになります。この例ではlayout.tsxを自体をクライアントコンポーネントとして扱いましたが、Providerコンポーネントを別で作ってクライアントコンポーネントを最小にすることでパフォーマンスを突き詰められます。app/provider.tsx'use client'import { ReactNode } from "react";import { RecoilRoot } from "./recoil";export default function AppProvider({ children }: { children: ReactNode }) { return ( RecoilRoot>{children}RecoilRoot> );}app/layout.tsximport { ReactNode } from "react";import { AppProvider } from "./provider";export default function RootLayout({ children }: { children: ReactNode }) { return ( html lang="ja"> body> AppProvider>{children}AppProvider> body> html> );}次に、pages/counter.tsxの移行を行います。app/counter/page.tsximport { Counter } from '@/components/Counter'export default function Home() { return ( div> p>カウンターp> Counter /> Counter /> div> );}components/Counter.tsx'use client'import { atom, useRecoilState } from "recoil"; const countAtom = atom({ key: 'count', default: 0,});export const Counter: FC = () => { const [count, setCount] = useRecoilState(countAtom); return ( button onClick={() => setCount(count => count + 1)}> {count} button> );}components/Counter.tsxは状態を扱うコンポーネントであるためクライアントコンポーネントとして定義します。ここまで変更したのちに、npm run devやnpm run build && npm run startをするとPages routerの時と同じようなページを取得できます(--turboでも動きます)。まとめApp Routerの台頭でrecoilなどを用いてコンポーネント間で行う状態管理がクライアントコンポーネントの間にあるサーバーコンポーネントによって難しくなると考えていました。- layout(サーバーコンポーネント) - AppProvider(クライアントコンポーネント) - page(サーバーコンポーネント) - Counter(クライアントコンポーネント) - Counter(クライアントコンポーネント)しかし今回変更したアプリケーションのように、状態管理はクライアントコンポーネントだけ扱うというところを意識さえすればこれまでと変わりなく簡単に利用できました。これからもrecoilを使った状態管理を楽しんでいきたいです。

2025-04-19
User8452

Many players debate whether it is easier to play Fortnite on a controller or keyboard. Both have their advantages and disadvantages, and it ultimately comes down to personal preference. Let’s explore some of the common questions and answers surrounding this topic:1. Is it easier to play Fortnite with a controller?Aiming on a mouse and keyboard is generally considered easier, but controllers can have an advantage with aim assist, especially in close quarter combat.2. Is it easier to aim on a controller or keyboard?Using a mouse and keyboard allows for more precision and customizable settings, making aiming easier in most cases.3. Do controller players have an advantage in Fortnite?Yes, controller players can have an advantage, especially when it comes to aim assist and close quarter combat. However, mouse and keyboard players can have an advantage when it comes to reaction time and accuracy.4. Is it worth it to switch to keyboard and mouse for Fortnite?Switching to keyboard and mouse can offer advantages in terms of precision and movement speed, but it can also have a steep learning curve. It ultimately depends on the player’s preference and comfort level with each input method.5. Is Fortnite easier on PC?Playing Fortnite on PC can offer benefits such as higher resolution graphics and the ability to customize settings. However, the difficulty level can vary depending on the skill level of opponents and the player’s familiarity with mouse and keyboard controls.6. Do controller players have less recoil in Fortnite?Controller players can potentially have less recoil in Fortnite due to aim assist and other controller settings. This can provide an advantage when it comes to controlling recoil during gunfights.7. Is Fortnite easier with a mouse or controller?Using a mouse and keyboard is generally considered easier for aiming in Fortnite, especially in first-person shooter games. However, aim assist and other features can make playing with a controller easier for some players.8. Is aiming harder on a controller?Aiming with a controller can be more challenging compared to a mouse due to the limited movement of thumb sticks. Mouse movements can be more intuitive and precise, making aiming easier for many players.9. What are the disadvantages of using a controller in Fortnite?Controllers can have limitations when it comes to quick camera movements and building structures. It may also be more difficult to compete against skilled keyboard and mouse players who can react faster and utilize more precise movements.10. Does it take skill to play Fortnite?Yes, playing Fortnite requires a certain level of skill. Players need to develop strategies, gather equipment, and engage in battles. Skills such as reflexes, building, and teamwork can contribute to success in the game.11. Is Fortnite hard to learn?Fortnite can be challenging for new players, especially

2025-03-28
User8884

By using our website, you agree to the use of our cookies. Learn more Got it! By using our website, you agree to the use of our cookies. Learn more Got it! Toggle menu MENUMENULogitech Macros Black Ops 6 No Recoil MacroCOD Warzone BO6 No Recoil MacroCOD Modern Warfare 3 No Recoil MacroValorant No Recoil Macro 7in1Battlefield 2042 No Recoil MacroSpectre Divide No Recoil MacroCS2 No Recoil MacroCS2 No Recoil Macro 8in1CS2 No Recoil Macro 3in1CS2 No Recoil Macro 2in1 Fragpunk No Recoil MacroDelta Force No Recoil MacroApex Legends No Recoil MacroRust No Recoil Macro *Deluxe*Rust No Recoil MacroRainbow Six No Recoil MacroPUBG Steam No Recoil MacroPUBG Mobile No Recoil MacroThe Finals No Recoil Macro Razer Macros Black Ops 6 No Recoil MacroCOD Warzone BO6 No Recoil MacroCOD Modern Warfare 3 No Recoil MacroValorant No Recoil Macro 7in1Valorant No Recoil Macro 4in1Valorant No Recoil Macro 2in1CS2 No Recoil Macro Fragpunk No Recoil MacroApex Legends No Recoil MacroRust No Recoil MacroRainbow Six No Recoil MacroThe Finals No Recoil Macro A4Tech-Bloody Macros Black Ops 6 No Recoil MacroWarzone BO6 No Recoil MacroValorant 7in1 No Recoil MacroValorant 4in1 No Recoil MacroValorant 2in1 No Recoil MacroCS2 No Recoil Macro Apex Legends No Recoil MacroRust No Recoil MacroRainbow Six No Recoil MacroPUBG Steam No Recoil MacroPUBG Mobile No Recoil MacroThe Finals No Recoil Macro Private Macro Scripts Black Ops 6 No Recoil MacroValorant Private ScriptPUBG Private ScriptApex Legends Private ScriptRust Private ScriptBattlefield 2042 Private ScriptCS2 Private ScriptCS2 Ai Aim + Recoil Rainbow Six No Recoil MacroApex Legends No Recoil MacroRust No Recoil MacroCS2 No Recoil MacroValorant Universal MacroMW3 & Warzone 3 Private Aim Assist for PCWarzone Black Ops 6 Aim Assist (Warzone & Multiplayer)Black Ops 6 Aim Assist (Multiplayer Only)Modern Warfare 3 Aim AssistValorant Aim AssistApex Legends Aim AssistOverwatch 2 Aim AssistCounter Strike 2 Aim AssistMarvel Rivals Aim AssistFragPunk Aim AssistController Aim AssistController Aim Assist to MouseMW3 Controller Aim AssistThe Finals Controller Aim AssistBlack Ops 6 Aim AssistMarvel Rivals Aim AssistInstructions & FAQ Install with Logitech [G-HUB]Install with Logitech [LGS]Install with RazerInstall with BloodyInstall with Corsair How to Downgrade G-Hub ?Need New Download Link ?Update & Status PageFAQSupportBlog DiscordTelegramFacebookYoutubeContact Table of ContentsWARZONE/MODERNWARFARE BLACKOPS COLDWARWARZONE/MODERNWARFARE BLACKOPS COLDWAR

2025-04-19

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