Rive animations
Author: C | 2025-04-24
Export your Rive animation, into a .rive file. Rive export rive file Tech Breeze countries animations. 3. The .rive file. After exporting the file please pay attention to the size Export your Rive animation, into a .rive file. Rive export rive file Tech Breeze countries animations. 3. The .rive file. After exporting the file please pay attention to the size of
Rive Animations - Rive Animator for dynamic UI/UX design
Rive React NativeA React Native runtime library for Rive.This library is a wrapper around the iOS/Android runtime, providing a component and ref pattern for React Native applications.Table of contents⭐ Rive Overview🚀 Getting Started & API docs🔍 Supported Devices📚 Examples🏃 Migration Guides👨💻 Contributing❓ IssuesRive OverviewRive is a real-time interactive design and animation tool that helps teams create and run interactive animations anywhere. Designers and developers use our collaborative editor to create motion graphics that respond to different states and user inputs. Our lightweight open-source runtime libraries allow them to load their animations into apps, games, and websites.🏡 Homepage📘 General help docs🛠 Resources for building in RiveGetting StartedFollow along with the link below for a quick start in getting Rive React Native integrated into your multi-platform applications.Getting Started with Rive in React NativeAPI documentationSupported DevicesBecause this runtime library has a dependency on the Rive Android and Rive iOS runtimes, the supported devices align with each of these dependencies minimum supported devices, as well as the minimum device requirements of the React Native framework.iOS: 14.0+Android:Minimum SDK version: 21Target SDK version: 33ExamplesCheck out the example/ folder to run an example application using the Rive React Native runtime. It runs on the local build of this library, and showcases a number of ways to use the Rive component and useRef hook pattern:Setting a Rive file via a URL, or asset in the Android/iOS projectsDisplaying single or multiple animations / artboards on one componentSetting up and maniuplating a state machine via inputs...and more!Steps:Run yarn bootstrapcd exampleyarn expo run:android or yarn expo run:iosiOS:You may need to run pod install (first time) or pod update RiveRuntime (updates to the underlying Rive iOS runtime) in the example/iOS folder to get the runtime installed or updatedMigration GuidesUsing an older version of the runtime and need to learn how to upgrade to the latest version? Check out the migration guides below in our help center that help guide you through version bumps; breaking changes and all!Migration guidesContributingWe love contributions! Check out our contributing docs to get more details into how to run this project, the examples, and more all locally.IssuesHave an issue with using the runtime, or want to suggest a feature/API to help make your development life better? Log an issue in our issues tab! You can also browse older issues and discussion threads there to see solutions that may have worked for common problems.. Export your Rive animation, into a .rive file. Rive export rive file Tech Breeze countries animations. 3. The .rive file. After exporting the file please pay attention to the size Export your Rive animation, into a .rive file. Rive export rive file Tech Breeze countries animations. 3. The .rive file. After exporting the file please pay attention to the size of This rive course is created for beginners, who want to learn rive animation. It covers the rive designer, animation and the state machine! Join the mastercla This rive course is created for beginners, who want to learn rive animation. It covers the rive designer, animation and the state machine! Join the mastercla India flag Rive animation. $1.49. Traffic light Rive animation. $1.99. 3D hypercube Rive animation. $3.49. Recently Added Free Animations. Isometric chart animation. FREE. Stain Lottie Integrate Rive animation into WordPress with Elementor for dynamic, viewport-triggered animations - LucasCGG/animation-handler-for-rive Rive animation . Rive is a real-time interactive design and animation tool by Rive Inc. Use the Rive editor to create vector based motion graphics that respond to different states and user inputs. Rive lets you create advanced timeline Rive is a system for creating dynamic, movable animated objects. Rive allows for the creation of animated elements that respond to user input. Rive has a tool that runs in the Rive UnityA Unity runtime library for Rive. This is currently a technical preview for Mac and Windows installs of Unity. We're hoping to gather feedback about the API and feature-set as we expand platform support.Rendering supportCurrently supported platforms and backends include:WebGLMetal on MacMetal on iOSD3D11 on WindowsOpenGL on WindowsOpenGL on AndroidPlanned support for:D3D12VulkanFeature supportThe rive-unity runtime uses the latest Rive C++ runtime.FeatureSupportedAnimation Playback✅Fit and Alignment✅Listeners✅Setting State Machine Inputs✅Listening to Events✅Updating text at runtime✅Out-of-band assets✅Procedural rendering✅PNG images✅WEBP and JPEG images✅Table of contents⭐️ Rive Overview🚀 Getting Started👨💻 Contributing❓ IssuesRive overviewRive is a real-time interactive design and animation tool that helps teamscreate and run interactive animations anywhere. Designers and developers use our collaborativeeditor to create motion graphics that respond to different states and user inputs. Our lightweightopen-source runtime libraries allow them to load their animations into apps, games, and websites.🏡 Homepage📘 General help docs · Rive Unity docs🛠 Learning RiveGetting startedSee the official examples repository to easily run a project locally: the Rive Unity docs for more information.You will need a Unity editor that supports OpenGL or D3D11 for Windows, or a Mac with ARM64 (M1, M2, etc) architecture and OS 11.0 or later.Select either D3D11/OpenGL for Windows, or Metal for Mac/iOS as the Graphics API under Project Settings -> Player in Unity.You can install the Rive package for Unity by opening the Package Manager (Window -> Package Manager) and adding the latest release as a git dependency, for example (replace 0.0.0 with the latest release):git@github.com:rive-app/rive-unity.git?path=package#v0.0.0Or through HTTP (replace 0.0.0 with the latest release): can also add it manually to your projects Packages/manifest.json file (replace 0.0.0 with the latest release):{ "dependencies": { "app.rive.rive-unity": "git@github.com:rive-app/rive-unity.git?path=package#v0.0.0" }}Awesome RiveFor even more examples and resources on using Rive at runtime or in other tools, checkout the awesome-rive repo.ContributingWe love contributions! Check out our contributing docs to getComments
Rive React NativeA React Native runtime library for Rive.This library is a wrapper around the iOS/Android runtime, providing a component and ref pattern for React Native applications.Table of contents⭐ Rive Overview🚀 Getting Started & API docs🔍 Supported Devices📚 Examples🏃 Migration Guides👨💻 Contributing❓ IssuesRive OverviewRive is a real-time interactive design and animation tool that helps teams create and run interactive animations anywhere. Designers and developers use our collaborative editor to create motion graphics that respond to different states and user inputs. Our lightweight open-source runtime libraries allow them to load their animations into apps, games, and websites.🏡 Homepage📘 General help docs🛠 Resources for building in RiveGetting StartedFollow along with the link below for a quick start in getting Rive React Native integrated into your multi-platform applications.Getting Started with Rive in React NativeAPI documentationSupported DevicesBecause this runtime library has a dependency on the Rive Android and Rive iOS runtimes, the supported devices align with each of these dependencies minimum supported devices, as well as the minimum device requirements of the React Native framework.iOS: 14.0+Android:Minimum SDK version: 21Target SDK version: 33ExamplesCheck out the example/ folder to run an example application using the Rive React Native runtime. It runs on the local build of this library, and showcases a number of ways to use the Rive component and useRef hook pattern:Setting a Rive file via a URL, or asset in the Android/iOS projectsDisplaying single or multiple animations / artboards on one componentSetting up and maniuplating a state machine via inputs...and more!Steps:Run yarn bootstrapcd exampleyarn expo run:android or yarn expo run:iosiOS:You may need to run pod install (first time) or pod update RiveRuntime (updates to the underlying Rive iOS runtime) in the example/iOS folder to get the runtime installed or updatedMigration GuidesUsing an older version of the runtime and need to learn how to upgrade to the latest version? Check out the migration guides below in our help center that help guide you through version bumps; breaking changes and all!Migration guidesContributingWe love contributions! Check out our contributing docs to get more details into how to run this project, the examples, and more all locally.IssuesHave an issue with using the runtime, or want to suggest a feature/API to help make your development life better? Log an issue in our issues tab! You can also browse older issues and discussion threads there to see solutions that may have worked for common problems.
2025-04-10Rive UnityA Unity runtime library for Rive. This is currently a technical preview for Mac and Windows installs of Unity. We're hoping to gather feedback about the API and feature-set as we expand platform support.Rendering supportCurrently supported platforms and backends include:WebGLMetal on MacMetal on iOSD3D11 on WindowsOpenGL on WindowsOpenGL on AndroidPlanned support for:D3D12VulkanFeature supportThe rive-unity runtime uses the latest Rive C++ runtime.FeatureSupportedAnimation Playback✅Fit and Alignment✅Listeners✅Setting State Machine Inputs✅Listening to Events✅Updating text at runtime✅Out-of-band assets✅Procedural rendering✅PNG images✅WEBP and JPEG images✅Table of contents⭐️ Rive Overview🚀 Getting Started👨💻 Contributing❓ IssuesRive overviewRive is a real-time interactive design and animation tool that helps teamscreate and run interactive animations anywhere. Designers and developers use our collaborativeeditor to create motion graphics that respond to different states and user inputs. Our lightweightopen-source runtime libraries allow them to load their animations into apps, games, and websites.🏡 Homepage📘 General help docs · Rive Unity docs🛠 Learning RiveGetting startedSee the official examples repository to easily run a project locally: the Rive Unity docs for more information.You will need a Unity editor that supports OpenGL or D3D11 for Windows, or a Mac with ARM64 (M1, M2, etc) architecture and OS 11.0 or later.Select either D3D11/OpenGL for Windows, or Metal for Mac/iOS as the Graphics API under Project Settings -> Player in Unity.You can install the Rive package for Unity by opening the Package Manager (Window -> Package Manager) and adding the latest release as a git dependency, for example (replace 0.0.0 with the latest release):git@github.com:rive-app/rive-unity.git?path=package#v0.0.0Or through HTTP (replace 0.0.0 with the latest release): can also add it manually to your projects Packages/manifest.json file (replace 0.0.0 with the latest release):{ "dependencies": { "app.rive.rive-unity": "git@github.com:rive-app/rive-unity.git?path=package#v0.0.0" }}Awesome RiveFor even more examples and resources on using Rive at runtime or in other tools, checkout the awesome-rive repo.ContributingWe love contributions! Check out our contributing docs to get
2025-04-18Animation's value, making it easy to create dynamic and interactive animations.class AnimatedBox extends StatefulWidget { @override _AnimatedBoxState createState() => _AnimatedBoxState();}class _AnimatedBoxState extends State with SingleTickerProviderStateMixin { AnimationController _controller; Animation _animation; @override void initState() { super.initState(); _controller = AnimationController(vsync: this, duration: Duration(seconds: 1)); _animation = Tween(begin: 0, end: 1).animate(_controller); _controller.forward(); } @override Widget build(BuildContext context) { return AnimatedBuilder( animation: _animation, builder: (context, child) { return Container( width: 100 _animation.value, height: 100 _animation.value, color: Colors.blue, ); }, ); } @override void dispose() { _controller.dispose(); super.dispose(); }}I'm torn between using ImplicitlyAnimatedWidget and AnimatedBuilder, but ultimately, AnimatedBuilder offers more flexibility for complex animations.Flare and RiveFor even more advanced animations, tools like Flare and Rive are invaluable. These tools allow you to create complex vector animations that can be easily integrated into your Flutter app.Flare and Rive provide a visual editor for creating animations, which can then be exported as Flutter widgets. This approach is particularly useful for creating intricate animations that would be difficult to achieve with code alone.Maybe I should clarify that while Flare and Rive are powerful, they do add some complexity to your project. Use them judiciously.Advanced Networking TechniquesNetworking is a fundamental aspect of most mobile applications. In 2024, advanced networking techniques are essential for building robust and efficient apps.GraphQL: A Flexible Alternative to RESTGraphQL has emerged as a powerful alternative to REST for API development. GraphQL allows clients to request exactly the data they need, reducing over-fetching and under-fetching.import 'package:graphql_flutter/graphql_flutter.dart';final HttpLink httpLink = HttpLink(uri: ' ValueNotifier client = ValueNotifier( GraphQLClient(cache: InMemoryCache(), link: httpLink),);Is this the best approach? Let's consider the alternatives.WebSockets: Real-Time CommunicationFor applications that require real-time communication, WebSockets are indispensable. WebSockets provide a full-duplex communication channel over a single TCP connection, making them ideal for real-time updates.import 'package:web_socket_channel/web_socket_channel.dart';final channel = WebSocketChannel.connect(Uri.parse('wss://your-websocket-endpoint.com'));channel.stream.listen((message) { print('Received message: $message');});channel.sink.add('Hello, WebSocket!');I'm torn between using
2025-03-26And a prototyping platform. With built-in support for animations and code-based interactions, it’s perfect for creating realistic prototypes. Advantages:Code-based customization for flexibility.Smooth workflow for animations and interactions.Disadvantages:Requires some coding knowledge for advanced features.Price:Free for individuals; paid plans start at $15/month.7. RiveIf you ever wish your mobile app animations could feel more dynamic and fluid without slowing things down, that’s where Rive comes in. Unlike traditional frame-based animation tools, Rive is all about real-time interactivity. It lets you create sleek, lightweight animations that respond to user interactions on the fly, whether it’s a button press, a menu expanding, or an onboarding animation that flows smoothly. Advantages:Real-time, state-machine-based animationsLightweight and optimized for mobile performanceWorks across multiple platforms, including iOS and AndroidOpen-source runtimes for seamless integration into appsDisadvantages:Requires some learning curve for developers to implement animations in mobile appsNot as beginner-friendly as some other UI prototyping toolsPrice:Free plan available, Pro starts at $32/month8. Axure RPAxure RP is known for its robust prototyping features, including animations and dynamic panels. It’s excellent for creating complex user flows with animations. Advantages:Supports detailed interactions and animations.Great for UX designers who need depth.Disadvantages:Interface can feel overwhelming.Price:Starts at $29/month per user.9. Origami StudioThe free tool created by Facebook is designed specifically for creating advanced animations and prototypes. Origami Studio is perfect for mobile app designers who want to experiment with transitions, interactions, and complex animations. Advantages:Powerful features for detailed, interactive animations.Great for exploring transitions and gesture-based interactions.Free to useDisadvantages:Steeper learning curve for beginners.Lacks collaborative cloud-based features.Price:Free10. FigmaFigma is another popular choice, especially for teams. It’s great for designing static UI and adding lightweight animations to transitions. With its “Smart Animate” feature, you can create smooth interactions between frames. Advantages:Cloud-based for seamless team collaboration.Easy to use for creating basic animations.Free plan available.Disadvantages:Limited animation capabilities compared to motion-specific tools.Price:Free for individuals; paid plans start at $15/month per editor.Comparison table The takeawayApp animations are more than just eye candy, they’re tools that enhance mobile experiences by making interactions smoother, clearer, and more enjoyable. Whether it’s a subtle transition that guides users seamlessly through an app flow or a dynamic loading animation that keeps engagement high, these movements play a vital role in modern mobile design.From the examples we’ve explored to the tools we’ve highlighted, it’s clear that adding animations doesn’t have to be overwhelming.At the heart of it all, great animations aren’t just about aesthetics, they’re about functionality, engagement, and storytelling. They
2025-04-12