Webgl canvas

Author: s | 2025-04-24

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import csv passwords to chrome

BTW, to you use WebGL as of now, you essentially need Canvas. WebGL is different from Canvas only in the sense that you get a WebGL Context. WebGL - document.getElementById('canvas-element').getContext( webgl );.

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Convert a webgl context or a webgl canvas into a 2d canvas.

You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Anyone knows Canvas blocking extension for Opera? I use Yandex, which keeps moving towards Opera, so Chrome extensions keep stopping working, like CanvasFingeprintblock now. Anyone tried TunnelBear Blocker? It seems to work pretty well for me in Chrome. jacemace Registered Member Joined: Sep 10, 2009 Posts: 78 Hi, I got %100 on - "0 user agents have the same signature"; is this a good outcome or not? Is it easier to identify etc.? I'd say, that depends. Quite generally this result means that you're perfectly identifiable. However, if you're using an add-on like Canvas Defender which creates noise by creating a new fingerprint with every browsing session or even every x minutes this result is basically meaningless, IMHO. By any chance, is your signature 5820BEE4 ? Just thinking, that maybe blocking canvas displays some default signature/file. Attached Files: a"> The webExtension version of CanvasBlocker is available (Beta):Version 0.4.0: changes: - switched to webExtension - notifications are now done via page action - minimal and maximal fake size are now respected in all fakeable functions - fake readout now fakes one pixel at once and no longer one single channel - new icon (special thanks to Thorin-Oakenpants) new features: - information of all fake events in one tab are visible - settings page now only shows settings that are useful within the given settings set - new preferences: * minimal fake size * setting to enable the inspection of the content of the faked canvas * new random number generator "constant" * setting to not fake the most frequent colors in a canvas * setting to enable canvas cache * setting to hide expert settings * setting to control if the alpha channel should be faked as well fixes: - ask mode did not work for input types - allow page scripts to overwrite the faked funtions - getImageData also faked when using fakeInput mode Last edited by a moderator: Sep 24, 2017 I checked Chrome @ and it shows that WebGL is enabled, which is correct I guess, but should we disable it? I've found Disable WeGL in the Chrome store which works, but I don't know what the implications of disabling WeGL are?Any advice appreciated. I disabled it using the Disable WebGL extensionWhat is WebGL and why it’s dangerous?WebGL (Web-based Graphics Library) is a collection of code for JavaScript that makes it possible for a website to access your video card in order to display interactive 3D-graphics using the HTML5 Canvas element—without using any third-party plug-ins.WebGL can be a threat to your device security and online anonymity. Cool, thanks!So does disabling WebGL only stop the fingerprinting or does it disable part of the browsers capability and function too. I don't see my browser affected in any way since I'm not using any 3D software Ah, gotcha. After disabling it i don't see any negative effects

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How to know if a canvas is a normal canvas or a webgl canvas

Integrated-2D js I2dJs - SVG | Canvas | WebGL | PDFIntegrated-2D - is an Open source Javascript framework for rendering 2D graphics on SVG, Canvas, WebGL and PDF contexts. I2D's simple syntax and semantics lets you combine the power of Vector graphics and Bitmap to achieve complex visualizations easily.I2Djs provides same Application Programming Interface to create and animate elements across different graphic rendering contexts by leveraging their underlying capabilities. Developers can make use of I2D's multi-layered contextual approach with capabilities from more than one context seamlessly for creating powerful composite visualizations under a single roof.I2D also provides a unique data-driven approach, join-actions, for DOM manipulation based on data binding.Used by : www.pdf-frame.org DocumentationInstallingIf npmI2Djs provides source code bundles for ES6 and CJS modules.i2D.cjs CommonJS bundlei2D.esm.js ES6 bundlei2D.esm.min.js ES6 bundleIn ES6, use below syntax to import modules.Import all modules into namespaceimport * as i2d from 'i2djs'Importing individual modules:import {canvasLayer} from 'i2djs'import {svgLayer} from 'i2djs'import {webglLayer} from 'i2djs'import {pdfLayer} from 'i2djs'ResourcesAPI referenceI2Djs Medium ArticleAnimation ExamplePDF ExamplePDF Example-1 Examples (SVG + Canvas + WebGL + PDF)Codepen Examples Basic Shapes ScaleSVGCanvasWebGl5000 Particles 30000 Particles 100000 Particles Support & CompatibilityI2D offers both ESM and CommonJS packages, allowing for seamless integration into the desired environment as required.It is compatible with all modern browsers with latest versions.Development Setup# install depsnpm install# Watch on src file changes and update dist filesnpm run dev# build dist filesrollup -c rollup.config.js#Lint filesnpm run lint---or---npm run lint-fix

WebGL - HTML5 Canvas Overview - WebGL Tutorial - W3schools

Javascript 3D engine.GrimoireJSA WebGL framework for Web development.litegl.jsLightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders.CraZyPGlowlevel webgl2.0 libraryGLBoostA Useful WebGL Library for Small TurningRedCube.jsWebGL2 rendering library.RedGL2RedGL - JavaScript 3D librarygi-voxelsWebGL Voxel Cone TracingartglTypeScript 3D framework. Building blocks & infrastructure for Web 3D application.Squareroot.jsA 2d/3d engine for WebGL and Canvas rendering and animationgl3webgl helper librarywwgSimple WebGL wrapperglTipsUseful, cherry-pickable, and CC0 (public domain like) licensed WebGL routine code snippets.dan-shari-glminimum webgl framework developed with TypeScripthwoa-rang-glLightweight WebGL Library written in TypescriptdesenhaA barebones WebGL framework.Tmp3DA 3-D software renderer written from scratch in nothing but JavaScriptopusglA minimal rendering library.feng3dTypeScript 3D engine built on WebGL.swissglSwissGL is a minimalistic wrapper on top of WebGL2 JS API.fourMinimal three.js alternative.gliiObject-oriented understandable WebGL.foam-glA WebGL toolkit.Path Tracing ☈NameStarsLast CommitDescriptionSnellyA system for physically-based SDF (signed distance field) pathtracing in WebGLAshesWebGL2.0 3D Engine & ECS & RayTracingTools build on top of... 🏘️NameStarsLast CommitDescriptionWhitestormJSSuper-fast 3D framework for Web Applications & Games. Based on Three.jsPhaserPhaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js.OSG.jsJavascript Implementation of OpenSceneGraphAmmo.jsDirect port of the Bullet physics engine to JavaScript using Emscriptengl-enginean experimental ES6 WebGL engine built on stack.glGLAMglam (GL A nd M arkup) is a declarative language for creating 3D web content.potreeWebGL point cloud viewer for large datasetsplotly.jsBuilt on top of d3.js and stack.gl, plotly.js is a high-level, declarative charting library.threeifythreeify is a Typescript 3D library loosely based on three.js.ROYGBIVA 3D engine for the Webshreelite three.jsTaroA lightweight 3D game engine for the web.Alien.jsAlien.js is a MVC design pattern for building single-page applications with ES modules and three.js, intended for developers who are interested in creating their own shaders.gpu-ioA GPU-accelerated computing library for physics simulations and other mathematical calculationsenable3dStandalone 3D Framework / Physics for three.js (using ammo.js) / 3D extension for Phaser 3ThreePipeA 3D viewer framework built on top of three.js with a focus on rendering, modularity and extensibility.BrainchopIn-browser 3D MRI rendering and segmentation.lgl-tracerLGLTracer is a web ray tracing renderer, implemented as a plug-in library on top of Threejs.Maps and visualizations 🗺️NameStarsLast CommitDescriptionMapbox GL JSInteractive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL.Deck.glWebGL based visualization layersLumaGLA JavaScript WebGL Framework for Data VisualizationCesiumOpen-source library for world-class 3D globes and maps.xeoglA data-driven 3D visualization engine on WebGLPhiloGLA WebGL Framework for Data Visualization, Creative Coding and Game DevelopmentMathBoxPresentation-quality WebGL math graphingVTKVisualization Toolkit for the WebApache EChartsA powerful, interactive charting and data visualization library for browserTroikaA JavaScript framework for interactive 3D and 2D visualizations@antv/gA powerful rendering engine for AntV implemented with Canvas2D / SVG / WebGL / WebGPU.VR 🥽NameStarsLast CommitDescriptionA-FrameA web framework for building virtual reality experiences.PlayCanvasJavaScript game engine built on WebGL and WebVRWebAssembly 🟪NameStarsLast CommitDescriptionGLASWebGL in WebAssembly with AssemblyScriptWebRaysRay Tracing on the WebmuglMicro WebGL 2.0 3D Graphics Library for. BTW, to you use WebGL as of now, you essentially need Canvas. WebGL is different from Canvas only in the sense that you get a WebGL Context. WebGL - document.getElementById('canvas-element').getContext( webgl );.

javascript - passing a webgl canvas to

GlUtilsglUtils is a bare-bones WebGL library abstracting away the more common boilerplate WebGL code,while still allowing one to use the API directly.Demonstrations of glUtils functionality can be found in the examples directory and in most of my WebGL experiments.UsageThe WebGL context is acquired using glUtils.getGL(), passing a canvas element to it as argument (it is assumed the canvas has already had its width and height set): var gl = glUtils.getGL(document.getElementById("webgl"));A program is set up using glUtils.getProgram() and passing it the WebGL context, and the ids of elementsin the page containing the vertex and fragment shader code: var program = glUtils.getProgram(gl, "vertex-shader", "fragment-shader");Any errors in the compilation or linking will be printed to the console.References to shader attributes and uniforms can be acquired using glUtils.getGLVars(): var gl_vars = glUtils.getGLVars(gl, program, { attributes: ["aPosition", "aColor"], uniforms: ["uMVP"] });glUtils.getGLVars() returns an object containing the variable names as keys and their referencesas values, e.g. gl_vars.aPosition, gl_vars.uMVP.Attribute buffers can be prepared using glUtils.setBuffer(), passing the WebGL context,attribute reference, data and item size as arguments. The created buffer object is returned: var position_buffer = glUtils.setBuffer(gl, gl_vars.aPosition, vertices, 3);When switching between programs, it might be necessary to rebind buffer objects,and this can be done using glUtils.enableBuffer(), passing the WebGL context,attribute reference, buffer object and item size as arguments: glUtils.enableBuffer(gl, gl_vars.aPosition, position_buffer, 3);Textures can be loaded using glUtils.loadTexture(), which takes the WebGLcontext, texture unit and image object as arguments: glUtils.loadTexture(gl, gl.TEXTURE0, texture_image);glUtils.loadTexture() defaults to common options for filtering and wrap modes. These can be overridden by passing it additional options: glUtils.loadTexture(gl, gl.TEXTURE0, texture_image, { min_filter: gl.LINEAR, mag_filter: gl.LINEAR, wrap_s: gl.CLAMP_TO_EDGE, wrap_t: gl.CLAMP_TO_EDGE });glUtils also provides two utility methods for creating the geometry of basic shapes: var sphere = glUtils.createSphere({ long_bands: 32, lat_bands: 32, radius: 1 }); var box = glUtils.createBox({ dimensions: [1, 2, 1] });Both return objects containing properties vertices, the vertex positions, normals, the vertex normals, andtexture_coords, the texture coordinates.Math ModulesglUtils provides two modules, glUtils.vec3 and glUtils.mat4, to help with common mathematical operations on the typed arrays used by WebGL. The API for these modules is heavily influenced by gl-matrix.glUtils.vec3 provides the following functions:vec3.create(x, y, z): create a vec3 (a 3-element Float32Array). Elements will default to 0.vec3.copy(v1, v2): copy elements of v2 into v1.vec3.clone(v): create a clone of v.vec3.length(v): calculate the length of vector v.vec3.scale(v, s): scale vector v by a factor of s.vec3.normalize(v): normalize vector v.vec3.add(out, v1, v2): add vectors v1 and v2, store result in out.vec3.sub(out, v1, v2): subtract vector v2 from vector v1, store result in out.vec3.dot(v1, v2): calculate the dot product of vectors v1 and v2.vec3.cross(out, v1, v2): calculate the cross product of vectors v1 and v2, store result in out.vec3.applyMat4(out, m, v, vector_transform): apply transformation represented by matrix m to the vector

WebGL - canvas and getContext - ProgrammingTIL

--> Modern JavaScript is surprisingly powerful. Especially with support from WebGL libraries and SVG/Canvas elements.With the right tools you can build pretty much anything for the web including browser-based games and native applications. Many of the newest groundbreaking features run on 3D, and in this post I’ve curated my list of the best 3D JS libraries currently available for web developers.Three.jsThere is no doubt that Three.js deserves to be at the top of this list. It can be somewhat complex to learn from scratch but it’s also one of the better 3D libraries out there.It’s managed by a core group and released for free on GitHub. ThreeJS primarily works on canvas elements, SVG elements, and the WebGL library for rendering.Learning the ropes is a challenge and will require at least mid-level JavaScript knowledge. But you can find the complete setup in the Three.js documentation.If you’re serious about doing 3D on the web, this library is for you. It’s not the only choice, but it’s probably the most popular choice for a beginner to start building stuff fast.Babylon.jsAnother powerful library I like is Babylon.js. This one again relies on WebGL and runs solely in JavaScript.It’s a bit more popular than other libraries but doesn’t have the same reach as Three.js.Still it’s widely regarded as a powerful choice for web developers who want to create browser-based web games. On the homepage you can find a ton of demo previews and tips on how to get started with 3D game design.There’s also a bunch of important links to resources like the GitHub repo and the Babylon JS tutorials.All of those tutorials were designed by the Babylon team, so they’re an excellent place to start learning this library.Cannon.jsFor something a little off the beaten path check out Cannon.js. This doesn’t push the usual 3D concepts but instead works as a JavaScript-based physics engine for gaming.Canon is meant to load fast so you can render elements quickly on the page. It supports most modern browsers and comes with a powerful API for building your own physics ideas off of this.It works great with Canvas elements

Alpha in WebGL and Canvas - Zovirl

Your existing FLA projects (of any type) to any other document type such as HTML5 Canvas, ActionScript/AIR, WebGL, or a custom document type. When you convert to a format, you can take advantage of the authoring features that Animate offers for that document type. For more information, see Convert to other document formats Converting ActionScript 3 to HTML5 Canvas document using JSFL script Animate provides a JSFL script to convert an AS3 document to HTML5 Canvas document. When run, the JSFL script does the following: Creates a new HTML5 Canvas document. Copies all layers, symbols, and library items to the new HTML5 Canvas document. Applies defaults to unsupported features, subfeatures, or feature-properties. Creates separate FLA files for each scene, because HTML5 Canvas document does not support multiple scenes. To convert an AS3 document to HTML5 Canvas document, do the following: Open the ActionScript 3 document in Animate. Select Commands > Convert AS3 to HTML5 Canvas document. This is applicable only when Combine images into spritesheet option is unchecked.. BTW, to you use WebGL as of now, you essentially need Canvas. WebGL is different from Canvas only in the sense that you get a WebGL Context. WebGL - document.getElementById('canvas-element').getContext( webgl );. WebGL - multiple canvas with GLSL points WebGL - multiple canvas tags WebGL - shaders in their own files WebGL - GLSL source in HTML WebGL - shaders / drawing a point WebGL - colorMask WebGL - getContextAttributes WebGL - canvas and getContext Help. About; Subscribe on YouTube; YouTube Channel

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User2629

You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Anyone knows Canvas blocking extension for Opera? I use Yandex, which keeps moving towards Opera, so Chrome extensions keep stopping working, like CanvasFingeprintblock now. Anyone tried TunnelBear Blocker? It seems to work pretty well for me in Chrome. jacemace Registered Member Joined: Sep 10, 2009 Posts: 78 Hi, I got %100 on - "0 user agents have the same signature"; is this a good outcome or not? Is it easier to identify etc.? I'd say, that depends. Quite generally this result means that you're perfectly identifiable. However, if you're using an add-on like Canvas Defender which creates noise by creating a new fingerprint with every browsing session or even every x minutes this result is basically meaningless, IMHO. By any chance, is your signature 5820BEE4 ? Just thinking, that maybe blocking canvas displays some default signature/file. Attached Files: a"> The webExtension version of CanvasBlocker is available (Beta):Version 0.4.0: changes: - switched to webExtension - notifications are now done via page action - minimal and maximal fake size are now respected in all fakeable functions - fake readout now fakes one pixel at once and no longer one single channel - new icon (special thanks to Thorin-Oakenpants) new features: - information of all fake events in one tab are visible - settings page now only shows settings that are useful within the given settings set - new preferences: * minimal fake size * setting to enable the inspection of the content of the faked canvas * new random number generator "constant" * setting to not fake the most frequent colors in a canvas * setting to enable canvas cache * setting to hide expert settings * setting to control if the alpha channel should be faked as well fixes: - ask mode did not work for input types - allow page scripts to overwrite the faked funtions - getImageData also faked when using fakeInput mode Last edited by a moderator: Sep 24, 2017 I checked Chrome @ and it shows that WebGL is enabled, which is correct I guess, but should we disable it? I've found Disable WeGL in the Chrome store which works, but I don't know what the implications of disabling WeGL are?Any advice appreciated. I disabled it using the Disable WebGL extensionWhat is WebGL and why it’s dangerous?WebGL (Web-based Graphics Library) is a collection of code for JavaScript that makes it possible for a website to access your video card in order to display interactive 3D-graphics using the HTML5 Canvas element—without using any third-party plug-ins.WebGL can be a threat to your device security and online anonymity. Cool, thanks!So does disabling WebGL only stop the fingerprinting or does it disable part of the browsers capability and function too. I don't see my browser affected in any way since I'm not using any 3D software Ah, gotcha. After disabling it i don't see any negative effects

2025-04-08
User5466

Integrated-2D js I2dJs - SVG | Canvas | WebGL | PDFIntegrated-2D - is an Open source Javascript framework for rendering 2D graphics on SVG, Canvas, WebGL and PDF contexts. I2D's simple syntax and semantics lets you combine the power of Vector graphics and Bitmap to achieve complex visualizations easily.I2Djs provides same Application Programming Interface to create and animate elements across different graphic rendering contexts by leveraging their underlying capabilities. Developers can make use of I2D's multi-layered contextual approach with capabilities from more than one context seamlessly for creating powerful composite visualizations under a single roof.I2D also provides a unique data-driven approach, join-actions, for DOM manipulation based on data binding.Used by : www.pdf-frame.org DocumentationInstallingIf npmI2Djs provides source code bundles for ES6 and CJS modules.i2D.cjs CommonJS bundlei2D.esm.js ES6 bundlei2D.esm.min.js ES6 bundleIn ES6, use below syntax to import modules.Import all modules into namespaceimport * as i2d from 'i2djs'Importing individual modules:import {canvasLayer} from 'i2djs'import {svgLayer} from 'i2djs'import {webglLayer} from 'i2djs'import {pdfLayer} from 'i2djs'ResourcesAPI referenceI2Djs Medium ArticleAnimation ExamplePDF ExamplePDF Example-1 Examples (SVG + Canvas + WebGL + PDF)Codepen Examples Basic Shapes ScaleSVGCanvasWebGl5000 Particles 30000 Particles 100000 Particles Support & CompatibilityI2D offers both ESM and CommonJS packages, allowing for seamless integration into the desired environment as required.It is compatible with all modern browsers with latest versions.Development Setup# install depsnpm install# Watch on src file changes and update dist filesnpm run dev# build dist filesrollup -c rollup.config.js#Lint filesnpm run lint---or---npm run lint-fix

2025-03-26
User6286

GlUtilsglUtils is a bare-bones WebGL library abstracting away the more common boilerplate WebGL code,while still allowing one to use the API directly.Demonstrations of glUtils functionality can be found in the examples directory and in most of my WebGL experiments.UsageThe WebGL context is acquired using glUtils.getGL(), passing a canvas element to it as argument (it is assumed the canvas has already had its width and height set): var gl = glUtils.getGL(document.getElementById("webgl"));A program is set up using glUtils.getProgram() and passing it the WebGL context, and the ids of elementsin the page containing the vertex and fragment shader code: var program = glUtils.getProgram(gl, "vertex-shader", "fragment-shader");Any errors in the compilation or linking will be printed to the console.References to shader attributes and uniforms can be acquired using glUtils.getGLVars(): var gl_vars = glUtils.getGLVars(gl, program, { attributes: ["aPosition", "aColor"], uniforms: ["uMVP"] });glUtils.getGLVars() returns an object containing the variable names as keys and their referencesas values, e.g. gl_vars.aPosition, gl_vars.uMVP.Attribute buffers can be prepared using glUtils.setBuffer(), passing the WebGL context,attribute reference, data and item size as arguments. The created buffer object is returned: var position_buffer = glUtils.setBuffer(gl, gl_vars.aPosition, vertices, 3);When switching between programs, it might be necessary to rebind buffer objects,and this can be done using glUtils.enableBuffer(), passing the WebGL context,attribute reference, buffer object and item size as arguments: glUtils.enableBuffer(gl, gl_vars.aPosition, position_buffer, 3);Textures can be loaded using glUtils.loadTexture(), which takes the WebGLcontext, texture unit and image object as arguments: glUtils.loadTexture(gl, gl.TEXTURE0, texture_image);glUtils.loadTexture() defaults to common options for filtering and wrap modes. These can be overridden by passing it additional options: glUtils.loadTexture(gl, gl.TEXTURE0, texture_image, { min_filter: gl.LINEAR, mag_filter: gl.LINEAR, wrap_s: gl.CLAMP_TO_EDGE, wrap_t: gl.CLAMP_TO_EDGE });glUtils also provides two utility methods for creating the geometry of basic shapes: var sphere = glUtils.createSphere({ long_bands: 32, lat_bands: 32, radius: 1 }); var box = glUtils.createBox({ dimensions: [1, 2, 1] });Both return objects containing properties vertices, the vertex positions, normals, the vertex normals, andtexture_coords, the texture coordinates.Math ModulesglUtils provides two modules, glUtils.vec3 and glUtils.mat4, to help with common mathematical operations on the typed arrays used by WebGL. The API for these modules is heavily influenced by gl-matrix.glUtils.vec3 provides the following functions:vec3.create(x, y, z): create a vec3 (a 3-element Float32Array). Elements will default to 0.vec3.copy(v1, v2): copy elements of v2 into v1.vec3.clone(v): create a clone of v.vec3.length(v): calculate the length of vector v.vec3.scale(v, s): scale vector v by a factor of s.vec3.normalize(v): normalize vector v.vec3.add(out, v1, v2): add vectors v1 and v2, store result in out.vec3.sub(out, v1, v2): subtract vector v2 from vector v1, store result in out.vec3.dot(v1, v2): calculate the dot product of vectors v1 and v2.vec3.cross(out, v1, v2): calculate the cross product of vectors v1 and v2, store result in out.vec3.applyMat4(out, m, v, vector_transform): apply transformation represented by matrix m to the vector

2025-04-01
User2712

--> Modern JavaScript is surprisingly powerful. Especially with support from WebGL libraries and SVG/Canvas elements.With the right tools you can build pretty much anything for the web including browser-based games and native applications. Many of the newest groundbreaking features run on 3D, and in this post I’ve curated my list of the best 3D JS libraries currently available for web developers.Three.jsThere is no doubt that Three.js deserves to be at the top of this list. It can be somewhat complex to learn from scratch but it’s also one of the better 3D libraries out there.It’s managed by a core group and released for free on GitHub. ThreeJS primarily works on canvas elements, SVG elements, and the WebGL library for rendering.Learning the ropes is a challenge and will require at least mid-level JavaScript knowledge. But you can find the complete setup in the Three.js documentation.If you’re serious about doing 3D on the web, this library is for you. It’s not the only choice, but it’s probably the most popular choice for a beginner to start building stuff fast.Babylon.jsAnother powerful library I like is Babylon.js. This one again relies on WebGL and runs solely in JavaScript.It’s a bit more popular than other libraries but doesn’t have the same reach as Three.js.Still it’s widely regarded as a powerful choice for web developers who want to create browser-based web games. On the homepage you can find a ton of demo previews and tips on how to get started with 3D game design.There’s also a bunch of important links to resources like the GitHub repo and the Babylon JS tutorials.All of those tutorials were designed by the Babylon team, so they’re an excellent place to start learning this library.Cannon.jsFor something a little off the beaten path check out Cannon.js. This doesn’t push the usual 3D concepts but instead works as a JavaScript-based physics engine for gaming.Canon is meant to load fast so you can render elements quickly on the page. It supports most modern browsers and comes with a powerful API for building your own physics ideas off of this.It works great with Canvas elements

2025-04-01
User1980

Or even creating basic 3D game graphics.The homepage has a bunch of links to great examples if you’re curious to see how this works.D3.jsWhile surfing the web you’ll often find charts and graphs that rely on 3D effects. Many of these run on D3.js which is a powerful JavaScript library for rendering data in 3D.It’s also a totally free open source project with a very helpful GitHub page. The goal is to use SVG & canvas elements inside HTML to create dynamic data that can animate, rotate, and ultimately display information visually.Take a look at the wiki entry on the GitHub page for more info. This includes some basic setup details along with documentation for anyone willing to dive into the D3 library.LightGL.jsI don’t see much mention of LightGL.js around the web but it’s an excellent choice for 3D rendering in the browser.This free open source library runs on the WebGL framework, and it’s meant to be the fastest, lightest library you can use. This works at a lower level than most abstraction libraries so it does require a stronger understanding of JavaScript.Most developers just want simplicity so that could be why fewer people are sharing it around the water cooler.But if you’re comfortable working in JavaScript then LightGL will give you a lot more control over your codebase.Seen.jsFor its complete lack of dependencies I had to include Seen.js in this list. Again this runs on the HTML5 canvas element but it works in vanilla JavaScript without any other required libraries.It’s totally free for all developers and free to customize under the Apache 2.0 license. Some of the demos are pretty crazy considering they’re built solely in JavaScript.Anyone who’s willing to push the boundaries of basic 3D visualization might take a look at Seen. It may not have a large following like Three.js but it’s a great canvas/SVG alternative that doesn’t rely heavily on WebGL.If you are curious to start with WebGL then take a peek at our example gallery of 30 awesome WebGL experiments. This post may contain affiliate links. See our disclosure about affiliate links here.

2025-04-24
User5815

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.Engines and libraries ⚙️NameStarsLast CommitDescriptionthree.jsJavaScript 3D librarystack.glan open software ecosystem for WebGL, built on top of browserify and npm.PixiJSSuper fast HTML 5 2D rendering engine that uses webGL with canvas fallbackPexPex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.Babylon.jsa complete JavaScript framework for building 3D games with HTML 5 and WebGLFilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGLClayGLA WebGL graphic library helping you to build scalable Web3D applicationsAwayJSAwayJS is a graphics library for javascript written in typescriptSceneJSAn extensible WebGL-based engine for high-detail 3D visualisationBlend4Weba tool for interactive 3D visualization on the InternetPlayCanvasJavaScript game engine built on WebGL and WebVRTurbulenzTurbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.Hilo3da WebGL Rendering Engine.litesceneA WebGL 3D Engine library with component-based node hierarchy. Used by WebGLStudio.Two.jsA renderer agnostic two-dimensional drawing api for the web.webgl-operateA TypeScript based WebGL rendering framework.RhodoniteRhodonite Web3D Library in TypeScriptZograA simple WebGL2 renderer.LayaAirLayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.libGDXDesktop/Android/HTML5/iOS Java game development framework.LittleJSLittleJS is a HTML5 game engine with many features and no dependencies.Galacean EngineA typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.NameStarsLast CommitDescriptiondawnDawn, a WebGPU implementationwgpuSafe and portable GPU abstraction in Rust, implementing WebGPU API.RedGPURedGPU - Javascript webGPU Enginesokol3D-API wrapperwgpuNative WebGPU implementation based on gfx-haldgelA WebGPU engine.YUEPersonal WebGPU based 3D renderer.Simple-GPUFunctional WebGPU.VelloAn experimental GPU compute-centric 2D renderer.GWebGPUEngineA WebGPU Engine for real-time rendering and GPGPU.OrillusionOrillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.SWGPUA complete, fast and fun web game engine with examples.XGPUa higher-level, easy-to-use interface for building rendering engines or processing numeric data.webgpu-rendererA simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.pointsA Generative Art library made in WebGPUWebGPU RaytracerRealtime path tracing via WebGPU compute shadersWebGPU-KitA minimal webGPU toolkit for rendering and compute pipelinesshadeupA language for WebGPU that makes writing shaders easierSundown EngineWebGPU game engine for fun and games.CobaltWebGpu 2D renderer.Toolkits and micro frameworks 🧰NameStarsLast CommitDescriptionreglFast functional WebGLlightgl.jsA lightweight WebGL libraryTWGLA Tiny WebGL helper Libraryp5.jsa new interpretation of Processing, not an emulation or port.Foura slightly higher level graphics API based on WebGL 1.0TDLTDL is a low-level library for WebGL apps (see TWGL)KickJSA WebGL game engine for modern web-browsersnanoglwebgl micro frameworkAlfridA WebGL tool setMediumProgressive WebGL toolkit for artPicoGL.jsA minimal WebGL 2-only rendering libraryO-GLMinimal WebGL frameworkmini-webglMini toy WebGL libraryphenomenon-pxThe fastest way to create pixel shaders.zen-3dJavaScript 3D library.GLOWGLOW is a WebGL wrapper, which focuses on easy creation and use of shaders.HelixA

2025-03-25

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