Simcommander syslamp
Author: u | 2025-04-24
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LocalKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32); string installPath = localKey.OpenSubKey("SOFTWARE\\PHARTGAMES\\SpaceMonkeyTP").GetValue("install_path").ToString(); if (string.IsNullOrEmpty(installPath)) { throw new Exception("SpaceMonkey Not Installed"); } else { Assembly ass = Assembly.LoadFrom(installPath + assemblyName + ".dll"); return ass; } } catch (Exception e) { Console.WriteLine("Failed to load assembly: " + e.Message); return null; } }; SMClient.Init((success) => //this will load the SpaceMonkey window { SMClient.RegisterTelemetryCallback(TelemetryCallback); //this will register the callback );}">using GenericTelemetryProvider;using CMCustomUDP;public void TelemetryCallback(CMCustomUDPData telemetryData){ //use telemetryData here}public void Init(){ AppDomain currentDomain = AppDomain.CurrentDomain; AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs args) => { try { string assemblyName = args.Name.Split(',')[0]; RegistryKey localKey; if (Environment.Is64BitOperatingSystem) localKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64); else localKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32); string installPath = localKey.OpenSubKey("SOFTWARE\\PHARTGAMES\\SpaceMonkeyTP").GetValue("install_path").ToString(); if (string.IsNullOrEmpty(installPath)) { throw new Exception("SpaceMonkey Not Installed"); } else { Assembly ass = Assembly.LoadFrom(installPath + assemblyName + ".dll"); return ass; } } catch (Exception e) { Console.WriteLine("Failed to load assembly: " + e.Message); return null; } }; SMClient.Init((success) => //this will load the SpaceMonkey window { SMClient.RegisterTelemetryCallback(TelemetryCallback); //this will register the callback );}ChangeLogRelease v1.0.5Added Overload supportAdded Extra telemetry for engine, gears and suspension to BeamNG.drive. This will work with SimCommander Simvibe.Added Wreckfest Experimental for SRS users.Fixes for crashes caused by incorrect culture being set.Fixes for timer accuracy.Fixes for app not closing threads correctly at shutdown.Release v1.0.6Added WRC Generations supportAdded Trail Out supportAdded MechWarrior 5 Mercenaries supportAdded Dakar Desert Rally supportAdded Tiny Combat Arena supportWreckfest telemetry improvements (fixed noise, 64bit support)GTAV updated to support latest scripthook.netGeneral rework and cleanup to start moving providers toward Open Motion.Release v1.0.7Added Codemasters extradata=3 support to allow output to more apps that don't support custom_udp such as SimHub.Added multiple output configuration support through the Outputs Interface.OpenMotion api expanded to support engine and gear telemetry as well as math rewrite.Added telemetry callback interface and restructured project to be loaded as a dll.Simfeedback plugin gets SpaceMonkey integration and callback support.Release v1.0.8Added EA Sports WRC SupportRelease v1.0.9Try fix dependency issues in GTPSimfeedback and SpaceMonkeyTPFix EA WRC axis issues.Release v1.1.0Fixed issues reading install folder from registry in GTPSimfeedback and SpaceMonkeyTPAdd EAWRC profile to GTPSimfeedbackRelease v1.1.1Add slip_angle and slip_angle2 to output; use defaultPacketFormat_SlipAngle when outputting mmf or udp if you would like to use these values.Fix race conditions in WRC and BeamNG that started to break with "2023-11 Cumulative Update for .NET Framework 3.5, 4.8 and 4.8.1 for Windows 10 Version 22H2 for x64 (KB5032339)"Known Issues an issue here ThanksTiger Feet oO0o for helping me debug registry issues in production; you're awesome!. 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Full Specifications GENERAL Release SIMCommander SysLamp es un software de Monitoreo de Eventos delgado, f cil y potente de usar que recopila, empareja, visualiza y almacena autom ticamente los registros SIMCommander SysLamp es un software de Monitoreo de Eventos delgado, f cil y potente de usar que recopila, empareja, visualiza y almacena autom ticamente los registros SpaceMonkey - Open Source Telemetry Provider.SpaceMonkey was created to be a telemetry interface for games with no native telemetry support.SpaceMonkey mimics the functionality of the Codemasters Dirt 4 custom udp format which allows SpaceMonkey to be used via the UDP protocol by any software that already supports Dirt 4 and Dirt Rally 2.0 custom udp.SpaceMonkey also optionally writes telemetry to a Memory Mapped File as an alternative to UDP.SpaceMonkey contains telemetry visualisation and filtering functionality.SpaceMonkey supports XINPUT, currently mapped to standard gamepad inputs for steering (left stick), accelerator(right trigger), and brake(left trigger). Clutch and axis assignments coming in a future version. Use the XBOX 360 controller emulator to map your direct input devices to an XINPUT gamepad. has been tested with Sim Racing Studio (motion, wind, shakers and led), SimCommander 4 (Accuforce v2) and SimFeedback (motion) and should work with any software that supports Dirt 4 Custom UDP.- Please make sure you run SpaceMonkeyStart.exe as administrator or use a user account with administrator privileges.Supported GamesDirt 5WreckfestBeamNG.DriveGTA 5Digital Combat SimulatorNascar Heat 4/5 (MonsterGames)All American Racing (MonsterGames)Sprint Car Racing (MonsterGames)WRC 7/8/9Richard Burns Rally (NGP 6)STAR WARS: Squadrons (Note: broken; requires pointer change)Warplanes: WW1VTOL VRIL-2 SturmovikOverloadTrail OutMechwarrior 5 MercenariesDakar Desert RallyWRC GenerationsTiny Combat ArenaEA Sports WRCInstallationThe latest installer for SpaceMonkey is here (v1.1.1) anywhere to your local drive.Main Interface)]Game selection buttons; press one to load the interface for the selected game.Config selection; Choose or duplicate/rename the main configuration parameters. Configs are stored in the Configs folder. Ideally a config file will be created for each game as they often have different requirements for filtering.Filter Config; Extra filter configs can be created by copying a filter config in the Filters folder.Telemetry Ouput; Choose how you want telemetry to be output from SpaceMonkey. These configs are modified by pressing the Outputs button (6)Hotkey; The hotkey can be used to pause and resume telemetry globally when the app is not in focus.Outputs; Press this button to load the Outputs Interface.Filters Button; press this to load the filters interface.All changes to config options are saved as they are changed.Outputs Interface)]The outputs interface modifies the outputs config that is selected in the main interface.Only load this interface while a game ui is not running.Change the dropdown to select an output type then press the Add Output button to add an output. Callback is a reserved type that currently only works with Simfeedback and any other software that wants to use this interface. It doesn't need to be added manually and can be ignored for now.Output MMF outputs the 'Packet Format' specified, to the Memory Mapped File with the name specified in 'MMFName', using the global mutex specified by 'MMFMutexName'. The values shown here are the defaults used by existing software.Output UDP outputs the 'Packet Format' specified, over UDP to the 'UDP IP' specified and and 'Port' specified. The example here outputs the Codemasters extradata=3 format which is what most software uses for dirt rally and dirt rally 2.'Packet Format Destinations'; these are folders that the packet format configurationComments
LocalKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32); string installPath = localKey.OpenSubKey("SOFTWARE\\PHARTGAMES\\SpaceMonkeyTP").GetValue("install_path").ToString(); if (string.IsNullOrEmpty(installPath)) { throw new Exception("SpaceMonkey Not Installed"); } else { Assembly ass = Assembly.LoadFrom(installPath + assemblyName + ".dll"); return ass; } } catch (Exception e) { Console.WriteLine("Failed to load assembly: " + e.Message); return null; } }; SMClient.Init((success) => //this will load the SpaceMonkey window { SMClient.RegisterTelemetryCallback(TelemetryCallback); //this will register the callback );}">using GenericTelemetryProvider;using CMCustomUDP;public void TelemetryCallback(CMCustomUDPData telemetryData){ //use telemetryData here}public void Init(){ AppDomain currentDomain = AppDomain.CurrentDomain; AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs args) => { try { string assemblyName = args.Name.Split(',')[0]; RegistryKey localKey; if (Environment.Is64BitOperatingSystem) localKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64); else localKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32); string installPath = localKey.OpenSubKey("SOFTWARE\\PHARTGAMES\\SpaceMonkeyTP").GetValue("install_path").ToString(); if (string.IsNullOrEmpty(installPath)) { throw new Exception("SpaceMonkey Not Installed"); } else { Assembly ass = Assembly.LoadFrom(installPath + assemblyName + ".dll"); return ass; } } catch (Exception e) { Console.WriteLine("Failed to load assembly: " + e.Message); return null; } }; SMClient.Init((success) => //this will load the SpaceMonkey window { SMClient.RegisterTelemetryCallback(TelemetryCallback); //this will register the callback );}ChangeLogRelease v1.0.5Added Overload supportAdded Extra telemetry for engine, gears and suspension to BeamNG.drive. This will work with SimCommander Simvibe.Added Wreckfest Experimental for SRS users.Fixes for crashes caused by incorrect culture being set.Fixes for timer accuracy.Fixes for app not closing threads correctly at shutdown.Release v1.0.6Added WRC Generations supportAdded Trail Out supportAdded MechWarrior 5 Mercenaries supportAdded Dakar Desert Rally supportAdded Tiny Combat Arena supportWreckfest telemetry improvements (fixed noise, 64bit support)GTAV updated to support latest scripthook.netGeneral rework and cleanup to start moving providers toward Open Motion.Release v1.0.7Added Codemasters extradata=3 support to allow output to more apps that don't support custom_udp such as SimHub.Added multiple output configuration support through the Outputs Interface.OpenMotion api expanded to support engine and gear telemetry as well as math rewrite.Added telemetry callback interface and restructured project to be loaded as a dll.Simfeedback plugin gets SpaceMonkey integration and callback support.Release v1.0.8Added EA Sports WRC SupportRelease v1.0.9Try fix dependency issues in GTPSimfeedback and SpaceMonkeyTPFix EA WRC axis issues.Release v1.1.0Fixed issues reading install folder from registry in GTPSimfeedback and SpaceMonkeyTPAdd EAWRC profile to GTPSimfeedbackRelease v1.1.1Add slip_angle and slip_angle2 to output; use defaultPacketFormat_SlipAngle when outputting mmf or udp if you would like to use these values.Fix race conditions in WRC and BeamNG that started to break with "2023-11 Cumulative Update for .NET Framework 3.5, 4.8 and 4.8.1 for Windows 10 Version 22H2 for x64 (KB5032339)"Known Issues an issue here ThanksTiger Feet oO0o for helping me debug registry issues in production; you're awesome!
2025-04-15SpaceMonkey - Open Source Telemetry Provider.SpaceMonkey was created to be a telemetry interface for games with no native telemetry support.SpaceMonkey mimics the functionality of the Codemasters Dirt 4 custom udp format which allows SpaceMonkey to be used via the UDP protocol by any software that already supports Dirt 4 and Dirt Rally 2.0 custom udp.SpaceMonkey also optionally writes telemetry to a Memory Mapped File as an alternative to UDP.SpaceMonkey contains telemetry visualisation and filtering functionality.SpaceMonkey supports XINPUT, currently mapped to standard gamepad inputs for steering (left stick), accelerator(right trigger), and brake(left trigger). Clutch and axis assignments coming in a future version. Use the XBOX 360 controller emulator to map your direct input devices to an XINPUT gamepad. has been tested with Sim Racing Studio (motion, wind, shakers and led), SimCommander 4 (Accuforce v2) and SimFeedback (motion) and should work with any software that supports Dirt 4 Custom UDP.- Please make sure you run SpaceMonkeyStart.exe as administrator or use a user account with administrator privileges.Supported GamesDirt 5WreckfestBeamNG.DriveGTA 5Digital Combat SimulatorNascar Heat 4/5 (MonsterGames)All American Racing (MonsterGames)Sprint Car Racing (MonsterGames)WRC 7/8/9Richard Burns Rally (NGP 6)STAR WARS: Squadrons (Note: broken; requires pointer change)Warplanes: WW1VTOL VRIL-2 SturmovikOverloadTrail OutMechwarrior 5 MercenariesDakar Desert RallyWRC GenerationsTiny Combat ArenaEA Sports WRCInstallationThe latest installer for SpaceMonkey is here (v1.1.1) anywhere to your local drive.Main Interface)]Game selection buttons; press one to load the interface for the selected game.Config selection; Choose or duplicate/rename the main configuration parameters. Configs are stored in the Configs folder. Ideally a config file will be created for each game as they often have different requirements for filtering.Filter Config; Extra filter configs can be created by copying a filter config in the Filters folder.Telemetry Ouput; Choose how you want telemetry to be output from SpaceMonkey. These configs are modified by pressing the Outputs button (6)Hotkey; The hotkey can be used to pause and resume telemetry globally when the app is not in focus.Outputs; Press this button to load the Outputs Interface.Filters Button; press this to load the filters interface.All changes to config options are saved as they are changed.Outputs Interface)]The outputs interface modifies the outputs config that is selected in the main interface.Only load this interface while a game ui is not running.Change the dropdown to select an output type then press the Add Output button to add an output. Callback is a reserved type that currently only works with Simfeedback and any other software that wants to use this interface. It doesn't need to be added manually and can be ignored for now.Output MMF outputs the 'Packet Format' specified, to the Memory Mapped File with the name specified in 'MMFName', using the global mutex specified by 'MMFMutexName'. The values shown here are the defaults used by existing software.Output UDP outputs the 'Packet Format' specified, over UDP to the 'UDP IP' specified and and 'Port' specified. The example here outputs the Codemasters extradata=3 format which is what most software uses for dirt rally and dirt rally 2.'Packet Format Destinations'; these are folders that the packet format configuration
2025-03-26