Weapons of the new millenia v1 0

Author: i | 2025-04-25

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Download recmaster

Weapon Mod Recipes for Weapons of the New Millenia Weapons of the New Millenia (repairable with scrap metal) Main requirement: Weapons of The New Millenia and Asurah Reanimation Pack Compatibility Patch Patches to work with Asurah Reanimation Pack: Weapons of the new millenia bat Weapons of the New Millenia Spanish Weapons of the New Millenia Weapons of the New Millenia and friends (with optionnal plugin) Weapons of the Modern Millenia Weapons of Our Millenia ~~~~~ Description ~~~~~ A LITTLE BIT OF CONTEXT After downloading Weapons of the New Millenia for the first time, i was amazed at the quality and sharpness of the

magic ntfs recovery portable

Weapons of the new Millenia or Another Millenia

Requires Asurah Reanimation Pack and Weapons of the New MilleniaThe last patch was hidden from Nexus, so I decided patch the mods myself. This patch makes pretty much all weapons from Weapons of The New Millenia using vanilla or buggy animations to be compatible with Asurah's Animations, as well as fixing bugs that were present when using those two mods together. Some animations, however, are still buggy. For example the Sten Mk 2 Third Person Animation. I cannot do anything about that, as it is a bug within the animation itself.For the AK Reload Sounds, You can get them from other AK mods such as Elysium AK, I can't include them in this pack.Does not work with TTW.Please report any bugs you can find, so I will be able to fix them. MAKE SURE THIS MOD OVERWRITES BOTH MODS IN YOUR MOD MANAGER This mod has not been updated to Asurah's reanimation pack 0.2.3.2, use the old version for nowIncompatible with mods containing Animation Files, or mods which alter the weapons or ammo.An example would be CaliberX. This mod is not compatible with it.Recommended Mod:The Weapon Mod MenuSpecial Thanks toThe Shiny Haxorus, for making the tutorial on how to make the reload animations work.Benjatron1, For helping me. The patch would be a lot more buggier if not for the help he gave. All Credit goes to the Original Mod Authors, They did the actual hard work.

Download firemin 9.5.3.8055

Millenia's Non-Weapons of The New Millenia and other Weapon

I couldn't find a script that added Millenia's awesome weapons (Nexus ID 55008) to Tale of Two Wasteland's enemies and vendors, so I wrote my own. It adds the USP, Beretta, 1911, Raging Bull, G3, M14, AK47, and AK74 thus far. I chose these weapons primarily because they seem to fit Fallout 3 well, and I think I added them in a more or less balanced fashion, although if anyone uses this, feedback on balance and any issues would be greatly appreciated. As with all leveled list scripts, several in-game days in an isolated cell are required for the changes to take effect. You can never completely remove the lists from your save file from then on, so I would recommend making a fork in your saves from when you start using this, at least until you know if you like it.The only requirements for this are TTW 2.6.3 and Weapons of a New Millenia (7/13/2014 version). I have no idea if anyone else would want to use this script, but if there's interest, would anyone want me to go a step further and add either an integrated replacer for the Assault Rifle and CAR, CaliberX integration, Weapon Animation Replacers, or some combination thereof? Mirror at: do not have the required permissions to view the files attached to this post.

Weapons of the New Millenia - ModGames.net

-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":227938},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":227938},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":1977856480043499}" data-width="" data-link="" data-alignment="center">Hello again. This is a simple practice tutorial for making "lips" in kisekae. Try to follow along yourself for the best results/understanding, copy and pasting only gets you so far. I know, because this format of lip-making was based on some codes I received for lips that I will explain to you here (don't know where the codes are form originally, sorry, but credit where credit is due). All data here (positions, sizes, angles, etc.) are approximations, you can customize your however you want, though you still want it to resembles human lips.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351114},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351114},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":6924902656803788}" data-width="" data-link="" data-alignment="center">First make a circle or whatever color you want and make it and oval.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351831},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351831},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":3713879897053731}" data-width="" data-link="" data-alignment="center">Next layer, make a bigger oval below the first for the "bottom lip".-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":351896},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":351896},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":3264933352841582}" data-width="" data-link="" data-alignment="center">Next layer, using the "heart" shape makeup, squish it to make to fit with the other shape to look like the "upper-lip". Tada. You now have makeshift lips. These are just one form/example, however you do them is up to you. But at the very least I'll show how to simulate the "glossy lip" look.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":353479},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":353479},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":8436885374849659}" data-width="" data-link="" data-alignment="center">Next layer, acquire the "glow" make-up piece and position it within the lips. However you do it is up to you.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":354076},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":354076},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":4389632906383939}" data-width="" data-link="" data-alignment="center">You can increase the "gloss" by layering another glow piece over a pre-exisitng one, like so. This is, once again, optional.-150.jpg","h":94,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_188,q_70,strp/-200h.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_375,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_800,q_70,strp/-300w.jpg","h":188,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_800,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_234,q_70,strp/-375w.jpg","h":234,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_468,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_259,q_70,strp/-414w.jpg","h":259,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_518,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_400,h_250,q_70,strp/-250t.jpg","h":250,"w":400,"ss":[{"x":2,"c":"/v1/fill/w_800,h_500,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_560,h_350,q_70,strp/-350t.jpg","h":350,"w":560,"ss":[{"x":2,"c":"/v1/fill/w_1120,h_700,q_70,strp/-350t-2x.jpg"}]},{"t":"400T","r":0,"c":"/v1/fill/w_640,h_400,q_70,strp/-400t.jpg","h":400,"w":640,"ss":[{"x":2,"c":"/v1/fill/w_1280,h_800,q_70,strp/-400t-2x.jpg"}]},{"t":"preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131,"f":356480},{"t":"social_preview","r":0,"c":"/v1/fill/w_1131,h_707,q_70,strp/-pre.jpg","h":707,"w":1131},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_800,q_80,strp/-fullview.jpg","h":800,"w":1280,"f":356480},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_14,y_0,scl_0.0575,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_28,y_0,scl_0.115,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":1600,"w":2560}]},"entityId":2243140025689877}" data-width="" data-link="" data-alignment="center">For the full lip gloss, do the same to the bottom lip and voila, glossy lips. You can make the overall pieces bigger to simulate even fatter lips (wink wink), as well as change them to accommodate different mouth expressions. Practice with it as you try new things so that you see what works for you and what doesn't. Try what you want and have fun.. Weapon Mod Recipes for Weapons of the New Millenia Weapons of the New Millenia (repairable with scrap metal) Main requirement: Weapons of The New Millenia and Asurah Reanimation Pack Compatibility Patch Patches to work with Asurah Reanimation Pack: Weapons of the new millenia bat Weapons of the New Millenia Spanish Weapons of the New Millenia Weapons of the New Millenia and friends (with optionnal plugin) Weapons of the Modern Millenia Weapons of Our Millenia ~~~~~ Description ~~~~~ A LITTLE BIT OF CONTEXT After downloading Weapons of the New Millenia for the first time, i was amazed at the quality and sharpness of the

Weapons of a new millenia - logseattle.mystrikingly.com

Projectile weapon that is strong against inorganic targets. Wattz Laser Gun by DeadPool2099 - Ha_ru and friendsInstall main file v1.3.1Increased damage but lowered speed. Reworked barrels and added lens modules. Spawns in Pistol, Rifle, and Sniper configurations. Disabled most uniques are they are redundant. COBRA - Officer's Revolver by VigVam33Install main file v1.2.2Adjusted damage to be above .44 revolver, added Compressor modules. Can be crafted in Weapons Lab. Glock 86 - Plasma Pistol by 3nikheyInstall main file v2.0 (not ESL)Reworked & moved most attachments around, added Compressor modules. Winchester P94 by 3nikheyInstall main file v1.1Significant overhaul that changed almost everything to be more like its counterpart in older Fallout titles, see Article section for more details. New sounds by XanKrieg0r. Reaper of Pantheon by VigVam33Install main file v1.1Remade the entire weapon into an energy revolver, added more Greek pantheon themed attachments. Fixed modules textures. (G) Melee Weapons : Viking Battle Axe by LoneRaptorInstall main file v1.1.0, delete this mod's MCM folder if you wish.An axe equivalent of Shishkebab. Can be crafted in Weapons Lab. Slaughtering Buzz Axe by TrickyVeinInstall main file v1.2 1-handed Version. Automatron DLC required. Do not install Leveled lists IntegrationSeveral upgrades, always deal extra limb damage. Recipe can be unlocked in Weapons Lab from Grognak magazines. Murdering Chainsaw by TrickyVeinInstall main file v1.2, Do not install Leveled lists IntegrationProbably need to adjusted further, damage modifiers on Ripper type weapons are rather finicky. Can only be crafted in ZX-1. CROSS Blades by NieroInstall main file v091aAdjusted base damage across the board, throwing knives are affected by the Commando perk. Moved recipes to Weapons Lab. Classic Super Sledge by WJSInstall optional file v1.4 (ESP Version)A host of powerful attachments. Swapped stunning explosion from Discharger to Mjölnir. Can be upgraded from a regular Super Sledge in Weapons Lab. Vaker by VigVam33Install optional file v1.1.1A futuristic hi-tech sword. Can be crafted in Weapons Lab. Vertibird Sword by Colourtemp3000Install main file v1A simple immersive flavor weapon for NPCs. (H) Others : A Bundle of Tape - A Weapons Pack by asXasInstall main file v1.3Refer to this article if you wish to remove certain weapons. Russian Assault Pack by NovaFinch - i_code_i and DarkmanInstall main file v1.0, then update 1.0.3Russian Assault Pack Fixes is highly recommended but not required.Refer to this article if you wish to remove certain weapons. Robco Recon Scope Replacer by EmeraldReignInstall main file 1.03Added resized scopes to "Custom-type" rifles, may or may not be compatible with weapon replacers. (X) Retired : Spoiler: ShowWill be removed when Horizon v1.9 releases!!OTs-33 Pernach by FX0x01- Install main file v1.1CBJ-MS Personal Defense Weapon by DOOMBASED - Install main file v1.2M3D - OTs-02 Kiparis by Millenia - DOOMBASED - Hitman47101 - MrRifleman - Install main file v1.0Steyr AUG by The Shiny Haxorus - Install main file v1.2M1 Garand - A WII Classic by asXas - Install main file v1.6.5 (DO NOT select AWKCR/VIS/VW/damage modifiers/leveled list)SVT-40 by asXas - Install main file v1.1 (DO NOT select AWKCR/VIS/VW/damage modifiers/leveled list)Standalone Pipe Shotgun by mattsahuman and asXas

Weapons of the New Millenia - 다운로드

#Mod_Priority,#Mod_Name,#Mod_Status"0065","(Original Size) Consistent Pip-Boy Icons","Enabled""0072","A Difference of Opinion","Enabled""0012","A World Of Pain (AWOP)","Enabled""0085","Action Camera","Disabled""0099","Alternate Sympathy for the Devil File","Enabled""0013","Animated Chems (Old)","Disabled""0075","Assets Salt Lake Stories","Disabled""0066","Asurah Animation pack","Enabled""0014","AWOP Dead Money 2.0","Enabled""0108","B42 Quickthrow","Enabled""0104","CAGE 1.3.9.2","Enabled""0015","CanastaWeaponPack","Enabled""0067","Caravan Pack Weapons Ironsight Fix","Enabled""0102","CASM NV 1 0 2b","Enabled""0016","Cazaclaws 1.1","Enabled""0017","Chem Control v1.7","Disabled""0068","Classic Pack Weapons Ironsight Fix","Enabled""0064","Cliffside Mystery Final","Disabled""0089","Combat Enhancer","Disabled""0018","Courier Ranger Armor V2.0a","Enabled""0090","Cover Based Stealth v1","Disabled""0069","Dead Money DLC weapons ironsight fix","Enabled""0019","Desert Theme Alt Textures","Disabled""0010","DLC: CaravanPack","Enabled""0009","DLC: ClassicPack","Enabled""0008","DLC: DeadMoney","Enabled""0011","DLC: GunRunnersArsenal","Enabled""0007","DLC: HonestHearts","Enabled""0006","DLC: LonesomeRoad","Enabled""0005","DLC: MercenaryPack","Enabled""0004","DLC: OldWorldBlues","Enabled""0003","DLC: TribalPack","Enabled""0020","enclaveradiov2","Enabled""0091","Enemy AI","Disabled""0021","Enhanced Blood Textures","Enabled""0105","Enhanced Camera 1.4c","Enabled""0088","Enhanced NPC Awareness 1.0.2","Disabled""0076","ESM Salt Lake Stories","Disabled""0080","ExplosivesImmunityFix v0.1 Beta","Enabled""0022","F4Quickloot 1.06","Enabled""0023","Fallout Character Overhaul 3.0","Enabled""0024","Fellout","Enabled""0025","FNV DL heavy blaster","Enabled""0087","FOOK esms","Enabled""0086","FOOK Required Files","Enabled""0026","FPSWeaponWheel113","Enabled""0070","Gun Runners Arsenal weapons ironsight fix","Enabled""0079","hires diffuse maps","Enabled""0027","Hitman - Agent 47 in New Vegas Update","Enabled""0028","Hitman Missions BETA","Enabled""0029","Hitman's 1st person Weapon Animation Overhaul","Disabled""0113","iHUD","Enabled""0110","Immersive Hit Reactions","Enabled""0030","Improved Throwing","Enabled""0092","Inventory Search 1","Enabled""0109","JIP LN NVSE Plugin","Enabled""0031","JIP Selective-Fire","Enabled""0084","Letters glowmap","Enabled""0032","Live Dismember 1.5 hotfix","Disabled""0033","LoadingScreensReplacerNV","Disabled""0034","Locations 3 21 14","Enabled""0035","Main","Enabled""0063","main fil","Enabled""0061","Main file","Enabled""0093","MD1 Molecular Disruptor 1.3.2","Enabled""0111","ModConfigMenu","Enabled""0036","More Perks","Enabled""0037","Nevada Skies","Enabled""0114","New World P 3","Enabled""0073","New World Parliament - Audio fix","Disabled""0038","NV Interiors Addon 1.21","Enabled""0094","NV Monorail Project (v1.03)","Enabled""0039","NVAC - New Vegas Anti Crash","Enabled""0041","NVInteriors Combo Edition","Enabled""0040","NVInteriors Core","Enabled""0101","Octavian's Fallout 4 UI - Main File GREEN","Enabled""0095","oma","Enabled""0112","One HUD (oHUD)","Enabled""0083","Pip-Boy 2000 Mk VI replacer version","Enabled""0045","Pizza Roller","Enabled""0042","Plasma Cutter - V1.0","Enabled""0043","Project Nevada","Enabled""0081","Project Nevada - DLC Support","Enabled""0096","Remember Selected Ammo","Enabled""0044","Remington 870 Wingmaster v2.1","Enabled""0046","Riot Gear Neck Cover","Enabled""0047","SA80 - L85A2","Enabled""0062","Sabre","Enabled""0048","ShilohDS","Enabled""0049","Sit Anywhere","Enabled""0050","Skeletons In the Mojave","Enabled""0082","Solid Project","Enabled""0051","Someguy Series 2 dot","Disabled""0052","StarModelBSuper v1.0","Enabled""0100","Sympathy For The Devil - Recalibration Patch","Enabled""0053","Tesla Rifle","Enabled""0054","Test Shooting Range v1.80","Enabled""0106","Th3OverseerCoreFile","Enabled""0055","The Commando - Rifle Animation Pack","Disabled""0103","The Groovatron NV v1-0 and fix","Enabled""0107","The North Road Remastered","Enabled""0056","The Operator Now With Weapon Mods","Disabled""0077","This one","Enabled""0057","UIO - User Interface Organizer","Enabled""0058","UmTraffic","Enabled""0059","Unified HUD Project v","Enabled""0002","Unmanaged: NewCalifornia","Enabled""0001","Unmanaged: NewCalifornia Courier Stash Control","Enabled""0000","Unmanaged: NewCalifornia DLC Control","Enabled""0071","Vanilla weapon ironsight fix (Non - DLC)","Enabled""0074","various resources stuff","Enabled""0097","WebleyFosbery v1.1","Enabled""0078","What a time it was","Enabled""0098","WinchesterModel12 v1.0","Enabled""0060","ZoomingScope","Enabled"

Weapons of the New Millenia - Download

-150.png","h":104,"w":150,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300/-150-2x.png","w":300,"h":300}]},{"t":"200H","r":0,"c":"/v1/fill/w_289,h_200/-200h.png","h":200,"w":289,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_578,h_400/-200h-2x.png","w":578,"h":400}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_886/-300w.png","h":208,"w":300,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_600,h_886/-300w-2x.png","w":600,"h":886}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_260/-375w.png","h":260,"w":375,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_750,h_520/-375w-2x.png","w":750,"h":520}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_287/-414w.png","h":287,"w":414,"o":true,"ss":[{"x":2,"c":"/v1/fit/w_828,h_574/-414w-2x.png","w":828,"h":574}]},{"t":"250T","r":0,"c":"/v1/fill/w_361,h_250/-250t.png","h":250,"w":361,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_723,h_500/-250t-2x.png","w":723,"h":500}]},{"t":"350T","r":0,"c":"/v1/fill/w_506,h_350/-350t.png","h":350,"w":506,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_1012,h_700/-350t-2x.png","w":1012,"h":700}]},{"t":"400T","r":0,"c":"/v1/fill/w_578,h_400/-400t.png","h":400,"w":578,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_1156,h_800/-400t-2x.png","w":1156,"h":800}]},{"t":"preview","r":0,"c":"/v1/fill/w_1075,h_744/-pre.png","h":744,"w":1075,"o":true,"f":1950029,"ss":[{"x":2,"c":"/v1/fill/w_1075,h_744/-pre-2x.png","w":1075,"h":744}]},{"t":"social_preview","r":0,"c":"/v1/fill/w_1075,h_744/-pre.png","h":744,"w":1075,"o":true,"ss":[{"x":2,"c":"/v1/fill/w_1075,h_744/-pre-2x.png","w":1075,"h":744}]},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_886/-fullview.png","h":886,"w":1280,"o":true,"f":1950029},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_10,y_0,scl_0.047619047619048/-92s.png","h":92,"w":92,"o":true,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_20,y_0,scl_0.095238095238095/-92s-2x.png","w":184,"h":184}]},{"t":"125S","r":0,"c":"/v1/crop/w_125,h_125,x_14,y_0,scl_0.064699792960663/-125s.png","h":125,"w":125,"o":true,"ss":[{"x":2,"c":"/v1/crop/w_250,h_250,x_28,y_0,scl_0.12939958592133/-125s-2x.png","w":250,"h":250}]},{"t":"fullview_unpublished","r":1,"h":1932,"w":2792,"o":true}]},"entityId":3728388012508782}" data-width="" data-link="" data-alignment="center">After seeing @Mr-Ultra 's post about his rendition of the JT cast for Primal Eternity and @Rominathequeen14 's about Ultimate Showdown, I decided to do a long followup/post about "Johnny Test: Power Up!" I've already explained about the characters, the new world and the settings of this spinoff in 5-6 posts, but now with lots of redeveloping and brainstorming, I'll give you the redefined concept of the spinoff!But before I reintroduce the stars as well as the whole concept itself, I wanted to explain the reason on why I came up with the spinoff idea and why I wanted to make it official. My opinion is that Johnny Test has A LOT of potential to shine, but executive meddling from the studio, cutting the budget and overall the infamy from the Internet severely dampened the spark and ultimately became dead. And don't get me started on The Lost Web Series, where the animation looked stiff and cheap. Hell, even when the Netflix revival did some things right (though the theme song was not good), lack of attention and exposure basically sealed its fate indefinitely and extinguishing the spark forever. Which is honestly pretty sad for me, because it had some potential, that needed to be expanded. And this is why I came up with a rather BIG change to shake things up and reinvigorate the series with a cosmic bang!What's the premise of the series?So, here's the premise for "Johnny Test: Power Up!":After a mysterious incident, which involved about a powerful machine and a big mistake, Johnny, Dukey, the sisters and many of their friends, loved ones and enemies, as well as a few strangers get teleported to an unknown galaxy very far away from theirs, inhabited by aliens, anthromorphic animals and a few mystical ones in a futuristic environment. For the main team, it will be in the planet, Lumina, specifically in a futuristc and colourful city, named Starfall City. From there on, the team have to go through (mis-)adventures to find the others, the lost memories and a way back home, while encountering new friends, who would help them along the way and fighting off bigger threats than they would ever imagine. All while forming a new bond, that would last through the cosmos and the chaos, while trying to survive in this new world.Unlike the last iterations, it'll be a mix between serialized and episodic, striking a balance between the comedic Johnny Test side with some anime slapstick mixed in (i.E., making the characters even more expressive) and the more serious and dark ones, with emotional moments, plottwists and so on. The episodes will be longer though, somewhat between 16-22 minutes of each episode,

Weapons of the New Millenia - İndir

Resource Info10. Contact Information11. Legal Stuff/Disclaimer12. Version History===============1. DESCRIPTION===============Some weapon retextures made by Arenovalis (a.k.a. Millenia) - which are collected into his Weapon Retexture Project or 'WRP' - will work automatically with WMX without any need for a compatibility patch. Others, however, *do* need one, and that is what this compatibility patch (WMX-WRP) is for. This patch contains replacement meshes and/or textures for the following weapons:- .223 Pistol and That Gun- .357 Magnum and Lucky- .44 Magnum Revolver and Mysterious Magnum- 9mm SMG and Vance's 9mm SMG- 12.7mm Pistol- 12.7mm SMG- Assault Carbine (GRA)- Automatic Rifle (Dead Money only)- Anti-Materiel Rifle- Bozar (GRA)- Brush Gun- Battle Rifle and This Machine- Grenade Launcher- Grenade Rifle, Thump-Thump and Mercenary's Grenade Rifle (Mercenary Pack only)- Holorifle (Dead Money only)- Hunting Revolver and Ranger Sequoia- Hunting Revolver (GRA)- Hunting Shotgun- Laser RCW - scope variants only (plus WMX-EVE version if you have that; install WMX-EVE first or reinstall WMX-ArenovalisTextures afterwards)- Li'l Devil (GRA)- Maria- Marksman Carbine and All-American- Medicine Stick (GRA)- Paciencia (GRA)- Police Pistol (Dead Money only)- Ratslayer (Varmint Rifle is compatible by default as WMX doesn't edit it)- Riot Shotgun- Sawed-Off Shotgun and Big Boomer- Silenced .22 Pistol- Single Shotgun- Sleepytyme (GRA)- Sniper Rifle, Gobi Campaign Scout Rifle and Christine's COS Rifle (Old World Blues only)- Survivalist's Rifle (Honest Hearts only)- Tesla Cannon and Tesla-Beaton Prototype (scope variants only)- Trail Carbine===============2. Requirements===============- Fallout New Vegas- Weapon Mods Expanded (WMX)- Arenovalis' weapon mesh/texture replacers (all of them)========================3. INSTALLATION/UNINSTALLATION========================***Installation***- First install WMX and all. Weapon Mod Recipes for Weapons of the New Millenia Weapons of the New Millenia (repairable with scrap metal) Main requirement: Weapons of The New Millenia and Asurah Reanimation Pack Compatibility Patch Patches to work with Asurah Reanimation Pack: Weapons of the new millenia bat Weapons of the New Millenia Spanish

porn scripts

Weapons of the New Millenia at Fallout

Hey everyone! A few of you have asked, and YES I'm making a spamton NEO shimeji to go with my regular one! I'd love to make a dummy spam one too at some point haha though I doubt anyone other than me would want him XD so neo firstHowever!! NEO is taking a long time to make because his horrible body is ridiculously complicated (for comparison, regular spam was 5 colours and neos got... 14!!?) and I want to chop his weird wings off (I won't)Another reason it's taking a while is because I've been adding some extra frames! He does different stuff standing still from while he's walking, and I added a frame for when you hold him for too long, as well as some extra falling framesSo I figured I'd make a journal I can update with his progress!--------------------------------Carrying him! (as well as swinging him around, and struggling frames if you hold him too long!)-150.jpg","h":150,"w":147},{"t":"200H","r":0,"c":"v1/fill/w_196,h_200,q_70,strp/-200h.jpg","h":200,"w":196},{"t":"300W","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"250T","r":0,"c":"v1/fill/w_245,h_250,q_70,strp/-250t.jpg","h":250,"w":245},{"t":"350T","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"400T","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"preview","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268,"f":20236},{"t":"social_preview","r":0,"c":"v1/fill/w_268,h_274,q_80,strp/-fullview.jpg","h":274,"w":268},{"t":"fullview","r":1,"h":274,"w":268,"f":20236}]},"entityId":6658810897643689}" data-width="205" data-link="" data-alignment="center">Him just standing there! (he swings ominously when he's standing still! these are also separate from his walking frames!)-150.jpg","h":150,"w":102},{"t":"200H","r":0,"c":"v1/crop/w_136,h_200,x_0,y_0,scl_0.72486772486772,q_70,strp/-200h.jpg","h":200,"w":136},{"t":"300W","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"250T","r":0,"c":"v1/crop/w_171,h_250,x_0,y_0,scl_0.9047619047619,q_70,strp/-250t.jpg","h":250,"w":171},{"t":"350T","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"400T","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"preview","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189,"f":15617},{"t":"social_preview","r":0,"c":"v1/fill/w_189,h_277,q_80,strp/-fullview.jpg","h":277,"w":189},{"t":"fullview","r":1,"h":277,"w":189,"f":15617}]},"entityId":2705384747899613}" data-width="" data-link="" data-alignment="center">Him flying around! (he flaps his wings! i think i've redone these 3 times now haha i hate his wings they can take a vacation straight to hell)-150.jpg","h":88,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_300,h_176,q_70,strp/-200h.jpg","h":176,"w":300},{"t":"300W","r":0,"c":"v1/fit/w_300,h_267,q_70,strp/-300w.jpg","h":176,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_426,h_250,q_70,strp/-250t.jpg","h":250,"w":426},{"t":"350T","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"400T","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"preview","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455,"f":21835},{"t":"social_preview","r":0,"c":"v1/fill/w_455,h_267,q_80,strp/-fullview.jpg","h":267,"w":455},{"t":"fullview","r":1,"h":267,"w":455,"f":21835}]},"entityId":2382538432853376}" data-width="" data-link="" data-alignment="center">(NEW) Done the falling sprites! Added a couple flailing frames so he flaps his arms a bit on the way down-fullview.png","h":128,"w":128,"o":true},{"t":"200H","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"300W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"375W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"414W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"250T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"350T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"400T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true,"f":17905},{"t":"social_preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"fullview","r":1,"h":128,"w":128,"o":true,"f":17905},{"t":"fullview_unpublished","r":1,"h":128,"w":128,"o":true}]},"entityId":5361445500145254}" data-width="819" data-link="" data-alignment="center">Him sitting! (this is just the pose for when he sits to look at your mouse but I might make it his normal sitting pose cause its kind of cute, we'll see)-150.jpg","h":150,"w":137},{"t":"200H","r":0,"c":"v1/fill/w_183,h_200,q_70,strp/-200h.jpg","h":200,"w":183},{"t":"300W","r":0,"c":"v1/fit/w_300,h_346,q_70,strp/-300w.jpg","h":328,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_228,h_250,q_70,strp/-250t.jpg","h":250,"w":228},{"t":"350T","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"400T","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"preview","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316,"f":51953},{"t":"social_preview","r":0,"c":"v1/fill/w_316,h_346,q_80,strp/-fullview.jpg","h":346,"w":316},{"t":"fullview","r":1,"h":346,"w":316,"f":51953}]},"entityId":4135537089947148}" data-width="" data-link="" data-alignment="center">He's also taller than my spam shimeji (because it would drive me mad if he wasnt), but he's still just a little thing haha-150.jpg","h":124,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_243,h_200,q_70,strp/-200h.jpg","h":200,"w":243},{"t":"300W","r":0,"c":"v1/fit/w_300,h_281,q_70,strp/-300w.jpg","h":247,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_303,h_250,q_70,strp/-250t.jpg","h":250,"w":303},{"t":"350T","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"400T","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"preview","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341,"f":25074},{"t":"social_preview","r":0,"c":"v1/fill/w_341,h_281,q_80,strp/-fullview.jpg","h":281,"w":341},{"t":"fullview","r":1,"h":281,"w":341,"f":25074}]},"entityId":6996925055819773}" data-width="" data-link="" data-alignment="center">(NEW) Finished one set of duplication frames!-fullview.png","h":128,"w":128,"o":true},{"t":"200H","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"300W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"375W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"414W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"250T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"350T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"400T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true,"f":15821},{"t":"social_preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"fullview","r":1,"h":128,"w":128,"o":true,"f":15821},{"t":"fullview_unpublished","r":1,"h":128,"w":128,"o":true}]},"entityId":5165358235901884}" data-width="" data-link="" data-alignment="center">(NEW) Half way done the second set of duplication frames!-fullview.png","h":128,"w":128,"o":true},{"t":"200H","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"300W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"375W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"414W","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"250T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"350T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"400T","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true,"f":11928},{"t":"social_preview","r":0,"c":"/v1/fill/w_128,h_128,strp/-fullview.png","h":128,"w":128,"o":true},{"t":"fullview","r":1,"h":128,"w":128,"o":true,"f":11928},{"t":"fullview_unpublished","r":1,"h":128,"w":128,"o":true}]},"entityId":4453553534955721}" data-width="" data-link="" data-alignment="center">(NEW) Current progress: 23/53 (+ 4 sketches)-150.jpg","h":62,"w":150,"ss":[{"x":2,"c":"/v1/fit/w_300,h_300,q_70,strp/-150-2x.jpg"}]},{"t":"200H","r":0,"c":"/v1/fill/w_300,h_124,q_70,strp/-200h.jpg","h":124,"w":300,"ss":[{"x":2,"c":"/v1/fill/w_600,h_248,q_70,strp/-200h-2x.jpg"}]},{"t":"300W","r":0,"c":"/v1/fit/w_300,h_531,q_70,strp/-300w.jpg","h":124,"w":300,"ss":[{"x":2,"c":"/v1/fit/w_600,h_531,q_70,strp/-300w-2x.jpg"}]},{"t":"375W","r":0,"c":"/v1/fit/w_375,h_156,q_70,strp/-375w.jpg","h":156,"w":375,"ss":[{"x":2,"c":"/v1/fit/w_750,h_312,q_70,strp/-375w-2x.jpg"}]},{"t":"414W","r":0,"c":"/v1/fit/w_414,h_172,q_70,strp/-414w.jpg","h":172,"w":414,"ss":[{"x":2,"c":"/v1/fit/w_828,h_344,q_70,strp/-414w-2x.jpg"}]},{"t":"250T","r":0,"c":"/v1/fill/w_500,h_207,q_70,strp/-250t.jpg","h":207,"w":500,"ss":[{"x":2,"c":"/v1/fill/w_1000,h_414,q_70,strp/-250t-2x.jpg"}]},{"t":"350T","r":0,"c":"/v1/fill/w_700,h_290,q_70,strp/-350t.jpg","h":290,"w":700},{"t":"400T","r":0,"c":"/v1/fill/w_800,h_331,q_70,strp/-400t.jpg","h":332,"w":800},{"t":"preview","r":0,"c":"/v1/fill/w_1280,h_531,q_80,strp/-fullview.jpg","h":531,"w":1280,"f":590159},{"t":"social_preview","r":0,"c":"/v1/fill/w_1280,h_531,q_80,strp/-fullview.jpg","h":531,"w":1280},{"t":"fullview","r":0,"c":"/v1/fill/w_1280,h_531,q_80,strp/-fullview.jpg","h":531,"w":1280,"f":590159},{"t":"92S","r":0,"c":"/v1/crop/w_92,h_92,x_33,y_0,scl_0.095336787564767,q_70,strp/-92s.jpg","h":92,"w":92,"ss":[{"x":2,"c":"/v1/crop/w_184,h_184,x_65,y_0,scl_0.19067357512953,q_70,strp/-92s-2x.jpg"}]},{"t":"fullview_unpublished","r":1,"h":965,"w":2330}]},"entityId":7585309648472792}" data-width="" data-link="" data-alignment="center">That's it for now! I'll keep adding stuff here as I make progress. If you're excited to download him, or even mildly considering it, let me know! If you have any suggestions (on finished frames or ones to come!) I'd love to hear those too :)It helps fuel the motivation haha

Weapons Of The New Millenia And MTindle

-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":41075},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":41075},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":5498180137184102}" data-width="" data-link="" data-alignment="center">The first zone of any Sonic game and where the main foundation of the classic Sonic gameplay is laid out, Green Hill Zone is often the first level that comes to the minds of most Sonic players. What the Mushroom Kingdom is for Mario, Green Hill Zone is for Sonic. The zone is a major highlight of Sonic the Hedgehog and offers the perfect introduction of the game mechanics that would be followed in later titles in the classic series. Being the beginning of the franchise, it still begs to wonder how well this zone holds up in the following categories. Only one way to find out.-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":295142},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":295142},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2263282566900247}" data-width="" data-link="" data-alignment="center">AtmosphereTheme-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":268379},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":268379},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":7410497194151702}" data-width="" data-link="" data-alignment="center">Green Hill Zone takes on a tropical island paradise theme. Other video games at the time of Sonic the Hedgehog may have incorporated this same theme for a first level, but it was Green Hill Zone that solidified such a beginning theme in the mind of gamers. Seeing how the storyline in Sonic 1 is barely distinguishable, Green Hill Zone is more about showing the beautiful scenery and game mechanics than establishing a canon storyline, but it does at least provide a glimpse of the differences between Sonic’s world and our own. No other Sonic 1 zone portrays a proper introduction into Sonic’s gameplay than Green Hill, so it holds up well as a first level; so much so that it has influenced most other titles’ beginning levels to be a reference to Green Hill’s theme. Despite the tropical island paradise theme being reused constantly as a beginning level theme, Green Hill has the advantage of being the first to establish the franchise’s trend and still works well in introducing new players to Sonics’ world. 7/10Visuals-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":255714},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":255714},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":2243445450779426}" data-width="" data-link="" data-alignment="center">For a 1991 title, Sonic the Hedgehog is an impressive visual game with its own graphic merits. Unlike other platformers like the Mario franchise, Sonic the Hedgehog’s graphics draws a nice visual balance between being of cartoonish influence while retaining a grittier environment. Any zone of the classic Sonic games just comes off as more detailed and edgy, and Green Hill Zone started this trend to create a scenic first level.Corresponding to the zone’s theme, Green Hill sports the typical palm trees and water backdrop, but additional props such as moving flowers, clouds, and tiki statues can also be seen littering the landscape. The color scheme has a good contrast for both the backgrounds and props with the sky retaining a dark blue appearance while the brighter onset of the lower scenery remedies the dark color to make the portrayal of a sunny climate. The water backdrop deserves some recognition: instead of the open ocean front as. Weapon Mod Recipes for Weapons of the New Millenia Weapons of the New Millenia (repairable with scrap metal) Main requirement: Weapons of The New Millenia and Asurah Reanimation Pack Compatibility Patch Patches to work with Asurah Reanimation Pack: Weapons of the new millenia bat Weapons of the New Millenia Spanish Weapons of the New Millenia Weapons of the New Millenia and friends (with optionnal plugin) Weapons of the Modern Millenia Weapons of Our Millenia ~~~~~ Description ~~~~~ A LITTLE BIT OF CONTEXT After downloading Weapons of the New Millenia for the first time, i was amazed at the quality and sharpness of the

Weapons of the new millenia - thailandthree.mystrikingly.com

To get hit due to the angle and timing of the wrecking ball. Despite these difficulties, the level does provide a lot of invincibility monitors throughout the stage (often found in the trees) that can either negate these dangers or make crossing them easier to bear. Still, the difficulty maybe a bit on the harder side for new players due to some of these sections being required to pass. 7/10Lore-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":248216},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":248216},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":955751561609605}" data-width="" data-link="" data-alignment="center">Does this one need any discussion? When the public thinks Sonic, they think Green Hill Zone. The zone’s theme and layout has been a staple for many beginning Sonic zones. Green Hill has reappeared in various Sonic games over the years both 2d and 3d, and its music probably has the most remixes of any Sonic piece. Different series of comics have included Green Hill as a fictional place in the Sonic Universe, and even the live action movie paid tribute to the zone. It would seem that the only negative criticism the public makes about Green Hill is that is has been redone too many times and that Sega needs to be more creative in making more zones. I think it’s safe to say that this zone has been influential in both later Sonic games and the franchise more so than any other zone, so it deserves the perfect score. 10/10Fun Factor-150.jpg","h":120,"w":150},{"t":"200H","r":0,"c":"v1/fill/w_250,h_200,q_70,strp/-200h.jpg","h":200,"w":250},{"t":"300W","r":0,"c":"v1/fit/w_300,h_900,q_70,strp/-300w.jpg","h":240,"w":300},{"t":"250T","r":0,"c":"v1/fill/w_313,h_250,q_70,strp/-250t.jpg","h":250,"w":313},{"t":"350T","r":0,"c":"v1/fill/w_438,h_350,q_70,strp/-350t.jpg","h":350,"w":438},{"t":"400T","r":0,"c":"v1/fill/w_500,h_400,q_70,strp/-400t.jpg","h":400,"w":500},{"t":"preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000,"f":253872},{"t":"social_preview","r":0,"c":"v1/fill/w_1000,h_800,q_70,strp/-pre.jpg","h":800,"w":1000},{"t":"fullview","r":1,"h":1024,"w":1280,"f":253872},{"t":"fullview_unpublished","r":1,"h":1024,"w":1280}]},"entityId":4069807326916411}" data-width="" data-link="" data-alignment="center">Surprisingly enough, Green Hill wasn’t the first Sonic zone I have played so it didn’t function as a proper introduction for me as I was already aware of the game mechanics. I played Green Hill Zone as an already experienced Sonic player, and even more so when I replayed this zone for the review. What did I think of the zone? I had no problem getting the majority of the rings and badniks, and I certainly wasted more time than was needed to explore the zone and watch the scenery but still had a large time margin to finish the zone. Despite this, the zone never seemed like it was a walk in the park; I felt like I earned the ability to safely navigate the zone while still getting the chance to enjoy the games physics in the proper sections. Just after playing it right now, I still retained a sense of joy breaking through walls, smashing buzz bombers, flying high off the loops, and taking down Robotnik with and without the secret invincibility monitor hidden in a palm tree. There’s enough content and secrets for an experienced player like myself to hunt and explore while not worrying about the time limit. The speed segments (while not as fast as other Sonic zones) still gave me enough thrill to enjoy them and

Comments

User2614

Requires Asurah Reanimation Pack and Weapons of the New MilleniaThe last patch was hidden from Nexus, so I decided patch the mods myself. This patch makes pretty much all weapons from Weapons of The New Millenia using vanilla or buggy animations to be compatible with Asurah's Animations, as well as fixing bugs that were present when using those two mods together. Some animations, however, are still buggy. For example the Sten Mk 2 Third Person Animation. I cannot do anything about that, as it is a bug within the animation itself.For the AK Reload Sounds, You can get them from other AK mods such as Elysium AK, I can't include them in this pack.Does not work with TTW.Please report any bugs you can find, so I will be able to fix them. MAKE SURE THIS MOD OVERWRITES BOTH MODS IN YOUR MOD MANAGER This mod has not been updated to Asurah's reanimation pack 0.2.3.2, use the old version for nowIncompatible with mods containing Animation Files, or mods which alter the weapons or ammo.An example would be CaliberX. This mod is not compatible with it.Recommended Mod:The Weapon Mod MenuSpecial Thanks toThe Shiny Haxorus, for making the tutorial on how to make the reload animations work.Benjatron1, For helping me. The patch would be a lot more buggier if not for the help he gave. All Credit goes to the Original Mod Authors, They did the actual hard work.

2025-04-05
User5997

I couldn't find a script that added Millenia's awesome weapons (Nexus ID 55008) to Tale of Two Wasteland's enemies and vendors, so I wrote my own. It adds the USP, Beretta, 1911, Raging Bull, G3, M14, AK47, and AK74 thus far. I chose these weapons primarily because they seem to fit Fallout 3 well, and I think I added them in a more or less balanced fashion, although if anyone uses this, feedback on balance and any issues would be greatly appreciated. As with all leveled list scripts, several in-game days in an isolated cell are required for the changes to take effect. You can never completely remove the lists from your save file from then on, so I would recommend making a fork in your saves from when you start using this, at least until you know if you like it.The only requirements for this are TTW 2.6.3 and Weapons of a New Millenia (7/13/2014 version). I have no idea if anyone else would want to use this script, but if there's interest, would anyone want me to go a step further and add either an integrated replacer for the Assault Rifle and CAR, CaliberX integration, Weapon Animation Replacers, or some combination thereof? Mirror at: do not have the required permissions to view the files attached to this post.

2025-04-22
User6088

Projectile weapon that is strong against inorganic targets. Wattz Laser Gun by DeadPool2099 - Ha_ru and friendsInstall main file v1.3.1Increased damage but lowered speed. Reworked barrels and added lens modules. Spawns in Pistol, Rifle, and Sniper configurations. Disabled most uniques are they are redundant. COBRA - Officer's Revolver by VigVam33Install main file v1.2.2Adjusted damage to be above .44 revolver, added Compressor modules. Can be crafted in Weapons Lab. Glock 86 - Plasma Pistol by 3nikheyInstall main file v2.0 (not ESL)Reworked & moved most attachments around, added Compressor modules. Winchester P94 by 3nikheyInstall main file v1.1Significant overhaul that changed almost everything to be more like its counterpart in older Fallout titles, see Article section for more details. New sounds by XanKrieg0r. Reaper of Pantheon by VigVam33Install main file v1.1Remade the entire weapon into an energy revolver, added more Greek pantheon themed attachments. Fixed modules textures. (G) Melee Weapons : Viking Battle Axe by LoneRaptorInstall main file v1.1.0, delete this mod's MCM folder if you wish.An axe equivalent of Shishkebab. Can be crafted in Weapons Lab. Slaughtering Buzz Axe by TrickyVeinInstall main file v1.2 1-handed Version. Automatron DLC required. Do not install Leveled lists IntegrationSeveral upgrades, always deal extra limb damage. Recipe can be unlocked in Weapons Lab from Grognak magazines. Murdering Chainsaw by TrickyVeinInstall main file v1.2, Do not install Leveled lists IntegrationProbably need to adjusted further, damage modifiers on Ripper type weapons are rather finicky. Can only be crafted in ZX-1. CROSS Blades by NieroInstall main file v091aAdjusted base damage across the board, throwing knives are affected by the Commando perk. Moved recipes to Weapons Lab. Classic Super Sledge by WJSInstall optional file v1.4 (ESP Version)A host of powerful attachments. Swapped stunning explosion from Discharger to Mjölnir. Can be upgraded from a regular Super Sledge in Weapons Lab. Vaker by VigVam33Install optional file v1.1.1A futuristic hi-tech sword. Can be crafted in Weapons Lab. Vertibird Sword by Colourtemp3000Install main file v1A simple immersive flavor weapon for NPCs. (H) Others : A Bundle of Tape - A Weapons Pack by asXasInstall main file v1.3Refer to this article if you wish to remove certain weapons. Russian Assault Pack by NovaFinch - i_code_i and DarkmanInstall main file v1.0, then update 1.0.3Russian Assault Pack Fixes is highly recommended but not required.Refer to this article if you wish to remove certain weapons. Robco Recon Scope Replacer by EmeraldReignInstall main file 1.03Added resized scopes to "Custom-type" rifles, may or may not be compatible with weapon replacers. (X) Retired : Spoiler: ShowWill be removed when Horizon v1.9 releases!!OTs-33 Pernach by FX0x01- Install main file v1.1CBJ-MS Personal Defense Weapon by DOOMBASED - Install main file v1.2M3D - OTs-02 Kiparis by Millenia - DOOMBASED - Hitman47101 - MrRifleman - Install main file v1.0Steyr AUG by The Shiny Haxorus - Install main file v1.2M1 Garand - A WII Classic by asXas - Install main file v1.6.5 (DO NOT select AWKCR/VIS/VW/damage modifiers/leveled list)SVT-40 by asXas - Install main file v1.1 (DO NOT select AWKCR/VIS/VW/damage modifiers/leveled list)Standalone Pipe Shotgun by mattsahuman and asXas

2025-04-18
User9157

#Mod_Priority,#Mod_Name,#Mod_Status"0065","(Original Size) Consistent Pip-Boy Icons","Enabled""0072","A Difference of Opinion","Enabled""0012","A World Of Pain (AWOP)","Enabled""0085","Action Camera","Disabled""0099","Alternate Sympathy for the Devil File","Enabled""0013","Animated Chems (Old)","Disabled""0075","Assets Salt Lake Stories","Disabled""0066","Asurah Animation pack","Enabled""0014","AWOP Dead Money 2.0","Enabled""0108","B42 Quickthrow","Enabled""0104","CAGE 1.3.9.2","Enabled""0015","CanastaWeaponPack","Enabled""0067","Caravan Pack Weapons Ironsight Fix","Enabled""0102","CASM NV 1 0 2b","Enabled""0016","Cazaclaws 1.1","Enabled""0017","Chem Control v1.7","Disabled""0068","Classic Pack Weapons Ironsight Fix","Enabled""0064","Cliffside Mystery Final","Disabled""0089","Combat Enhancer","Disabled""0018","Courier Ranger Armor V2.0a","Enabled""0090","Cover Based Stealth v1","Disabled""0069","Dead Money DLC weapons ironsight fix","Enabled""0019","Desert Theme Alt Textures","Disabled""0010","DLC: CaravanPack","Enabled""0009","DLC: ClassicPack","Enabled""0008","DLC: DeadMoney","Enabled""0011","DLC: GunRunnersArsenal","Enabled""0007","DLC: HonestHearts","Enabled""0006","DLC: LonesomeRoad","Enabled""0005","DLC: MercenaryPack","Enabled""0004","DLC: OldWorldBlues","Enabled""0003","DLC: TribalPack","Enabled""0020","enclaveradiov2","Enabled""0091","Enemy AI","Disabled""0021","Enhanced Blood Textures","Enabled""0105","Enhanced Camera 1.4c","Enabled""0088","Enhanced NPC Awareness 1.0.2","Disabled""0076","ESM Salt Lake Stories","Disabled""0080","ExplosivesImmunityFix v0.1 Beta","Enabled""0022","F4Quickloot 1.06","Enabled""0023","Fallout Character Overhaul 3.0","Enabled""0024","Fellout","Enabled""0025","FNV DL heavy blaster","Enabled""0087","FOOK esms","Enabled""0086","FOOK Required Files","Enabled""0026","FPSWeaponWheel113","Enabled""0070","Gun Runners Arsenal weapons ironsight fix","Enabled""0079","hires diffuse maps","Enabled""0027","Hitman - Agent 47 in New Vegas Update","Enabled""0028","Hitman Missions BETA","Enabled""0029","Hitman's 1st person Weapon Animation Overhaul","Disabled""0113","iHUD","Enabled""0110","Immersive Hit Reactions","Enabled""0030","Improved Throwing","Enabled""0092","Inventory Search 1","Enabled""0109","JIP LN NVSE Plugin","Enabled""0031","JIP Selective-Fire","Enabled""0084","Letters glowmap","Enabled""0032","Live Dismember 1.5 hotfix","Disabled""0033","LoadingScreensReplacerNV","Disabled""0034","Locations 3 21 14","Enabled""0035","Main","Enabled""0063","main fil","Enabled""0061","Main file","Enabled""0093","MD1 Molecular Disruptor 1.3.2","Enabled""0111","ModConfigMenu","Enabled""0036","More Perks","Enabled""0037","Nevada Skies","Enabled""0114","New World P 3","Enabled""0073","New World Parliament - Audio fix","Disabled""0038","NV Interiors Addon 1.21","Enabled""0094","NV Monorail Project (v1.03)","Enabled""0039","NVAC - New Vegas Anti Crash","Enabled""0041","NVInteriors Combo Edition","Enabled""0040","NVInteriors Core","Enabled""0101","Octavian's Fallout 4 UI - Main File GREEN","Enabled""0095","oma","Enabled""0112","One HUD (oHUD)","Enabled""0083","Pip-Boy 2000 Mk VI replacer version","Enabled""0045","Pizza Roller","Enabled""0042","Plasma Cutter - V1.0","Enabled""0043","Project Nevada","Enabled""0081","Project Nevada - DLC Support","Enabled""0096","Remember Selected Ammo","Enabled""0044","Remington 870 Wingmaster v2.1","Enabled""0046","Riot Gear Neck Cover","Enabled""0047","SA80 - L85A2","Enabled""0062","Sabre","Enabled""0048","ShilohDS","Enabled""0049","Sit Anywhere","Enabled""0050","Skeletons In the Mojave","Enabled""0082","Solid Project","Enabled""0051","Someguy Series 2 dot","Disabled""0052","StarModelBSuper v1.0","Enabled""0100","Sympathy For The Devil - Recalibration Patch","Enabled""0053","Tesla Rifle","Enabled""0054","Test Shooting Range v1.80","Enabled""0106","Th3OverseerCoreFile","Enabled""0055","The Commando - Rifle Animation Pack","Disabled""0103","The Groovatron NV v1-0 and fix","Enabled""0107","The North Road Remastered","Enabled""0056","The Operator Now With Weapon Mods","Disabled""0077","This one","Enabled""0057","UIO - User Interface Organizer","Enabled""0058","UmTraffic","Enabled""0059","Unified HUD Project v","Enabled""0002","Unmanaged: NewCalifornia","Enabled""0001","Unmanaged: NewCalifornia Courier Stash Control","Enabled""0000","Unmanaged: NewCalifornia DLC Control","Enabled""0071","Vanilla weapon ironsight fix (Non - DLC)","Enabled""0074","various resources stuff","Enabled""0097","WebleyFosbery v1.1","Enabled""0078","What a time it was","Enabled""0098","WinchesterModel12 v1.0","Enabled""0060","ZoomingScope","Enabled"

2025-03-28
User3795

Resource Info10. Contact Information11. Legal Stuff/Disclaimer12. Version History===============1. DESCRIPTION===============Some weapon retextures made by Arenovalis (a.k.a. Millenia) - which are collected into his Weapon Retexture Project or 'WRP' - will work automatically with WMX without any need for a compatibility patch. Others, however, *do* need one, and that is what this compatibility patch (WMX-WRP) is for. This patch contains replacement meshes and/or textures for the following weapons:- .223 Pistol and That Gun- .357 Magnum and Lucky- .44 Magnum Revolver and Mysterious Magnum- 9mm SMG and Vance's 9mm SMG- 12.7mm Pistol- 12.7mm SMG- Assault Carbine (GRA)- Automatic Rifle (Dead Money only)- Anti-Materiel Rifle- Bozar (GRA)- Brush Gun- Battle Rifle and This Machine- Grenade Launcher- Grenade Rifle, Thump-Thump and Mercenary's Grenade Rifle (Mercenary Pack only)- Holorifle (Dead Money only)- Hunting Revolver and Ranger Sequoia- Hunting Revolver (GRA)- Hunting Shotgun- Laser RCW - scope variants only (plus WMX-EVE version if you have that; install WMX-EVE first or reinstall WMX-ArenovalisTextures afterwards)- Li'l Devil (GRA)- Maria- Marksman Carbine and All-American- Medicine Stick (GRA)- Paciencia (GRA)- Police Pistol (Dead Money only)- Ratslayer (Varmint Rifle is compatible by default as WMX doesn't edit it)- Riot Shotgun- Sawed-Off Shotgun and Big Boomer- Silenced .22 Pistol- Single Shotgun- Sleepytyme (GRA)- Sniper Rifle, Gobi Campaign Scout Rifle and Christine's COS Rifle (Old World Blues only)- Survivalist's Rifle (Honest Hearts only)- Tesla Cannon and Tesla-Beaton Prototype (scope variants only)- Trail Carbine===============2. Requirements===============- Fallout New Vegas- Weapon Mods Expanded (WMX)- Arenovalis' weapon mesh/texture replacers (all of them)========================3. INSTALLATION/UNINSTALLATION========================***Installation***- First install WMX and all

2025-03-26

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