Webxr compatible browser
Author: n | 2025-04-24
webxr property shows High browser compatibility on Microsoft Edge browsers. High browser compatibility means the webxr property is Fully Supported by a majority of
Browser Compatibility of webxr on Microsoft Edge Browsers
New Edge, enable these Microsoft endpoints.Read more about the currently available endpoints for HoloLens.Install web appsYou can use the new Edge to install web apps alongside Microsoft Store apps. For example, you can install the Microsoft Office web app to view and edit files hosted on SharePoint or OneDrive. To install the Office web app, visit and select the App Available or Install Office button in the address bar. Select Install to confirm.ImportantOffice web app functionality is only available when your HoloLens 2 has an active internet connection.WebXR and 360 ViewerThe new Microsoft Edge includes support for WebXR, which is the new standard for creating immersive web experiences (replacing WebVR). Many immersive web experiences were designed with VR in mind (they replace your field of view with a virtual environment), but these experiences are also supported by HoloLens 2. The WebXR standard also enables augmented and mixed reality-immersive web experiences that use your physical environment. As developers spend more time with WebXR, we anticipate new augmented and mixed reality-immersive experiences arrives for HoloLens 2 customers to try!The 360 Viewer extension is built on WebXR and automatically installs alongside the new Microsoft Edge on HoloLens 2. This web extension gives you the ability to immerse yourself in 360-degree videos. YouTube offers the largest selection of 360 videos, so we encourage you to start there.How to use WebXRNavigate to a website with WebXR support.Select the Enter VR button on the website. The location and visual representation of this button may vary per website, but it may look similar to:The first time you try to launch a WebXR experience on a specific domain, the browser asks for consent to enter an immersive view, select Allow.Use HoloLens 2 gestures to manipulate the experience.If the experience doesn't have an Exit button, use the Start gesture
Browser Compatibility of webxr on Opera Browsers - LambdaTest
To return home.Recommended WebXR samples360 Viewer (see next section)XR DinosaursBarista ExpressHow to use 360 ViewerNavigate to a 360-degree video on YouTube.In the video frame, select the mixed reality headset button:The first time you try to launch 360 Viewer on a specific domain, the browser asks for consent to enter an immersive view. Select Allow.Air tap to bring up the playback controls. Use hand rays and air tap to play/pause, skip forward/back, turn captions on/off, or stop the experience (which exits the immersive view). The playback controls disappear after a few seconds of inactivity.Top WebXR and 360 Viewer known issuesDepending on the complexity of the WebXR experience, the framerate may drop or stutter.Support for articulated hand joints in WebXR isn't enabled by default. Developers can enable support via edge://flags by turning on "WebXR Hand Input."360 videos from websites other than YouTube may not work as expected.Providing feedback on WebXR and 360 ViewerShare feedback and bugs with our team via the Send Feedback feature in the new Microsoft Edge.New Settings appWith this release, we're introducing a new version of the Settings app. The new Settings app includes new features and expanded settings for HoloLens 2 in the following areas: Sound, Power & sleep, Network & Internet, Apps, Accounts, Ease of Access, and more.NoteBecause the new Settings app is distinct from the legacy Settings app, any Settings windows you previously placed around your environment is removed upon update.New features and settingsSettings search: search for settings from the Settings homepage using keywords or the setting's name.System > Sound:NoteBluetooth microphones aren't supported by HoloLens 2.App volume: independently adjust the volume of each app. See per app volume control.System > Power & sleep: choose when the device should go to sleep after a period of inactivity.System > Battery: manually enable battery saver mode or set aBrowser Compatibility Score of WebXR Device API - LambdaTest
Desktop. This decision is due to variations across Smartcard WinRT APIs. In addition, the SCard API used for HoloLens 2 has less functionality compared to the Desktop versions and some reader types and features may not be supported.Fixes and improvementsFixed an issue where specific pages weren't showing / hiding correctly in PageVisibility MDM policy (Windows 11 builds only).Fixed an issue where swipe to type on the virtual keyboard wasn't working correctly (Windows 11 builds only).Fixed an issue where the "Reset" button wasn't showing in the case of an Autopilot failure that occurred before reading the ESP configuration.Minor updates were made to the virtual keyboard, including optimization of the keyboard suggestions that are presented to users and improved audio feedback while typing.Before this update, users were often unclear when dictation from the virtual keyboard was available. Users now see a spinning icon while dictation is being initiated and the dictation tip to begin speaking is only displayed once dictation is available.The "Add Account" button on the sign-in screen can now be found above the list of existing accounts on the device. It's now visible regardless of your scroll position on the screen.Fixed an issue where users couldn't specify the active hour range for Windows Update via the Settings App.Fixed an issue where it may take several minutes for the first-time user setup (Iris enrollment, PIN enrollment, etc.) to show up after a user signs in to a device for the first time.Fixed an issue with the Settings App where some launch URIs were handled incorrectly.Fixed search box functionality in Settings App.Added support for LocalUsersAndGroups MDM policy on HoloLens. (Only for "Device Owners" group.)Windows Holographic, version 23H1 - September 2023 UpdateBuild 22621.1133Improvements and fixes in the update:Fixed an issue where the device may crash when deleting a user.Restored WebXR (AR) functionality in. webxr property shows High browser compatibility on Microsoft Edge browsers. High browser compatibility means the webxr property is Fully Supported by a majority of WebXR Compatible Browser. It, being a newer and evolving technology, you might encounter WebXR browser compatibility concerns with older versions of web browsers. However, the updated versions of mostWebXR Device API Browser Compatibility On Google Chrome
Not be immediately available. We'll be supporting new scenarios and features over the coming months, so check this space for up-to-date information.Scenarios and features expected to work:First-run experience, sign in to profile, and syncWebsites should render and behave as expectedMost browser functionality (Favorites, History, etc.) should work as expectedDark modeInstalling web apps to the deviceInstalling extensions (let us know if you use any extensions that don't work properly on HoloLens 2)Viewing and marking up a PDFSpatial sound from a single browser windowAutomatic and manual updating of the browserSaving a PDF from the Print menu (using "Save to PDF" option)WebXR and 360 Viewer extensionContent restoration to correct window, when browsing across multiple windows placed in your environmentScenarios and features not expected to work:Spatial sound from multiple windows with simultaneous audio streams"See it, say it"PrintingTop browser known issues:The magnifier preview in the holographic keyboard has been disabled for the new Microsoft Edge. We hope to reenable this feature in a future update, once the magnification is working correctly.Audio may play from the wrong browser window if you have another browser window open and active. You can work around this issue by closing the other active window that isn't supposed to be playing audio.When playing audio from a browser window in "Follow me" mode, the audio continues playing if you disable "Follow me" mode. You can work around this issue by stopping audio playback before disabling "Follow me" mode or by closing the window with the X button.Interacting with active Microsoft Edge windows may cause other 2D app windows to go inactive unexpectedly. You can reactivate these windows by interacting with them again.Microsoft Edge Insider channelsThe Microsoft Edge team makes three preview channels available to the Edge Insider community: Beta, Dev, and Canary. Installing a preview channel doesn't uninstall the released version ofOWD Project Proposal: WebXR Browser Compatibility Issue
Soft8Soft has released Verge3D 2.10, the latest version of its framework for converting 3ds Max or Blender scenes into WebGL-based 3D web applications.The update adds experimental support for virtual and augmented reality via the new WebXR standard, plus better support for its host applications’ PBR materials.Support for VR and AR devices via WebXRThe update adds support for WebXR, an in-development open technology designed to enable virtual reality and augmented reality experiences to be displayed in web browsers.Soft8Soft says that VR is the “most reliably working feature” at the minute. It works with both headsets with controllers, like the HTC Vive and Oculus Rift, and those without, like Google Cardboard.To back up WebXR itself, Soft8Soft has updated Puzzles, the visual programming system used within Verge3D, to make it possible to create simple interactive VR experiences.First-person controls can also now be enabled, making it possible to ‘walk’ around a scene in virtual reality.Better support for physical materials, plus dynamic loadingThe update also extends Verge3D’s support for its host applications’ materials, particularly PBR materials.The Blender edition gets support for the Glass/Refraction BSDF node in the Cycles and Eevee renderers; and the Transmission input of the Principled BSDF node.The 3ds Max edition gets support for the Output rollout of the Bitmap map; and the Roughness Inv switch for the Physical material, which converts roughness to glossiness within PBR workflows.In addition, dynamic loading is now supported, which should improve performance on scenes that contain large numbers of objects. It can be controlled via either Puzzles or JavaScript.Pricing and availabilityVerge3D 2.10 is available for 3ds Max 2015+, Blender 2.79 or the beta version of Blender 2.80.The software can be trialled for free; for production, a personal licence costs $290, a team licence costs $990, and an enterprise licence – which gets you source code access – costs $2,990.Read a full list of new features in Verge3D 2.10 on Soft8Soft’s websiteWebXR meta-browser in your browser, based on
Top 23 JavaScript Midi Projects Orca 1 38 4,653 3.5 JavaScriptEsoteric Programming LanguageProject mention:An affordable, portable and focused device for music, writing and coding|news.ycombinator.com|2024-07-31You should run the terminal based version of Orca on this : Nutrientwww.nutrient.iofeaturedNutrient – The #1 PDF SDK Library, trusted by 10K+ developers.Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries. wad 2 1 1,913 0.0 JavaScriptWeb Audio DAW. Use the Web Audio API for dynamic sound synthesis. It's like jQuery for your ears. (by rserota) webmidi 3 2 1,596 7.8 JavaScriptTame the Web MIDI API. Send and receive MIDI messages with ease. Control instruments with user-friendly functions (playNote, sendPitchBend, etc.). React to MIDI input with simple event listeners (noteon, pitchbend, controlchange, etc.). noisecraft 4 4 1,071 4.4 JavaScriptBrowser-based visual programming language and platform for sound synthesis. MidiWriterJS 5 1 565 6.2 JavaScript♬ A JavaScript library which provides an API for programmatically generating and creating expressive multi-track MIDI files and JSON.Project mention:Tonal.js: Functional music theory lib|news.ycombinator.com|2024-04-02I love Tonal.js, have used it for many personal projects including hedron 6 3 494 3.2 JavaScriptPerform live shows with your three.js creations (by nudibranchrecords) MidiPlayerJS 7 2 366 0.0 JavaScript♬ MIDI parser & player engine for browser or Node. As a parser converts MIDI events into JSON. Works well with single or multitrack MIDI files. CodeRabbitcoderabbit.aifeaturedCodeRabbit: AI Code Reviews for Developers.Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR. Kodtrol 11 2 33 7.8 JavaScriptScripted show control app rockdice 12 2 33 5.4 JavaScriptRockDice - Music generator without AI pam-osc 13 1 23 7.3 JavaScriptControll Grandma3 with Midi Decvices over Open Stage Control and a Plugin to get Feedback for Motorfaders and Button lights.Project mention:Show HN: Automate your studio – mute a mixer channel to turn your PTZ camera|news.ycombinator.com|2024-12-02Yeah really is a cool protocol. I use it with my Behringer X Touch Compact to control the grandMA3 onPC software to get physical playbacks.X Touch MIDI goes into a piece of software called open stage control which runs which then translates the MIDI messages to the correct OSC commands to send to grandMA3. Then on the grandMA3 side there is a lua plugin that sends OSC commands back out to open stage control to set fader positions and LED status. enzo-web-editor 16 0 14 2.2 JavaScriptEditor for the Meris Enzo effect pedal. midi-tape 17 3 14 0.0 JavaScriptTape mode style recording for external MIDI devices. webxr-threejs-midi-visualizer 18 2 13 0.0 JavaScriptWebXR, augmented reality MIDI data visualization, built with Three.js and Tone.js. See video: PolyVolcaWeb 19 5 9 2.3 JavaScriptA WebMIDI project to use a volca sample2 as a polyphonic chromatic sample player tune.js 21 1 7 2.5 JavaScriptmicrotonal tuner built withSamsung Browser not supporting WebXR on S9
FeaturesFor developers, Chrome on iPad opens up access to cutting-edge web platform APIs and progressive web app (PWA) features. Unlike Safari, Chrome supports app manifests, letting users install PWAs to their home screen as standalone apps, complete with offline functionality and push notifications. Chrome is also leading the charge on experimental features like Web USB, Web Bluetooth, and WebXR for augmented and virtual reality. With "origin trials", developers can test these APIs in live deployments and provide feedback before they‘re finalized. By choosing Chrome, devs can build immersive experiences at the forefront of the modern web.User Experience Parity from Desktop to TabletConsistency is key to productivity, and Chrome delivers a familiar experience across devices. By syncing bookmarks, passwords, history, and extensions, users can seamlessly transition between their desktop and iPad. Handoff support also lets you pick up browsing right where you left off on another device. On the interface side, Chrome for iPad adopts navigation gestures and layout optimizations suited for touch, while preserving core elements like the omnibox and tab strip. This makes for an intuitive experience for desktop users while feeling at home on a tablet.Security Sandbox and Timely UpdatesNo browser is immune to security vulnerabilities, but Chrome‘s multi-process architecture and sandboxing help prevent exploits from compromising the entire system. Each tab runs in a separate process, isolated from others. This limits the blast radius if an attacker gains control of a tab.Just as important are timely updates. Chrome releases updates every 2-3 weeks, patching known bugs and security holes. These updates install automatically, ensuring you always have the latest protections without manual maintenance. With Safari, you‘re at the mercy of iOS update cycles, which can leave vulnerabilities open longer.Power User Tips and TricksReady to level up your Chrome skills on iPad? Here are some expert tips:Add web. webxr property shows High browser compatibility on Microsoft Edge browsers. High browser compatibility means the webxr property is Fully Supported by a majority of
VR Headsets WebXR Browsers – A-Frame
Everything I'm doing? No, of course not. Microsoft experimented with an always-on Recall AI mode in Windows before delaying it after backlash. How Google will handle that dance between always-helpful and privacy-invasive is unclear, although Google promises that video feeds used for AI recognition are kept private and local. The shape of future Android XR products remains unknown, but expect lots of glasses. Getty Images/CNETAndroid XR will open doors between phones, headsets and everything elseOne big thing seems clear, though: With Android XR, all sorts of headsets and glasses will be able to bridge into phones more easily than before. That could allow a whole host of otherwise isolated products to feel more knitted together in a way that Apple and Meta haven't done yet (although the exact steps for how that happens aren't clear for Google, either). Google's Samat points to Samsung being the first partner to co-explore the software, but Qualcomm's existing Snapdragon Spaces software, which bridges phones to glasses already, will also be compatible and part of Android XR. Google's also enabling WebXR and Unity tools to work with Android XR, and existing 2D Google Play apps will all run in Android XR, as long as a developer agrees to opt in to listing them there.Individual hardware makers should be able to customize their own software and tools and still connect to Google Play, but what about putting Google's already widespread services on other devices too? Right now, Google isn't offering any specifics there, but having XR Maps and YouTube -- and Gemini -- on Quest and Vision Pro headsets and elsewhere would be helpful. It could also change the way developers envision future VR and AR apps. "While we are looking to bring existing games like Demeo to Android XR, the platform also opens us up to develop entirely new ideas," Tommy Palm, head of Resolution Games, a developer that's made games for lots of existing VR/AR hardware, tells CNET. "Android XR's open nature, developer-friendly approach and unique innovations make it not only viable but allow us to consider new and novel ways to use mixed reality for storytelling. For instance, the natural language interface of ChatBots could be a very potent extension for XR and games."These moves are early, but they're also pointers to what's happening next. Apple and Meta will undoubtedly have more AI services in AR and VR in the years to come, and Apple will likely find ways to let Vision work with iPhones. Or they need to. Google's plans make a lot of sense, and they'll probably let headsets and glasses work as true peripherals to phones and, eventually, with watches too. With three partners in the equation -- Google, Samsung, and Qualcomm -- and other manufacturers too – it could get messy. But it's also the unifying progress that an already fragmented future landscape needs. We'll know more about what's really happening in 2025, which isn't very far away at all.Wolvic WebXR Browser Switches To Chromium For
Supported browsers are used to access the Control Room. In the Enterprise Client, build bots with tasks that use a supported browser. Automation Anywhere Enterprise provides browser-specific plug-ins. Plug-ins for the listed browsers are optionally installed during Control Room and Enterprise Client installation. See Dependencies for supported services. CAUTION: Google Chrome requires reverification of permissions when the Automation Anywhere Google Chrome extension (version 11.x or later) is updated. If prompted, click Enable this item in the Google Chrome message. Alternatively, re-enable the extension through Chrome web store. Similarly, if you are deploying your Bot Runners from a master image, accept the permission from within that image. Control Room supported browsers Access the Control Room through a supported browser. Install the Automation Anywhere plug-in for each browser type you use. See Using plug-in settings. Browser Version Notes Google Chrome 57 or later Compatible Google Chrome Extension for Control Room version: From Version 10.x to Version 11.2: Chrome plugin version 9.1.0 Version 11.3.1 to Version 11.3.2.x: Chrome web store For Version 11.3.3 or later: Chrome plugin version 12.1.0 Microsoft Edge 41 or later Microsoft Windows 10 machine only. Microsoft Windows 10 Anniversary Update Version 10.0.11082 or later is compatible Microsoft Internet Explorer 10 or later Mozilla Firefox 52 or later Enterprise Client supported browsers Access the Enterprise Client or use bots through a supported browser. Install the Automation Anywhere plug-in for each browser type you use. See Using plug-in settings. Browser Version Notes Google Chrome 1 49 or later Standard > Screen Capture option is not supported for MetaBots. Use the Object Cloning command instead. Compatible Google Chrome Extension for Enterprise Client version: From Version 10.x to Version 11.2: Chrome plugin version 9.1.0 Version 11.3.1 to Version 11.3.2.x: Chrome web store For Version 11.3.3 or later: Chrome plugin version 12.1.0 Microsoft Edge 41 or later Microsoft Windows 10 machine only. Microsoft Windows 10 Anniversary Update Version 10.0.11082 is compatible. MetaBot is not supported on Microsoft Edge.Note: The existing Automation Anywhere Enterprise Client Microsoft Edge plug-in is not compatible with Chromium-based Microsoft Edge. As a workaround, follow these steps to add the compatible Google Chrome plug-in. Install plug-ins Microsoft Internet Explorer 10 or later Microsoft Edge with Internet Explorer mode Microsoft Windows 10 Windows Server 2016 Windows Server 2019 Mozilla Firefox 56 or later Enterprise Client technology and operating system compatibility Creating or running bots is supported on the listed browsers. Not all. webxr property shows High browser compatibility on Microsoft Edge browsers. High browser compatibility means the webxr property is Fully Supported by a majority of WebXR Compatible Browser. It, being a newer and evolving technology, you might encounter WebXR browser compatibility concerns with older versions of web browsers. However, the updated versions of mostHow to create cross device compatible WebXR experiences
Either up-front, when you first create the form template, or later, while designing the form template. After you design a browser-compatible form template, you can test, publish, and browser-enable it so that users can fill it out in a browser. Top of Page Specify a compatibility setting when you create a form template In the Design a Form dialog box, you can choose to enable only browser-compatible features for use in your form template. If you do this, InfoPath controls or features that aren't supported in browser-compatible form templates are either hidden or disabled so that you aren't tempted to use them in your form template. On the File menu, click Design a Form Template. Under Design a new in the Design a Form Template dialog box, click Form Template. In the Based on gallery, do one of the following: To define the data source as you design the form template, click Blank. To use a Web service or database as the data source for the form template, click Web service or Database. This option allows you to query or submit data to the external data source. To use an XML document (.xml) file or an XML Schema (.xsd) file as the data source, click XML or Schema. To use data connection information in a data connection file as the basis for the data source, click Connection Library. To make your form template compatible with InfoPath Forms Services, select the Enable browser-compatible features only check box, and then click OK. A new form template opens in InfoPath. In the lower right-hand corner of the of the InfoPath window, in the status bar, the words Compatibility: InfoPath and InfoPath Forms Services appear so that you know that the form template will work in a Web browser as well as in InfoPath. Design your form template as you would normally. If a feature isn't supported on a server running InfoPath Forms Services, that feature appears dimmed in the user interface and you will not be able to add it to your form template. Similarly, if a particular control isn't supported, it doesComments
New Edge, enable these Microsoft endpoints.Read more about the currently available endpoints for HoloLens.Install web appsYou can use the new Edge to install web apps alongside Microsoft Store apps. For example, you can install the Microsoft Office web app to view and edit files hosted on SharePoint or OneDrive. To install the Office web app, visit and select the App Available or Install Office button in the address bar. Select Install to confirm.ImportantOffice web app functionality is only available when your HoloLens 2 has an active internet connection.WebXR and 360 ViewerThe new Microsoft Edge includes support for WebXR, which is the new standard for creating immersive web experiences (replacing WebVR). Many immersive web experiences were designed with VR in mind (they replace your field of view with a virtual environment), but these experiences are also supported by HoloLens 2. The WebXR standard also enables augmented and mixed reality-immersive web experiences that use your physical environment. As developers spend more time with WebXR, we anticipate new augmented and mixed reality-immersive experiences arrives for HoloLens 2 customers to try!The 360 Viewer extension is built on WebXR and automatically installs alongside the new Microsoft Edge on HoloLens 2. This web extension gives you the ability to immerse yourself in 360-degree videos. YouTube offers the largest selection of 360 videos, so we encourage you to start there.How to use WebXRNavigate to a website with WebXR support.Select the Enter VR button on the website. The location and visual representation of this button may vary per website, but it may look similar to:The first time you try to launch a WebXR experience on a specific domain, the browser asks for consent to enter an immersive view, select Allow.Use HoloLens 2 gestures to manipulate the experience.If the experience doesn't have an Exit button, use the Start gesture
2025-03-27To return home.Recommended WebXR samples360 Viewer (see next section)XR DinosaursBarista ExpressHow to use 360 ViewerNavigate to a 360-degree video on YouTube.In the video frame, select the mixed reality headset button:The first time you try to launch 360 Viewer on a specific domain, the browser asks for consent to enter an immersive view. Select Allow.Air tap to bring up the playback controls. Use hand rays and air tap to play/pause, skip forward/back, turn captions on/off, or stop the experience (which exits the immersive view). The playback controls disappear after a few seconds of inactivity.Top WebXR and 360 Viewer known issuesDepending on the complexity of the WebXR experience, the framerate may drop or stutter.Support for articulated hand joints in WebXR isn't enabled by default. Developers can enable support via edge://flags by turning on "WebXR Hand Input."360 videos from websites other than YouTube may not work as expected.Providing feedback on WebXR and 360 ViewerShare feedback and bugs with our team via the Send Feedback feature in the new Microsoft Edge.New Settings appWith this release, we're introducing a new version of the Settings app. The new Settings app includes new features and expanded settings for HoloLens 2 in the following areas: Sound, Power & sleep, Network & Internet, Apps, Accounts, Ease of Access, and more.NoteBecause the new Settings app is distinct from the legacy Settings app, any Settings windows you previously placed around your environment is removed upon update.New features and settingsSettings search: search for settings from the Settings homepage using keywords or the setting's name.System > Sound:NoteBluetooth microphones aren't supported by HoloLens 2.App volume: independently adjust the volume of each app. See per app volume control.System > Power & sleep: choose when the device should go to sleep after a period of inactivity.System > Battery: manually enable battery saver mode or set a
2025-03-25Not be immediately available. We'll be supporting new scenarios and features over the coming months, so check this space for up-to-date information.Scenarios and features expected to work:First-run experience, sign in to profile, and syncWebsites should render and behave as expectedMost browser functionality (Favorites, History, etc.) should work as expectedDark modeInstalling web apps to the deviceInstalling extensions (let us know if you use any extensions that don't work properly on HoloLens 2)Viewing and marking up a PDFSpatial sound from a single browser windowAutomatic and manual updating of the browserSaving a PDF from the Print menu (using "Save to PDF" option)WebXR and 360 Viewer extensionContent restoration to correct window, when browsing across multiple windows placed in your environmentScenarios and features not expected to work:Spatial sound from multiple windows with simultaneous audio streams"See it, say it"PrintingTop browser known issues:The magnifier preview in the holographic keyboard has been disabled for the new Microsoft Edge. We hope to reenable this feature in a future update, once the magnification is working correctly.Audio may play from the wrong browser window if you have another browser window open and active. You can work around this issue by closing the other active window that isn't supposed to be playing audio.When playing audio from a browser window in "Follow me" mode, the audio continues playing if you disable "Follow me" mode. You can work around this issue by stopping audio playback before disabling "Follow me" mode or by closing the window with the X button.Interacting with active Microsoft Edge windows may cause other 2D app windows to go inactive unexpectedly. You can reactivate these windows by interacting with them again.Microsoft Edge Insider channelsThe Microsoft Edge team makes three preview channels available to the Edge Insider community: Beta, Dev, and Canary. Installing a preview channel doesn't uninstall the released version of
2025-03-30Soft8Soft has released Verge3D 2.10, the latest version of its framework for converting 3ds Max or Blender scenes into WebGL-based 3D web applications.The update adds experimental support for virtual and augmented reality via the new WebXR standard, plus better support for its host applications’ PBR materials.Support for VR and AR devices via WebXRThe update adds support for WebXR, an in-development open technology designed to enable virtual reality and augmented reality experiences to be displayed in web browsers.Soft8Soft says that VR is the “most reliably working feature” at the minute. It works with both headsets with controllers, like the HTC Vive and Oculus Rift, and those without, like Google Cardboard.To back up WebXR itself, Soft8Soft has updated Puzzles, the visual programming system used within Verge3D, to make it possible to create simple interactive VR experiences.First-person controls can also now be enabled, making it possible to ‘walk’ around a scene in virtual reality.Better support for physical materials, plus dynamic loadingThe update also extends Verge3D’s support for its host applications’ materials, particularly PBR materials.The Blender edition gets support for the Glass/Refraction BSDF node in the Cycles and Eevee renderers; and the Transmission input of the Principled BSDF node.The 3ds Max edition gets support for the Output rollout of the Bitmap map; and the Roughness Inv switch for the Physical material, which converts roughness to glossiness within PBR workflows.In addition, dynamic loading is now supported, which should improve performance on scenes that contain large numbers of objects. It can be controlled via either Puzzles or JavaScript.Pricing and availabilityVerge3D 2.10 is available for 3ds Max 2015+, Blender 2.79 or the beta version of Blender 2.80.The software can be trialled for free; for production, a personal licence costs $290, a team licence costs $990, and an enterprise licence – which gets you source code access – costs $2,990.Read a full list of new features in Verge3D 2.10 on Soft8Soft’s website
2025-03-26FeaturesFor developers, Chrome on iPad opens up access to cutting-edge web platform APIs and progressive web app (PWA) features. Unlike Safari, Chrome supports app manifests, letting users install PWAs to their home screen as standalone apps, complete with offline functionality and push notifications. Chrome is also leading the charge on experimental features like Web USB, Web Bluetooth, and WebXR for augmented and virtual reality. With "origin trials", developers can test these APIs in live deployments and provide feedback before they‘re finalized. By choosing Chrome, devs can build immersive experiences at the forefront of the modern web.User Experience Parity from Desktop to TabletConsistency is key to productivity, and Chrome delivers a familiar experience across devices. By syncing bookmarks, passwords, history, and extensions, users can seamlessly transition between their desktop and iPad. Handoff support also lets you pick up browsing right where you left off on another device. On the interface side, Chrome for iPad adopts navigation gestures and layout optimizations suited for touch, while preserving core elements like the omnibox and tab strip. This makes for an intuitive experience for desktop users while feeling at home on a tablet.Security Sandbox and Timely UpdatesNo browser is immune to security vulnerabilities, but Chrome‘s multi-process architecture and sandboxing help prevent exploits from compromising the entire system. Each tab runs in a separate process, isolated from others. This limits the blast radius if an attacker gains control of a tab.Just as important are timely updates. Chrome releases updates every 2-3 weeks, patching known bugs and security holes. These updates install automatically, ensuring you always have the latest protections without manual maintenance. With Safari, you‘re at the mercy of iOS update cycles, which can leave vulnerabilities open longer.Power User Tips and TricksReady to level up your Chrome skills on iPad? Here are some expert tips:Add web
2025-04-15Everything I'm doing? No, of course not. Microsoft experimented with an always-on Recall AI mode in Windows before delaying it after backlash. How Google will handle that dance between always-helpful and privacy-invasive is unclear, although Google promises that video feeds used for AI recognition are kept private and local. The shape of future Android XR products remains unknown, but expect lots of glasses. Getty Images/CNETAndroid XR will open doors between phones, headsets and everything elseOne big thing seems clear, though: With Android XR, all sorts of headsets and glasses will be able to bridge into phones more easily than before. That could allow a whole host of otherwise isolated products to feel more knitted together in a way that Apple and Meta haven't done yet (although the exact steps for how that happens aren't clear for Google, either). Google's Samat points to Samsung being the first partner to co-explore the software, but Qualcomm's existing Snapdragon Spaces software, which bridges phones to glasses already, will also be compatible and part of Android XR. Google's also enabling WebXR and Unity tools to work with Android XR, and existing 2D Google Play apps will all run in Android XR, as long as a developer agrees to opt in to listing them there.Individual hardware makers should be able to customize their own software and tools and still connect to Google Play, but what about putting Google's already widespread services on other devices too? Right now, Google isn't offering any specifics there, but having XR Maps and YouTube -- and Gemini -- on Quest and Vision Pro headsets and elsewhere would be helpful. It could also change the way developers envision future VR and AR apps. "While we are looking to bring existing games like Demeo to Android XR, the platform also opens us up to develop entirely new ideas," Tommy Palm, head of Resolution Games, a developer that's made games for lots of existing VR/AR hardware, tells CNET. "Android XR's open nature, developer-friendly approach and unique innovations make it not only viable but allow us to consider new and novel ways to use mixed reality for storytelling. For instance, the natural language interface of ChatBots could be a very potent extension for XR and games."These moves are early, but they're also pointers to what's happening next. Apple and Meta will undoubtedly have more AI services in AR and VR in the years to come, and Apple will likely find ways to let Vision work with iPhones. Or they need to. Google's plans make a lot of sense, and they'll probably let headsets and glasses work as true peripherals to phones and, eventually, with watches too. With three partners in the equation -- Google, Samsung, and Qualcomm -- and other manufacturers too – it could get messy. But it's also the unifying progress that an already fragmented future landscape needs. We'll know more about what's really happening in 2025, which isn't very far away at all.
2025-04-09