Rotation sim
Author: m | 2025-04-24
Rotation vs. Time - Sim to Sim - Cubic 5. Author: harrytomalley Topic: Rotation
Guide to Rotational Play in The Sims 4 - Sims
Method to account for the thickness of films [15,16,17,18]. The distinct thickness fringes observed in the X-ray reflection (see Fig. 1b) and the narrow rocking curves (\(\sim\) 0.052\(^{\circ }\), as seen in Fig. 1c) of the VN films provide confirmation of their smooth surface morphology (with a roughness \(\sim\) 0.3 nm) and high-quality crystalline structure. The XRR detection employs a parallel beam, and the X-ray spot can fully cover the samples (the surface area of the films is \(5\times 5\) mm\(^2\)). The in-plane crystal structure of the VN films was determined using Phi scans. As displayed in Fig. 1d, the VN films exhibit a six-fold symmetry with an azimuthal rotation of 30\(^{\circ }\) relative to \(\alpha\)-Al\(_2\)O\(_3\)(0001) substrates, which is consistent with the crystal orientation of TiN films on \(\alpha\)-Al\(_2\)O\(_3\)(0001) substrates [19]. Figure 1e shows the reciprocal space mapping (RSM) patterns of VN/Al\(_2\)O\(_3\)(0001) around Al\(_2\)O\(_3\)(119) diffraction and VN (113) diffraction. The (111) and (11\(\bar{2}\)) layer spacings extracted from the RSM are \(\sim\)2.382 Å and \(\sim\)1.693 Å, respectively. The corresponding lattice parameters are a = 4.147 Å and c = 4.126 Å, which is very close to the value of the bulk VN (4.132 Å), indicating the epitaxy of VN films.Next, we investigate the electronic band structure of unoccupied states in VN films by XAS at the V \(L_{2,3}\)- and N K-edges. The measurements were performed at room temperature using a surface-sensitive total electron yield (TEY) detection mode. Figure 2a shows two distinct characteristic peaks of the V \(L_{2,3}\)-edge (indicated by the
Camera Rotation Enabler - Mod The Sims
Haven't felt this way about a sim since ooh Tornado first made itself known to me. Just what makes it so good?I think the main reason is that for once we have a sim that gets everything right or very nearly so. From the major items such as the flight model, the modelling of systems and the graphics to the minor items like the menu screens, the online help and even (God help me) the music, Andy Hollis and his team have hit the nail on the head. It's a complete package.Special mention must be made of the tutorial missions which are superb. Spoken by someone who sounds like he is sight translating a Longbow technical manual written in an early version of Sanskrit into English, these introduce you to the business of using the Longbow in a painless interactive manner. Longbow Gold comes with two tutorials not included in the original release, a guide to the gunner's cockpit and a free flight tutorial which allows the rookie pilot to practice auto-rotation (or as your instructor would have it au-toe-row-tae-shun) amongst other things.I also need to talk about the graphics. As regular readers (should such exotic creatures exist) will know, I am no fan of the textured mapped school of graphics for flight sims feeling that though they may look ok at some altitude, down low they look like a dogs dinner. It would therefore seem that a helicopter sim where the player will spend most of their time at 100ft or lower is the last sort of sim that should use textures but in fact I think this restriction may actually have helped Longbow. By being able to concentrate on how the graphics should look low down, the textures have for once been made to look good close up. The pay off for this is that a lot of textures need moved quickly when in motion which means that Longbow needs a powerful machine to be seen at its best.It's well worth spending the money to pick up that ninja PC though. Longbow succeeds as few other sims have in presenting terrain which really looks different depending on which part of the world you are meant to be in. The jungles of Panama or the mountains of Korea look very different to the flat Ukrainian plains. Ground detail is somewhat sparse, there are no trees or other foliage and it sometimes seems like the only features you spot on the ground are those you should be shooting up. The overall effect is good though.While you're in that spending mood, make a little extra room on that credit card to pick up a some hardware. You see Longbow makes extensiveRotated Shiftable OMSPs - Mod The Sims
A few of these build cheats so you can understand them and make your homes much more beautiful. Cheat CodeWhat It Doesbb.enablefreebuildLets you build on locked lots (dorms, hospital, etc)bb.showhiddenobjectsUnlocks the buy debug catalog of objects for you to build withbb.showliveeditobjectsUnlocks objects that are in the world for you to use in builds (trees, fences, etc)bb.ignoregameplayunlocksentitlementUnlocks all objects that are unlocked by careers, aspirations, etc.bb.moveobjectsIgnores rules for placement created by the game, allowing you to place objects wherever you’d like, great for clutter[ or ] keysMakes objects bigger or smallerhold down alt while placingAllows for free placement of objects outside the grid, and free rotation of objectsclick shift + c while clicking a roofLets you manipulate roof shapesFreeRealEstate OnAllows You To Buy ANY Home in The Game, Regardless of PriceNeed CheatsUnlike in past games, there is no way to cheat your sims need individually without a mod like UI Cheats. However, you are able to use a shift click cheat to click on the mailbox to change your sims needs. There are a few options you can do when you hold down shift and click on the mailbox.You can fill needs entirely for just the household or the entire world which can make your whole house happy in one click. You also have the option to shift click on a single sim and choose make happy to fill just their needs. Finally, you can disable or enable needs decay by shift clicking on the mailbox so your sims needs never change. Relationship CheatsThe relationship cheats are a bit more confusing when you first look at them. So, let’s go over an example. If you want to increase the friendship between Bob and Eliza Pancakes by 50 points the cheat would look like this: ModifyRelationship Bob Pancakes Eliza Pancakes 50 LTR_Friendship_MainIf you wanted to decrease their relationship by 50 points you would just need to add an – before the number and it would look like this: ModifyRelationship Bob Pancakes Eliza Pancakes -50 LTR_Friendship_MainAll of these cheats function the same, where you need the first and last name for each sim, the positive or negative number amount and the LTR part of the cheat to make it work. If you have a pet without a last name for the last two cheats, you don’t need to have a last name. CheatCheat CodeIncrease FriendshipModifyRelationship Sim1 Sim2 Amount LTR_Friendship_MainDecrease FriendshipModifyRelationship Sim1 Sim2 -Amount LTR_Friendship_MainIncrease RomanceModifyRelationship Sim1 Sim2 Amount LTR_Romance_MainDecrease RomanceModifyRelationship Sim1 Sim2 -Amount LTR_Romance_MainIncrease Pet FriendshipModifyRelationship SimName PetName Amount LTR_SimtoPet_Friendship_MainDecrease Pet FriendshipModifyRelationship SimName PetName -Amount LTR_SimtoPet_Friendship_MainSatisfaction Points CheatsIn the game you a re able to use satisfaction points to purchase reward store perks like not having to sleep, being welcome anywhere and more.. Rotation vs. Time - Sim to Sim - Cubic 5. Author: harrytomalley Topic: Rotation Why Do You Need To Rotate The Screen In Sims 4 On Your Laptop? Rotating the screen in Sims 4 actually means rotating the camera. Here, you may not get the fullest sims 4Rotation for Nectar Bottles - Mod The Sims
Appearance of CC3+ characters with high-resolution, multi-texture blending. Wrinkles dynamically appear alongside expressions and adhere to regional constraints, achieving believable, true-to-life physiology. ONE-CLICK CONTROL RIGS Face Rig Comprehensive facial control rigs for both CC3+ and ActorCore characters. More than 140 extended facial morphs for CC3+ characters. More than 60 standard facial morphs for ActorCore 3D extras and crowd sim. CC Facial Expression Morphs > Body Rig Works with official Reallusion characters, including CC3+, ActorCore, and AccuRIG. All characters support 3ds Max Biped and CAT rigging. Easy body part selection via proxy objects, including dummy IK controllers for IK toggling. PBR MATERIALS FOR CROWD, PROP, AND SCENE For ActorCore crowd actors and models like cloth, accessories, props, or scene elements with PBR materials applied in CC and iClone, Auto Setup can automatically build the material graph, and provides matching PBR values, such as roughness and metallic that helps to ensure visual consistency. ActorCore Character Prop & Scene Crowd Simulation Unlimited Material Variations for Crowd Actors ActorCore crowd characters feature distinct color regions for skin, hair, and attire. Utilizing a specialized color adjustment panel, effortlessly expand material variations and efficiently populate lifelike crowds derived from a minimal number of distinct digital actors. Know More Accessories and Props Auto Setup eliminates the guesswork in exporting CC and iClone objects to 3ds Max by seamlessly transferring and converting PBR materials. This process faithfully replicates the original aesthetics while preserving custom material adjustments, even with reconstructed shader graphs. Crowd Simulation Generate realistic masses with detailed facial expressions, accessories, and diverse animation styles using iClone. Seamlessly batch transfer these assets to 3ds Max in the same placement for final rendering. iClone Crowd Sim LOOK DEV FOR INSTANT STUNNING VISUALS Light Presets HDR Light Presets Professional light and camera setups ensure optimal character presentation. This includes five setups for close-up views and five for full shots, each adjustable to achieve the desired visual outcome, whether for high-quality main characters or low-poly crowd and extras. HDR & Macbeth Chart Employ HDR templates for quick HDRi render previews, allowing for HDR background rotation to adjust lighting direction, and integration45 degree rotation - Mod The Sims
Air Hockey Adrenaline Experience true game room excitement with Air Hockey Adrenaline. Immerse yourself in realistic gameplay, visuals and sound effects. iPool iPool is an online pool game, 8-Ball, 9-Ball, English Pool, Rotation Ball, Tournaments and Leagues. iSnooker iSnooker (2003) is a new online multiplayer snooker game with realistic game physics and accurate table / ball dimensions Shuffleboard Showdown We push fun and realism to new extremes in Shuffleboard Showdown. The game's real-world physics simulate sliding weights and weight-to-weight collision for a true-to-life experience. Mini Golf Unlimited The Minigolf, an immensely popular game for one or two players, is a clever combination of luck and fun game that brings you hours of game on many predefined courses or your own created courses through the embedded 3D editor. Links 2003 PC Golf Links 2003 is the most realistic golf sim available, Links 2003 delivers the most realistic golf experience on your PC. Online 3D Billiards Subscribe to this most realistic multiplayer 3D 8-Ball, 9-Ball and Snooker simulation. Chat, play and compete against your pals online! Run for the Roses Run for the Roses simulates a day of observing and wagering on thoroughbred race horses at Americas premier racing venue. Links 2003 Course Pack The Links 2003 Course Pack includes 5 additional courses specifically for the Links 2003 Download version. Cog Hill Golf Club Links Championship Courses adds classic courses from previous versions of Links converted for use with Links 2003.Slot rotation - Sims 4 Studio
4.9.6.0 Updated Omnitrac-II Build to SDK 5.6.9.0 I++ CMM Interface Added option to block effective radius from trigger point data Tomelleri SPACE Arm Updated the Tomelleri Arm Interface continuous point mode operation Updated the T-Core to 1.0.4 Projector Linker New 64bit build, and added LPTVDI64.DLL 3.30.08 – 07/18/2014 – Release Notes VDI Fixed issue with loading new CMM 3D Calibration files with Squareness and rotational data Fixed UI Bug with 3DCal Tools new grid generator Created Utility to extend 3D Calibration grid outward Added enhancements to the Update Manager and added Mobile App updates to the utility Tomelleri SPACE Arm Updated the Tomelleri Arm Interface continuous point mode operation 3.30.07 – 07/03/2014 – Release Notes VDI Auto Locate – fixed issue with Locate search and point reset for grid alignments Auto Locate – distance search makes the VDI window flash for 1/2 second when a point is validated Add Sim number to log of all apps fix all unicode projects for new log system Add rotation matrix output to recording toolbar Fixed issue with Device Simulator Crashing on latest build with Win7/8 API Tracker Updated Installation and renamed API Laser Tracker interface to not include the build version in the name Updated Radian/T3 Build to SDK 4.9.4.0 Updated Omnitrac-II Build to SDK 5.6.7.0 Faro Arm Make Scanner/Toggle button perform Undo on long event if scanner is connected Add detection into the app that detects scan lines, and automatically checks the checkbox that scanner is attached Fixed application shutdown errors Nikon. Rotation vs. Time - Sim to Sim - Cubic 5. Author: harrytomalley Topic: Rotation Why Do You Need To Rotate The Screen In Sims 4 On Your Laptop? Rotating the screen in Sims 4 actually means rotating the camera. Here, you may not get the fullest sims 4Comments
Method to account for the thickness of films [15,16,17,18]. The distinct thickness fringes observed in the X-ray reflection (see Fig. 1b) and the narrow rocking curves (\(\sim\) 0.052\(^{\circ }\), as seen in Fig. 1c) of the VN films provide confirmation of their smooth surface morphology (with a roughness \(\sim\) 0.3 nm) and high-quality crystalline structure. The XRR detection employs a parallel beam, and the X-ray spot can fully cover the samples (the surface area of the films is \(5\times 5\) mm\(^2\)). The in-plane crystal structure of the VN films was determined using Phi scans. As displayed in Fig. 1d, the VN films exhibit a six-fold symmetry with an azimuthal rotation of 30\(^{\circ }\) relative to \(\alpha\)-Al\(_2\)O\(_3\)(0001) substrates, which is consistent with the crystal orientation of TiN films on \(\alpha\)-Al\(_2\)O\(_3\)(0001) substrates [19]. Figure 1e shows the reciprocal space mapping (RSM) patterns of VN/Al\(_2\)O\(_3\)(0001) around Al\(_2\)O\(_3\)(119) diffraction and VN (113) diffraction. The (111) and (11\(\bar{2}\)) layer spacings extracted from the RSM are \(\sim\)2.382 Å and \(\sim\)1.693 Å, respectively. The corresponding lattice parameters are a = 4.147 Å and c = 4.126 Å, which is very close to the value of the bulk VN (4.132 Å), indicating the epitaxy of VN films.Next, we investigate the electronic band structure of unoccupied states in VN films by XAS at the V \(L_{2,3}\)- and N K-edges. The measurements were performed at room temperature using a surface-sensitive total electron yield (TEY) detection mode. Figure 2a shows two distinct characteristic peaks of the V \(L_{2,3}\)-edge (indicated by the
2025-04-08Haven't felt this way about a sim since ooh Tornado first made itself known to me. Just what makes it so good?I think the main reason is that for once we have a sim that gets everything right or very nearly so. From the major items such as the flight model, the modelling of systems and the graphics to the minor items like the menu screens, the online help and even (God help me) the music, Andy Hollis and his team have hit the nail on the head. It's a complete package.Special mention must be made of the tutorial missions which are superb. Spoken by someone who sounds like he is sight translating a Longbow technical manual written in an early version of Sanskrit into English, these introduce you to the business of using the Longbow in a painless interactive manner. Longbow Gold comes with two tutorials not included in the original release, a guide to the gunner's cockpit and a free flight tutorial which allows the rookie pilot to practice auto-rotation (or as your instructor would have it au-toe-row-tae-shun) amongst other things.I also need to talk about the graphics. As regular readers (should such exotic creatures exist) will know, I am no fan of the textured mapped school of graphics for flight sims feeling that though they may look ok at some altitude, down low they look like a dogs dinner. It would therefore seem that a helicopter sim where the player will spend most of their time at 100ft or lower is the last sort of sim that should use textures but in fact I think this restriction may actually have helped Longbow. By being able to concentrate on how the graphics should look low down, the textures have for once been made to look good close up. The pay off for this is that a lot of textures need moved quickly when in motion which means that Longbow needs a powerful machine to be seen at its best.It's well worth spending the money to pick up that ninja PC though. Longbow succeeds as few other sims have in presenting terrain which really looks different depending on which part of the world you are meant to be in. The jungles of Panama or the mountains of Korea look very different to the flat Ukrainian plains. Ground detail is somewhat sparse, there are no trees or other foliage and it sometimes seems like the only features you spot on the ground are those you should be shooting up. The overall effect is good though.While you're in that spending mood, make a little extra room on that credit card to pick up a some hardware. You see Longbow makes extensive
2025-04-11Appearance of CC3+ characters with high-resolution, multi-texture blending. Wrinkles dynamically appear alongside expressions and adhere to regional constraints, achieving believable, true-to-life physiology. ONE-CLICK CONTROL RIGS Face Rig Comprehensive facial control rigs for both CC3+ and ActorCore characters. More than 140 extended facial morphs for CC3+ characters. More than 60 standard facial morphs for ActorCore 3D extras and crowd sim. CC Facial Expression Morphs > Body Rig Works with official Reallusion characters, including CC3+, ActorCore, and AccuRIG. All characters support 3ds Max Biped and CAT rigging. Easy body part selection via proxy objects, including dummy IK controllers for IK toggling. PBR MATERIALS FOR CROWD, PROP, AND SCENE For ActorCore crowd actors and models like cloth, accessories, props, or scene elements with PBR materials applied in CC and iClone, Auto Setup can automatically build the material graph, and provides matching PBR values, such as roughness and metallic that helps to ensure visual consistency. ActorCore Character Prop & Scene Crowd Simulation Unlimited Material Variations for Crowd Actors ActorCore crowd characters feature distinct color regions for skin, hair, and attire. Utilizing a specialized color adjustment panel, effortlessly expand material variations and efficiently populate lifelike crowds derived from a minimal number of distinct digital actors. Know More Accessories and Props Auto Setup eliminates the guesswork in exporting CC and iClone objects to 3ds Max by seamlessly transferring and converting PBR materials. This process faithfully replicates the original aesthetics while preserving custom material adjustments, even with reconstructed shader graphs. Crowd Simulation Generate realistic masses with detailed facial expressions, accessories, and diverse animation styles using iClone. Seamlessly batch transfer these assets to 3ds Max in the same placement for final rendering. iClone Crowd Sim LOOK DEV FOR INSTANT STUNNING VISUALS Light Presets HDR Light Presets Professional light and camera setups ensure optimal character presentation. This includes five setups for close-up views and five for full shots, each adjustable to achieve the desired visual outcome, whether for high-quality main characters or low-poly crowd and extras. HDR & Macbeth Chart Employ HDR templates for quick HDRi render previews, allowing for HDR background rotation to adjust lighting direction, and integration
2025-04-13Air Hockey Adrenaline Experience true game room excitement with Air Hockey Adrenaline. Immerse yourself in realistic gameplay, visuals and sound effects. iPool iPool is an online pool game, 8-Ball, 9-Ball, English Pool, Rotation Ball, Tournaments and Leagues. iSnooker iSnooker (2003) is a new online multiplayer snooker game with realistic game physics and accurate table / ball dimensions Shuffleboard Showdown We push fun and realism to new extremes in Shuffleboard Showdown. The game's real-world physics simulate sliding weights and weight-to-weight collision for a true-to-life experience. Mini Golf Unlimited The Minigolf, an immensely popular game for one or two players, is a clever combination of luck and fun game that brings you hours of game on many predefined courses or your own created courses through the embedded 3D editor. Links 2003 PC Golf Links 2003 is the most realistic golf sim available, Links 2003 delivers the most realistic golf experience on your PC. Online 3D Billiards Subscribe to this most realistic multiplayer 3D 8-Ball, 9-Ball and Snooker simulation. Chat, play and compete against your pals online! Run for the Roses Run for the Roses simulates a day of observing and wagering on thoroughbred race horses at Americas premier racing venue. Links 2003 Course Pack The Links 2003 Course Pack includes 5 additional courses specifically for the Links 2003 Download version. Cog Hill Golf Club Links Championship Courses adds classic courses from previous versions of Links converted for use with Links 2003.
2025-03-27Buffs. It’s assumed that Sara is C6, Level 80 / 90, using Level 90 Fading Twilight Bow, and E Talent Level is 12. Edit the config to change the ATK modifiers to reflect your Sara’s stats. The config also accounts for the 4pc Noblesse buff uptime. Toggle it on in Team Buffs when using the config. Other buffs (like from Kazuha) aren’t included. {"name":"Yae in Eimiko ","targets":[{"weight":6,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"atk_":-20}},{"weight":1,"path":["burst","dmg"],"hitMode":"avgHit","bonusStats":{"electro_critDMG_":60,"atk":641}},{"weight":3,"path":["burst","tenkoDmg"],"hitMode":"avgHit","bonusStats":{"electro_critDMG_":60,"atk":641}},{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"electro_critDMG_":60,"atk":641}},{"weight":5,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{}},{"weight":4,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"atk_":-20}}]} Raiden-Kazuha-BennettitsjaeyouExplanation: This config provides a dynamic buff mapping for Yae in a Raiden Hyper (Raiden Yae Kazuha Bennett) team rotation.Assumptions: The rotation is Raiden E > Yae EEE > Kaz Q > Bennett Q > Yae Q EEE > Kaz tE > Raiden Q combo > Repeat. This config accounts for partial buff and debuff uptimes. The assumed buffs shouldn’t be activated in the Team Buffs tab, and the target modifiers need to be adjusted to match your own stats. The following buff assumptions are used: Raiden E talent lvl9+. Yae is C0. Kazuha 800EM. Bennett 980 ATK buff. Yae maintains positioning on Bennett’s burst. Other Buffs are not accounted for. Note that Kazuha is calculated with 800EM / 32% DMG bonus and needs to be adjusted. Raiden’s E bonus only applies to Yae’s Burst (32% + 27% = 59%) and needs to be adjusted if not T9+. Bennett is calculated with a 980 ATK bonus for C5 / T12 with a 4-star weapon and needs to be adjusted. {"name":"Yae for Raiden Hyper","description":"Raiden Yae Kazuha Bennett: Raiden E > Yae EEE > Kaz Q > Ben Q > Yae Q EEE > Kaz tE > Raiden Q combo > loop","targets":[{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"electro_dmg_":32,"electro_enemyRes_":-40,"atk_":20}},{"weight":1,"path":["burst","dmg"],"hitMode":"avgHit","bonusStats":{"electro_dmg_":59,"electro_enemyRes_":-40,"atk_":20,"atk":980}},{"weight":3,"path":["burst","tenkoDmg"],"hitMode":"avgHit","bonusStats":{"electro_dmg_":59,"electro_enemyRes_":-40,"atk_":20,"atk":980}},{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"electro_dmg_":32,"electro_enemyRes_":-40,"atk_":20,"atk":980}},{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"electro_dmg_":32,"electro_enemyRes_":-40,"atk_":20}},{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"electro_dmg_":32,"electro_enemyRes_":-40}},{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{"electro_enemyRes_":-40}},{"weight":3,"path":["skill","dmg3"],"hitMode":"avgHit","bonusStats":{}}]} Customization: If positioning on Bennett’s field cannot be maintained, his buffs should be removed. If using Kagura, its effect doesn’t need to be dynamically applied and can be turned on by default in the character tab. If using Widsith: the buff should only be added up to her Burst and not during her second phase of totem hits.Aggravatecharliex3000Explanation: This config is based on an Alhaitham-Zhongli-Nahida-Yae team where Yae does not Burst. The rotation is about 25s long. The user needs to put in their own buffs.Assumptions: The config is based on the sim linked in the config’s description. The reaction counts are taken from the 2nd rotation (24.7s to 49.4s). The config counts the damage from two sets of turrets. {"name":"Aggravate Yae, No burst, 24s Rotation","description":" Customization: For C2, change the level 3 Skills to level 4 Skills.YanfeiYaoyaoSkill and Burst HealingitsjaeyouExplanation: These configs display the total healing that Yaoyao’s Skill and Burst provides, which is often difficult to visualize as only her healing ticks and not total healing is shown in her Talents. Assumptions: The following assumptions are used: Yaoyao Burst will summon
2025-04-02